I have been around Serebii and have seen my share of smogon teams and heres a team idea I have. Please dnt be too hard on me I am new but I am open to others ideas.
this is a new singles team that I have used on PO and its done well so far...so tell me what you think
Summary:
Azelf@Focus Sash
Hasty-252Spattk-252Spe
-SR
-Taunt
-Fire Blast
-Explosion
A rather bland lead Azelf. Sr is a great entry hazard while Taunt destroys stallers and other entry hazard users. Reflect is good for priority users and helps out my team more. Explosion is pretty obvious. So far the only real troublesome leads are choice scarf leads and Aerodactyl which outspeeds and taunts Azelf. Otherwise I can usually just switch in if the opponent lead will take out Azelf.
Roserade@Black Sludge
Timid-252Spa-252Spe
-Energy Ball
-HP Fire
-Sleep Powder
-Spikes
Similar to the lead Roserade but its not a lead. Ive found that this guy functions bettr as a secondary entry hazard user for this team at least. Energy Ball and Hp Fire get nice coverage. Sleep Powder helps me set up Toxic Spikes and lets my other pokes set up as well. Another benefit to this guy is he destroys Zapdos's nemesis Swampert. And can use sleep and energy ball to take out many bulky waters and ground types.
Suicune@Leftovers
Timid-32Hp-252Spatk-224Spe
-Surf
-HP Electric
-Substitute
-Calm Mind
Calm Mind Suicune is a monster. With a few CMs and decent coverage few can stop it. Sub prevents status and lets me set up more. Toxic Spikes prevent it from being a sitting duck while CM. HP Electric destroys Gyarados and other Bulky Waters that try to switch in. Ive gone with an offensive set to surprise the opponent who will think its the common crocune and it outspeeds a decent amount of opponents.
Zapdos@Leftovers
Bold-248Hp-224Def-36Spe
-Thunderbolt
-Hp Ice
-Roost
-Toxic
Zapdos is another nice staller that pairs well with Suicune. Its a defensive set since Suicune sponges up most special attacks. Thunderbolt is a nice attack in general and STAB helps. HP Ice is of course terrific coverage. HP Grass is unneeded with Roserade destroying Swampert. Roar gets entry hazard damage, scouting, and poisons the pokes coming in.
Scizor(Technician)@Life Orb
Adamant-252HP-252Atk
-Swords Dance
-Bullet Punch
-Pursuit
-Superpower
Scizor is a great revenge killer with its technician STAB Bullet Punches. Swords Dance and Life orb add power without sacrificing manuverability. Pursuit is great for pokes switching out and Superpower is just great with SD against Heatran and Tyranitar to get back the attack loss. The main issue here of course is that any poke that resists BP is very hard to take down such as bulky waters. Would it be worth using Quick Attack over Pursuit?
Infernape @ Life Orb
Naive
252 Atk / 64 SpAtk / 192 Spe
-Close Combat
-U-Turn
-Stone Edge
-Overheat
Im using this mixed ape as a semi revenge killer
The last slot is still kinda hazy but so far im using this SD Infernape. SD and nice speed are deadly while STAB Fire is nice. Close Combat is a terrific move for some top threats(Tyranitar, Heatran, Snorlax) and Thunder Punch of course for bulky waters. This guy is the most replaceable imo since hes more of just a filler right now.
I am also thinking of teaching Roserade Spikes instead of Toxic Spikes and teaching Toxic to Zapdos instead of Roar
Well thats it please tell me what you think and any suggestions.
this is a new singles team that I have used on PO and its done well so far...so tell me what you think
Summary:
Azelf@Focus Sash
Hasty-252Spattk-252Spe
-SR
-Taunt
-Fire Blast
-Explosion
A rather bland lead Azelf. Sr is a great entry hazard while Taunt destroys stallers and other entry hazard users. Reflect is good for priority users and helps out my team more. Explosion is pretty obvious. So far the only real troublesome leads are choice scarf leads and Aerodactyl which outspeeds and taunts Azelf. Otherwise I can usually just switch in if the opponent lead will take out Azelf.
Roserade@Black Sludge
Timid-252Spa-252Spe
-Energy Ball
-HP Fire
-Sleep Powder
-Spikes
Similar to the lead Roserade but its not a lead. Ive found that this guy functions bettr as a secondary entry hazard user for this team at least. Energy Ball and Hp Fire get nice coverage. Sleep Powder helps me set up Toxic Spikes and lets my other pokes set up as well. Another benefit to this guy is he destroys Zapdos's nemesis Swampert. And can use sleep and energy ball to take out many bulky waters and ground types.
Suicune@Leftovers
Timid-32Hp-252Spatk-224Spe
-Surf
-HP Electric
-Substitute
-Calm Mind
Calm Mind Suicune is a monster. With a few CMs and decent coverage few can stop it. Sub prevents status and lets me set up more. Toxic Spikes prevent it from being a sitting duck while CM. HP Electric destroys Gyarados and other Bulky Waters that try to switch in. Ive gone with an offensive set to surprise the opponent who will think its the common crocune and it outspeeds a decent amount of opponents.
Zapdos@Leftovers
Bold-248Hp-224Def-36Spe
-Thunderbolt
-Hp Ice
-Roost
-Toxic
Zapdos is another nice staller that pairs well with Suicune. Its a defensive set since Suicune sponges up most special attacks. Thunderbolt is a nice attack in general and STAB helps. HP Ice is of course terrific coverage. HP Grass is unneeded with Roserade destroying Swampert. Roar gets entry hazard damage, scouting, and poisons the pokes coming in.
Scizor(Technician)@Life Orb
Adamant-252HP-252Atk
-Swords Dance
-Bullet Punch
-Pursuit
-Superpower
Scizor is a great revenge killer with its technician STAB Bullet Punches. Swords Dance and Life orb add power without sacrificing manuverability. Pursuit is great for pokes switching out and Superpower is just great with SD against Heatran and Tyranitar to get back the attack loss. The main issue here of course is that any poke that resists BP is very hard to take down such as bulky waters. Would it be worth using Quick Attack over Pursuit?
Infernape @ Life Orb
Naive
252 Atk / 64 SpAtk / 192 Spe
-Close Combat
-U-Turn
-Stone Edge
-Overheat
Im using this mixed ape as a semi revenge killer
The last slot is still kinda hazy but so far im using this SD Infernape. SD and nice speed are deadly while STAB Fire is nice. Close Combat is a terrific move for some top threats(Tyranitar, Heatran, Snorlax) and Thunder Punch of course for bulky waters. This guy is the most replaceable imo since hes more of just a filler right now.
I am also thinking of teaching Roserade Spikes instead of Toxic Spikes and teaching Toxic to Zapdos instead of Roar
Well thats it please tell me what you think and any suggestions.