[Fire] Leader Frosty vs Its_A_Random

6 v 6 Gym Triples
3 Day DQ
Infinite Chill/Recovery
0 Mega Evolutions
Arena=Lost Woods
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.

"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.

Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.

"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.

You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.

"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?

After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...

GAAAAHHH!!!

You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".

"Heheh, Are you looking for someone, big guy?" - The kid asks.

"Erm...I am looking for the Fire Gym Leader." - You answer.

"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.

After thanking the kid you follow the music, running as fast as you can for some time when suddenly...

THUD

"Ouch! That hurts! You should pay attention!"

"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.

"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"

"Awesome! Then let's head to your gym so I can defeat you!" - You say.

"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea *gulp*"

You take a good while to check your surroundings and you notice the following aspects of the Woods:


- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.

"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"


Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.

Items=On
Abilities=All
Switch=OK
Subs: 3
Turn Order determined by Coin Flip

Team Frosty:
Thanks for taking this!


Mollux [M] [Dera Zol]

Types: Fire/Poison
Abilities: Dry Skin/Illuminate(U)
Nature: Bold (-1Atk, +1Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: ---
MC: 0
AC: 5/5


Moves (57/74):

Acid
Acid Armor
Acid Spray
Aqua Ring
Belch
Bide
Clear Smog
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Solarbeam
Stealth Rock
Substitute
Sunny Day
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw

Ninetales [Keaton] (Female)
Nature:
Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire

Abilities:
Flash Fire/Drought (H) [UNLOCKED]


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (65 x 1.5)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks (60/79+X):
Attract
Bide
Calm Mind
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Giga Impact
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Mimic
Nasty Plot
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Roar
Role Play
Safeguard
Skull Bash
Sleep Talk
Snore
Solarbeam
Spite
Substitute
Tail Whip
Toxic
Will-o-Wisp

Shadow Mend


Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)

Type: Fire

Abilities: Flame Body/Vital Spirit (H) [UNLOCKED]


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves (63/94+X):
Barrier
Belly Drum
Bide
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Giga Impact
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Incinerate
Iron Tail
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Metronome
Mimic
Overheat
Power Swap
Power-Up Punch
Protect
Psychic
Rest
Rock Slide
Rock Tomb
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
Solar Beam
Substitute
Sunny Day
Taunt
Teleport
Thief
Thunderbolt
Thunderpunch
Torment
Toxic
Uproar
Will-o-Wisp

Rotom [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Ghost/Electric

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16


Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric

Stats:

HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20


MC: 0

Abilities: Levitate

Attacks (53/53 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Overheat
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp

Overheat
Hydro Pump
Blizzard
Leaf Storm

Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire

Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon

Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (66/77):

Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Scary Face
Self-Destruct
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Stomp
Stone Edge
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn


Blaziken[Flare Dancer] (M)

Type: Fire/Fighting

Abilities: Blaze/Speed Boost (U)

Nature: Quiet (+1SpA, -1Spe, -10% Evasion)

Stats:
Hp: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21



Blaziken [Flare Dancer] (M)

Type: Fire/Fighting

Abilities: Blaze/Speed Boost (U)

Nature: Quiet (+1SpA, -1Spe, -10% Evasion)

Stats:
Hp: 100
Atk: 7
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 86 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Attacks (66/X):

Acrobatics
Baton Pass
Blast Burn
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Dig
Double Kick
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hi Jump Kick
Hidden Power Ice
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Overheat
Peck
Poison Jab
Power Up Punch
Protect
Quick Attack
Rest
Reversal
Roar
Rock Slide
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Thunderpunch
Toxic
Vaccum Wave

Types: Fire/Fighting

Abilities: Blaze/Iron Fist(U)

Nature: Hasty (+Spe, -1Def, +18% accuracy)

Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves (80/102):

Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp


Volkraken [Tentalus] (M)

Nature: Timid (-1Atk, +1Spe, +14% acc)

Type: Fire/Water

Abilitits: Analytic/Infiltration/Pressure (U)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (50/56):
Aqua Jet
Aqua Ring
Assurance
Attract
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect
Rest
Scald
Scald
Scary Face
Sleep Talk
Substitute
Sunny Day
Surf
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Whirlpool
Will-o-Wisp
The leader brings a variety of Fire-types, all with a great number of moves. Pay attention to Rotom-H, because the ground immunity is sure to be important against the ground-loving challenger.

Team Its_A_Random:
Cheers!


Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Ground / Flying
ABILITIES: Hyper Cutter / Sand Veil / Poison Heal (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (98/98)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
False Swipe
Feint
Feint Attack*
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Confide
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

RAID
Dispel

Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)

TYPE: Fighting / Flying
ABILITIES: Intimidate / Prankster / Justified (H)

STATS
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (61/86)
PHYSICAL
Acrobatics
Aerial Ace
Bounce
Brick Break
Bulldoze
Covet
Drain Punch
Earthquake
Fly
Fury Swipes
Rapid Spin
Retaliate
Rock Slide
Rock Smash
Scratch
Sky Attack
Sky Drop
Steel Wing
Submission
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power (Ice)
Hurricane
Hyper Beam
Hyper Voice
Solar Beam

OTHER
After You
Baby-doll Eyes
Baton Pass
Bulk Up
Confuse Ray
Double Team
Focus Energy
Harden
Haze
Healing Wish
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Toxic
Whirlwind

RAID
Dispel

Hitmontop [Beyblade] (M)
NATURE: Impish

TYPE: Fighting
ABILITIES: Intimidate / Technician / Steadfast (H)

STATS
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (49/79)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Dig
Drill Run
Earthquake
Endeavour
Fake Out
Feint
Gyro Ball
High Jump Kick
Low Kick
Low Sweep
Mach Punch
Pursuit
Quick Attack
Rapid Spin
Revenge
Rock Slide
Rolling Kick
Sucker Punch
Tackle
Triple Kick

SPECIAL
Snore
Twister
Vacuum Wave

OTHER
Agility
Detect
Double Team
Endure
Focus Energy
Foresight
Helping Hand
Mimic
Protect
Quick Guard
Rain Dance
Rest
Role Play
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Wide Guard

Azumarill [] (M)
NATURE: Jolly (+5% Accuracy)

TYPE: Water / Fairy
ABILITIES: Thick Fat / Huge Power / Sap Sipper (H)

STATS
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (35/98)
PHYSICAL
Aqua Tail
Body Slam
Bounce
Brick Break
Dig
Double-Edge
Frustration
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall

SPECIAL
Bubble
Bubble Beam
Hydro Pump
Water Gun

OTHER
Aqua Ring
Charm
Copycat
Defence Curl
Encore
Endure
Helping Hand
Light Screen
Protect
Rain Dance
Refresh
Sleep Talk
Soak
Splash
Substitute
Tail Whip
Toxic
Water Sport

Mr. Mime [Genie the Wise] (F)
NATURE: Modest

TYPE: Psychic / Fairy
ABILITIES: Soundproof / Filter / Technician (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (58/123)
PHYSICAL
Bide
Counter
Double-Slap
Fake Out
Foul Play

SPECIAL
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Icy Wind
Magical Leaf
Psychic
Psyshock
Psywave
Shadow Ball
Shock Wave
Signal Beam
Solar Beam
Thunder
Thunderbolt
Zap Cannon

OTHER
Barrier
Copycat
Encore
Endure
Guard Swap
Healing Wish
Hypnosis
Light Screen
Magic Coat
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Quick Guard
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Teeter Dance
Telekinesis
Thunder Wave
Tickle
Torment
Toxic
Wide Guard
Wonder Room
The challenger brings less pokemon, with more variety and about the same number of moves per. Pay attention to Azumarill, because most fire-types can't do anything to it, while it can smash most fire-types back.

Onion_Bubs says that Frosty sends out first.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Oh boy, you brought a tough squad...Let's go with some neutral stuff!"


Tentalus the Volkraken with Mystic Water

Rosso the Infernape with Rare Candy

Bellum the Rotom-H with Everstone
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Nice Double Reflect and Double Scald in Volkraken's data Frosty

"Okay then. Time to dance my Pokémon! why do i always have first order round one in the big matches i do not even"

|
|

Utilitand (M) @ Mental Herb | Raiza (M) @ Mental Herb | Genie the Wise (F) @ Odd Incense

Utilitand: Gravity > Earth Power (Rotom)
IF
Volkraken uses (Damaging Water Combo) (Utilitand) A2, THEN use Dig (Rotom, Suspend) A2.
IF either Pokémon uses (Protective/Evasive Move) (Rotom) successfully A2, THEN use Earth Power (Infernape) A2.
IF Rotom faints, THEN redirect all remaining attacks to Volkraken.

Raiza: Earth Power (Rotom) > Aura Sphere (Rotom)
IF
either Pokémon uses (Protective/Evasive Move) (Rotom) successfully, THEN use Hurricane (Infernape) that action, pushing actions back.
IF Rotom uses (Damaging Electric Combo) (Raiza), AND Infernape uses Feint (Raiza), THEN use Roost that action, pushing actions back.
IF Rotom uses (Damaging Electric Combo) (Raiza), THEN use Protect that action, pushing actions back.
IF Rotom faints, THEN replace all remaining actions with Hurricane (Infernape).

Genie the Wise: Psyshock (Rotom) > Psychic (Rotom)
IF
Infernape uses Fake Out, AND you are not Taunted, THEN use Quick Guard on the first instance, pushing actions back.
IF Infernape uses Taunt (Genie the Wise), THEN use Magic Coat on the first instance, pushing actions back.
IF either Pokémon uses (Protective/Evasive Move) (Rotom) successfully, THEN use Psychic (Infernape) that action, pushing actions back.
IF Rotom faints, THEN redirect all remaining attacks to Infernape.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
yeah I saw that. Also saw the double Endeavor on Infernape. The odd part is that I only claimed stuff for volkraken like 3 times, including the first profile, so I really don't know where this came from ._.



"Two can play the goodstuff game!"

Tentalus/Volkraken: Hydro Pump (Fidgit) - Hydro Pump (Fidgit)
Rosso/Infernape: Overheat (Fidgit) - Gunk Shot (Mr. Mime)
Bellum/Rotom-H: Overheat (Fidgit) - Thunder (Tomohawk)
 
Round 1
Frosty vs IAR
vs

110|100|42|HP|KO|89|69
82|83|85|EN|KO|88|89

Fine|-1 SpA|-1 SpA|Status|KO|15% para|Fine
1/3/5/4|5/2/5/3|2/5/5/5|Stats|3/4/3/3|3/3/4/3|1/3/6/6
Speed order: Infernape>Volkraken>Mr. Mime> Rotom-H>Tomohawk
Grassy Terrain forever, Gravity 3r

IAR tries to focus-fire on Rotom-H to take it out, but fails miserably because Rotom-H is a bulky mofo and IAR isn't using the strongest attacks.
Frosty then takes out Fidgit before it can do anything but set up Gravity thanks to a lucky crit, which definitely contributed to Rotom-H's survival. And hits the other pokemon on IAR's team pretty hard, too.
IAR got hammered pretty hard this round, but ordering second is a huge boon, especially with a Tomohawk and a Mr. Mime out.
Fidgit used Gravity!
-10 en

Infernape used Overheat!
Crit? (<76) 1044 no
-8 en
-(13+3+1+3)=20 hp Fidgit
-2 SpA Infernape

Volkraken used Hydro Pump!
Crit? (<76) 1111 no
-7 en
-(11+3+3)*1.5+4=29.5 hp Fidget

Mr. Mime used Psyshock!
Crit? (<76) 239 no
-5 en
-(8+3+1.5)=12.5 hp Rotom-H

Rotom-H used Overheat!
Crit? (<76) 50 yes
-8 en
-(13+3+3+1+3)=23 hp Fidgit
-2 SpA Rotom-H

Tomohawk used Earth Power!
-SpD? (<121) 638 no
Crit? (<76) 219 no
-7 en
-(9-1.5)*2.25=16.875 hp Rotom-H

+2 hp Fidgit, Rotom-H

----------

Infernape used Gunk Shot!
Poison? (<361) 1184 no
Crit? (<76) 681 no
-9 en
-(12+2-2+3)*1.5=22.5 hp Mr. Mime

Volkraken used Hydro Pump!
Crit? (<76) 711 no
-11 en
-(11+3+3)*1.5+4=29.5 hp Fidgit, KO

Mr. Mime used Psychic!
-SpD? (<121) 998 no
Crit? (<76) 1013 no
-5.5 en
-(9+3+1.5)=13.5 hp Rotom-H

Rotom-H used Thunder!
Para? (<361) 25 yes
Crit? (<76) 810 no
-7 en
-(11+3+1+3)*1.5-4=23 hp Tomohawk
20% para Tomohawk

Tomohawk used Aura Sphere!
Full para? (<241) 1041 no
Crit? (<76) 759 no
-5 en
-(8+3-1.5)=9.5 hp Rotom-H

+2 hp Mr. Mime, Rotom-H, Tomohawk

----------

+1 SpA Infernape, Rotom-H
-5% para Tomohawk
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Now why didn't I bring Koume again?"

SWITCH PHASE INITIATED!
Infernape OUT
Gouen the Magmortar with Magmarizer IN

Rotom OUT
King Dodongo the Camerupt with Rare Candy IN



Counterswitch?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Suit yourself"

King Dodongo/Camerupt: Flame Burst (Tomohawk) - Fire Blast (Tomohawk)
[ONLY ONCE] IF
Tomohawk is under P/E AND Camerupt is to attack it THEN Redirect towards Hitmontop
IF Tomohawk is under semi-vulnerable state of a Damaging Evasive move when Camerupt is to attack it THEN Redirect towards Mr. Mime
IF Rain is up AND Camerupt is set to Fire Blast THEN Flash Cannon (Mr. Mime)

Gouen/Magmortar: Flame Burst (Tomohawk) - Fire Blast (Tomohawk)
[ONLY ONCE] IF
Tomohawk is under P/E AND Magmortar is to attack it THEN Redirect towards Mr. Mime
IF Rain is up when Magmortar is to attack THEN Thunder (Tomohawk) on the first instance and Thunderbolt (Tomohawk) on the second and push back
IF Tomohawk has Double Team clones when Magmortar is to attack it THEN Heat Wave

Tentalus/Volkraken: Flame Burst (Tomohawk) - Hydro Pump (Tomohawk)
[ONLY ONCE] IF
Tomohawk is under P/E AND Volkraken is to attack it THEN Redirect towards Mr. Mime
IF Rain is up when Volkraken is to attack THEN Scald (Tomohawk) on the first instance and Hydro Pump (Tomohawk) on the second and push back
IF Volkraken is Tormented AND set to use Hydro Pump THEN Whirlpool Mr. Mime
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Oh boy oh boy oh boy oh boy i feel so clueless at this point"

Beyblade: Fake Out (Volkraken) > Triple Kick (Volkraken)

Raiza: Hyper Voice + Roar combo > N/A (Hurricane (Volkraken))

Genie the Wise: Skill Swap (Soundproof <-> Magmortar's Flash Fire | Flash Fire <-> Tomohawk's Intimidate | Intimidate <-> Magmortar's Soundproof) > Thunder (Volkraken)
 
Round 2
Frosty vs IAR
vs

100|42|100|HP|82|KO|60
83|85|100|EN|93|KO|76

Fine|Fine|Fine|Status|Fine|KO|Fine
5/2/5/3|2/5/5/5|5/3/5/3|Stats|3/4/1/4|3/3/4/3|1/3/6/6
Speed order: Infernape>Mr. Mime>Rotom-H>Hitmontop>Blaziken
Grassy Terrain forever, Gravity 2r
Team Frosty:

75|99|95
70|95|88
Fine|Fine|Fine

KO:


IAR forgot that Magmortar doesn't have Flash Fire as an ability :<
Also Frosty gets a second lucky crit to KO Tomohawk.
Hitmontop used Fake Out!
Crit? (<76) 1021 no
-4 en
-(4)=4 hp Volkraken

Volkraken flinched!

Magmortar used Flame Burst!
Crit? (<76) 334 no
-5 en
-(7+3+4.5)=14.5 hp Tomohawk
-6 hp Hitmontop
-6 hp Mr. Mime

Mr. Mime struggled!
Note: Magmortar does not have Flash Fire as an ability
Crit? (<76) 764 no
-5 en
-(5-1.5)=3.5 hp Magmortar
-1.4 hp Mr. Mime

Camerupt used Flame Burst!
Crit? (<76) 457 no
-5 en
-(7+3+1+4.5)=15.5 hp Tomohawk
-6 hp Hitmontop
-6 hp Mr. Mime

Tomohawk used Roar+Hyper Voice!
Full para? (<180) 849 no
Crit? (<76) 271, 206, 926 no
Send out who? (Infernape, Rotom-H, <301 Mollux, 301-600 Ninetales, 601-900 Pyroak, >900 Blaziken) 1030 Blaziken
-21 en
-(9)/2=4.5 hp Volkraken
-(9+1.5)/2=5.25 hp Camerupt
-(9+1.5)/2=5.25 hp Magmortar


+2 hp all
----------

Volkraken used Hydro Pump!
Crit? (<76) 41 yes
-7 en
-(11+3+3+3)+4=24 hp Tomohawk

Magmortar used Fire Blast!
Burn? (<121) 454 no
Crit? (<76) 811 no
-7 en
-(11+3+4.5)=18.5 hp Tomohawk

Mr. Mime used Thunder!
Para? (<361) 517 no
Crit? (<76) 367 no
-8 en
-(11+3)*1.5=21 hp Volkraken

Hitmontop used Triple Kick!
Crit? (<76) 282, 705, 318 no
-3 en
-(2*3+3)=9 hp Volkraken

Camerupt used Fire Blast!
Burn? (<121) 484 no
Crit? (<76) 1064 no
-7 en
-(11+3+1+4.5)=19.5 hp Tomohawk, KO

+2 hp all
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
After thinking this through a little bit, I think it might be best for me to spare myself from further embarrassment after that super smart play and just forfeit this. Wrong team, wrong approach, my chances were pretty much completely cooked, incinerated, gone up in smoke, whatever other fire-related alternative for gone that you can think of.

Sorry I cannot offer you a real challenge though Frosty... :(

... Though I will be back... one day... some day... with a uhhh... better approach... -.-'

On the upside at least you guys get your rewards!
 
:(

Frosty wins...
Rewards:
Me: 26 UC
Frosty: 6 CC
Volkraken: 3 MC, 1 KOC
Infernape: 3 MC
Magmortar: 3 MC
Camerupt: 3 MC, 1 KOC
Blaziken: 3 MC​
 

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