Completed Flash Battle! Florina Liastacia vs. Doduodrio!

RULES:
3v3 Stage 1* Singles
3 Subs
Switch = KO
2 Recoveries, 5 Chills
Challenger orders first on Round 1
Items: OFF
DQ Timer: Flash (24 hours)
1644464865894.png

"On one side, we have the more experienced Florina Liastacia with Mime Jr., Cubchoo, and Nohface!"
:bw/mime jr:
Mime Jr. [Bubbles] (M)

Stage 1/5

Types: Psychic/Fairy



STAB



STAB

Abilities:

Soundproof / Filter / Technician

Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell. #Molded

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2). #Molded

Technician (Not yet unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 70
Atk: 2
Def: 4
SpA: 5
SpD: 7
Spe: 60
Size Class: 1
Weight Class: 2

Attacks:

Barrier
Baton Pass
Confusion
Copycat
Dazzling Gleam
Double Slap
Encore
Light Screen
Meditate
Mimic
Pound
Protect
Psybeam
Psychic
Recycle
Reflect
Role Play
Safeguard
Substitute
Sucker Punch
Teeter Dance
Tickle
Trick
:bw/cubchoo:
Cubchoo [Winnie] (Male)

Stage 1/5

Types: Ice



STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:

Snow Cloak / Slush Rush / Rattled

Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. #Molded

Slush Rush: This Pokémon can move extremely fast when it is snowing or hailing, doubling (×2) its speed under hail conditions. Pokemon with this ability are immune to Hail damage.

Rattled: This Pokemon is easily frightened. Being struck by Intimidate or by a Ghost-, Bug-, or Dark-typed attack will raise its Speed by one (1) stage. If this ability was triggered by an opponent, the natural stage is also adjusted.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 1

Attacks:

Bide
Blizzard
Brine
Charm
Endure
Flail
Frost Breath
Fury Swipes
Growl
Hail
Icy Wind
Play Nice
Powder Snow
Rest
Sheer Cold
Slash
Thrash
:ss/nohface:
Nohface [Haunt] (F)

Stage 1/5

Types: Ghost/Steel



STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.



STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD: 6
Spe: 10
Size Class: 1
Weight Class: 3

Attacks:

Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Copycat
Memento
Fake Out
Iron Head
Revenge
ShadowStrike
Hex
Perish Song

1644464927658.png

"And on the other side, we have me with Doduo, Slowpoke, and Snugglow!"

:SS/Doduo:

Doduo: Sam and Eric - Male - Stage 1
Types: Normal/Flying
Abilities: Run Away / Early Bird / (Locked) Tangled Feet
The two heads, Sam and Eric, always work perfectly together. It's almost as if they were synchronized with telepathy! They may not be able to fly, but they can run super fast.
Nature: Serious (no effect)
HP: 75
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 75

Size Class: 3
Weight Class: 3
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Jump Kick
Leer
Lunge
Peck
Pluck
Pursuit
Quick Attack
Rage
Swords Dance
Thrash
Tri Attack
Uproar
Wing Attack
:SS/Slowpoke:

Slowpoke: Sheldon - Male - Stage 1
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Locked) Regenerator
Slow and dopey, Sheldon chugs along at his own pace. If attacked, he probably wouldn't even notice. He has a sturdy body and enjoys staring blankly into space.
Nature: Serious (no effect)
HP: 95
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 15

Size Class: 2
Weight Class: 3
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Psych Up
Psychic
Rain Dance
Slack Off
Surf
Tackle
Water Gun
Water Pulse
Yawn
Zen Headbutt
:SS/Snugglow:

Snugglow: Node - Female - Stage 1
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Locked) Telepathy
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up teammates, and helps encourage them in battle.
Nature: Serious (no effect)
HP: 75
Atk: 3
Def: 6
SpA: 7
SpD: 5
Spe: 70

Size Class: 2
Weight Class: 1
Acid
Aqua Tail
Clear Smog
Discharge
Eerie Impulse
Encore
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Psywave
Supersonic
Thunder
Thunder Shock
Thunder Wave
1644465046189.png

"Let's hope that this battle isn't completely one-sided. Let's begin!"

Florina Liastacia sends out
Doduodrio sends out and orders first
Florina Liastacia orders second
 
Last edited:
"Hey, welcome to this game! We're going to lead off with Bubbles the Mime Jr.!
:bw/mime jr: "I've got tricks galore! I don't teach people about specific things like Cubchoo and Nohface, but I do teach what it's like to fight a (relative) stat stick!"

Items may be off but Bubbles equips a gun
 
1644466055732.png

"Mime Jr. is pretty terrifying... Sheldon, win this for me!"

:ss/slowpoke:
"...?"

Yawn - Headbutt - Zen Headbutt
IF Encore is used, use Zen Headbutt on A1 and A3 and Headbutt on A2
IF Safeguard is used on A1, use Curse
IF Protect is used, use Curse
 
ROUND 1:

Start of Round 1
Florina Liastacia
1644469029594.png

Mime Jr.
HP: 70/70, EN: 100/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
Doduodrio
1644468939190.png

Slowpoke
HP: 95/95, EN: 100/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK​
Turn 1:
Mime Jr. used Safeguard
Mime Jr.'s team is protected by Safeguard!
-10 EN

Slowpoke used Curse
+1 Attack, +1 Defense, -1 Speed
-6 EN

Turn 2:
Mime Jr. used Copycat
Mime Jr. used Curse
+1 Attack, +1 Defense, -1 Speed
-8 EN

Slowpoke used Headbutt
Crit: 5 (No crit)
(7*1 + 0 + 1 + 0)*1 + (1 - 1) + 0 = 8
-5 EN

Turn 3:
Mime Jr. used Dazzling Gleam
Crit: 20 (No crit)
(8*1 + 3 + 2 + 0)*1 + (0 - 0)*2 + 0 = 13
-5 EN

Slowpoke used Zen Headbutt
Crit: 1 (Yes crit), Hit: 5 (Yes hit)
(8*1 + 3 + 3 + 1 + 0)*0.75 + (1 - 1)*2 + 0 = 11.25 = 11
It's a critical hit!
It's not very effective...
-5 EN

Slowpoke HP: -13
Slowpoke EN: -6-5-5 = -17
Mime Jr. HP: -8-11 = -19
Mime Jr. EN: -10-8-5 = -24​

Florina Liastacia
1644469029594.png

Mime Jr.
HP: 51/70, EN: 78/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
+1 Atk, +1 Def, -1 Spe
Field: Safeguard (3 rounds left)
Doduodrio
1644468939190.png

Slowpoke
HP: 82/95, EN: 84/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
+1 Atk, +1 Def, -1 Spe​
End of Round 1

1644469267038.png

"Well it definitely seems like this battle will be a slow one with both sides doing little damage to each other. Hopefully it won't be that way for long, though!"

Florina Liastacia orders first
Doduodrio orders second
 
Last edited:
:bw/mime jr: "That's fine, we'll just have to play a little more offensively!"

Tickle + Double Slap > Pound > Double Slap

IF Slowbro used Slack Off the previous action THEN Mimic (Slack Off) ONCE and push
(CASOR) IF Psych Up A1 OR A2 OR A3 THEN replace all instances of Tickle+Double Slap with Dazzling Gleam
 
1644470924063.png

"Mime Jr. certainly is tricky to face, but Sheldon doesn't care! Right, Sheldon?"

:ss/slowpoke:
"...right... don't...care..."

Psych Up - Headbutt - Zen Headbutt
 
ROUND 2:

Start of Round 2
Florina Liastacia
1644475936543.png

Mime Jr.
HP: 51/70, EN: 78/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
+1 Atk, +1 Def, -1 Spe
Field: Safeguard (3 rounds left)
Doduodrio
1644475930844.png

Slowpoke
HP: 82/95, EN: 84/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
+1 Atk, +1 Def, -1 Spe​
Turn 1:
Mime Jr. used Dazzling Gleam
Crit: 4 (No crit)
(8*1 + 3 + 2 + 0)*1 + (0 - 0)*2 + 0 = 13
-5 EN

Slowpoke used Psych Up
No change in stats
-7 EN

Turn 2:
Mime Jr. used Pound
Crit: 8 (No crit)
(4*1 + 0 + 0 - 3 + 0)*1 + (1 - 1)*2 + 0 = 1
-3 EN

Slowpoke used Headbutt
Crit: 12 (No crit)
(7*1 + 0 + 1 + 0)*1 + (1 - 1)*2 + 0 = 8
-5 EN

Turn 3:
Mime Jr. used Double Slap
Crit: 6 (No crit), Number of Hits: 4 (5 hits), Hits: 55 (Yes hit)
(10*1 + 0 + 0 - 3 + 0)*1 + (1 - 1) + 0 = 7
-4 EN

Slowpoke used Zen Headbutt
Crit: 4 (No crit), Hit: 5 (Yes hit)
(8*1 + 3 + 0 + 1 + 0)*0.75 + (1 - 1) + 0 = 9
It's not very effective...
-5 EN

Slowpoke HP: -13-1-7 = -21
Slowpoke EN: -7-5-5 = -18
Mime Jr. HP: -8-9 = -17
Mime Jr. EN: -5-3-4 = -13

Mime Jr. and Slowpoke's stat changes decay!​

Florina Liastacia
Mime Jr. @ gun
:bw/mime jr:
HP: 34/70, EN: 66/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
Field: Safeguard (2 rounds left)
Doduodrio
Slowpoke
:bw/slowpoke:
HP: 61/95, EN: 67/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK​
End of Round 2

1644475924168.png

"Burning 7 EN to avoid the combo was probably for the best since Slowpoke would have been at a huge disadvantage! For now, Slowpoke has the HP advantage over Mime Jr., but let's see how long that lasts."

Doduodrio orders first
Florina Liastacia orders second
 
Last edited:
1644476200708.png

"It's time to crank up the pressure. No more slacking!"

:ss/slowpoke:
Sheldon is vacantly staring off into the distance. It seems like he didn't hear a single word.

Slack Off - Headbutt - Zen Headbutt
[Check at start of round] IF Copycat A2, use Zen Headbutt A1
[Check at start of round] IF Encore A1, use Zen Headbutt A1
IF Reflect used, use Amnesia pushing back

Florina Liastacia order next

Note: Please double check the reffing calculations, I might've added the HP or EN wrong somewhere...
 
ROUND 3:

Start of Round 3
Florina Liastacia
1644531338819.png

Mime Jr.
HP: 34/70, EN: 66/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
Field: Safeguard (2 rounds left)
Doduodrio
1644531345019.png

Slowpoke
HP: 61/95, EN: 67/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK​
Turn 1:
Mime Jr. used Dazzling Gleam
Crit: 20 (No crit)
(8*1 + 3 + 0 + 2 + 0)*1 + (0 - 0)*2 + 0 = 13
-5 EN

Slowpoke used Slack Off
Slowpoke recovered 20 HP
-2 - 9.5 = -11.5 = -12 EN

Turn 2:
Mime Jr. used Encore
Slowpoke received an Encore
-15 EN

Slowpoke used Slack Off
Slowpoke recovered 20 HP
-2 - 9.5 = -11.5 = -12 EN

Turn 3:
Mime Jr. used Mimic
Mime Jr. learned Slack Off
-5 EN

Slowpoke used Zen Headbutt
Crit: 7 (No crit), Hit: 4 (Yes hit)
(8*1 + 3 + 0 + 1 + 0)*0.75 + (1 - 1) + 0 = 9
It's not very effective...
-5 EN

Slowpoke HP: -13+20+20 = +27
Slowpoke EN: -12-12-5 = -29
Mime Jr. HP: -9
Mime Jr. EN: -5-15-5 = -25​

Florina Liastacia
Mime Jr.
:bw/mime jr:
HP: 25/70, EN: 41/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
Field: Safeguard (1 round left)
Doduodrio
Slowpoke
:bw/slowpoke:
HP: 88/95, EN: 38/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK​
End of Round 3

1644518839484.png

"That last round was definitely very interesting with both sides using high EN cost moves! Slowpoke has regained nearly all of its HP, but Mime Jr. now has access to healing which could prove to be a game-changer."

Florina Liastacia checks calculations and orders first
Doduodrio orders second
 
"No more recovering HP for you- you're on a timer, now."
:bw/mime jr: "And due to my low max HP, using Slack Off won't tire me out nearly as much! We're both going to have to Chill soon regardless, though."

Reflect > Slack Off > Dazzling Gleam
(CASOA) IF Dazzling Gleam is disabled A3 AND NOT Psych Up A3 THEN Double Slap + Tickle A3
(CASOA) IF Dazzling Gleam is disabled A3 AND Psych Up A3 THEN Double Slap A3
(CASOA) IF Disable (Slack Off) A2 OR A3 THEN Chill that action and push
 
1644549592208.png

"Those subs sure are limiting my actions. Sheldon, what do you suggest?"

:ss/slowpoke:
"...how about... disable?"

1644551285358.png

"Great plan. Let's go with something else. Hopefully we'll be able to scrape by!"

:ss/slowpoke:
"...oh..."

Amnesia - Water Pulse - Surf
 
ROUND 4:

Start of Round 4
Florina Liastacia
1644553857489.png

Mime Jr.
HP: 25/70, EN: 41/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
Field: Safeguard (1 round left)
Doduodrio
1644553851712.png

Slowpoke
HP: 88/95, EN: 38/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK​
Turn 1:
Mime Jr. used Reflect
Mime Jr.'s team is protected by Reflect
-9 EN

Slowpoke used Amnesia
+2 SpD
-6 EN

Turn 2:
Mime Jr. used Slack Off
Mime Jr. recovered 20 HP
-2-7 = -9 EN

Slowpoke used Water Pulse
Crit: 22 (No crit), Effect: 6 (No confusion)
(6*1 + 3 + 0 - 4 + 0)*1 + (0 - 0)*2 + 0 = 5
-3 EN

Turn 3:
Mime Jr. used Dazzling Gleam
Crit: 5 (No crit)
(8*1 + 3 + 0 + 2 + 0)*1 + (0 - 2)*2 + 0 = 9
-5 EN

Slowpoke used Surf
Crit: 8 (No crit)
(9*1 + 3 + 0 - 4 + 0)*1 + (0 - 0) + 0 = 8
-6 EN

Slowpoke HP: -9
Slowpoke EN: -6-3-6 = -15
Mime Jr. HP: +20-5-8 = +7
Mime Jr. EN: -9-9-5 = -23

Mime Jr.'s Safeguard fades​

Florina Liastacia
Mime Jr.
:bw/mime jr:
HP: 32/70, EN: 18/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
Field: Reflect (4 actions left)
Doduodrio
Slowpoke
:bw/slowpoke:
HP: 79/95, EN: 23/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
+2 SpD​
End of Round 4

1644553846553.png

"A lot happened this round with some crucial moves came into play, so let's break things down. First, Slowpoke's Amnesia might pay off in the long run, but Mime Jr. had a net gain of HP which is already proving to be a lot. It also set up a Reflect which discouraged Slowpoke from using its favored physical moves which is super crippling for Doduodrio's side. Also, it can still set up a Light Screen or use its remaining 1 recovery, bolstering its advantageous position- that is, if it doesn't ENKO itself next round. Both sides are running low on EN and are likely to Chill in the next round to avoid this. Enough talking; let's get on with the fight!"

Check calculations
Doduodrio orders first
Florina Liastacia orders second
 
Last edited:
1644556024447.png

"Time to put some defensive measures into play! Hopefully these are the right moves to use..."

:ss/slowpoke:
"...im cold..."

Chill - Water Pulse - Surf
IF Light Screen is used, use Amnesia pushing back
IF Encore A3, use Water Pulse A1, Chill A2, Surf A3
IF Slack Off is used, use Disable (Slack Off) pushing back
 
ROUND 5:

Start of Round 5
Florina Liastacia
1644607975246.png

Mime Jr.
HP: 32/70, EN: 18/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: OK
Field: Reflect (4 actions left)
1 recovery, 5 chills
Doduodrio
1644607992740.png

Slowpoke
HP: 79/95, EN: 23/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
0 recoveries, 5 chills​
Turn 1:
Mime Jr. used Slack Off
Mime Jr. recovered 20 HP
-2-7 = -9 EN

Slowpoke used Disable (Slack Off)
Mime Jr.'s Slack Off was disabled
-7 EN

Turn 2:
Mime Jr. used Chill
Mime Jr. recovered 12 EN
+12 EN

Slowpoke used Chill
Slowpoke recovered 12 EN
+12 EN

Turn 3:
Mime Jr. used Dazzling Gleam
Crit: 23 (No crit)
(8*1 + 3 + 0 + 2 + 0)*1 + (0 - 2)*2 + 0 = 9
-5 EN

Slowpoke used Water Pulse
Crit: 11 (No crit), Effect: 2 (Yes confusion), Confusion Counters: 2 (3 counters)
(6*1 + 3 + 2 - 4 + 0)*1 + (0 - 0) + 0 = 8
-3 EN

Slowpoke HP: -9
Slowpoke EN: -7+12-3 = +2
Mime Jr. HP: +20-8 = +12
Mime Jr. EN: -9+12-5 = -2

Slowpoke's stat changes decay (-1 SpD)​

Florina Liastacia
Mime Jr.
:bw/mime jr:
HP: 44/70, EN: 16/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: Confused (3 counters)
Field: Reflect (1 action left)
0 recoveries, 4 chills
Doduodrio
Slowpoke
:bw/slowpoke:
HP: 70/95, EN: 25/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
+1 SpD
0 recoveries, 4 chills​
End of Round 5

1644608003936.png

"A major misplay on Doduodrio's part cost Slowpoke an action- he could have used Amnesia and retained his +2 SpD to take hits better. Both sides are slowly but surely wearing each other down. Slowpoke is still in the lead in terms of HP, but he hasn't been able to deal much damage to Mime Jr., so it's all up in the air! On with the battle!"

Check calculations
Florina Liastacia orders first
Doduodrio orders second
 
Last edited:
:bw/mime jr: "It all comes down again to that extra 25 base HP again, huh?"
Barrier > Chill > Chill
(2 subs) IF Damaging Water-type move (A1 AND A2) OR (A1 AND A3) OR (A2 AND A3) THEN Light Screen A1
(CASOR) IF Yawn A1 OR A2 OR A3 THEN Safeguard A3
 
1644630791567.png

"You're going to boost your defenses? Well, two can play that game!"

:ss/slowpoke:
"...?" Sheldon seems to be zoning out again...

Amnesia - Surf - Chill
 
ROUND 6:

Start of Round 6
Florina Liastacia
1644635459470.png

Mime Jr.
HP: 44/70, EN: 16/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: Confused (3 counters)
Field: Reflect (1 action left)
0 recoveries, 4 chills
Doduodrio
1644635438060.png

Slowpoke
HP: 70/95, EN: 25/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
0 recoveries, 4 chills
+1 SpD​
Turn 1:
-1 Confusion counter
Confusion: 3 (No confusion)
Mime Jr. used Barrier
+2 Def
-6 EN

Slowpoke used Amnesia
+2 SpD
-6 EN

Mime Jr.'s Reflect fades

Turn 2:
-1 Confusion counter
Confusion: 3 (No confusion)
Mime Jr. used Chill
Mime Jr. recovered 12 EN
+12 EN

Slowpoke used Surf
Crit: 5 (No crit)
(9*1 + 3 + 0 - 4 + 0)*1 + (0 - 0)*2 + 0 = 8
-6 EN

Turn 3:
-1 Confusion counter
Confusion: 3 (No confusion)
Mime Jr. used Chill
Mime Jr. recovered 12 EN
+12 EN

Slowpoke used Chill
Slowpoke recovered 12 EN
+12 EN

Slowpoke HP: 0
Slowpoke EN: -6-6+12 = 0
Mime Jr. HP: -8
Mime Jr. EN: -6+12+12 = +18​

Florina Liastacia
Mime Jr.
:bw/mime jr:
HP: 36/70, EN: 34/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: Confused (0 counters)
+2 Def
0 recoveries, 2 chills
Doduodrio
Slowpoke
:bw/slowpoke:
HP: 70/95, EN: 25/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
+3 SpD
0 recoveries, 3 chills​
End of Round 6

1644635428329.png

"Slowpoke still holds the HP advantage- things aren't looking too good for Mime Jr., as its HP has been slowly chipped down. Will its inaction prove to be its downfall? We'll find out next round!"

Check calculations
Doduodrio orders first
Florina Liastacia orders second
 
Last edited:
1644637182526.png

"We have to be careful here, Sheldon. We can't have you succumbing to Mime Jr.'s dirty tricks!"

:ss/slowpoke:
Sheldon lets out a big Yawn...

Yawn - Water Pulse - Surf
[ONCE] If Light Screen A1, use Rain Dance pushing back
[ONCE] If Light Screen A2 OR A3, use Rain Dance
[CASOR] IF Safeguard on any action, replace actions with Surf - Water Pulse - Surf
 
ROUND 7:

Start of Round 7
Florina Liastacia
1644689192642.png

Mime Jr.
HP: 36/70, EN: 34/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
Status: Confused (0 counters)
0 recoveries, 2 chills
+2 Def
Doduodrio
1644689187890.png

Slowpoke
HP: 70/95, EN: 25/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
0 recoveries, 3 chills
+1 SpD​
Turn 1:
-1 Confusion counter
Mime Jr. snapped out of confusion
Mime Jr. used Protect
Mime Jr. protected itself
-7 EN

Slowpoke used Yawn
Mime Jr. protected itself
-7 EN

Turn 2:
Mime Jr. used Double Slap + Tickle
Crit: 16 (No crit) Number of Hits: 5 (4 hits)
(8*1 + 0 + 0 - 3 + 0)*1 + (0 - 0)*2 + 0 = 5
Slowpoke -4 Atk -4 Def
(4 + 6)*2 = 20 EN

Slowpoke used Water Pulse
Crit: 9 (No crit), Effect: 10 (No confusion)
(6*1 + 3 + 0 - 4 + 0)*1 + (0 - 0)*2 + 0 = 5
-3 EN

Turn 3:
Mime Jr. used Sucker Punch
Crit: 17 (No crit)
(7*1 + 0 + 0 - 3 + 0)*1.5 + (0 - (-4))*2 + 0 = 14
-5 EN

Slowpoke used Surf
Crit: 1 (Yes crit)
(9*1 + 3 + 2 - 4 + 0)*1 + (0 - 0) + 0 = 10
-6 EN

Slowpoke HP: -5-14 = -19
Slowpoke EN: -7-3-6 = -16
Mime Jr. HP: -5-10 = -15
Mime Jr. EN: -7-20-5 = -32

Slowpoke's stat changes decay
Mime Jr.'s stat changes decay​

Florina Liastacia
Mime Jr.
:bw/mime jr:
HP: 21/70, EN: 2/100
2/4/5/7/60
Psychic/Fairy
Soundproof/Filter
+1 Def
0 recoveries, 2 chills
Doduodrio
Slowpoke
:bw/slowpoke:
HP: 51/95, EN: 9/100
5/5/3/3/15
Water/Psychic
Oblivious/Own Tempo
Status: OK
-4 Atk -4 Def +2 SpD
0 recoveries, 3 chills​
End of Round 7

1644689179734.png

"That combination of Double Slap + Tickle really hurt Slowpoke this round- Mime Jr. is beginning to pick up the pace in terms of damage! Other than that, it barely squeaked by with 2 EN remaining from its attacks, falling just short of ENKOing itself. Slowpoke isn't doing too good, as its Attack and Defense are basically nothing. Plus, Mime Jr. has access to Sucker Punch which deals massive damage. Let's find out what happens next!"

Check calculations
Florina Liastacia orders first
Doduodrio orders second
 
:bw/mime jr: "You can't copy my stats if I'm unconscious!"

Double Slap > Double Slap > Double Slap
IF damaging (Water-type OR Psychic-type OR Normal-type) move A1 THEN Sucker Punch A1
 
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