Completed Flash Battle! Florina Liastacia vs. Doduodrio!

1645249097744.png

"We may be down to our last Pokemon, but you haven't seen anything of the majestic Doduo yet! Sam! Eric! Do your thing!"

:ss/doduo:
"Okay, how about we do this..."
"And this..."


Swords Dance + Agility - Jump Kick - Jump Kick
IF Bide, use Swords Dance + Agility A1, Leer A2, Jump Kick A3
 
New page, new profiles repost.

:bw/cubchoo: "Let me introduce you to some of the strongest moves in BBP- super-effective OHKO combos!"

Sheer Cold + Frost Breath > cooldown > Frost Breath
 
Reposting profiles.

Florina Liastacia's team
:bw/mime jr:
Mime Jr. [Bubbles] (M)

Stage 1/5

Types: Psychic/Fairy



STAB



STAB

Abilities:

Soundproof / Filter / Technician

Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell. #Molded

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2). #Molded

Technician (Not yet unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 70
Atk: 2
Def: 4
SpA: 5
SpD: 7
Spe: 60
Size Class: 1
Weight Class: 2

Attacks:

Barrier
Baton Pass
Confusion
Copycat
Dazzling Gleam
Double Slap
Encore
Light Screen
Meditate
Mimic
Pound
Protect
Psybeam
Psychic
Recycle
Reflect
Role Play
Safeguard
Substitute
Sucker Punch
Teeter Dance
Tickle
Trick
:bw/cubchoo:
Cubchoo [Winnie] (Male)

Stage 1/5

Types: Ice



STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:

Snow Cloak / Slush Rush / Rattled

Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. #Molded

Slush Rush: This Pokémon can move extremely fast when it is snowing or hailing, doubling (×2) its speed under hail conditions. Pokemon with this ability are immune to Hail damage.

Rattled: This Pokemon is easily frightened. Being struck by Intimidate or by a Ghost-, Bug-, or Dark-typed attack will raise its Speed by one (1) stage. If this ability was triggered by an opponent, the natural stage is also adjusted.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 1

Attacks:

Bide
Blizzard
Brine
Charm
Endure
Flail
Frost Breath
Fury Swipes
Growl
Hail
Icy Wind
Play Nice
Powder Snow
Rest
Sheer Cold
Slash
Thrash
:ss/nohface:
Nohface [Haunt] (F)

Stage 1/5

Types: Ghost/Steel



STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.



STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD: 6
Spe: 10
Size Class: 1
Weight Class: 3

Attacks:

Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Copycat
Memento
Fake Out
Iron Head
Revenge
ShadowStrike
Hex
Perish Song
Doduodrio's team
:SS/Doduo:

Doduo: Sam and Eric - Male - Stage 1
Types: Normal/Flying
Abilities: Run Away / Early Bird / (Locked) Tangled Feet
The two heads, Sam and Eric, always work perfectly together. It's almost as if they were synchronized with telepathy! They may not be able to fly, but they can run super fast.
Nature: Serious (no effect)
HP: 75
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 75

Size Class: 3
Weight Class: 3
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Jump Kick
Leer
Lunge
Peck
Pluck
Pursuit
Quick Attack
Rage
Swords Dance
Thrash
Tri Attack
Uproar
Wing Attack
:SS/Slowpoke:

Slowpoke: Sheldon - Male - Stage 1
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Locked) Regenerator
Slow and dopey, Sheldon chugs along at his own pace. If attacked, he probably wouldn't even notice. He has a sturdy body and enjoys staring blankly into space.
Nature: Serious (no effect)
HP: 95
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 15

Size Class: 2
Weight Class: 3
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Psych Up
Psychic
Rain Dance
Slack Off
Surf
Tackle
Water Gun
Water Pulse
Yawn
Zen Headbutt
:SS/Snugglow:

Snugglow: Node - Female - Stage 1
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Locked) Telepathy
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up teammates, and helps encourage them in battle.
Nature: Serious (no effect)
HP: 75
Atk: 3
Def: 6
SpA: 7
SpD: 5
Spe: 70

Size Class: 2
Weight Class: 1
Acid
Aqua Tail
Clear Smog
Discharge
Eerie Impulse
Encore
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Psywave
Supersonic
Thunder
Thunder Shock
Thunder Wave
 
ROUND 16:

Start of Round 16
Florina Liastacia
:bw/cubchoo:
Winnie
HP: 70/80, EN: 60/100
5/3/5/3/80 (2x from Slush Rush)
Ice
Snow Cloak/Slush Rush
Status: OK
-3 SpA
2 recoveries, 5 chills
Field: Hail (1 round left)
Doduodrio
:bw/doduo:
Sam and Eric
HP: 75/75, EN: 100/100
6/4/3/3/75
Normal/Flying
Run Away/Early Bird
Status: OK
2 recoveries, 5 chills
Field: Hail (1 round left)​
Turn 1:
Cubchoo used Cold Breath!
Miss (10): 10 (Miss)
Cubchoo missed...

Doduo used Agility Dance!
+2 Atk +2 Spe
-(7 + 7)*2 => -14 + 1 = -13 EN

Doduo is pelted by the hail!
-2 HP

Turn 2:
Doduo used Jump Kick!
Miss (77 - 100): 63 (Miss), Crit (1): 13 (No crit)
(10*1 + 0 + 0 + 3 + 0)*1.5 + (2 - 0)*2 + 0 = 23.5 => 24
-7 EN

Cubchoo needs to cool down!

Doduo is pelted by the hail!
-2 HP

Turn 3:
Doduo used Jump Kick!
Miss (9 - 10): 48 (Hits), Crit (1): 16 (No crit)
(10*1 + 0 + 0 + 3 + 0)*1.5 + (2 - 0)*2 + 0 = 23.5 => 24
-11 EN

Cubchoo used Frost Breath!
Miss (10): 6 (Hits)
(6*1 + 3 + 3 + 2 + 0)*1.5 + (-3 - 0)*2 + 0 = 21
-5 EN

Doduo was pelted by the hail!
-2 HP

Doduo HP: -2-2-21-2 = -27
Doduo EN: -13-7-11 = -31
Cubchoo HP: -24-24 = -48
Cubchoo EN: -46-5 = -51

Cubchoo's stat changes decay!
Hail (1 => 0 rounds left)

The hail stopped.

Florina Liastacia
:bw/cubchoo:
Winnie
HP: 22/80, EN: 9/100
5/3/5/3/40
Ice
Snow Cloak/Slush Rush
Status: OK
-2 SpA
2 recoveries, 5 chills
Field: Clear
Doduodrio
:bw/doduo:
Sam and Eric
HP: 48/75, EN: 69/100
6/4/3/3/187.5 (2.5x)
Normal/Flying
Run Away/Early Bird
Status: OK
+2 Atk +2 Spe
2 recoveries, 5 chills
Field: Clear​
End of Round 16

1645303957047.png

"In an epic display of combos, both Pokemon clash with powerful moves leaving Doduo at 1 HP- barely hanging on! What will the next round bring?"
"Even with Doduo's powerful Agility + Swords Dance combo boosting the super effective Jump Kick, it wasn't enough, and he was taken down by Cubchoo's intense 100% accurate, 100% critical hit Sheer Cold + Frost Breath combo."

"Cubchoo prepares to use its epic Sheer Cold + Frost Breath combo, but unfortunately, it misses, giving Doduo the opportunity to set up its Agility + Swords Dance and use two powerful Jump Kicks. Luckily, it hits its second Frost Breath."

Florina Liastacia orders first
Doduodrio orders second
 
Last edited:
1645316509442.png

"Quick! Use that opportunity to use Jump Kick!"

:ss/doduo:
"Hi-"
"-YAH!!"


Jump Kick - Jump Kick - Jump Kick

ROUND 17:


Start of Round 17
Florina Liastacia
:bw/cubchoo:
Winnie
HP: 22/80, EN: 9/100
5/3/5/3/40
Ice
Snow Cloak/Slush Rush
Status: OK
-2 SpA
2 recoveries, 5 chills
Field: Clear
Doduodrio
:bw/doduo:
Sam and Eric
HP: 48/75, EN: 69/100
6/4/3/3/187.5 (2.5x)
Normal/Flying
Run Away/Early Bird
Status: OK
+2 Atk +2 Spe
2 recoveries, 5 chills
Field: Clear​
Turn 1:
Doduo used Jump Kick!
Miss (20): 11 (Hits), Crit (1): 17 (No crit)
(10*1 + 0 + 0 + 3 + 0)*1.5 + (2 + 0)*2 + 0 = 23.5 => 24
-15 EN

Cubchoo KO!

Doduo HP: -0
Doduo EN: -15
Cubchoo HP: -24
Cubchoo EN: -0

Cubchoo's stat changes decay!
Doduo's stat changes decay!

Florina Liastacia
:bw/cubchoo:
Winnie
HP: KO/80, EN: 9/100
5/3/5/3/40
Ice
Snow Cloak/Slush Rush
Status: KO
-1 SpA
2 recoveries, 5 chills
Field: Clear
Doduodrio
:bw/doduo:
Sam and Eric
HP: 48/75, EN: 54/100
6/4/3/3/131.25 (1.75x)
Normal/Flying
Run Away/Early Bird
Status: OK
+1 Atk +1 Spe
2 recoveries, 5 chills
Field: Clear​
End of Round 17

1645317457715.png

"And with that, the battle is over!"

Doduodrio wins the battle!

Rewards:
Florina Liastacia +3 TC, +3 RC, -1 JC
Doduodrio +3 TC, +6 RC, +2 JC​
 

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