flash: fort v lucy

Fort

Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 11
AC: 5/5

Moves: 35

Ally Switch
Barrier
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Guard Swap
Hidden Power [Fire]
Kinesis
Light Screen
Magic Coat
Miracle Eye
Power Trick
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Shadow Ball
Shock Wave
Signal Beam
Substitute
Taunt
Teleport
Torment
Trick
Zap Cannon


Lucy

Azumarill [♀][Nymphaea stellata]

Types: Water/Fairy

Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).



Abilities: Thick Fat / Huge Power / ✓Sap Sipper (H)



Nature: Adamant (+1 Atk, -1 SpA)



Stats:

HP: 110

Atk: 3 (6)(+)

Def: 3

SpA: 1 (-)

SpD: 3

Spe: 50

Size Class: 2

Weight Class: 3

Base Rank Total: 16 (19)



EC: 9/9

MC: 0

AC: 5/5



Attacks:

Level Up

Splash

Charm

Tackle

Defense Curl

Water Gun

Bubble

Tail Whip

Water Sport

Rollout

Bubble Beam

Helping Hand

Slam

Bounce

Aqua Ring

Aqua Tail

Double-Edge

Play Rough



Egg

Aqua Jet

Body Slam

Copycat

Encore

Perish Song

Refresh

Soak



TM/HM

Frustration

Return

Protect

Substitute

Waterfall

Whirlpool

Fort Colorcastle equips and orders
Iggy Azalea equips and orders
I ref
 
Mega Evolve
Zap Cannon
Trick
Zap cannon

IF alakazam is paralyzed a3, THEN use charge beam

Alakazam @ Megastone @ Exp share

USE AN AMULET COIN OR DIE
 
(M)
90/100
1/3/8/3/173 (+30 ACC)
3/3/24
Psychic
Synchronize/Inner Focus/Magic Guard/Trace
Alakazamite/Exp Share
Fine

(F)
110/100
[6]/3/1/3/50
2/3/[19]
Water/Fairy
Thick Fat/Huge Power/Sap Sipper
Exp Share
Fine

Alakazam Zap Cannon 9
60/100 hit
13/16 no crit
(12 + 11 - 4.5) * 1.5 = 27.75
Para 25%

Azumarill 19/100 para
Para 15%

Alakazam Trick 6
yay communism

Azumarill 52/100 no para
Rollout 4
74/100 hit
11/16 no crit
4 + 9 - 4.5 = 8.5

Alakazam Zap Cannon 9
59/100 hit
3/16 no crit
(12 + 11 - 4.5) * 1.5 = 27.75
Para 25%

Azumarill 68/100 no para
Rollout 5
12/100 hit
15/16 no crit
4 + 3 + 9 - 4.5 = 11.5
Para 20%


(M)
70/76
1/3/8/3/173 (+30 ACC)
3/3/24
Psychic
Synchronize/Inner Focus/Magic Guard/Trace
Alakazamite/Amulet Coin
Fine

(F)
54/91
[6]/3/1/3/50
2/3/[19]
Water/Fairy
Thick Fat/Huge Power/Sap Sipper
Exp Share
Para 20%

Iggy Azalea orders
Fort Colorcastle orders
I ref
 
If these miss then fuck ooraloo
Referee note: i'm outta your league, boyo :^)
(M)
70/76
1/3/8/3/173 (+30 ACC)
3/3/24
Psychic
Synchronize/Inner Focus/Magic Guard/Trace
Alakazamite/Amulet Coin
Fine

(F)
54/91
[6]/3/1/3/50
2/3/[19]
Water/Fairy
Thick Fat/Huge Power/Sap Sipper
Exp Share
Para 20%
Alakazam Torment 10

Azumarill 4/100 para
Para 10%

Alakazam Zap Cannon 9
65/100 hit
2/16 no crit
(12 + 11 - 4.5) * 1.5 = 27.75
Para 25%

Azumarill 29/100 no para
Struggle 5
14/16 no crit
5 + 9 - 4.5 = 10.5
Recoil: 0.4 * 10.5 = 4.2

Alakazam Zap Cannon 13
15/100 hit
9/16 no crit
(12 + 11 - 4.5) * 1.5 = 27.75


Azumarill fainted

Fort Colorcastle 2CC
Alakazam 4MC 1KOC

Iggy Azalea 2CC
Azumarill 4MC

Ooraloo 3UC
 

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