Fun Fact: I managed to defeat Fire Emblem 6 after a long time between drinks just today!
well maybe not that funny.
1vs1 singles
standard training match rules
Team Gale
Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 23 / 27 )
Joey | Colossoil (M)
________________________
[Nature]
[Type]
Dark / Ground
[Stats]
[Tokens]
[Attacks]
Level Up ( 15 / 21 )
Egg ( 9 / 15 )
Taggie | Fidgit (F)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 18 / 24 )
Order of Operations
Gale Wing Srock sends out pokemon with item
Flame Emblem sends out pokemon with item and orders
Gale orders
I Ref
well maybe not that funny.
1vs1 singles
standard training match rules
Team Gale

Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Psychic/Fighting
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Steadfast / Justified
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 2
AC: 5 | 5
MC: 0
KOC: 2
[Attacks]
Level Up ( 23 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) |
Egg ( 8 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) |
Prev Gens (Tutor / TM / HM) & Event ( 19 / 32 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave | Zen Headbutt | Fire Punch | Telekinesis |
Gen 6 TM/HM ( 20 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Poison Jab | Focus Blast | Facade | Brick Break | Aerial Ace | Sleep Talk(0,3+m)

Joey | Colossoil (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)
[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rebound / Guts / Pressure
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Total: 22
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 15 / 21 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce | Peck | Drill Run | Horn Attack | Rototiller | Crunch | Megahorn |
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up | Megahorn | Horn Drill
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up | Megahorn | Horn Drill
Egg ( 9 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10) | Sucker Punch | Sand Tomb | Fire Fang |
Tutor ( 5 / 10 )
Iron Tail | Snatch | Dive | Super Power Aqua Tail |
Prev Gen TM/HM ( 1 / 3 )
Endure(0,15)
TM/HM ( 18 / 44 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute | Sleep Talk | Payback | Dragon Tail | Poison Jab | Brick Break | Smack Down | U-Turn | Giga Impact | Bulldoze Thief |

Taggie | Fidgit (F)
________________________
Fidgit loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Poison/Ground
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Persistent / Vital Spirit / Prankster
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 18 / 24 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6) | Comet Punch | Helping Hand | Magic Room | Wonder Room | Circle Throw | Wide Guard | Rototiller | Earthpower(9,7) | Me First (m*1.5, m*1.25) |
Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)
Prev Gens (Tutor / TM / HM) ( 8 / 20 )
Endure(0,15) | Skill Swap(0,7/s) | Icy Wind | Mud-Slap | Telekinesis | Ally Switch | Snatch | Tail Wind |
Gen 6 TM/HM ( 16 / 32 )
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6) | Double Team(0,4*c) | Reflect (0,10) | Earthquake (13,7) | Rock Slide (8,6) | Dig (11,9) | Smack Down (5,4) | Light Screen | Rest(0,15) | Sleep Talk(0,3+m)
Team FlameEmblem
Staraptor
Male
Alitis
Types: Normal / Flying
Abilities:: Keen Eyes / Reckless (Unlocked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: Value 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up before 26
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Level Up after 25
Brave Bird
Close Combat
Take Down
Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack
TM/HM
Return
U-turn
Rest
Roost
Confide
Facade
Retaliate
Fly
Tutor
Tailwind
Aegislash
Female
Arma
Types: Ghost/Steel
Abilities:: Stance Change
Nature: Brave (+Atk, -Spe)
Stats:
HP: 90
Atk: 3 (+) (7 in Blade forme)
Def: 6 (2 in Blade forme)
SpA: 2 (6 in Blade forme)
SpD: 6 (2 in Blade forme)
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 1
AC: N/A
Attacks:
Level Up before 26
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Head Smash
Iron Head
Sacred Sword
Retaliate
Level Up after 25
Egg
Destiny Bond
Wide Guard
TM/HM
Protect
Brick Break
Double Team
Reflect
Shadow Claw
Gyro Ball
Attract
Rock Slide

Staraptor
Male
Alitis
Types: Normal / Flying
Abilities:: Keen Eyes / Reckless (Unlocked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: Value 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up before 26
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Level Up after 25
Brave Bird
Close Combat
Take Down
Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack
TM/HM
Return
U-turn
Rest
Roost
Confide
Facade
Retaliate
Fly
Tutor
Tailwind

Aegislash
Female
Arma
Types: Ghost/Steel
Abilities:: Stance Change
Nature: Brave (+Atk, -Spe)
Stats:
HP: 90
Atk: 3 (+) (7 in Blade forme)
Def: 6 (2 in Blade forme)
SpA: 2 (6 in Blade forme)
SpD: 6 (2 in Blade forme)
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 1
AC: N/A
Attacks:
Level Up before 26
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Head Smash
Iron Head
Sacred Sword
Retaliate
Level Up after 25
Egg
Destiny Bond
Wide Guard
TM/HM
Protect
Brick Break
Double Team
Reflect
Shadow Claw
Gyro Ball
Attract
Rock Slide
Image:
Kirlia
Male
Saltator
Types: Psychic/Fairy
Abilities:: Synchronyze/Trace/Telepathy (Unlocked)
Nature: Relaxed (+Def -Spe)
Stats:
HP: Value 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: Value 43 (-) (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total:13
EC: 8/9
MC: 4
AC: 5/5
Attacks:
Level Up before 26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Level Up after 26
Imprison
Calm Mind
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
Will-o-Wisp
Skill Swap
TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt
Psyshock

Kirlia
Male
Saltator
Types: Psychic/Fairy
Abilities:: Synchronyze/Trace/Telepathy (Unlocked)
Nature: Relaxed (+Def -Spe)
Stats:
HP: Value 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: Value 43 (-) (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total:13
EC: 8/9
MC: 4
AC: 5/5
Attacks:
Level Up before 26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Level Up after 26
Imprison
Calm Mind
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
Will-o-Wisp
Skill Swap
TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt
Psyshock
Order of Operations
Gale Wing Srock sends out pokemon with item
Flame Emblem sends out pokemon with item and orders
Gale orders
I Ref