approved by Eevee General
PLAYABLE AT THE AQUA SERVER<<Click Here To Play
What if there were new items that introduced huge new possibilities for team building? This meta isn't about rearranging all the factors or buffing the weak pokemon, but rather introducing entirely new team roles. New ways to support your team, and new ways to threaten the opponent.
THE ITEMS
Bright Powder
Using a non damaging move switches out the holder.
Spell Tag
Doubles chance of secondary effects for attacks with stat drops and status effects.
Armor Fossil
Boosts the holder’s Defense by 1.5x, but they can only use damaging moves.
Dragon Fang
Holder’s attacks do 1.33x damage, and has 1.33x speed, but loses 25% of their remaining HP each time they use an attack.
Lagging Tail
When the holder uses the move dragon tail, instead of switching out the target it removes all hazards and leech seed from your side of the field.
Ban list: The current OU ban list still stands. As far as I know, none of these items un-break the likes of genesect or Blaziken.
What move sets are working for you?
Inspired by the noble items. Keep up the awesome work!
PLAYABLE AT THE AQUA SERVER<<Click Here To Play
What if there were new items that introduced huge new possibilities for team building? This meta isn't about rearranging all the factors or buffing the weak pokemon, but rather introducing entirely new team roles. New ways to support your team, and new ways to threaten the opponent.
THE ITEMS
Using a non damaging move switches out the holder.
Using a non damaging move switches out the holder, but only affects moves with 0 priority.
Allows for fast and frail pokemon to act as ninja pivots and speedy clerics, throwing status conditions, hazards, and creating safe entry for friends. Rewards pokemon with high speed and support movepools. Can be a devastating trick onto walls.
Example Users
Accelgor @ BrightPowder
Ability: Sticky Hold
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Def / 0 SpD
- Bug Buzz
- Spikes
- Guard Split
- Toxic
Accelgor has an incredibly easy time setting up spikes, acting as an excellent lead and pivot throughout the game. Guard split punishes walls like heatran and gliscor who enter to absorb status. Defenses are dropped even lower to maximize guard split as accelgor can hardly take a hit regardless. Weakness to stealth rock means Accelgor will need team support to maximize his usefulness.
Serperior @ BrightPowder
Ability: Contrary
EVs: 252 HP / 252 Spe
Timid Nature
- Leaf Storm
- Leech Seed
- Aromatherapy
- Reflect
Serperior's speed and bulk allow it to enter multiple times during a game and provide its team with healing from leech seed and aromatheraphy. Reflect lets teammates enter on physically offensive threats, or simply provides setup chances for sweepers. Thanks to Contrary it can provide decent offensive support to the team as well.
Allows for fast and frail pokemon to act as ninja pivots and speedy clerics, throwing status conditions, hazards, and creating safe entry for friends. Rewards pokemon with high speed and support movepools. Can be a devastating trick onto walls.
Example Users

Accelgor @ BrightPowder
Ability: Sticky Hold
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Def / 0 SpD
- Bug Buzz
- Spikes
- Guard Split
- Toxic
Accelgor has an incredibly easy time setting up spikes, acting as an excellent lead and pivot throughout the game. Guard split punishes walls like heatran and gliscor who enter to absorb status. Defenses are dropped even lower to maximize guard split as accelgor can hardly take a hit regardless. Weakness to stealth rock means Accelgor will need team support to maximize his usefulness.

Serperior @ BrightPowder
Ability: Contrary
EVs: 252 HP / 252 Spe
Timid Nature
- Leaf Storm
- Leech Seed
- Aromatherapy
- Reflect
Serperior's speed and bulk allow it to enter multiple times during a game and provide its team with healing from leech seed and aromatheraphy. Reflect lets teammates enter on physically offensive threats, or simply provides setup chances for sweepers. Thanks to Contrary it can provide decent offensive support to the team as well.
Doubles chance of secondary effects for attacks with stat drops and status effects.
Doubles chance of secondary effects for attacks with stat drops and status effects. (Moves can not drop accuracy.)
This item creates mildly offensive saboteurs, making moves like scald and discharge into reliable ways to spread status. Rewards bulky pokemon with diverse move pools.
Example Users
Milotic @ Spell Tag
Ability: Marvel Scale
EVs: 252 HP / 252 Def
Bold Nature
- Scald
- Dragon Breath
- Dragon Tail
- Recover
Spell tag gives scald a 60% chance to burn, and dragon breath 60% chance to paralyze. This make Milotic capable of spreading crippling status throughout the enemy team while gettitng chip damage from its attacks and being generally bulky.
Breloom @ Spell Tag
Ability: Technician
EVs: 104 HP / 252 Atk / 152 Spe
- Force Palm
- Bullet Seed
- Stone Edge
- Synthesis
With force palm receiving boosts both from technician AND spell tag, it becomes a powerful stab that can quickly put Breloom into favorable matchups against faster pokemon who might resist him like Latios.
This item creates mildly offensive saboteurs, making moves like scald and discharge into reliable ways to spread status. Rewards bulky pokemon with diverse move pools.
Example Users

Milotic @ Spell Tag
Ability: Marvel Scale
EVs: 252 HP / 252 Def
Bold Nature
- Scald
- Dragon Breath
- Dragon Tail
- Recover
Spell tag gives scald a 60% chance to burn, and dragon breath 60% chance to paralyze. This make Milotic capable of spreading crippling status throughout the enemy team while gettitng chip damage from its attacks and being generally bulky.

Breloom @ Spell Tag
Ability: Technician
EVs: 104 HP / 252 Atk / 152 Spe
- Force Palm
- Bullet Seed
- Stone Edge
- Synthesis
With force palm receiving boosts both from technician AND spell tag, it becomes a powerful stab that can quickly put Breloom into favorable matchups against faster pokemon who might resist him like Latios.

Boosts the holder’s Defense by 1.5x, but they can only use damaging moves.
Boosts the holder’s Defense by 1.5x, but they can only use damaging moves.
The physical version of assault vest, this will create new dependable offensive physical tanks much like the current special ones like Goodra, or even new mixed tanks like Conkeldurr.
Example Users
Rhyperior @ Armor Fossil
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stone Edge
- Earthquake
- Ice Punch
- Megahorn
With a permanant +1 to its defense, Rhyperior takes less 50% from life orb Terrakion's close combat and OHKO's him in return. Non super effective/unboosted hits do even more pitiful damage, making him a consistently good check to physical attackers in general. Wish support keeps him around for a long time.
Celebi @ Armor Fossil
Ability: Natural Cure
EVs: 252 HP / 252 SpA
- Giga Drain
- Psychic
- Earth Power
- Hidden Power [Fire]
Celebi is already an decent check to many offensive threats in the OU metagame, and Armor Fossil only enforces this further. Gigadrain and natural cure serve to greatly extend its longevity as it walls threats like Azumarill, even beating choice band knockoff 1v1.
The physical version of assault vest, this will create new dependable offensive physical tanks much like the current special ones like Goodra, or even new mixed tanks like Conkeldurr.
Example Users

Rhyperior @ Armor Fossil
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stone Edge
- Earthquake
- Ice Punch
- Megahorn
With a permanant +1 to its defense, Rhyperior takes less 50% from life orb Terrakion's close combat and OHKO's him in return. Non super effective/unboosted hits do even more pitiful damage, making him a consistently good check to physical attackers in general. Wish support keeps him around for a long time.

Celebi @ Armor Fossil
Ability: Natural Cure
EVs: 252 HP / 252 SpA
- Giga Drain
- Psychic
- Earth Power
- Hidden Power [Fire]
Celebi is already an decent check to many offensive threats in the OU metagame, and Armor Fossil only enforces this further. Gigadrain and natural cure serve to greatly extend its longevity as it walls threats like Azumarill, even beating choice band knockoff 1v1.
Holder’s attacks do 1.33x damage, and has 1.33x speed, but loses 25% of their remaining HP each time they use an attack.
Holder’s attacks do 1.33x damage, and has 1.33x speed, but loses 25% of their remaining HP each time they use an attack. If the holder has 3 or less HP left when attacking, Dragon fang causes them to faint. Damage from this item is not prevented by magic guard or sheer force.
This item creates suicide sweepers, though it is not necessarily the go to item for all attackers. The risks are huge, and frankly choice items give a bigger boost while life orb is more reliable in the long run. Still, it lets a select few pokemon become incredibly dangerous sweeprs/wall breakers.
Example Users
Chandelure @ Dragon Fang
Ability: Infiltrator
EVs: 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Memento/trick
Chandelure's 145 special attack is put to good use as it wipes huge chunks out of enemy teams with the largely unresisted Shadow Ball and powerful fireblasts. Memento lets Chandelure decide when it dies, and setup for its teammates once its job is done. Trick lets it steal the leftovers off a wall that was standing in its way and just really ruin its day. With Dragon Fang Chandelure outruns unboosted base 120s.
Landorus-Therian (M) @ Dragon Fang
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- Explosion
Landorus outspeeds base 135s and hits like a truck. It can even blast through some physical walls like Gliscor with explosion to allow your dragon dancer to clean up the rest of the team.
This item creates suicide sweepers, though it is not necessarily the go to item for all attackers. The risks are huge, and frankly choice items give a bigger boost while life orb is more reliable in the long run. Still, it lets a select few pokemon become incredibly dangerous sweeprs/wall breakers.
Example Users

Chandelure @ Dragon Fang
Ability: Infiltrator
EVs: 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Memento/trick
Chandelure's 145 special attack is put to good use as it wipes huge chunks out of enemy teams with the largely unresisted Shadow Ball and powerful fireblasts. Memento lets Chandelure decide when it dies, and setup for its teammates once its job is done. Trick lets it steal the leftovers off a wall that was standing in its way and just really ruin its day. With Dragon Fang Chandelure outruns unboosted base 120s.

Landorus-Therian (M) @ Dragon Fang
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- Explosion
Landorus outspeeds base 135s and hits like a truck. It can even blast through some physical walls like Gliscor with explosion to allow your dragon dancer to clean up the rest of the team.

When the holder uses the move dragon tail, instead of switching out the target it removes all hazards and leech seed from your side of the field.
When the holder uses the move dragon tail, instead of switching out the target it removes all hazards and leech seed from your side of the field. Dragon tail has 0 priority.
A new option for hazards removal, many pokemon can drop their sweeping/recovery items and one move slot to greatly support the team. Defoggers and rapid spinners still have the advantage of being able to carry another item.
Example Users
Scrafty @ Lagging Tail
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Knock Off
- Dragon Tail
- Ice Punch
With good bulk, stealth rock resistance, and a recovery move, scrafty can reliably enter the match multiple times to remove hazards and also provide support with knock off.
Hydreigon @ Lagging Tail
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Focusblast
- Dragon Tail
Hydreigon takes advantage of its many resistances and strong offensive presence to act as an offensive hazard remover. It forces out many pokemon, allowing him to do his job easily. He can also opt to go for roost for longevity.
A new option for hazards removal, many pokemon can drop their sweeping/recovery items and one move slot to greatly support the team. Defoggers and rapid spinners still have the advantage of being able to carry another item.
Example Users

Scrafty @ Lagging Tail
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Knock Off
- Dragon Tail
- Ice Punch
With good bulk, stealth rock resistance, and a recovery move, scrafty can reliably enter the match multiple times to remove hazards and also provide support with knock off.

Hydreigon @ Lagging Tail
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Focusblast
- Dragon Tail
Hydreigon takes advantage of its many resistances and strong offensive presence to act as an offensive hazard remover. It forces out many pokemon, allowing him to do his job easily. He can also opt to go for roost for longevity.
Ban list: The current OU ban list still stands. As far as I know, none of these items un-break the likes of genesect or Blaziken.
What move sets are working for you?
"What if some of these items are overall broken, or just don't add anything new/interesting to the metagame?"
I'm fully open to balancing the effects of these items, or replacing them with better ones.
"Will you want to add more items in the future?"
I have no plans to, but bad items may have to be reworked/replaced. We'll see how the first five play out.
I'm fully open to balancing the effects of these items, or replacing them with better ones.
"Will you want to add more items in the future?"
I have no plans to, but bad items may have to be reworked/replaced. We'll see how the first five play out.
Last edited: