[Fire] Frosty v Matezoide: A Summer's Day In Hell

Snorlax: Rock-Slide -> Rock-Slide

Blissey: Heal Pulse (Azumarill) -> Helping Hand (Snorlax)

Azumarill: Waterfall (Ninetales) -> Aqua Tail (Ninetales)


Too much in a hurry to calc/fucked this too much anyway
 
Ninetales = Houndoom > Charizard > Blissey > Azumarill > Snorlax

Houndoom | Ninetales | Charizard
Mega Stone | Charcoal | Mega Stone
91/4/2/5/3 | 78/2/3/3/4 | 30/5/2/7/3
64 Energy | 29 Energy | 76 Energy
Flash Fire Active | +13% Acc, Flash Fire active, -1 SpA | -1 SpA, Blaze active

Infernape | Pyroak
Rare Candy | Miracle Seed
28/5/2/5/3 | 112/4/4/3
83 Energy | 84 Energy
+18% Acc | -10% Eva


VS!

Substitute, Bide, Protect unusable (2a), Light Screen (1a)

Azumarill | Blissey | Snorlax
Sea Incense | Expert Belt | Full Incense
71/6/4/1/4 | 133/0/1/4/5 | 130/4/3/4/4
62 Energy | 51 Energy | 86 Energy
No Changes | No Changes | -10% Evasion


Sun (2r)

Houndoom: Sludge Bomb Azumarill~Sludge Bomb Azumarill
Ninetales: Flame Burst Blissey~Hyper Beam Azumarill
Charizard: Hyper Beam Azumarill~Flame Burst (Blissey)
Blissey: Heal Pulse (Azumarill)~Helping Hand (Snorlax)
Azumarill: Waterfall (Ninetales)~Aqua Tail (Ninetales)
Snorlax: Rock Slide~Rock Slide

A series of blows are traded. Most notably, Frosty appears to have forgotten Light Screen and Special Attack drops. Lucky poisoning on Azumarill helps his case, though, but he still does not end the round scoring a kill. Strong neutral hits just won't bring down that bulky fellow too easily. Matezoide spends the round on healing Azumarill to keep it from dying (which it would not have anyway) and powering up Rock Slides that deal insane damage despite the arena's effect. In fact, the second one is strong enough to KO Charizard. Which he could have done A1 with Helping Hand support and saved himself from the Flame Burst because Azumarill still would not have died A1 or A2 without support. Matezoide came out ahead in the HP race this round, but he still is not in any position I would describe as favorable ordering first and being down on the total number of Pokemon. He could still win this due to having two really high HP Pokemon left, but it would require exceptional play from this point forward.

Houndoom used Sludge Bomb!
RNG-psn: 685 Yes
RNG-crit: 1171 No
[(6+2+1.5)*1.5] = 14.25 Damage
-7 EN
Azumarill was poisoned!

Ninetales used Flame Burst!
RNG-crit: 4313 No
[(7*2/3+3+3-3+2)]+4-2 = 11.66 damage Blissey
6 damage Azumarill
6 damage Snorlax
-5 Energy

Charizard used Hyper Beam!
RNG-hit: 170 Yes
RNG-crit: 7761 No
[(10+3+1+2)]-2 = 14 damage Azumarill
-10 EN
Charizard is sluggish!

Blissey used Heal Pulse!
+20 HP Azumarill
-14 EN

Azumarill used Waterfall!
RNG-crit: 750 No
[(8+3-3+3+1)*1.5] = 18 damage Ninetales
-5 EN

Snorlax used Rock Slide!
RNG-crit H: 7824 No
RNG-crit N: 5016 No
RNG-crit C: 2299 No
[(8+3)*1.5]*2/3 = 11 damage Houndoom
[(8+1.5)*1.5]*2/3 = 9.5 damage Ninetales
[(8+3)*2.25}*2/3 = 16.5 damage Charizard
-6 EN

Charizard and Houndoom are hurt by Solar Power!
Ninetales, Houndoom, Blissey, Snorlax, and Azumarill are healed by Grassy Terrain!
Azumarill is hurt by Poison!
Light Screen expired!

Action Two!

Blissey used Helping Hand!
-7 EN

Houndoom used Sludge Bomb!
RNG-crit: 6383 No
[(9+2+1.5)*1.5] = 18.75 Damage
-11 EN

Ninetales used Hyper Beam!
RNG-crit: 6400 No
[(15-1.5)]-2 = 11.5 damage Azumarill
-10 Energy
Ninetales is Sluggish!

Charizard used Flame Burst!
RNG-crit: 9584 No
[(7+3+3+2+2+2.5)]-2 = 17.5 damage Blissey
6 damage Azumarill
6 damage Snorlax
-5 EN

Azumarill used Aqua Tail!
RNG-hit: 2396 Yes
RNG-crit: 2030 No
[(9+3-3+3+1)*1.5] = 19.5 damage Ninetales
-6 EN

Snorlax used Rock Slide!
RNG-crit H: 6474 No
RNG-crit N: 8681 No
RNG-crit C: 1601 No
[(16+3)*1.5]*2/3 = 19 damage Houndoom
[(16+1.5)*1.5]*2/3 = 17.5 damage Ninetales
[(16+3)*2.25}*2/3 = 28.5 damage Charizard
-10 EN

CHARIZARD FAINTED!

Azumarill is hurt by Poison!
Ninetales, Houndoom, Blissey, Snorlax, and Azumarill are healed by Grassy Terrain!

Healer Check!
RNG-activate: 4893 No

Totals:

Houndoom: -28 HP, -18 EN
Ninetales: -61 HP, -15 EN, Sluggish
Charizard: HP KO by Snorlax
Blissey: -25 HP, -21 EN
Azumarill: -41 HP, -11 EN, Poisoned
Snorlax: -8 HP, -16 EN


Houndoom | Ninetales | Charizard
Mega Stone | Charcoal | Mega Stone
63/5/2/4/3 | 17/2/3/3/4 | KO/5/2/7/3
46 Energy | 14 Energy | KO Energy
Flash Fire Active | +13% Acc, Flash Fire active, Sluggish | KO

Infernape | Pyroak
Rare Candy | Miracle Seed
28/5/2/5/3 | 112/4/4/3
83 Energy | 84 Energy
+18% Acc | -10% Eva


VS!

Azumarill | Blissey | Snorlax
Sea Incense | Expert Belt | Full Incense
20/6/4/1/4 | 108/0/1/4/5 | 122/4/3/4/4
51 Energy | 30 Energy | 70 Energy
Poisoned | No Changes | -10% Evasion


Sun (1r)

Frosty sends out a Pokemon to replace Charizard
Matezoide orders
Frosty orders
 
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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Houndoom has 5 SpA and 4 Atk, not the opposite. Also, its special attacks have +2 BAP due to Solar Power. Which means that I haven't miscalc'd that Heal Pulse did stop the kill >:(.

I mean

It means that Azumarill has 10.5 less hp (rounded however it is supposed to be rounded).



"Come back Rosso. Time to put an end to this."

Infernape IN
 
Please note in the Pokemon's general abilities section what it's Mega Abilities are in the future, as I think that M-Houndoom having Solar Power actually changes a lot of things about the totals for a few rounds back. I'm changing them now.

EDIT: Houndoom's totals are fixed retroactively, as are Azumarill's for this round. Proceed.
 
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Azumarill: Aqua Jet (Ninetales) -> Aqua Jet (Infernape)

If Infernape is knocked out, use Aqua Jet + Waterfall on Houndoom

Snorlax: Earthquake -> Earthquake

Blissey: Tri Attack (Infernape) -> Heal Pulse (Snorlax)

If Infernape is under the effects of a protective/evasive action, use Heal Pulse (Snorlax) that action and push-back



Bleh just kill me.
 

Frosty

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Infernape: Protect (self) - Encore (Blissey)
Ninetales: Chill - Hyper Beam (Azumarill)
Houndoom: Protect (Ninetales) - Torment (Snorlax)
 
Houndoom | Ninetales | Infernape
Mega Stone | Charcoal | Rare Candy
63/5/2/4/3 | 17/2/3/3/4 | 28/5/2/5/3
46 Energy | 14 Energy | 83 EN
Flash Fire Active | +13% Acc, Flash Fire active, Sluggish | +18% Acc

Pyroak
Miracle Seed
112/4/4/3
84 Energy
+18% Acc | -10% Eva


VS!

Azumarill | Blissey | Snorlax
Sea Incense | Expert Belt | Full Incense
20/6/4/1/4 | 108/0/1/4/5 | 122/4/3/4/4
51 Energy | 30 Energy | 70 Energy
Poisoned | No Changes | -10% Evasion


Sun (1r)

Rush-reffing. Either Frosty choked or I misreffed or he has some plan I can't understand. It likely won't be fatal for him, but it does mean that the match is now tied 3-3 with two high-HP mons left for him to destroy and one of his mons badly injured. Things are quickly becoming less one-sided.

And I misreffed. Frosty is well on his way to winning now, although he will likely lose at least one or two Pokemon in the process, especially since he initiated a switch last turn and thus must leave Ninetales in to face Matezoide's fury. But let's be honest there's only one way this ends now...

Infernape used Protect!
-12 EN

Azumarill used Aqua Jet!
RNG-crit: 8595 No
[(4+3-3+4.5)*1.5] = 12.75 damage Ninetales
-3 EN

Ninetales used Chill!
+12 EN

Houndoom used Protect!
Ninetales was guarded!
-12 EN

Blissey used Heal Pulse!
+20 HP Snorlax
-14 EN

Snorlax used Earthquake!
RNG-crit H: 3224 No
RNG-crit N: 3647 No
RNG-crit I: 2091 No
RNG-crit A: 3350 No
RNG-crit B: 2706 No
[(10+3)*1.5]*2/3 = 13 damage Houndoom
[(10+1.5)*1.5]*2/3 = 11.5 (0) damage Ninetales
[(10+3)*1.5}*2/3 = 13 (0) damage Infernape
[10]*2/3 = 6.67 damage Azumarill
[(10+6)]*2/3 = 10.67 damage Blissey
-7 EN

Houndoom is hurt by Solar Power!
Ninetales, Houndoom, Blissey, Snorlax, Infernape and Azumarill are healed by Grassy Terrain!
Azumarill is hurt by Poison!

Action Two!

Azumarill used Aqua Jet!
RNG-crit: 8595 No
[(4+3-3+6)*1.5] = 15 damage Infernape
-7 EN

Infernape used Encore!
Blissey was Encored!
-10 EN

Ninetales used Hyper Beam!
RNG-crit: 2800 No
[(15-1.5)] = 13.5 damage Azumarill
-10 Energy
Ninetales is Sluggish!

Houndoom used Torment!
Snorlax fell for the Torment!
-9 EN

Blissey used Heal Pulse!
RNG-target: 4208 Azumarill
+20 HP Azumarill
-14 EN

NINETALES FAINTED!

Snorlax used Earthquake!
But it failed!
-11 EN

Azumarill is hurt by Poison!
Houndoom is hurt by Solar Power!
Ninetales, Houndoom, Blissey, Snorlax, and Azumarill are healed by Grassy Terrain!

Healer Check!
RNG-activate: 7398 No

Totals:

Houndoom: -11 HP, -27 EN
Ninetales: -9 HP, + 2 EN, Sluggish
Infernape: +4 HP, -28 EN
Blissey: +4 HP, -28 EN, Encored (1a)
Azumarill: +6 HP, -10 EN
Snorlax: +8 HP, -18 EN, Tormented (5a)



Houndoom | Ninetales | Infernape
Mega Stone | Charcoal | Rare Candy
52/5/2/4/3 | 8/2/3/3/4 | 32/5/2/5/3
25 Energy | 16 Energy | 61 EN
Flash Fire Active | +13% Acc, Sluggish | +18% Acc

Pyroak
Miracle Seed
112/4/4/3
84 Energy
+18% Acc | -10% Eva


VS!

Azumarill | Blissey | Snorlax
Sea Incense | Expert Belt | Full Incense
KO/6/4/1/4 | 112/0/1/4/5 | 126/4/3/4/4
KO Energy | 2 Energy | 52 Energy
Poisoned | Encored (1a) | -10% Evasion


Frosty orders, Matezoide orders, I LoA.
 
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Frosty

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Matezoide had this sub: If Infernape is under the effects of a protective/evasive action, use Heal Pulse (Snorlax) that action and push-back

So Blissey should have used Heal Pulse A1 and A2 due to encore. Which means that Ninetales lives and some stuff change around. Also, You forgot to account for EQ damage on Azumarill, meaning that it faints.

Rediamond.
 

Frosty

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1) Azumarill lost (6.67 (eq) + 13.5 (hyper beam))= 20.17hp, so it fainted.
2) Blissey lost 28 (14 (1st heal pulse) + 14 (2nd heal pulse)) en, with 2en left.

Those still need fixing, I think.

Regardless I will order. If what I said above is wrong, lemme know and I will reorder.



"Alright, time to gang up on the Snorlax! Even though it brings me terrible memories haha."

Houndoom: Taunt (Snorlax) - Dark Pulse (Snorlax)
IF
Snorlax is to use a P/E AND Infernape is KO'd THEN Chill and push back
Infernape: Slack Off - Low Kick (Snorlax)
[ONCE ONLY]IF
Snorlax is to use a P/E THEN Feint and push back
[ONCE ONLY]IF Snorlax is to use a Normal Typed Damaging Combo THEN Fake Out (Snorlax)
Ninetales: Will-o-Wisp (Snorlax) - Dark Pulse (Snorlax)
IF
Snorlax is to use a P/E AND Infernape is KO'd THEN Chill and push back
 
Blissey: Heal Pulse

Snorlax: Selfdestruct Combo -> Selfdestruct combo


If you cant explode, use Earthquake A1 and EQ combo A2

gg, sorry for taking so long and etc
 
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Houndoom | Ninetales | Infernape
Mega Stone | Charcoal | Rare Candy
52/5/2/4/3 | 8/2/3/3/4 | 32/5/2/5/3
25 Energy | 16 Energy | 61 EN
Flash Fire Active | +13% Acc, Sluggish | +18% Acc

Pyroak
Miracle Seed
112/4/4/3
84 Energy
+18% Acc | -10% Eva


VS!

Azumarill | Blissey | Snorlax
Sea Incense | Expert Belt | Full Incense
KO/6/4/1/4 | 112/0/1/4/5 | 126/4/3/4/4
KO Energy | 2 Energy | 52 Energy
Poisoned | Encored (1a) | -10% Evasion


Ref Note: However nebulous "cannot explode is," I don't think it applies here since Matezoide would have known he could not explode when he ordered. That substitution is being ignored. Also, Fake Out is the only move that can flinch in this arena. Not entirely sure what Frosty was going for here.

Anyway, the round starts with Infernape moving quickly through the field to strike the Snorlax who is somehow outrunning anything in this arena. The Snorlax flinches, which once again seems to have no discernible impact on his ability to keep outrunning things. Then Ninetales tries to set things up with a burn that doesn't work because it's sluggish from the Hyper Beam it cast last round. Then Houndoom taunts it. Which is a thing that happened.

Also, Blissey keeps enthusiastically enjoying the applause and fully heals Snorlax. Then she faints. So it goes.

Infernape takes advantage of the situation to deal more damage with a 2x super effective attack than it has any right to, topping the big 3-0. Ninetales and Houndoom try to flinch with mechanics that don't work in this arena.

AND THEN SNORLAX ESPLODES!

ESPLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSSSSSSSSSSSSSSSSSIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNN!!!!!!!!!

The blast is too intense for Houndoom and Nientales. So it goes.

But it is also too intense for Matezoide who dies. So it goes.

Frosty is the only surviving trainer so he wins by default.

Action One!

Infernape used Fake Out!
RNG-crit: 5018 No
[(4+3)] = 7 damage
-4 EN

Ninetales used Struggle because it's Sluggish and Will-o-Wisp has too high an EN Cost!
RNG-tgt: 9324 Snorlax
RNG-crit: 9482 No
[(5-1.5)] = 3.5 damage
-1.4 HP
-5 EN

Houndoom used Taunt!
Snorlax fell for the Taunt!
-9 EN

Blissey used Heal Pulse!
-14 EN
+4 HP Snorlax
Blissey fainted!

Snorlax flinched!

Grassy Terrain heals everyone by 2 HP (except for full health Snorlax)!

Action Two!

Infernape used Low Kick!
RNG-crit: 722 No
[(15+3+1.5+1)*1.5] = 32.25 damage
-8.5 EN

Houndoom used Dark Pulse!
RNG-crit: 4001 No
[(8+3+1.5)] = 12.5 damage
-5 EN

Ninetales used Dark Pulse!
RNG-crit: 5914 No
[(8-1.5)] = 6.5 damage
-6 EN


Snorlax used ESPLODE!
-51 EN
RNG-crit H: 6717 No
RNG-crit N: 3134 No
RNG-crit I: 8735 No
[(45+3+3)]*2/3 = 34 damage Houndoom
[(45+3+1.5)] = 33 damage Ninetales (KO)
[(45+3+3)*2/3 = 34 damage Infernape (KO)

SNORLAX FAINTED!


Convert full movpool mons prizes to CC as necessary.

Rediamond: 31 UC

Frosty: 4 CC
Infernape: 3 MC
Ninetales: 3 MC, 2 KOC
Pyroak: 3 MC, 1 KOC
Charizard: 3 MC, 1 KOC
Houndoom: 3 MC, 1 KOC

Matezoide: 4 CC
Sigilyph: 3 MC
Donphan: 3 MC
Azumarill: 3 MC
Blissey: 3 MC
Snorlax: 3 MC, 3 KOC


Matezoide
Frosty
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Oh boy, that was a lovely finish! Great Game Mate! You sure gave me the shivers more than once. The result may have been different if it weren't for those silly mistakes. You should try again soon!"



"Also, it seems that the explosion cleared the way to civilization through that path *point*. I would run there before the forest regenerates it is wicked, I tell you! if I were you."

Great Game Matezoide! You played well. Much better than you think you did haha.

Thanks for reffing red.
 

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