Flash Gale vs FlameEmblem

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Fun Fact: I managed to defeat Fire Emblem 6 after a long time between drinks just today!

well maybe not that funny.

1vs1 singles
standard training match rules

Team Gale


Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Justified

Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 2​

[Attacks]

Level Up ( 23 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) |
Egg ( 8 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) |
Prev Gens (Tutor / TM / HM) & Event ( 19 / 32 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave | Zen Headbutt | Fire Punch | Telekinesis |
Gen 6 TM/HM ( 20 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Poison Jab | Focus Blast | Facade | Brick Break | Aerial Ace | Sleep Talk(0,3+m)

Joey | Colossoil (M)
________________________

Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.​

[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)​

[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound / Guts / Pressure

Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.

Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.​

[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 15 / 21 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce | Peck | Drill Run | Horn Attack | Rototiller | Crunch | Megahorn |

Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up | Megahorn | Horn Drill

Egg ( 9 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10) | Sucker Punch | Sand Tomb | Fire Fang |
Tutor ( 5 / 10 )
Iron Tail | Snatch | Dive | Super Power Aqua Tail |
Prev Gen TM/HM ( 1 / 3 )
Endure(0,15)
TM/HM ( 18 / 44 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute | Sleep Talk | Payback | Dragon Tail | Poison Jab | Brick Break | Smack Down | U-Turn | Giga Impact | Bulldoze Thief |​

Taggie | Fidgit (F)
________________________

Fidgit loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.​

[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)​

[Type]
Poison/Ground

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.​

[Abilities]
Persistent / Vital Spirit / Prankster

Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.​

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4

Base Rank Total: 20​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 18 / 24 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6) | Comet Punch | Helping Hand | Magic Room | Wonder Room | Circle Throw | Wide Guard | Rototiller | Earthpower(9,7) | Me First (m*1.5, m*1.25) |
Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)
Prev Gens (Tutor / TM / HM) ( 8 / 20 )
Endure(0,15) | Skill Swap(0,7/s) | Icy Wind | Mud-Slap | Telekinesis | Ally Switch | Snatch | Tail Wind |
Gen 6 TM/HM ( 16 / 32 )
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6) | Double Team(0,4*c) | Reflect (0,10) | Earthquake (13,7) | Rock Slide (8,6) | Dig (11,9) | Smack Down (5,4) | Light Screen | Rest(0,15) | Sleep Talk(0,3+m)


Team FlameEmblem



Staraptor
Male
Alitis

Types: Normal / Flying

Abilities:: Keen Eyes / Reckless (Unlocked)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: Value 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Level Up before 26
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Level Up after 25
Brave Bird
Close Combat
Take Down

Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack

TM/HM
Return
U-turn
Rest
Roost
Confide
Facade
Retaliate
Fly

Tutor
Tailwind



Aegislash
Female
Arma

Types: Ghost/Steel

Abilities:: Stance Change

Nature: Brave (+Atk, -Spe)

Stats:
HP: 90
Atk: 3 (+) (7 in Blade forme)
Def: 6 (2 in Blade forme)
SpA: 2 (6 in Blade forme)
SpD: 6 (2 in Blade forme)
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
AC: N/A

Attacks:

Level Up before 26
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Head Smash
Iron Head
Sacred Sword
Retaliate

Level Up after 25


Egg
Destiny Bond
Wide Guard

TM/HM
Protect
Brick Break
Double Team
Reflect
Shadow Claw
Gyro Ball
Attract
Rock Slide


Image:

Kirlia
Male
Saltator
Types: Psychic/Fairy
Abilities:: Synchronyze/Trace/Telepathy (Unlocked)
Nature: Relaxed (+Def -Spe)
Stats:
HP: Value 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: Value 43 (-) (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total:13

EC: 8/9
MC: 4
AC: 5/5

Attacks:
Level Up before 26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse

Level Up after 26
Imprison
Calm Mind

Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
Will-o-Wisp
Skill Swap

TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt
Psyshock

Order of Operations

Gale Wing Srock sends out pokemon with item
Flame Emblem sends out pokemon with item and orders
Gale orders
I Ref
 
This is why I should check alerts while reffing. I dropped the ball here.

Alitis @ EXP Share

Double Edge -> Intimidate (Action) -> Double Edge

IF Colossoil uses Sucker Punch, THEN use Tailwind that action and push, BUT not twice in a row.
IF Colossoil uses Sucker Punch A2 or A3 AND Substitiution 1 has been fufilled THEN use Intimidate (action) that action and push.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*colossoil*
Hp:120
EN: 100
5/3/2/3/110
Other:

*staraptor*
Hp: 100
En: 100
6/3/1/2/100
Other:​

ACTION 1!

Intimidate

Colossoil used Foul Play! (-7en)
Crit: 3 (no)
Damage: (10+3+4.5)= 17.5hp

Staraptor used Double Edge! (-6en)
Crit: 16 (no)
Damage: (11+3+2+4.5)= 20.5
-6.83hp

ACTION 2!

Colossoil used Foul Play! (-11en)
Crit: 4 (no)
Damage: 17.5hp

Staraptor used Intimidate! (-5en)
-1atk

ACTION 3!

Colossoil used Foul Play! (-15en)
Crit: 10 (no)
Damage: 17.5hp

Staraptor used Double Edge! (-5en)
Crit: 1 (yes)
Damage: 23.5hp
-7.83hp

- - -

*colossoil*
Hp: 76
EN: 67
5/3/2/3/110
Other: -2atk

*staraptor*
Hp: 33
En: 84
6/3/1/2/100
Other:​

Gale Wing Srock
Flame Emblem
 
Rock Slide ~ Foul Play ~ Foul Play
If P/E, and you don't have a sub, use Substitute(15) that action instead.
If Damaging Normal type combination and you don't have a substitute up, use Substitute(15 HP) that action instead.

p.s: sorry guys I am rushing orders.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*colossoil*
Hp: 76
EN: 67
5/3/2/3/110
Other: -2atk

*staraptor*
Hp: 33
En: 84
6/3/1/2/100
Other:
ACTION 1!

Colossoil used Rock Slide! (-6en)
Crit: 4 (no)
Effect: 1 (yes)
Damage: (8+3)*1.5= 16.5-4= 12.5hp

flinch

ACTION 2!

Colossoil used Foul Play! (-6en)
Crit: 7 (no)
Damage: 17.5hp

Staraptor used Close Combat^2 (-35en)
Crit: 10 (no)
Damage: (12*2.25+4.5)*1.5= 47.25hp

ACTION 3!

Colossoil used Foul Play! (-10en)
Staraptor fainted!

Gale is the winner!

- - -

*colossoil*
Hp: 76
EN: 67
5/3/2/3/110
Other: -2atk

*staraptor*
Hp: 33
En: 84
6/3/1/2/100
Other:
Prizes:

Gale Wing Srock : 1CC
Colossoil: 4MC + 1KOC

Flame Emblem : 1CC
Staraptor: 4MC

Frosty: 3uc

 

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