[FIRE] Leader Frosty Vs. Challenger Tavok

Rules:
5 v 5 Gym Doubles
DQ: 3 Days.
Infinite Chill/Recovery
2 Mega Evolution
Arena=Lost Woods
Items=On
Abilities=All
Switch=OK
Subs: 3
Challenger sends out pokemon first

Arena: Lost Woods

Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.

"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.

Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.

"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.

You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.

"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?

After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...


GAAAAHHH!!!

You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".

"Heheh, Are you looking for someone, big guy?" - The kid asks.

"Erm...I am looking for the Fire Gym Leader." - You answer.

"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.

After thanking the kid you follow the music, running as fast as you can for some time when suddenly...

THUD


"Ouch! That hurts! You should pay attention!"​

"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.


"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"​

"Awesome! Then let's head to your gym so I can defeat you!" - You say.


"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them."​

You take a good while to check your surroundings and you notice the following aspects of the Woods:


- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemon are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The trees won't allow you to see much far. While you can recognize the pokemon in front of you, the same can't be said about the ones in the bench, waiting for an opportunity to come in. Luckily for you the same applies to the leader you are facing. The Teams of the players are hidden and only the pokemon sent out are revealed.
- Finally, the forest seems so ominous that you can't help but worry about your own safety. You feel you should either use only one pokemon at a time and keep the others for protection or send two at once have them protect each other and act only when there is an opening. The Leader seems to not care either way and is waiting for you to make the first move. The Challenger can choose to do the battle in Singles or Doubles format and is the first to send out pokemon. On doubles format each pokemon will have only 2 actions per round.


"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"​


Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.67 = Damage
- No flinches (except for fake out)
- Grassy Terrain is always up, stacking with others if needs be
- The challenger chooses if the battle will be singles or doubles. Any challenge made without specifying the battle format will be considered illegal and will be ignored for all intentions and purposes. Also the challenger always sends out first on the first round (therefore orders last).
- For Doubles, pokemon only acts twice per round.
- Each Player can only see the pokemon their opponent has sent out. The pokemon sent to the ref will remain a secret until their trainer chooses to send them out.


Leader Frosty

Ninetales [Keaton] (Female)
Nature:
Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire

Abilities:
Flash Fire/Drought (H) [UNLOCKED]


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 x 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks (78/81):
Attract
Baby Doll Eyes
Bide
Body Slam
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Covet
Curse
Dark Pulse
Dig (*)
Disable (*)
Double-Edge
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Facade
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Frustration
Giga Impact
Grudge
Guard Swap
Headbutt
Heat Wave
Hex
Hidden Power (Ice)
Howl
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Iron Tail
Mimic
Nasty Plot
Ominous Wind
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Return
Roar
Role Play
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swift
Tail Slap
Tail Whip
Toxic
Will-o-Wisp

Dispel
Shadow Mend


Chandelure [Jalhalla] (M)

Nature: Timid (+Spe, - Attack, +10% acc)

Type: Ghost / Fire
Abilities: Flame Body/Flash Fire/Infiltrator [UNLOCKED]

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC
5/5

Attacks (66/66 - Movepool Completed!):
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Water
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-o-Wisp

Shadow Mend


Challenger Tavok

Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (76/129):

- Ally Swith
- Brick Break
- Bulldoze
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Earthquake
- Encore
- Endure
- False Swipe
- Feint
- Fire Punch
- Focus Blast
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Grudge
- Heal Pulse
- Helping Hand
- Hypnosis
- Ice Punch
- Icy Wind
- Imprison
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magical Leaf
- Mean Look
- Memento
- Mimic
- Nightmare
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Rest
- Safeguard
- Shadow Sneak
- Sing
- Skill Swap
- Slash
- Sleep Talk
- Snatch
- Stored Power
- Substitute
- Taunt
- Telekinesis
- Teleport
- Thief
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Wish
- Zen Headbutt


Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)

Type:

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (64/120)

- Aerial Ace
- Agility
- Aqua Jet
- Aqua Tail
- Blizzard
- Brick Break
- Detect
- Dive
- Double Team
- Draco Meteor
- Dragon Claw
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Flamethrower
- Fly
- Focus Blast
- Focus Punch
- Giga Impact
- Heal Bell
- Horn Drill
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Outrage
- Protect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Safeguard
- Skull Bash
- Sky Drop
- Slam
- Sleep Talk
- Stone Edge
- Substitute
- Superpower
- Surf
- Tailwind
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Whirlpool
- Whirlwind
- Wrap
Having dreams of greatness, Hyrule always looked to show just how strong she was.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.

Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.

Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.

Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.


tavok sends out
Frosty sends out and orders
tavok orders
I ref and screw something up
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
So I checked the other deleted thread (especially the history, although I swear I didn't roll out enough to see stuff I wasn't supposed to) and just so we have no doubts that everything went according to plan, both me and tavok will have 72h to send new teams to rainman via PM if we so desire.

If nothing after 72h it means we decided to go with previous team. After 72h, regardless of posting here, the DQ time for tavok to post will begin.

Rainman Legends please don't mention if you got PMs or not. Just wait 72h and then 72h before inevitably DQing tavok.

If this arrangement seems weird, lemme explain: mods can see deleted threads as well as the edit history of them. Both tavok and I are mods here (dunno if projmods have that power, but I assume yes). The original version of the deleted thread had the teams, so it is possible for either player to see them, which goes against the rules of the arena. Although again: I haven't seen them and I urge you to not do so either.


I will sent new team now, so if tavok want he may send in also and order before 72h are passed.

Also tavok: delete this when you post, k?
 
Yeah, I noticed the same problem and toll Rain (and pinged you but you completely ignored me, you bastard), and he told me to just delete the thread even though that would really solve nothing.

While I can swear I did not look at the teams, we can't really be sure about it, so yeah, I completely agree with what Frosty did.

But whatever. We are here for a losing Gym Match, am I rite?



"OH GOD I HAVE NO CHOCOLATE LEFT WHAT WILL I DO HOW WILL I SURVIVE WE ARE ALL GOING TO DIEEEEE"


"God, not again."


"Wait, I recall seeing him put one in his hat."


"Really? OH THERE IS A CHOCOLATE BAR HERE OHM NOM NOM"


"Alright, that will not last long, so we better finish this quick-"


*MUNCH*


"... That was the last of it, wasn't it?"

Hyrule the Dragonite @ Expert Belt

Tommy the Gallade @ Expert Belt
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Have anyone told you how absurdly loud you are? It is very irritating."

Go Jalhalla and Keaton, the stage is yours!

can't see pokemon's images in this comp so to make ends meet....


Jalhalla the Chandelure with Dusk Stone


Keaton the Ninetales with Charcoal


Jalhalla/Chandelure: Shadow Ball (Gallade) - Hex (Gallade)
[ONCE]IF
Gallade is under P/E AND Jalhalla is to target it with Shadow Ball AND Gallade does NOT have Flash Fire THEN Inferno (Dragonite) AND push back
IF Tailwind AND Trick Room isn't up THEN Trick Room
IF Ally Switch THEN Redirect towards Dragonite (so it hits gallade)

Keaton/Ninetales [DROUGHT]: Flame Burst (Gallade) - Heat Wave
[ONCE]IF
Gallade is under P/E AND Ninetales is to target it with Flame Burst THEN Imprison (Imprison - Protect - Endure) AND push back
IF Wide Guard AND Keaton is to use Heat Wave THEN Fire Blast (Gallade)
IF Ally Switch AND Ninetales is to use Flame Burst (Gallade) THEN Redirect towards Dragonite (so it hits gallade)
 
Last edited:
Oh, this IS a thing right.

Ooops. Sorry.

Gallade:
Knock Off (Chandelure) - Stone Edge (Chandelure)

- IF Dragonite's Stone Edge misses A1 THEN Pain Split (Chandelure) A2.

Dragonite:
Tailwind - Stone Edge (Chandelure)

What's the worst that could happen? (Please don't answer)
 
Round 1

Pre Round

Team Tavok


Tommy (Gallade (M)) @ Expert belt
Abilities: Steadfest, Justified
HP: 100
EN: 100
5/3/2/4/92/S3W4
Status: Fine
(+10% Accuracy)


Hyrule (Dragonite (F)) @ Expert Belt
Abilities: Inner Focus, Multiscale
HP: 100
EN: 100
5/3/5/4/69/S4/W6
Status: Fine
(-10% Evasion)

Team Frosty

Ninetales [Keaton] (Female) @ Charcoal
Abilities: Flash Fire, Drought
HP: 100
EN: 100
2/3/3/4/115/S2/W2
Status: Fine
(+13% Accuracy)


Chandelure [Jalhalla] (M) @ Dusk Stone
Abilities: Flame Body/Flash Fire/Infiltrator
HP: 90
EN: 100
1/3/7/3/92/S2W3
Status: Fine
(+10% Accuracy)

Action 1:
Speed Order: Ninetails, Gallade=Chandelure, Dragonite


Ninetails Summoned Sunlight (-10 EN)

Ninetails used Flame Burst (Gallade)
Crit Check (625): 3835 (NO)
Damage: (7+3+3+4.5-6)+4=15.5
EN Used: 6-1=5
-6 HP Dragonite

Chandelure used Shadow Ball (Gallade)
Crit Check (625): 9088 (NO)
Damage: (8+3+2+10-6)*1.5=25.5 (ow)
Eff Check (1000): 3717 (NO)
EN Used: 6-1=5

Gallade used Knock Off (Chandelure)
Crit Check (625): 9768 (NO)
Damage: (10+2+7.5-4.5)*1.5=22.5
Flame Body (3000): 8900 (NO)
EN Used: 7

Dragonite used Tailwind
Speed boosted for 6a
EN Used: 10-1=9

+2 HP to all but dnite

Action 2:
Speed Order: Gallade, Dragonite, Ninetails, Chandelure


Gallade used Stone Edge (Chandy)
Hit Check (9000): 4550 (HIT)
Crit Check (625): 8060 (NO)
Damage: (10+2+7.5-4.5)*1.5=22.5
EN Used: 7

Dragonite used Stone Edge (Chandy)
Hit Check (8000): 4118 (HIT)
Crit Check (625): 4386 (NO)
Damage: (10+2+7.5-4.5)*1.5=22.5
EN Used: 7

Ninetails used Heat Wave
Crit Check (Gallade): 7663 (NO)
Crit Check (Dragonite): 4516 (NO)
Damage (Gallade): (10+3+3+4.5-6)+4*.67=17.18
Damage (Dragonite): (10+3+3+4.5-6)*.67*.67*.5=3.254525
Eff Check (Gallade (1000)): 7153 (NO)
Eff Check (Dragonite (1000)): 4066 (NO)
EN Used: 7-1=6

Chandelure used Hex (Gallade)
Crit Check (625): 8158 (NO)
Damage: (7+3+9-6)*1.5=19.5
EN Used: 8-1=7

+2 HP to all but dnite

Round 1

Post Round

Sun (3r)

Team Tavok
Tailwind (4a)


Tommy (Gallade (M)) @ Expert belt
Abilities: Steadfest, Justified
HP: 26
EN: 86
5/3/2/4/92/S3W4
Status: Fine
(+10% Accuracy)


Hyrule (Dragonite (F)) @ Expert Belt
Abilities: Inner Focus, Multiscale
HP: 91
EN: 84
5/3/5/4/69/S4/W6
Status: Fine
(-10% Evasion)

Team Frosty

Ninetales [Keaton] (Female) @ Charcoal
Abilities: Flash Fire, Drought
HP: 100
EN: 89
2/3/3/4/115/S2/W2
Status: Fine
(+13% Accuracy)


Chandelure [Jalhalla] (M)
Abilities: Flame Body/Flash Fire/Infiltrator
HP: 26
EN: 88
1/3/6/3/92/S2W3
Status: Fine
(+10% Accuracy)

tavok orders
Frosty orders
I ref
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Making second post where i fix things since I can't edit his post
Also, added Charcoal to the Heat Wave Damage on Dragonite

Round 1

Pre Round

Team Tavok


Tommy (Gallade (M)) @ Expert Belt
Abilities: Steadfast, Justified
HP: 100
EN: 100
5/3/2/4/92/S3W4
Status: Fine
(+10% Accuracy)


Hyrule (Dragonite (F)) @ Expert Belt
Abilities: Inner Focus, Multiscale
HP: 100
EN: 100
5/3/5/4/69/S4/W6
Status: Fine
(-10% Evasion)

Team Frosty

Ninetales [Keaton] (Female) @ Charcoal
Abilities: Flash Fire, Drought
HP: 100
EN: 100
2/3/3/4/115/S2/W2
Status: Fine
(+13% Accuracy)


Chandelure [Jalhalla] (M) @ Dusk Stone
Abilities: Flame Body/Flash Fire/Infiltrator
HP: 90
EN: 100
1/3/7/3/92/S2W3
Status: Fine
(+10% Accuracy)

Action 1:
Speed Order: Ninetails, Gallade=Chandelure, Dragonite


Ninetails Summoned Sunlight (-10 EN)

Ninetails used Flame Burst (Gallade)
Crit Check (625): 3835 (NO)
Damage: (7+3+3+4.5-6)+4=15.5
EN Used: 6-1=5
-6 HP Dragonite

Gallade used Knock Off (Chandelure)
Crit Check (625): 9768 (NO)
Damage: (10+2+7.5-4.5)*1.5=22.5
Flame Body (3000): 8900 (NO)
EN Used: 7

Chandelure used Trick Room
The dimensions were twisted!
EN Used: 10

Dragonite used Tailwind
Speed boosted for 6a
EN Used: 10-1=9

+2 HP to all but dnite

Action 2:
Speed Order: Chandelure, Ninetales, Dragonite, Gallade


Chandelure used Hex (Gallade)
Crit Check (625): 8158 (NO)
Damage: (7+3+9-6)*1.5=19.5
EN Used: 8-1=7

Ninetails used Heat Wave
Crit Check (Gallade (625)): 7663 (NO)
Crit Check (Dragonite (625)): 4516 (NO)
Damage (Gallade): (10+3+3+4.5-6)+4*.67=17.18
Damage (Dragonite): (10+3+3+4.5-6)+4*.67*.67*.5=4.152325
BRN Check (Gallade (1000)): 7153 (NO)
BRN Check (Dragonite (1000)): 4066 (NO)
EN Used: 7-1=6

Dragonite used Stone Edge (Chandy)
Hit Check (8000): 4118 (HIT)
Crit Check (1250): 4386 (NO)
Damage: (10+2+7.5-4.5)*1.5=22.5
EN Used: 7

Gallade used Stone Edge (Chandy)
Hit Check (9000): 4550 (HIT)
Crit Check (1250): 8060 (NO)
Damage: (10+2+7.5-4.5)*1.5=22.5
EN Used: 7

+2 HP to all but dnite

Round 1

Post Round

Sun (3r)
Trick Room (3r)

Team Tavok
Tailwind (4a)


Tommy (Gallade (M)) @ Expert Belt
Abilities: Steadfast, Justified
HP: 52
EN: 86
5/3/2/4/92/S3W4
Status: Fine
(+10% Accuracy)


Hyrule (Dragonite (F)) @ Expert Belt
Abilities: Inner Focus, Multiscale
HP: 90
EN: 84
5/3/5/4/69/S4/W6
Status: Fine
(-10% Evasion)

Team Frosty

Ninetales [Keaton] (Female) @ Charcoal
Abilities: Flash Fire, Drought
HP: 100
EN: 78
2/3/3/4/115/S2/W2
Status: Fine
(+13% Accuracy)


Chandelure [Jalhalla] (M) @ N/A
Abilities: Flame Body, Flash Fire, Infiltrator
HP: 26
EN: 83
1/3/7/3/92/S2W3
Status: Fine
(+10% Accuracy)

tavok orders and sends me the team he is using
Frosty orders and relishes in the fact that I already have his team
I ref using this foreign format
 
Ugh, I had an internal struggle, but oh well..

This seems as good of a time as any to bring out the big guns.

SWITCH PHASE INITIATED
Tommy the Gallade OUT
Rory the Camerupt @ Cameruptite IN

Counterswitch?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I actually did ponder about taking a more conservative approach to this.

But fuck it, I need to finish this match asap.

Counterswitching!

Chandelure OUT
Ninetales OUT


Tentalus and King Dodongo, the stage is yours!


Tentalus the Volkraken with Rare Candy


King Dodongo the Camerupt with Cameruptite
MEGA EVOLVE



Tentalus/Volkraken: Hidden Power (Dragonite) - Hidden Power (Dragonite)
IF
Ground-Typed damaging COMBO AND By Rori AND Volkraken is the sole target THEN Protect
IF Roost THEN Muddy Water
IF Rori isn't under P/E AND Rori isn't under D/E AND Volkraken isn't under Sky Drop THEN Hydro Pump (Rori)
King Dodongo/Camerupt: Earth Power (Rori) - Earth Power (Rori)
IF
Water-typed damaging combo AND King Dodongo is the sole target THEN Protect
[ONCE] IF Rori is under P/E THEN Stealth Rock
IF King Dodongo is under Sky Drop THEN Stone Edge (Dragonite)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
geodude6 is waiting for these battles and you are ordering last, so no excuses.

tavok

DQ Warning

And be aware that there won't be a second warning.
 
I was dead. Sorry.

Uuuuuh...

Camerupt:
Dig (Volkraken) - Dig (Volkraken)

Dragonite:
Extreme Speed + Sky Drop (Camerupt) - Cooldown [Thunderbolt (Volkraken)]
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Tavok

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

- Sheer Force (Toggle) (MEGA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-) (-10% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Moves (53/80)

- Amnesia
- Ancient Power
- Body Slam
- Bulldoze
- Curse
- Dig
- Double-Edge
- Earth Power
- Earthquake
- Ember
- Endure
- Eruption
- Explosion
- Facade
- Fire Blast
- Fissure
- Flame Burst
- Flame Charge
- Flamethrower
- Flash Cannon
- Focus Energy
- Giga Impact
- Growl
- Growth
- Heat Wave
- Hidden Power (Ice)
- Hyper Beam
- Incinerate
- Iron Head
- Lava Plume
- Magnitude
- Mimic
- Mud-Slap
- Overheat
- Protect
- Rest
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Self-Destruct
- Sleep Talk
- Solar Beam
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Swagger
- Tackle
- Take Down
- Toxic
- Will-O-Wisp
- Yawn


Frosty


Volkraken [Tentalus] (M)

Nature: Timid (-1Atk, +1Spe, +14% acc)

Type: Fire/Water

Abilitits: Analytic/Infiltration/Pressure (U)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (61/61 - Movepool Maxed!):
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Sleep Talk
Snatch
Snore
Spite
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-o-Wisp

Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Mega Camerupt [King Dodongo] (M)
Type: Fire/Ground
Abilities: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5

Attacks (80/80 - Movepool Maxed!):

After You
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power Water
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solarbeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn

Bloodlust


Round 2
Pre Round

Sun (3r)
Trick Room (3r)

Team Tavok
Tailwind (4a)

#Expert Belt
Steadfast / Justified
52 | 86 | 5/3/2/4/92 [+10]

#Cameruptite
Magma Armor / Solid Rock / Anger Point
100 | 100 | 4/3/5/3/34 [-]

#Expert Belt
Inner Focus / Multiscale
90 | 84 | 5/3/5/4/69 [-]

Team Frosty
#Charcoal
Flash Fire / Drought
100 | 78 | 2/3/3/4/115 [+13]

#N/A
Flame Body / Flash Fire / Infiltrator
26 | 83 | 1/3/7/3/92 [+10]

#Rare Candy
Analytic / Infiltrator / Pressure
110 | 100 | 1/3/6/4/110 [+14]

#Cameruptite
Magma Armor / Solid Rock / Anger Point / Sheer Force
100 | 100 | 5/4/7/4/17 [-]

9667, 3767, 3615, 345, 1661, 4442, 8961, 7372, 7506, 2770, 5028, 2614, 425, 8388, 6058, 5369, 8029, 868, 4624, 6343

Action 1
Speed Order:
+2: Dragonite | +1: Dragonite | 0: M-Camerupt, Camerupt, Volkraken | -2: Camerupt

Dragonite used Sonic Drop on M-Camerupt! [20.75 EN]
Crit [625]: 9667 NO
(17+3+1.5-1)*1 = 20.5

M-Camerupt used Earth Power on Camerupt! [6 EN]
Crit [625]: 3767 NO
(9+3+2+5.5-1-2)*1.5 = 24.75

Camerupt went underground! [5 EN]

Volkraken used Hidden Power on Dragonite! [4 EN]
Crit [625]: 3615 NO
(6+3+2)*2.25 = 24.75

Camerupt used Dig on Volkraken! [6 EN]
Crit [625]: 345 YES
(8+3+1.5)*1.5 = 18.75

Action 2
Speed Order:
0: M-Camerupt, Camerupt, Volkraken, Dragonite | -2: Camerupt
M-Camerupt used Earth Power on Camerupt! [10 EN]
Crit [625]: 1661 NO
(9+3+2+5.5-1-2)*1.5 = 24.75

Camerupt went underground! [7 EN]

Volkraken used Hidden Power on Dragonite! [8 EN]
Crit [625]: 4442 NO
(6+3)*2.25 = 20.25

Dragonite was cooling down!

Camerupt used Dig on Volkraken! [8 EN]
Crit [625]: 8961 YES
(8+3+1.5)*1.5 = 18.75

Camerupt: -50 HP, -26 EN
Dragonite: -45 HP, -21 EN

Volkraken: -38 HP, -12 EN
M-Camerupt: -21 HP, -16 EN
Post Round

Sun (2r)
Trick Room (2r)

Team Tavok
Tailwind (2a)

#Expert Belt
Steadfast / Justified
52 | 86 | 5/3/2/4/92 [+10]

#Cameruptite
Magma Armor / Solid Rock / Anger Point
50 | 74 | 4/3/5/3/34 [-]

#Expert Belt
Inner Focus / Multiscale
45 | 63 | 5/3/5/4/69 [-]

Team Frosty
#Charcoal
Flash Fire / Drought
100 | 78 | 2/3/3/4/115 [+13]

#N/A
Flame Body / Flash Fire / Infiltrator
26 | 83 | 1/3/7/3/92 [+10]

#Rare Candy
Analytic / Infiltrator / Pressure
72 | 88 | 1/3/6/4/110 [+14]

#Cameruptite
Magma Armor / Solid Rock / Anger Point / Sheer Force
79 | 84 | 5/4/7/4/17 [-]

tavok orders
Frosty orders
I ref
 
Last edited:

"That didn't go well. At all. Chocolate deprivation is killing me."


"Don't worry about it. At this rate, we'll lose so quickly that you won't have to wait long before you can get some chocolate."


"..."

"I don't think that was a nice thing to say."


Camerupt:
[Mega Evolve] Earth Power (Camerupt) - Earth Power (Camerupt)
- IF damaging water type move AND directed at you AND not in a combo AND you are not being targeted by a damaging ground type combo THEN Dig (Volkraken) instead.
- IF damaging water type combo AND directed at you THEN Protect.
- IF Volkraken is NOT under the effects of a P/E move and it is NOT in the evasive stage of a D/E move AND Camerupt (Frosty's) is NOT in the evasive stage of Dig THEN redirect to Volkraken.

Dragonite:
Hydro Pump (Camerupt) - Hydro Pump (Camerupt)
- IF damaging ice type combo AND directed at you THEN Protect.
- IF Camerupt AND Volkraken are in the evasive stage of a D/E move when you would move THEN Light Screen the first instance, Roost.
- IF Volkraken is NOT under the effects of a P/E move and it is NOT in the evasive stage of a D/E move THEN Thunderbolt (Volkraken).

Also, promise me that you'll DQ me next time unless I post a LoA. That way, if I'm really interested, then I'll be forced to post. If I don't then just DQ me. My motivation has been slipping recently, and we shouldn't have people waiting on me.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Camerupt's dig should have STAB last round I think?



"*shrugs* Suit yourself man. Although forcing your interest won't work as intended. Oh well, just press on guys."

Camerupt: Hidden Power [Water] (Rori) - Stealth Rock
Volkraken: COMBO (Water Gun + Hydro Pump) (Rori) - cooldown
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Sun 2r
Trick Room 2r

Team Tavok - Tailwind 2a

#Expert Belt
Steadfast / Justified
52 | 86 | 5/3/2/4/92 [+10]

#Cameruptite
Magma Armor / Solid Rock / Anger Point / Sheer Force
50 | 74 | 5/4/7/4/17 [-]

#Expert Belt
Inner Focus / Multiscale
45 | 63 | 5/3/5/4/69 [-]

Team Frosty
#Charcoal
Flash Fire / Drought
100 | 78 | 2/3/3/4/115 [+13]

#N/A
Flame Body / Flash Fire / Infiltrator
26 | 83 | 1/3/7/3/92 [+10]

#Rare Candy
Analytic / Infiltrator / Pressure
72 | 88 | 1/3/6/4/110 [+14]

#Cameruptite
Magma Armor / Solid Rock / Anger Point / Sheer Force
79 | 84 | 5/4/7/4/17 [-]

Identifying the M-Cams by nickname until one of them dies for easy reading

Action 1
Speed Order:
0: M-Camerupt (KD) > M-Camerupt (R) > Dragonite | +2: M-Camerupt (R) > Volkraken

King Dodongo used Hidden Power -4en
Target: Rori
Crit [625]: 7158 NO
(6-1-2+10-6)*2.25 = 15.75

Rori went underground -9en

Dragonite used Thunderbolt -9en
Target: Volkraken
Crit [625]: 3203 NO
Paralysis [1000]: 8211 NO
(9+2+7.5-6)*1.5 = 18.75

Rori used Dig -10en
Target: Volkraken
Crit [625]: 2579 NO
(8+3+7.5-4.5)*1.5 = 21

Volkraken used Hydro Blast -34en
Target: Rori
Hit [7800]: 4580 YES
Crit [625]: 5184 NO
((11*2.25)+3+1+2-3-1-2+9-6)*2.25 = 62.4375
Rori was KO'd!

Action 2
Speed Order:
M-Camerupt > Volkraken > Dragonite

M-Camerupt used Stealth Rock -12en

Volkraken was cooling down

Dragonite used Thunderbolt
-13en
Target: Volkraken
Crit [625]: 9718 NO
Paralysis [1000]: 6297 NO
(9+2+7.5-6)*1.5 = 18.75


Sun 1r
Trick Room 1r

Team Tavok - Stealth Rock

#Expert Belt
Steadfast / Justified
52 | 86 | 5/3/2/4/92 [+10]

#Cameruptite
Magma Armor / Solid Rock / Anger Point / Sheer Force
KO | 55 | 5/4/7/4/17 [-]

#Expert Belt
Inner Focus / Multiscale
45 | 63 | 5/3/5/4/69 [-]

Team Frosty
#Charcoal
Flash Fire / Drought
100 | 78 | 2/3/3/4/115 [+13]

#N/A
Flame Body / Flash Fire / Infiltrator
26 | 83 | 1/3/7/3/92 [+10]

#Rare Candy
Analytic / Infiltrator / Pressure
13 | 54 | 1/3/6/4/110 [+14]

#Cameruptite
Magma Armor / Solid Rock / Anger Point / Sheer Force
79 | 68 | 5/4/7/4/17 [-]

tavok replaces Camerupt
Frosty orders
tavok orders
I ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You are under LoA so no DQ now. But to notice, as per our agreement, I am to DQ you as soon as possible. Since your LoA ended Friday, you have around 36h to post before DQ.

tavok
 
Yeah, np.

I don't know if I still stand a chance, but let's give it a try.

Subway the Clawitzer @ Rare Candy
 

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