The TEAM
Flygon @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Punch
- U-turn
The necessary scarfer/scouter, I picked flygon over other common scarfer's as it usually outspeeds them, also it's stab EQ does a lot to common threats in UU: Including, Raikou, Darmanitan, Chandelure, Arcanine, even takes out a chunk of specially defensive rhyperior.
I started off with Super power as 3rd slot but decided against it, considering it doesnt hit much. I replaced with fire punch, to hit heracross reliably and roserade, although eq does the same to it.
Outrage is normally used to clean up weakened teams, pretty good synergy with Eq, pretty much staple.
Milotic @ Leftovers
Trait: Marvel Scale
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Ice Beam
- Scald
- Recover
- Haze
Ah my special defensive behemoth, also my status absorber, next to shaymin, also works as my hazer, as most people try to set up on it.
Pretty standard set otherwise.
Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk
- Hidden Power [Grass]
- Roost
- Thunderbolt
- Heat Wave
Zapdos, the special sweeper, as you can see it it's a standard set, hp grass to not be walled by grounds or water/ground, also hits rhyperior like a freight train, heat wave to hit steel's and grass types, tbolt for powerful stab. Ive opted for roost to deal with srock damage and because zapdos causes switches, Im running 2 atk and 30 spatt to give most powerful hp grass with lowest atk possible to be hit slightly weaker by foul play by umbreon.
Main check to heracross, also takes on offensive roserade quite well which is usually a problem for the team.
Swampert @ Leftovers
Trait: Torrent
Shiny: Yes
EVs: 244 HP / 4 Atk / 252 Def / 8 Spd
Impish Nature
- Stealth Rock
- Body Slam
- Earthquake
- Toxic
My srock setter and defensive pivot poke, also helps me wear down big walls with toxic, body slam is for fast offensive threats, hoping to get para's. Also helps me not get utterly walled by levitator's and flying types, without fear of a para.
Heracross @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
My late game sweeper and wall breaker, I opted for Life orb, considering, I like the damage output, however it does make hera get worn down really easily by hazards, specially if they get spikes up. Ive opted for EQ for those moments when you dont want the defense/sp def drops and still wanna hit hard without fear of missing.
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 248 SAtk / 8 Spd
Modest Nature
IVs: 0 Atk
- Leech Seed
- Seed Flare
- Substitute
- Psychic
My weird, sub seeding shaymin without max speed, enough hp for subs to take a seismic toss, main counter to bulky water types, also can destroy stuff like rhyperior. Also deals with bulky water's and ground's also it's a good wall breaker with seed flare, causing big sp defensive drops that make the opponent switch or get hit insanely hard, Psychic is there to hit heracross hard, assuming it's locked in on an EQ or stone edge, also hits roserade harder, and somewhat mitigates the machamp problem this team has.
Threatlist:
Machamp does a number on this team with stab dynamic punches, even swampert takes 40ish% percent from one, my only resist is zapdos and it doesnt take it as well as Id hope and only hits back for 70% with tbolt.
Offensive and defensive roserade cause trouble with powerful sludge bomb's and leaf storm's and sleep powder, and tspikes, respectively. This team doesnt enjoy spikes or tspikes, zapdos is the only one that takes on offensive roserade, and still not that well, flygon can check it once, it's lowish on health with eq and/ or fire punch depending on what I prefer to lock myself into.
Porygon-Z Is kind of a problem, once my milotic is gone, and even if it's still around a download sp att boost + tbolt does quite a bit to milotic, and my team has no real counter to it, gotta just wear it down with scald and recover.
Flygon @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Punch
- U-turn
The necessary scarfer/scouter, I picked flygon over other common scarfer's as it usually outspeeds them, also it's stab EQ does a lot to common threats in UU: Including, Raikou, Darmanitan, Chandelure, Arcanine, even takes out a chunk of specially defensive rhyperior.
I started off with Super power as 3rd slot but decided against it, considering it doesnt hit much. I replaced with fire punch, to hit heracross reliably and roserade, although eq does the same to it.
Outrage is normally used to clean up weakened teams, pretty good synergy with Eq, pretty much staple.
Milotic @ Leftovers
Trait: Marvel Scale
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Ice Beam
- Scald
- Recover
- Haze
Ah my special defensive behemoth, also my status absorber, next to shaymin, also works as my hazer, as most people try to set up on it.
Pretty standard set otherwise.
Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk
- Hidden Power [Grass]
- Roost
- Thunderbolt
- Heat Wave
Zapdos, the special sweeper, as you can see it it's a standard set, hp grass to not be walled by grounds or water/ground, also hits rhyperior like a freight train, heat wave to hit steel's and grass types, tbolt for powerful stab. Ive opted for roost to deal with srock damage and because zapdos causes switches, Im running 2 atk and 30 spatt to give most powerful hp grass with lowest atk possible to be hit slightly weaker by foul play by umbreon.
Main check to heracross, also takes on offensive roserade quite well which is usually a problem for the team.
Swampert @ Leftovers
Trait: Torrent
Shiny: Yes
EVs: 244 HP / 4 Atk / 252 Def / 8 Spd
Impish Nature
- Stealth Rock
- Body Slam
- Earthquake
- Toxic
My srock setter and defensive pivot poke, also helps me wear down big walls with toxic, body slam is for fast offensive threats, hoping to get para's. Also helps me not get utterly walled by levitator's and flying types, without fear of a para.
Heracross @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
My late game sweeper and wall breaker, I opted for Life orb, considering, I like the damage output, however it does make hera get worn down really easily by hazards, specially if they get spikes up. Ive opted for EQ for those moments when you dont want the defense/sp def drops and still wanna hit hard without fear of missing.
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 248 SAtk / 8 Spd
Modest Nature
IVs: 0 Atk
- Leech Seed
- Seed Flare
- Substitute
- Psychic
My weird, sub seeding shaymin without max speed, enough hp for subs to take a seismic toss, main counter to bulky water types, also can destroy stuff like rhyperior. Also deals with bulky water's and ground's also it's a good wall breaker with seed flare, causing big sp defensive drops that make the opponent switch or get hit insanely hard, Psychic is there to hit heracross hard, assuming it's locked in on an EQ or stone edge, also hits roserade harder, and somewhat mitigates the machamp problem this team has.
Threatlist:
Machamp does a number on this team with stab dynamic punches, even swampert takes 40ish% percent from one, my only resist is zapdos and it doesnt take it as well as Id hope and only hits back for 70% with tbolt.
Offensive and defensive roserade cause trouble with powerful sludge bomb's and leaf storm's and sleep powder, and tspikes, respectively. This team doesnt enjoy spikes or tspikes, zapdos is the only one that takes on offensive roserade, and still not that well, flygon can check it once, it's lowish on health with eq and/ or fire punch depending on what I prefer to lock myself into.
Porygon-Z Is kind of a problem, once my milotic is gone, and even if it's still around a download sp att boost + tbolt does quite a bit to milotic, and my team has no real counter to it, gotta just wear it down with scald and recover.