Ok so this is the first team I tried to build in the RU tier. I initially wanted to base this team around Golbat because I just think Golbat is a sweet poke and I wanted so see if I could make him fit into a team. I've never made a team however and I'm running into some constant problems which I can't seem to fix. Golbat @ Eviolite Trait: Inner Focus EVs: 252 HP / 172 Def / 84 SDef Impish Nature - Brave Bird - Roost - Taunt - Toxic/Whirlwind So this was the starting point. With Eviolite and the given spread he's got some good physical bulk and is there to take the common grass, bug and fighting moves in RU. Taunt is there as it works well with Golbat's decent speed which even uninvested is better than most walls or support pokemon. For example Golbat destroys Tangrowth in general as well since I can taunt the Sleep Powder/Leech Seed. I'm not too sure what to do in the last move slot, I had whirlwind for phazing but toxic has also worked. Slowking @ Leftovers Trait: Regenerator EVs: 248 HP / 144 Def / 116 SDef Calm Nature - Scald - Slack Off - Toxic (previously TWave) - Psyshock The beast mix-wall of RU Slowking. Has some decent defensive synergy with Golbat. Slowking can take Psychic attacks and Golbat can take Grass and Bug attacks. Unfortunately a common electric weakness which has been bugging me. One solution I thought of was to replace Slowking with Lanturn which removes my electric weakness in place of an immunity and also gives me potential cleric access, however the lack of healing on Lanturn bugs me. Anways Slowking does what Slowking does; walls and checks the better portion of RU. Toxic is on instead of TWave to wear down walls Clefable @ Leftovers Trait: Magic Guard EVs: 252 HP / 252 SDef / 4 Def Calm Nature - Wish - Protect - Ice Beam - Calm Mind (previously TWave) Similarly to Golbat, Clefable is just a poke I think is really cool with Magic GUard and whatnot so I wanted to fit it into the team. Wish support is nice and Calm Mind is there to more easily take on Special Attackers and to give Ice Beam some more oomph as Clefable has multiple opportunites to set up. I chose Ice beam for mono attack as this allows Clefable to take on Nidoqueen better(which seem to be on every other team in this tier). Clefable also helps to take the special attacks that Slowking can't and normal type is actually useful here for the lack of weaknesses Nidoqueen (F) @ Life Orb Trait: Sheer Force EVs: 252 HP / 132 Def / 126 SDef Bold Nature - Earth Power - Fire Blast - Thunderbolt (Considering Shadow Ball here specifically for Rotom) - Stealth Rock I replaced Sandslash with Bulky Nidoqueen. I find this is working fairly well as Nidoqueen is surprisingly bulky with a defensive spread and still packs some decent power. Plus I find it's a lot easier to get rocks up as opponents are afraid of max power Nidoqueen. Even without investment though, with life orb and sheer force it still packs quite a punch. This was mainly in an effort to counter the fast electric types that were giving me trouble, especially rotom who (scarfed, modest) only has a chance to 3HKO. This seems to working fairly well and has slotted into the team nicely, but if there's anything here I've overlooked please tell me. Magmortar @ Expert Belt Trait: Vital Spirit EVs: 232 Spd / 252 SAtk / 4 HP Modest Nature - Fire Blast - Focus Blast - Thunderbolt - Hidden Power [Grass] The first of my two offensive pokes. Modest Expert Belt provides great power without getting worn down by life orb. I run modest over timid for the extra power as Magmortar is pretty slow for an offensive poke anyway and I try to rely on having either paralysed or taken out faster threats. Magmortar is just such a dangerous poke in this tier as I find as long as no one outspeeds it he can do some work. I can handle Slowking with decent prediction normally, it get's 2HKO'd by Thunderbolt Gallade (M) @ Lum Berry Trait: Justified EVs: 200 HP / 252 Atk / 56 Spd Serious Nature - Drain Punch - Zen Headbutt - Swords Dance - Shadow Sneak/Leaf Blade Bringing up the rear is Gallade, the physical side of my offence. I run Lum berry to block status and I find it can often give me a free turn of setup as they try to go for the Burn or TWave. I run a bulkier spread as Gallade also isn't very fast and relies on TWave support. I'm torn over the last moveslot as Priority is always good, particularly on a slower poke like Gallade, and it also allows Gallade to sort of Revenge really weak or frail pokes mid game however I also like the Leaf Blade for hitting Slowking and Spiritomb. I find no matter which one I run I always seem to end up wanting the other. So that about sums it up. It's a fairly defensive team designed to weaken/paralyse opposing checks then get Gallade or Magmortar in for the sweep. I know I have some serious problems though and I don't really care for Sandslash in general. For example I seem to have nothing to handle Cincino as I've been swept by it twice now and it's so irritating to get swept by a tiny mouse thingy. I'd really like to keep Golbat no matter (set changes welcome though) but other than that I'm welcoming any advice to help patch up the holes as best as possible.