*Edits in Cyan*
Hey all, this is my first post so not too much abuse please :D Oh yh, and can't find the 'assigned image number' of the pokemon, probably because I'm fail, if someone can tell me how to do that, i'll add some as soon as I read it, thx ;)
Accelgor @ Focus Sash
Sticky Hold
252 SpA / 180 HP / 76 Speed
Timid Nature
Final Gambit
Yawn
Bug Buzz
Spikes
This guy's my version of an anti-lead... Anything which generally won't do more than half damage (have to guess but yh...) get yawned, forcing the switch. On the switch they get spiked, then more follow up spikes if they still don't look like they can do much damage to Accelgor. As soon as a bulky pokemon comes, it uses final gambit... just to remove it as I don't like to rely to much on the walls. If there's no way final gambit can kill it, nor bug buzz do significant damage, either yawns if the opposing pokemon is setting up, or is just going to be a pain. Otherwise maximises the stack of spikes, and then suicides - either gets killed after using spikes, or uses final gambit once the spikes stack is maxed out. Ofc, if for every set of spikes I lay, they are getting more potent and yawn just isn't an option for whatever reason, it immediately final gambits - basically it stops any lead they might obtain, plus hopefully gives me a slight advantage in the process.
Krookodile @ Choice scarf
Moxie
252 Att / 252 Speed / 4 HP
Jolly Nature
Crunch
Earthquake
Dragon Claw
Fire Fang
A physical sweeper (better late game) - the usual choice item deal - choose the most effective move and stick to it. As soon as a resistance comes along, it switches. Through experience, it works well with my walls, when they stall. The switch into it, especially if its just after vaporeon's wish, lets it finish off the opposition pokemon, and get the attack increase (moxie) without any damage done to it. Crunch is the most used, but if there's a particulary annoying garchomp, or a tanking ferrothorn (for example) it uses dragon claw or fire fang. Earthquake is there for late game sweeping ( -when i'm sure there's no flying pokemon left). I think the moveset gives perfect type coverage.
Hydreigon @ Life orb
Levitate
252 Speed / 176 SpA / 76 Att
Hasty Nature
Taunt
Fire Blast
Earthquake
Dragon Pulse
A wall breaker / mixed sweeper - Taunt allows it to dispatch support walls, while the other moveset provides nice type coverage. Flying / bug / grass special walls, are annoying, likewise simply particularly bulkly pokemon. If they're not offensive pokemon, it taunts then continues to do high damage to the switch - in, or if they are capable of doing damage to it, it switches out.
Ferrothorn @ Rocky helmet
Iron Barbs
252 HP / 252 Att / 4 Def
Brave Nature
Gyroball
Power Whip
Leech Seed
Spikes
A physical wall that can put out some nice damage - Spikes and leech seed allow it to heal, and hurt those that switch out to exploit its fire or fighting weakness. If the oppostion pokemon can easlily remove it through fire moves or whatever, it switches with vaporeon or dusknoir - preferably vaporeon because of wish - which allows the switch in to the sweepers without getting damaged to much (unless of course the typing would prove fatal). Gyroball is particularly useful due to its slow speed, again allowing for serious physical damage.
Vaporeon @ Leftovers
Water Absorb
252 HP / 252 Def / 4 SpD
Bold Nature
Wish
Protect
Toxic
Scald
A Special wall that can soak up most hits - good type resistance with Ferrothorn and Dusknoir. Good for stall wars / scouting with protect. Wish provides that useful healing of others ofc. If it needs to hold out on its own, wish then protect works nicely, with the added availabilty of toxic for stalling. Scald is there for some damge output or possible more stalling. wish / protect / toxic / protect then continuos wish / protect combo, works quite nicely, especially against other walls.
Dusknoir @ Leftovers
Pressure
252 HP / 252 Att / 4 SpD
Impish Nature
Will-o-wisp
Pain Split
Earthquake
Ice Punch
A tank - nice type coverage with ferrothorn and vaporeon. Earthquake and Ice punch have highest type coverage out of the moves he can learn I think, not a great fan of pain split, but its the only healing move he's got. Pain split allows it to bring down those higher health pokemon - snorlax, blissey e.t.c. although it tends to faint shortly after as pain split can't cause fainting, and its slow speed usually means it can be revenge killed by almost anything. Switching out onto vaporeon then wishing and switching back onto Dusknoir solves this problem but only to an extent.
Sorry about no pictures :(
This team is an offensive team. There's no rapid spin which can sometimes be a serious problem. The main problem is the lack of special move usage - when a physical wall comes, hydreigon is down (which I try and avoid at all costs), or stall wars doesn't work, there's usually a problem. It can be fixes by switching onto a pokemon with good type resistances, to try and get the oppositiong to switch. 3 of the pokemon weak to fighting, but one of the defensive pokemon is a ghost type, so that manages to even things out a bit. Another problem is getting out swept because neither of the two main attacking pokemon (Krookodile and Hydreigon) have high base speed... and a choiced scarf pokemon could easily out pace Krookodile. There's no decent resistance to flying or ground either (although levitate can cover that - there are a few abilities that negate that). Threats that come to mind: Gyarados, genies and mienshao - all decent sweepers that can break the walls fairly easily. If Dusknoir is down, and a sturdy fighting type comes (e.g. Sawk), things are a bit of a pain - the sweeper's get out swept... although generally fighting type moves make contact, so the switch into Ferrothorn sometimes forces the switch, or even causes the oppostion to faint (although Ferrothorn is week to fighting, so healing is necessary - again relying on vaporeon's wish).
Yeah so please feel free to make any changes - constructive critism welcome!
Thx.
Hedgy.
Hey all, this is my first post so not too much abuse please :D Oh yh, and can't find the 'assigned image number' of the pokemon, probably because I'm fail, if someone can tell me how to do that, i'll add some as soon as I read it, thx ;)
Accelgor @ Focus Sash
Sticky Hold
252 SpA / 180 HP / 76 Speed
Timid Nature
Final Gambit
Yawn
Bug Buzz
Spikes
This guy's my version of an anti-lead... Anything which generally won't do more than half damage (have to guess but yh...) get yawned, forcing the switch. On the switch they get spiked, then more follow up spikes if they still don't look like they can do much damage to Accelgor. As soon as a bulky pokemon comes, it uses final gambit... just to remove it as I don't like to rely to much on the walls. If there's no way final gambit can kill it, nor bug buzz do significant damage, either yawns if the opposing pokemon is setting up, or is just going to be a pain. Otherwise maximises the stack of spikes, and then suicides - either gets killed after using spikes, or uses final gambit once the spikes stack is maxed out. Ofc, if for every set of spikes I lay, they are getting more potent and yawn just isn't an option for whatever reason, it immediately final gambits - basically it stops any lead they might obtain, plus hopefully gives me a slight advantage in the process.
Krookodile @ Choice scarf
Moxie
252 Att / 252 Speed / 4 HP
Jolly Nature
Crunch
Earthquake
Dragon Claw
Fire Fang
A physical sweeper (better late game) - the usual choice item deal - choose the most effective move and stick to it. As soon as a resistance comes along, it switches. Through experience, it works well with my walls, when they stall. The switch into it, especially if its just after vaporeon's wish, lets it finish off the opposition pokemon, and get the attack increase (moxie) without any damage done to it. Crunch is the most used, but if there's a particulary annoying garchomp, or a tanking ferrothorn (for example) it uses dragon claw or fire fang. Earthquake is there for late game sweeping ( -when i'm sure there's no flying pokemon left). I think the moveset gives perfect type coverage.
Hydreigon @ Life orb
Levitate
252 Speed / 176 SpA / 76 Att
Hasty Nature
Taunt
Fire Blast
Earthquake
Dragon Pulse
A wall breaker / mixed sweeper - Taunt allows it to dispatch support walls, while the other moveset provides nice type coverage. Flying / bug / grass special walls, are annoying, likewise simply particularly bulkly pokemon. If they're not offensive pokemon, it taunts then continues to do high damage to the switch - in, or if they are capable of doing damage to it, it switches out.
Ferrothorn @ Rocky helmet
Iron Barbs
252 HP / 252 Att / 4 Def
Brave Nature
Gyroball
Power Whip
Leech Seed
Spikes
A physical wall that can put out some nice damage - Spikes and leech seed allow it to heal, and hurt those that switch out to exploit its fire or fighting weakness. If the oppostion pokemon can easlily remove it through fire moves or whatever, it switches with vaporeon or dusknoir - preferably vaporeon because of wish - which allows the switch in to the sweepers without getting damaged to much (unless of course the typing would prove fatal). Gyroball is particularly useful due to its slow speed, again allowing for serious physical damage.
Vaporeon @ Leftovers
Water Absorb
252 HP / 252 Def / 4 SpD
Bold Nature
Wish
Protect
Toxic
Scald
A Special wall that can soak up most hits - good type resistance with Ferrothorn and Dusknoir. Good for stall wars / scouting with protect. Wish provides that useful healing of others ofc. If it needs to hold out on its own, wish then protect works nicely, with the added availabilty of toxic for stalling. Scald is there for some damge output or possible more stalling. wish / protect / toxic / protect then continuos wish / protect combo, works quite nicely, especially against other walls.
Dusknoir @ Leftovers
Pressure
252 HP / 252 Att / 4 SpD
Impish Nature
Will-o-wisp
Pain Split
Earthquake
Ice Punch
A tank - nice type coverage with ferrothorn and vaporeon. Earthquake and Ice punch have highest type coverage out of the moves he can learn I think, not a great fan of pain split, but its the only healing move he's got. Pain split allows it to bring down those higher health pokemon - snorlax, blissey e.t.c. although it tends to faint shortly after as pain split can't cause fainting, and its slow speed usually means it can be revenge killed by almost anything. Switching out onto vaporeon then wishing and switching back onto Dusknoir solves this problem but only to an extent.
Sorry about no pictures :(
This team is an offensive team. There's no rapid spin which can sometimes be a serious problem. The main problem is the lack of special move usage - when a physical wall comes, hydreigon is down (which I try and avoid at all costs), or stall wars doesn't work, there's usually a problem. It can be fixes by switching onto a pokemon with good type resistances, to try and get the oppositiong to switch. 3 of the pokemon weak to fighting, but one of the defensive pokemon is a ghost type, so that manages to even things out a bit. Another problem is getting out swept because neither of the two main attacking pokemon (Krookodile and Hydreigon) have high base speed... and a choiced scarf pokemon could easily out pace Krookodile. There's no decent resistance to flying or ground either (although levitate can cover that - there are a few abilities that negate that). Threats that come to mind: Gyarados, genies and mienshao - all decent sweepers that can break the walls fairly easily. If Dusknoir is down, and a sturdy fighting type comes (e.g. Sawk), things are a bit of a pain - the sweeper's get out swept... although generally fighting type moves make contact, so the switch into Ferrothorn sometimes forces the switch, or even causes the oppostion to faint (although Ferrothorn is week to fighting, so healing is necessary - again relying on vaporeon's wish).
Yeah so please feel free to make any changes - constructive critism welcome!
Thx.
Hedgy.