Fire's Fury
Volcarona is one of my favourite Bug-types ever, because a) it's a bug type that can actually do shit, b) It's also a devastating sweeper and c) I like its design quite a lot. So I built this team around Volcarona and it actually worked quite well. Well, here goes nothing.
Teambuilding Process
Volcarona was the pokemon I based the team around, a devastating setup sweeper.
Rocks really hurt Volcarona. So Tapu Fini was chosen as it is a great defogger and synergises well with Volcarona, as Volc beats Grass-types for Tapu Fini.
So I needed an answer to Water-types and I decided on AV Tangrowth. Takes special hits well, can heal by switching and it's great in general.
I needed a good wallbreaker, and Mega-Gross fits the mold extremely well.
Tapu Lele was picked to be a revenge killer. It also sets up Psychic Terrain which Volcarona loves, as it blocks priority.
Lando-T was chosen as a SR Setter, and also an answer to Electric-types. It can also grab momentum with U-Turn.
The squad, in all of it's glory
The Members
Exoid (Volcarona) @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Hidden Power [Ground]
- Fire Blast
- Quiver Dance
The Star of the Show, Volcarona is terrifying once it gets a boost of Quiver Dance set up. Bug Buzz for STAB and HP Ground for a 'screw you' to Heatrans and Toxapexes. I have also used Fire Blast for my other STAB. With the Firium-Z, Inferno Overdrive is STAB 185 BP (basically a shit ton) and allows me to blast through some of its checks. EVs and Nature for maximum speed and special attack.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
A Ground-type is always a good pokemon to have on a team, to check Electrics like Tapu Koko, and Lando-T is one of the best. It checks Stealth Rock wears down opposing Pokemon and makes it easier for Volcarona to blast through the remainders of their team. Earthquake is STAB, Stone Edge kills opposing Mega Pinsirs and Charizards which would threaten Volcarona. A (relatively) slow U-Turn gains momentum for the team.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Tangrowth was chosen as a specially defensive tank/bulky pivot that can kill Tapu Fini (but also other bulky waters like Slowbro and Toxapex), Pokemon that would hinder Volcarona's sweep. Giga Drain regains health and is STAB, Knock off gets rid of contraband items, and EQ for Toxa and Koko. HP Ice nails opposing Lando-T's, Garchomps (Scarfchomp checks Volc at +1) and Gliscors. EVs to max out special bulk.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
Ok, I shouldn't have to mention why Mega Metagross is a good wallbreaker, as you probably already know by now. The moveset is pretty standard, Clear Body before Mega-Evolution is good to avoid attack drops. I have opted for Hammer Arm over Thunder Punch because Tangrowth nails Tapu Fini and Volc nails Skarm/Celesteela. Hammer Arm tears through Chansey and Heatran, two Pokemon problematic for Volcarona. Oh, and it kills Fairies too. Nice.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunder
- Focus Blast
Your standard scarfed revenge-killer Tapu Lele here. Psychic Terrain is beneficial for Volcarona because it blocks priority that would otherwise be bad for it, like Mega Pinsir's Quick Attack and Aqua Jets from Golisopod, Araquanid and Azumarill. Psychic and Moonblast are STAB and have good coverage, Focus Blast for coverage and Thunder is another way to screw over Toxapex, Fini, Skarm and Celesteela. I felt like Thunderbolt wasn't dong enough damage to max SpD Finis and Celesteela so I went for Thunder for more power. Also good vs opposing rain teams.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 Def / 252 HP / 4 SpA
- Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Taunt
- Nature's Madness
Tapu Fini has a lot to love. It provides Defog support, great for Volcarona as it hates SR. It is also a stallbreaker, able to shut down most walls not named Mega-Sableye with Taunt + NM (and Lele deals with that anyway). Scald gives me water-type coverage. I have gone here for a physically defensive variant. Interestingly, Fini, Tangrowth and Volcarona also create a FGW core.
Conclusion
It's a great team, and I haven't gotten many losses with this team at all. However, there are some things which I think could done even better, which is why I came to this forum for help. Things I have considered include:
-Ferro over Tangrowth, though you lose a good pivot (but gain Spikes and Leech Seed)
-Ash-Greninja and Skarm over Fini and Lando-T, for a secondary wallbreaker/cleaner and role compression in Skarmory.
-Ferro over Tangrowth, though you lose a good pivot (but gain Spikes and Leech Seed)
-Ash-Greninja and Skarm over Fini and Lando-T, for a secondary wallbreaker/cleaner and role compression in Skarmory.
Exoid (Volcarona) @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Hidden Power [Ground]
- Fire Blast
- Quiver Dance
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunder
- Focus Blast
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 Def / 252 HP / 4 SpA
- Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Taunt
- Nature's Madness
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Hidden Power [Ground]
- Fire Blast
- Quiver Dance
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunder
- Focus Blast
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 Def / 252 HP / 4 SpA
- Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Taunt
- Nature's Madness