So before you guys tear my team apart, I'll preface it with the background I have in competitive battling: none. The last time I played Pokemon was when Pokemon Red and Blue first came out. Recently I picked the game back up and found out about the community here and the more competitive side of the game. I think it's awesome, but I'm far behind. I did some research and tried putting together a team a few nights ago, but I've been getting destroyed in just about every match I've played on Pokemon Showdown, and I'm not sure if I should chalk that up to inexperience or to poor planning on my part in the formation of this team. From the battles I've played so far, it seems I struggle the most with Rain Teams.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
This is the spin support for Salamence. Hydro Pump over Surf because I don't really have any other options to deal with Tyranitar and Hydro Pump will 2HKO.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Nature: Adamant
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is here to scout with U-turn mostly. I'm not really liking Superpower, but everyone else seems to love it so I'm assuming I'm just not using it correctly. Pursuit is there to deal with any Ghosts.
Salamence @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naughty
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
This is the pokemon I've built my team around. My goal is to dance and then sweep, but I'm having a very hard time getting the set up before getting OHKO'd with Ice Beam or Ice Shard. I chose Fire Blast over Roost because of Ninetales' Drought and to deal with Ferrothorn.
Ninetales @ Life Orb
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
- Fire Blast
- Will-O-Wisp
- Energy Ball
- Hidden Power Fighting
I love this Ninetales, but I'm not so sure it fits in my team. Energy Ball is nice because it helps deal a little bit of damage to rain teams, which as I've mentioned is what gives me the most trouble.
Chancey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Nature:
- Wish
- Protect
- Seismic Toss
- Toxic
She's in here to take anything but fighting moves, pass wishes, and poison opponents.
Deoxys-D @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Nature:
- Spikes
- Recover
- Taunt
- Night Shade
I included Deoxys-D to take the fighting moves and to lay spikes in the process. Night Shade just to deal some kind of damage.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
This is the spin support for Salamence. Hydro Pump over Surf because I don't really have any other options to deal with Tyranitar and Hydro Pump will 2HKO.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Nature: Adamant
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is here to scout with U-turn mostly. I'm not really liking Superpower, but everyone else seems to love it so I'm assuming I'm just not using it correctly. Pursuit is there to deal with any Ghosts.
Salamence @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naughty
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
This is the pokemon I've built my team around. My goal is to dance and then sweep, but I'm having a very hard time getting the set up before getting OHKO'd with Ice Beam or Ice Shard. I chose Fire Blast over Roost because of Ninetales' Drought and to deal with Ferrothorn.
Ninetales @ Life Orb
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
- Fire Blast
- Will-O-Wisp
- Energy Ball
- Hidden Power Fighting
I love this Ninetales, but I'm not so sure it fits in my team. Energy Ball is nice because it helps deal a little bit of damage to rain teams, which as I've mentioned is what gives me the most trouble.
Chancey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Nature:
- Wish
- Protect
- Seismic Toss
- Toxic
She's in here to take anything but fighting moves, pass wishes, and poison opponents.
Deoxys-D @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Nature:
- Spikes
- Recover
- Taunt
- Night Shade
I included Deoxys-D to take the fighting moves and to lay spikes in the process. Night Shade just to deal some kind of damage.