Decided to give UU trick room a shot. There are a couple specific problems (basically puzzles) I need help solving, and of course, I welcome all general comments as well. It's done pretty well on PS, but the problems I mention below have been, well, problematic, when they come up.
Victini @ Focus Sash
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spd
- Trick Room
- V-Create
- U-turn
- Protect
My "custom" Victini TR set. Hear me out. I chose focus sash, U-turn and Protect for a specific reason. This is the way I get a guaranteed Trick Room. Usually, I send this guy out first, and what I do then depends on what I see. If I suspect a multi-hit move, or a fake-out, I'll protect to scout. I don't really care if they get up stealth rocks, since he's the only one weak to them. I just need to ensure my sash isn't broken in a way that allows me to be KO'd before I can get off my -7 priority Trick Room. If I see a multi-hit move like Rock Blast, I'll direct-switch. Otherwise, I'll go ahead and trick room. From there, I V-create. If I hit a flash fire poke like Chandelure, I then U-turn out to Porygon 2 until it goes away. Then I go from there. If I have no trouble setting up TR but I don't want to V-Create for some reason, I will U-turn, since for some reason a lot of people don't notice I have all slow pokemon and trick room tends to take them by surprise. So they will frequently start trying to do something, and then change their mind and switch to something else after TR.
Of course, a taunt user completely shuts this guy down. In that case, particularly in the case of Froslass, I can go out to Hari and bullet punch it to death as long as it doesn't Destiny Bond on the switch.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 2 Atk / 30 Def / 30 SAtk / 2 Spd
- Nasty Plot
- Shadow Ball
- Hidden Power Fighting
- Trick Room
I needed something to take fighting moves, since I have a lot of weaknesses to them. I also needed something to be a special set-up sweeper, and also to be a third trick roomer. I originally had Slowking here, but I already had a water type in Empoleon so I decided to go with him as I also needed something to hit ghosts and psychics and I didn't want another electric or grass weakness. The weird IVs are to keep 70 BP for HP Fighting, while keeping speed low for TR and Atk low for foul play.
Rhyperior @ Life Orb
Trait: Solid Rock
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Stone Edge
- Earthquake
- Megahorn
- Ice Punch
Your basic physical TR sweeper. I don't really have much to say about this except, I might consider a choice band rather than life orb. Hmm...
Empoleon @ Choice Specs
Trait: Torrent
EVs: 252 HP / 156 SAtk / 100 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Hydro Pump
- Ice Beam
- Grass Knot
- Scald
Water, Ice, Dragon, Rock, etc. resist, and water/ice/grass attacks. Special defense because I mainly needed the steel typing to protect against flygon's outrage and even at 252/0, Empoleon takes less than half from a choice banded outrage and can retaliate with specs ice beam or even hydro pump if I'm feeling bold (or...Modest? Actually, I guess Quiet in this case) since even that's an OHKO. He can also deal with Milotic if it doesn't have dragon tail.
Hariyama @ Toxic Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Close Combat
- Bullet Punch
- Stone Edge
- Ice Punch
I desperately needed an answer to Curselax, and I needed something that could break through his curses immediately. Admittedly, I have Cofag now (I didn't when I originally put this guy on my team), but I still don't have a fighting STAB without him or even a fighting move. Plus I needed a second physical sweeper, AND he gives me a priority move. Toxic over flame orb because TR won't last for more than 3 turns once he comes in, and it takes 3 turns for toxic damage to be equal to flame orb damage. If there are fewer turns left, it's an even better deal. I chose ice over thunderpunch because ice hits fliers and he's not doing much to Slowbro anyway, and I have Empoleon and/or Porygon to deal with him and his royal brother.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Thunderbolt
- Recover
- Tri Attack / Ice Beam ?????
I needed something to protect against Chandelure, and to be able to set up trick room without being weak to ghost/dark. (originally, I had Victini, Slowking, and Dusclops as the ones able to set up TR...I quickly realized my mistake when I had a Specs Chandelure locked into Shadow Ball in against my Victini with a broken sash) I really need help deciding between Tri Attack and Ice Beam. Ice beam lets me come in on Flygon no matter what move he's using (if he's either scarfed or if he's banded and TR is up) and threaten the OHKO, and helps against Gligar, but I already have Ice punch and Tri Attack is all around stronger. I need thunderbolt because I have nothing else with an electric move.
Problems I need help solving:
General:
-I need to put stealth rock somewhere on this team, preferably on something that likes to switch in as a lead since I wouldn't want to waste a turn of TR setting up the rocks. I find TR induces lots of switches, so I want to punish that. I don't really care about having a spinner since I can't imagine having time to do that and only Victini really cares.
-I don't have anything to resist/be immune to a ground type move (except...I guess, switching porygon2 in on a flygon's e/q :3)
Threats:
Swampert is a problem for the team unless I am very good with prediction. The only real way to reliably kill him is Empoleon's grass knot, but the question is whether I can get him in. Presumably Empoleon will be "faster" with the 0 Speed IVs and -spe nature, but if I switch in on an e/q...even a completely unboosted e/q from a 0 Atk leftovers Swampert is a guaranteed 2HKO on my Empoleon spread. If it's got 252 attack EVs it has a chance to OHKO. I could switch Cofag in, but he fears toxic, and if he switches in on an E/Q he could be beaten 1v1 anyway if the Swampert runs attack EVs and definitely beaten 1v1 if he also has a positive attacking nature, especially if TR isn't up yet.
Azelf is also a problem. Cofag can't switch into even a psychic which means TR better already be up so I can hit it before it finishes me off. I guess Victini can take care of it unless it has shadow ball, but my Victini's usually somewhat of a suicide lead. Porygon2 can take an unboosted hit, but could lose if he gets a NP on the switch or during the exchange, such as when I'm recovering.
Raikou can also be a problem, if either TR isn't up or I don't get Rhyperior in on an immune move. He can get in even a shadow ball, or worse an aura sphere or even a hidden power ice or worse grass, and if I manage to live he can simply switch out while I have to predict what he'll bring in next.
Finally, Milotic can be a problem if it has dragon tail. Porgyon2 can't deal with it if it has even 252/0 with a neutral nature. In theory it can't beat Porygon2 either, but it might have toxic, and even without it, a TR strategy doesn't allow for wasting any turns especially considering dragon tail amusingly has a higher priority than TR. Therefore, all I can do is switch Empoleon in, but he can dragon tail me out as I switch in, wasting TR turns, or even if I do get in, he can take a grass knot and force me out. Outside of Empoleon, only Rhyperior or Hari can really do anything substantial to it (and that's assuming it's already damaged), so if I'm not forced out into one of them (3/5 chance with no pokemon fainted) it gets a free recover. If I can then get Empoleon back in, it switches out and I've wasted lots of TR time.
Victini @ Focus Sash
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spd
- Trick Room
- V-Create
- U-turn
- Protect
My "custom" Victini TR set. Hear me out. I chose focus sash, U-turn and Protect for a specific reason. This is the way I get a guaranteed Trick Room. Usually, I send this guy out first, and what I do then depends on what I see. If I suspect a multi-hit move, or a fake-out, I'll protect to scout. I don't really care if they get up stealth rocks, since he's the only one weak to them. I just need to ensure my sash isn't broken in a way that allows me to be KO'd before I can get off my -7 priority Trick Room. If I see a multi-hit move like Rock Blast, I'll direct-switch. Otherwise, I'll go ahead and trick room. From there, I V-create. If I hit a flash fire poke like Chandelure, I then U-turn out to Porygon 2 until it goes away. Then I go from there. If I have no trouble setting up TR but I don't want to V-Create for some reason, I will U-turn, since for some reason a lot of people don't notice I have all slow pokemon and trick room tends to take them by surprise. So they will frequently start trying to do something, and then change their mind and switch to something else after TR.
Of course, a taunt user completely shuts this guy down. In that case, particularly in the case of Froslass, I can go out to Hari and bullet punch it to death as long as it doesn't Destiny Bond on the switch.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 2 Atk / 30 Def / 30 SAtk / 2 Spd
- Nasty Plot
- Shadow Ball
- Hidden Power Fighting
- Trick Room
I needed something to take fighting moves, since I have a lot of weaknesses to them. I also needed something to be a special set-up sweeper, and also to be a third trick roomer. I originally had Slowking here, but I already had a water type in Empoleon so I decided to go with him as I also needed something to hit ghosts and psychics and I didn't want another electric or grass weakness. The weird IVs are to keep 70 BP for HP Fighting, while keeping speed low for TR and Atk low for foul play.
Rhyperior @ Life Orb
Trait: Solid Rock
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Stone Edge
- Earthquake
- Megahorn
- Ice Punch
Your basic physical TR sweeper. I don't really have much to say about this except, I might consider a choice band rather than life orb. Hmm...
Empoleon @ Choice Specs
Trait: Torrent
EVs: 252 HP / 156 SAtk / 100 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Hydro Pump
- Ice Beam
- Grass Knot
- Scald
Water, Ice, Dragon, Rock, etc. resist, and water/ice/grass attacks. Special defense because I mainly needed the steel typing to protect against flygon's outrage and even at 252/0, Empoleon takes less than half from a choice banded outrage and can retaliate with specs ice beam or even hydro pump if I'm feeling bold (or...Modest? Actually, I guess Quiet in this case) since even that's an OHKO. He can also deal with Milotic if it doesn't have dragon tail.
Hariyama @ Toxic Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Close Combat
- Bullet Punch
- Stone Edge
- Ice Punch
I desperately needed an answer to Curselax, and I needed something that could break through his curses immediately. Admittedly, I have Cofag now (I didn't when I originally put this guy on my team), but I still don't have a fighting STAB without him or even a fighting move. Plus I needed a second physical sweeper, AND he gives me a priority move. Toxic over flame orb because TR won't last for more than 3 turns once he comes in, and it takes 3 turns for toxic damage to be equal to flame orb damage. If there are fewer turns left, it's an even better deal. I chose ice over thunderpunch because ice hits fliers and he's not doing much to Slowbro anyway, and I have Empoleon and/or Porygon to deal with him and his royal brother.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Thunderbolt
- Recover
- Tri Attack / Ice Beam ?????
I needed something to protect against Chandelure, and to be able to set up trick room without being weak to ghost/dark. (originally, I had Victini, Slowking, and Dusclops as the ones able to set up TR...I quickly realized my mistake when I had a Specs Chandelure locked into Shadow Ball in against my Victini with a broken sash) I really need help deciding between Tri Attack and Ice Beam. Ice beam lets me come in on Flygon no matter what move he's using (if he's either scarfed or if he's banded and TR is up) and threaten the OHKO, and helps against Gligar, but I already have Ice punch and Tri Attack is all around stronger. I need thunderbolt because I have nothing else with an electric move.
Problems I need help solving:
General:
-I need to put stealth rock somewhere on this team, preferably on something that likes to switch in as a lead since I wouldn't want to waste a turn of TR setting up the rocks. I find TR induces lots of switches, so I want to punish that. I don't really care about having a spinner since I can't imagine having time to do that and only Victini really cares.
-I don't have anything to resist/be immune to a ground type move (except...I guess, switching porygon2 in on a flygon's e/q :3)
Threats:
Swampert is a problem for the team unless I am very good with prediction. The only real way to reliably kill him is Empoleon's grass knot, but the question is whether I can get him in. Presumably Empoleon will be "faster" with the 0 Speed IVs and -spe nature, but if I switch in on an e/q...even a completely unboosted e/q from a 0 Atk leftovers Swampert is a guaranteed 2HKO on my Empoleon spread. If it's got 252 attack EVs it has a chance to OHKO. I could switch Cofag in, but he fears toxic, and if he switches in on an E/Q he could be beaten 1v1 anyway if the Swampert runs attack EVs and definitely beaten 1v1 if he also has a positive attacking nature, especially if TR isn't up yet.
Azelf is also a problem. Cofag can't switch into even a psychic which means TR better already be up so I can hit it before it finishes me off. I guess Victini can take care of it unless it has shadow ball, but my Victini's usually somewhat of a suicide lead. Porygon2 can take an unboosted hit, but could lose if he gets a NP on the switch or during the exchange, such as when I'm recovering.
Raikou can also be a problem, if either TR isn't up or I don't get Rhyperior in on an immune move. He can get in even a shadow ball, or worse an aura sphere or even a hidden power ice or worse grass, and if I manage to live he can simply switch out while I have to predict what he'll bring in next.
Finally, Milotic can be a problem if it has dragon tail. Porgyon2 can't deal with it if it has even 252/0 with a neutral nature. In theory it can't beat Porygon2 either, but it might have toxic, and even without it, a TR strategy doesn't allow for wasting any turns especially considering dragon tail amusingly has a higher priority than TR. Therefore, all I can do is switch Empoleon in, but he can dragon tail me out as I switch in, wasting TR turns, or even if I do get in, he can take a grass knot and force me out. Outside of Empoleon, only Rhyperior or Hari can really do anything substantial to it (and that's assuming it's already damaged), so if I'm not forced out into one of them (3/5 chance with no pokemon fainted) it gets a free recover. If I can then get Empoleon back in, it switches out and I've wasted lots of TR time.