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First OU RMT (Balanced Trick Room/Sand)

Discussion in 'BW OU Teams' started by ticklegrowth, Sep 22, 2012.

  1. ticklegrowth

    ticklegrowth

    Joined:
    Aug 24, 2012
    Messages:
    26
    Hi, this is my first OU rmt: I started with a UU one for a break from the predictable battling of OU, but soon decided to make a sand team. The team is centred around a choice specs gastrodon, which IMO hits really hard and should be used more. I've played on PS quite a bit with this team, but have finally decided on the sets I'm running now. You may notice that all of my team is immune to sandstrom, but that by no means means it has appaling synergy, like you might expect. Here it is:

    Team Building Process:

    Show Hide

    [​IMG]
    So, here it is, the star of the show, cruising along with its gloop and sticky muck. At this point, I wanted to build a sand team to make more chances for storm drain boosts (lots of pokemon weak to water), and trick room to help it sweep with bad speed.

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    T-tar I think just outclasses Hippowdon to the point where the latter is nearly dropping down to UU. I only use it for the permanent sand its name entails.

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    My trick room setter could be two pokemon (trick room setters and abusers immune to sandstorm) that were viable in OU: Bronzong and Reuniclus( metagross compunded my ground weakness), and I settled for the more offensive one: the psychic embryo.

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    I wanted something that could either take dragon hits or retaliate hard, so a steel type fit. However, I went with donphan because it can abuse sand veil, and rapid spin, as well as ice sharding weakened D-nites, Salamences, and latii twins.

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    Now I wanted something that could take hits from celebi, breloom and other grass types, and retaliate hard. Also, a ground immunity was important as i had no other resistances. Gliscor fit the bill, as well as being immune to sandstorm, and working as a physical tank.

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    I finally wanted a special tank, and a wish passer to recover gastrodon and co.s lost HP. Blissey/chansey would seem the obvious choice but I wanted something that could deal damage better than 75 SpA (blissey) or seismic toss, so jirachi was my choice.


    And here's the team:

    [​IMG]
    Gastrodon @ choice specs
    Quiet nature (+SpA, -Spe)
    Ability: Storm Drain
    EVs: 252 HP/ 252 SpA/ 4SpD

    -Earth Power
    -Scald
    -Ice Beam
    -Sludge Bomb

    Gastrodon is my main special sweeper, and can abuse the trick room I get from reuniclus. With a storm drain boost from something like politoed or vaporeon, it then can hit really hard, even if it can't get TR. Scald over surf for some lucky burns and Earth power is the best special STAB move available. i don't use the other moves that much, but ice beam can hit dragons and grass switch-ins, and sludge bomb hits some grass types harder, as well as having a 30% poison rate, which has won me a battle in the past.


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    Tyranitar @ focus sash
    Brave nature (+ Atk, -Spe)
    Ability: Sandstream
    EVs: 164 HP/ 252 Atk/ 92 SpA

    -Pursuit
    -Stealth Rock
    -Stone Edge
    -Fire Blast

    This T-tar set is kinda unorthodox, but it has worked for me. The focus sash means that it can take a hit on one of its 7 weaknesses (I know), and the 92 SpA EVs mean that fire blast is a guaranteed OHKO on bulky SD scizor (though it could miss). This hasn't really mattered at all, but I still think it could, and that's the only calcs I've checked, so it might matter against ferrothorn or genesect etc. Pursuit allows me to trap psychic types, particularly the lati twins, which take a chunk from it. Stealth Rock is the best move in the game, and I don't really use stone edge much, but it might matter against something. The EVS give me the necessary Special Attack like I said, and maximise attack with the rest in HP.

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    Reuniclus @ life orb
    Quiet nature (+SpA, -Spe)
    Ability: Magic Guard
    EVs: 252 HP/ 252 SpA/ 4SpD

    -Trick Room
    -Psychic
    -Energy ball
    -Focus blast

    Reuniclus is my only trick room setter, and can abuse really well in its own right. I change the attacking moves around quite a bit, but this seems good to me. Psychic could be replaced for psyshock, but I'm waiting to see what raters think before making the switch. Energy ball hits politoed, t-tar, and a few other notable pokemon harder than shadow ball, and starmie is the reason I would either anyway: it's a big threat to the team. Focus blast allows me to hit bug/steel types neutrally, and ferrothorn SE, which does matter a lot. Other than that, it seems quite solid to me. Of course, magic guard means that life orb and sandstorm don't affect its HP, and it is immune to entry hazards as well as being my status absorber (only for toxic and burn, though).

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    Donphan @ leftovers
    Relaxed nature (+Def, -Spe)
    Ability: Sand Veil
    EVs: 252 HP/ 252 Atk/ 4 Def

    -Rapid Spin
    -Ice Shard
    -Head Smash
    -Earthquake

    Donphan as a spinner isn't used that much, as most of my team either isn't effected by, or doesn't particularly care about entry hazards, but it sometimes is useful (stopping gastrodon from getting poisoned from Tspikes is useful). I mainly use this guy to revenge kill weakened pokes, mainly dragons and the odd grass type, with ice shard coming from an often overlooked 120 base attack. Funnily enough, even against something like gliscor, head smash hits harder than ice shard, so it is also used a lot, but it decreases the effectiveness of donphan as a physical tank with recoil. maybe stone edge would work, but it does stop some OHKOs that matter a lot.. EQ is standard, and the EVs are pretty straight forward.

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    Gliscor @ toxic orb
    Impish nature (+Def, -SpA)
    Ability: Poison Heal
    EVs: 252 HP/ 184 Def/ 72 Spe

    -Protect
    -Earthquake
    -Facade
    -Toxic

    This set is practically taken out of the smogon analysis, but it seems really useful to check pokemon including, but not limited to, conkeldurr, terrakion, breloom, t-tar and toxicroak. My main physical wall, it is one of two pokemon that function well outside of trick room, allowing me to maintain a speed advantage even with reuniclus gone. This is possibly the weakest link in my team; any suggestions on changing the set or pokemon are great. I think i might replace it with an acroBat set, which would counter celebi and breloom better, but lose my more defensive presence. Gliscor can act as a status absorber as well, after its toxic orb activates, and can stall out many pokemon that would otherwise threaten the team greatly.

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    Jirachi @ leftovers
    Jolly nature (+Spe, -SpA)
    Ability: Serene grace
    EVs: 240 HP/ 76 Def/ 160 SpD/ 32 Spe

    -Wish
    -U-turn
    -Body Slam
    -Iron Head

    This is across between a specially defensive set, a wish passing set, and a paraflinching annoyer. Wishes, then u-turns out to a pokemon that needs healing, as none of my pokemon carries healing outside of toxic orb/ leftovers, even though three of them could. The main wish recipient is gastrodon, but reuniclus greatly appreciates it too, allowing maybe another trick room set up. i like the paraflinching, as jirachi is often left as my last pokemon, so it can annoy opponents to death in that case. The EVs give it big wishes, a lefties number, and the ability to take 5 seismic tosses, as well as good overall bulk and the ability to outspeed almost all T-tars an timid magnezone (meaning I can u-turn away easily).


    So that's the team, I hope you guys can give me some advice and help my laddering. I so far have peaked in the 1570s on PS and hope to get higher
  2. ClubbingSealCub

    ClubbingSealCub

    Joined:
    Jun 23, 2012
    Messages:
    390
    This isn't actually a trick room team - it's a sand team with OTR Reuniclus. It doesn't utilize Trick Room outside of Ren :x

    Outside of that, I recommend Life Orb instead of Specs and Recover in place of Sludge Bomb. Sludge bomb doesn't hit anything super effectively that your Ice Beam doesn't already, and Gastrodon will appreciate the added longevity thanks to recovery. If you absolutely want to keep the Choice Specs, I'd rather use a Hidden Power (Fire for Ferro / Scizor or Electric for Gyarados).

    I wouldn't actually use Focus Sash on T-tar, since he is by no means a suicide lead and you will want to keep him around as much as possible. Since he's going to be targetted by a lot of fighting attacks, I recommend Chople Berry. This lets you survive a Tornadus-T / Gengar Focus Blast and KO with Stone Edge / Pursuit, since you do run max attack.

    On Reuniclus, Shadow Ball > Energy Ball; else Psychic-types will wall you pretty hard.

    Hope I helped!
  3. Electrolyte

    Electrolyte I could hear the sirens sound
    is an official Team Rateris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator
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    Hi,

    Cool team! You are using some weird sets though, so I'll try to help you patch up a few and make your team more solid.

    Concerning Gastrodon, I like your creativity when using its Specs set. However, Sludge Bomb should not really be there. I recommend Hidden Power Fire to beat steels like Ferrothorn, Forretress, and Scizor.

    Tyranitar looks OK, though I'd use Chople Berry instead of focus sash to survive Tornadus-T's Superpower. Focus Sashes are easily broken by hazards or when you switch in on an attack.

    On Reuniclus, I'd suggest Leftovers and Shadow Ball instead of LO and Energy Ball. Leftovers allows you to act as a bulky sweeper in Trick Room, and Shadow Ball hits Gengar hard.

    Donphan looks like it could be replaced. It is revenging Dragons, but other than that, it's deadweight. Spinning is fun, but it's not as if your team cares much about hazards anyway, since all of them resist it except Gliscor who, with Poison Heal, dgafs about hazards. Since your team is largely based off of Trick Room, I suggest you put in another Trick Room sweeper- and one that's not weak to Grass/Water/Ice.

    Porygon 2 @ Eviolite
    Quiet nature, 252 HP / 252 SpA / 4 SpDef
    Trick Room / Recover / Ice Beam / Thunderbolt

    Porygon2 fills a variety of roles for you. It can switch into Outraging Salamences, Trace the Intimidate, take the Outrage like a boss and set TR, and then OHKO back with Ice Beam. It can switch into Jellicent, absorb a Scald, and KO back with Tbolt. Its massive bulk means that it can live most unboosted hits, and then Trick Room. Recover gives you bulk you need, and BoltBeam is for coverage.

    On Gliscor, Ice Fang is going to be more useful than Facade. It hits Skarmory and Dragon/Flying types harder, and allows you to beat other Gliscors.

    Jirachi doesn't have any use for those extra Def evs. I'd go with a simple spread of 252 HP / 224 SpDef / 32 Spe to outspeed Tentacruel, as well as have a lot more special bulk. (also, just as a note, 240 evs does not allow you to live 5 Seismic Tosses, only 252 evs do) With 252 HP evs, you're passing 202 HP Wishes to teammates- healing much over half their total HP. I also think a Calm nature should be used for even more bulk. Because you have Trick Room, Jolly is only going to bite you back. It doesn't even help you outspeed anything special.

    Cool team. I hope I helped!
  4. ticklegrowth

    ticklegrowth

    Joined:
    Aug 24, 2012
    Messages:
    26
    Thanks for all the suggestions guys, but its going to be hard fitting them all in!

    ClubbingSealCub: I'll switch shadow ball for energy ball, thanks. I want to keep specs, so HP fire I guess would work on gastrodon(I haven't seen that many gyaradoses compared to ferrothorns/genesects/scizors). About the focus sash, i don't know because i am being hit by some OHKOs from the likes of bug/steel types as well as fighting attacks, so i can survive any hit at full health as opposed to taking a fighting hit. IDK though, I think I'll make the switch due to other suggestions of the same type.

    Swwaaggeerr: I have two pokemon that work well outside of trick room, and sandstorm is more necessary to the team than it. I don't think its that bad having only one priority attack, and I'm not sure more would help. But thanks anyway.

    Electrolyte: Thanks for all the tips, porygon2 looks like a good choice. However, this would lose me my only priority, which is like swwaaggeerr said. Also, wouldn't its durability be taken down a notch by my own sandstorm?
    Reuniclus seems to work fine with LO, idk, but I'll definitely use shadow ball. That does make my team kinda gastrodon weak though. Against skarmory, facade after toxic orb has activated is hitting harder anyway, but I see your point and might change the set.

    i'll play around with the ideas and get back to you soon. Thanks again, all.
  5. ticklegrowth

    ticklegrowth

    Joined:
    Aug 24, 2012
    Messages:
    26
    Sorry for double post, but this is sort of a bump as well.

    I've tried porygon2 but I'm ending up switching into jirachi or gliscor while trick room is up meaning that, like swwaaggeerr implied, I think I should replace at least one of those two with a trick room sweeper or just keep gliscor. I've switched around with items on T-tar but sash seems more useful to me: it still lets me take fighting hits if at full health, as well other hard hits like specs politoed's hydro pump in rain (just the one I've run into).
    Using shadow ball on Reun and a different acrobat set on gliscor.
  6. Thunderbolta

    Thunderbolta

    Joined:
    Jul 1, 2012
    Messages:
    45
    Ttar is pretty bulky. If it keeps getting OHKO'd, you probably are sending it in against things you shouldn't be.

    Ferrothorn is a nice pokemon that benefits from TR. You could try a choice band set of:
    Show Hide


    Ferrothorn @ Choice Band
    Trait: Iron Barbs
    EVs: 252 Atk / 252 HP / 4 SDef
    Brave Nature
    IVs: 0 Spd
    - Power Whip
    - Gyro Ball
    - Bulldoze
    - Explosion


    It also counters Gastrodon, and generally hits bulky waters hard.

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