Ok guys, this is my first Gen 5 OU team, after a few changes. After lurking on the forums for a bit, looking at some analysis threads and warstories, I found Pokemon Online and decided to make a team! I decided to go with some of my favourites from Gen 4, as I knew how to play them and so on, they just got some new toys :naughty:. I win most battles, and some I lose are down to hax, inexperience or just plain being outplayed, but others are, I believe, down to the team, so I present it to you guys, for any advice you can give.
Crobat (F) @ Black Sludge Trait: Inner Focus
EVs: 252 HP / 112 Atk / 144 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Taunt
- Roost
My favourite lead from Gen 4, I brought her along with me and she has performed admirably. Her speed means she can taunt anything aside from Deoxys and Aero before they set-up, while her surprising bulk and power means she can get plenty of Ko's and take many hits other members of my team might struggle with. U-turn also gives plenty of opportunities. I don't want to change her at all.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover
Eviolite was a godsend for Pory-2. Now a premier physical tank, it is my main check for the popular SD-Gliscor, taking any attack with ease and OHKO'ing with Ice Beam. The same goes for many pokemon. Trace is also handy, stealing Flash Fire and Intimidate to work for me. Again, nothing I want to change here.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Earth Power
- Scald
- Recover
- Toxic
It wasn't inferior to Swampert last time, and it certainly isn't now. Plenty of bulk with high base Hp, Recover and it's new ability make it invaluable. I am a bit iffy about Toxic thanks to 'Cruel's Toxic Spikes, but Scald is a great new addition.
Excadrill (M) @ Choice Scarf
Trait: Sand Rush
EVs: 8 HP / 252 Atk / 248 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- X-Scissor
- Brick Break
The most debatable spot. I used to have Scarf T-tar here, but I kept getting raped by other Excadrills and didn't want to change any other pokes. However it's definitely not been effective against the majority of opponents, so I was going to change back to Tyranitar.
This slot is used for revenge killing or for taking out key opponents I wouldn't otherwise have the firepower to deal with.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 136 Atk / 56 Def / 64 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Leech Seed
- Power Whip
- Bulldoze
A very good wall and user of SR and another poke I'm happy with. His two weaknesses aren't too much of a problem, thats to Gastrodon/Tenta/Crobat, while his resistances are very handy. Bulldoze allows him to beat opposing Nattorei 1-on-1 (as it doesn't cause iron barbs recoil) and hits ground weaks such as Heatran who might otherwise come in with impunity. I'm not looking to change him, but if anyone thinks something else might work better, I'm open to suggestions.
Tentacruel (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 16 SAtk / 240 Spd
Calm Nature (+SDef, -Atk)
- Ice Beam
- Surf
- Toxic Spikes
- Knock Off
Toxic spikes is so useful for racking up residual damage, and if I can knock off their lefties even more so. His good special defense lets him take many hits, and he is my main counter to infernape, who might otherwise cause problems. Liquid Ooze is a blessing, in a metagame with lots of Leech Seeders, allowing tentacruel to damage the opponent every turn just by staying in. The 240 Speed Ev's allow it to outspeed Hydreigon, but he is less prevalent than I feared, so I'm considering beefing up his SAtk or SDef.
Excradrills replacement:
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Nature: Jolly (+Spd, -SAtk)
-Crunch
-Earthquake
-Stone Edge
-Fire Blast
Very good revenge killer or just a surprising speedster. My main answer to a few threats I know have to play around, will probably replace Excadrill once more unless a better suggestion is made.
Overview:
A very defensive team that isn't quite stall. Every member can do good damage to certain pokemon, the only trouble can be getting them into those certain pokes. Crobat nearly always leads, either taunting if it's a set-up lead or U-turning for some small damage otherwise. I'm not willing to sacrifice nattorei just to set up rocks in most cases, although it depends on the opposing team. If he looks to be useless, I may just SR regardless of his surivival. Toxic Spikes are more important, but still not vital.
Threats:
The main reason I came here. I have great difficulty in dealing with some of the new threats.
Excadrill: In the sand, it can get a dance off against half of my team and then go on to destroy nearly everyone in one hit (Pory/Gastrodon at full hp survive, but only just). Tyranitar couldn't revenge, even with scarf, so I switched to my own Excadrill with scarf. Performs admirably against opposing Excadrills, but does little else.
Reuniclus: Very good bulk, access to calm mind, immune to passive damage and a base 125 Sp.Atk. Can even set up it's own Trick Room. I used to try and whittle it down with the rest of my team, then get TTar in for a Crunch, but I still take alot of damage.
Aside from those two I don't have too much difficulty. Opposing steels can be a nuisance, but Nattorei can take care of opposing Nattorei thanks to bulldoze, and 'Zong is slowly taken down by thunderbolt/scald/surf. Both were somewhat dealt with by TTar, although getting him in could be risky.
So there it is. Say anything you want about it, I won't be offended. Suggest anything you think might help, I may not agree, but I'd still like to hear your opinion. Thanks!
Crobat (F) @ Black Sludge Trait: Inner Focus
EVs: 252 HP / 112 Atk / 144 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Taunt
- Roost
My favourite lead from Gen 4, I brought her along with me and she has performed admirably. Her speed means she can taunt anything aside from Deoxys and Aero before they set-up, while her surprising bulk and power means she can get plenty of Ko's and take many hits other members of my team might struggle with. U-turn also gives plenty of opportunities. I don't want to change her at all.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover
Eviolite was a godsend for Pory-2. Now a premier physical tank, it is my main check for the popular SD-Gliscor, taking any attack with ease and OHKO'ing with Ice Beam. The same goes for many pokemon. Trace is also handy, stealing Flash Fire and Intimidate to work for me. Again, nothing I want to change here.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Earth Power
- Scald
- Recover
- Toxic
It wasn't inferior to Swampert last time, and it certainly isn't now. Plenty of bulk with high base Hp, Recover and it's new ability make it invaluable. I am a bit iffy about Toxic thanks to 'Cruel's Toxic Spikes, but Scald is a great new addition.
Excadrill (M) @ Choice Scarf
Trait: Sand Rush
EVs: 8 HP / 252 Atk / 248 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- X-Scissor
- Brick Break
The most debatable spot. I used to have Scarf T-tar here, but I kept getting raped by other Excadrills and didn't want to change any other pokes. However it's definitely not been effective against the majority of opponents, so I was going to change back to Tyranitar.
This slot is used for revenge killing or for taking out key opponents I wouldn't otherwise have the firepower to deal with.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 136 Atk / 56 Def / 64 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Leech Seed
- Power Whip
- Bulldoze
A very good wall and user of SR and another poke I'm happy with. His two weaknesses aren't too much of a problem, thats to Gastrodon/Tenta/Crobat, while his resistances are very handy. Bulldoze allows him to beat opposing Nattorei 1-on-1 (as it doesn't cause iron barbs recoil) and hits ground weaks such as Heatran who might otherwise come in with impunity. I'm not looking to change him, but if anyone thinks something else might work better, I'm open to suggestions.
Tentacruel (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 16 SAtk / 240 Spd
Calm Nature (+SDef, -Atk)
- Ice Beam
- Surf
- Toxic Spikes
- Knock Off
Toxic spikes is so useful for racking up residual damage, and if I can knock off their lefties even more so. His good special defense lets him take many hits, and he is my main counter to infernape, who might otherwise cause problems. Liquid Ooze is a blessing, in a metagame with lots of Leech Seeders, allowing tentacruel to damage the opponent every turn just by staying in. The 240 Speed Ev's allow it to outspeed Hydreigon, but he is less prevalent than I feared, so I'm considering beefing up his SAtk or SDef.
Excradrills replacement:
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Nature: Jolly (+Spd, -SAtk)
-Crunch
-Earthquake
-Stone Edge
-Fire Blast
Very good revenge killer or just a surprising speedster. My main answer to a few threats I know have to play around, will probably replace Excadrill once more unless a better suggestion is made.
Overview:
A very defensive team that isn't quite stall. Every member can do good damage to certain pokemon, the only trouble can be getting them into those certain pokes. Crobat nearly always leads, either taunting if it's a set-up lead or U-turning for some small damage otherwise. I'm not willing to sacrifice nattorei just to set up rocks in most cases, although it depends on the opposing team. If he looks to be useless, I may just SR regardless of his surivival. Toxic Spikes are more important, but still not vital.
Threats:
The main reason I came here. I have great difficulty in dealing with some of the new threats.
Excadrill: In the sand, it can get a dance off against half of my team and then go on to destroy nearly everyone in one hit (Pory/Gastrodon at full hp survive, but only just). Tyranitar couldn't revenge, even with scarf, so I switched to my own Excadrill with scarf. Performs admirably against opposing Excadrills, but does little else.
Reuniclus: Very good bulk, access to calm mind, immune to passive damage and a base 125 Sp.Atk. Can even set up it's own Trick Room. I used to try and whittle it down with the rest of my team, then get TTar in for a Crunch, but I still take alot of damage.
Aside from those two I don't have too much difficulty. Opposing steels can be a nuisance, but Nattorei can take care of opposing Nattorei thanks to bulldoze, and 'Zong is slowly taken down by thunderbolt/scald/surf. Both were somewhat dealt with by TTar, although getting him in could be risky.
So there it is. Say anything you want about it, I won't be offended. Suggest anything you think might help, I may not agree, but I'd still like to hear your opinion. Thanks!