FLASH: Gale Wing Srock vs G0ID

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Gale

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Sleethoof | Slowpoke (M)
_______________________________

Sleethoof is extremely intelligent and fun loving Sassy Guy, who never stays put at one place, and has to constantly move about doing something silly for fun all the time. Although, when he gets serious, he can beat the toughest of pokemon with ease.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Water/Psychic


Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Oblivious / Own Tempo

Oblivious
(Passive, MoldBreaker affects - Yes)
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Own Tempo (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (Locked)
(Passive, MoldBreaker affects - No)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14​

[Counters]
EC: 4 | 6
AC: 3 | 5
MC: 0
KOC: 0​

[Attacks] [42 / 76]

Level Up ( 12 / 16 )
Curse (6) | Yawn(7) | Tackle(5,4) | Growl (4) | Water Gun(7,2) | Confusion(8,2) | Disable(7) | Headbutt(7,5) | Zen Headbutt(11,5) | Slack Off(12) | Heal Pulse(13) | Psychic(6+tw, 5+tw/2) |

Egg ( 5 / 6 )
Belly Drum(30) | Future Sight(15,7) | Me First(m*1.5, m*1.25) | Mud Sport(5) | Stomp(9+size dif, 7)

Prev Gens (Tutor / TM / HM) ( 5 / 13 )
Brine(16,7) | Endure(15) | Whirlpool(7,4) | Reflect(9) | Telekinesis(6) |

Gen 6 TM/HM/Tutor ( 21 / 41 )
Ice Beam(9,7) | Dig(8,10) | Fire Blast (11, 8) | Grass Knot(6+wc, 4+wc/2) | Trick Room(9) | Dive(11,9) | Earthquake (10,7) | Shadow Ball(8,6) | Surf(12,6) | Blizzard(11,8) | Hail(10) | Psyshock(11,5) | Light Screen(9) | Protect(7+D/2.5) | Substitute(12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Scald(11,5) | Thunder Wave(7) |
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Morty | Gastly (M)
_______________________________

A trainer of the Ghost type pokemon, Morty is known as "The Mystic Seer of the Future". And he is a follower of legendary Pokémon, he trains in Ecruteak so that he could see the rainbow bird Ho-Oh. When Fletchner was in Ecruteak trying to study about the rainbow bird, he became friends with Morty and Morty gave him a Gastly as a parting gift. Fletchner named him Morty so as to remember his good friend in Ecruteak and their adventure with Ho-Oh.​

[Nature]
Timid (-1 Atk, +29% Accuracy)​

[Type]
Ghost/Poison

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Levitate

Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 92
Size Class: 3
Weight Class: 1
Base Rank Total: 15​

[Counters]
EC: 2/9
MC: 1
AC: N/A
KOC: 0​

[Attacks] [44/x]

Level Up(13/14)

Hypnosis(7) | Lick(7,2) | Spite(5) | Mean Look(6) | Curse(26) | Confuse Ray(4) | Night Shade(10F, 4) | Sucker Punch(8,6) | Shadow Ball(11,5) | Dream Eater(10,12) | Dark Pulse(8,6) | Destiny Bond(30F, 15) | Hex(7/13,7)
Egg/Prev Gen Tutor & TM(9/23)
Clear Smog(8,3) | Disable(7) | Perish Song(15) | Reflect Type(5) | Astonish(7,2) | Bide(D*1.75, 6+D/2) | Endure(15) | Zap Cannon(12,9) | Nightmare(6) |
Current Gen TM/HM/Tutors(20/47)
Venoshock(7/13,7) | Substitute(12) | Taunt(10) | Sludge Bomb(12,6) | Protect(7+D/2.5) | Will-o-Wisp(7) | Giga Drain(8,12) | Thunder(11,8) | Dazzling Gleam(8,6) | Torment(10) | Snatch(4+m) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Foul Play(10,7) | Explosion(25,20) | Double Team(4*C) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) | Hidden Power[Ground](6,4) | Fire Punch(8,6) |
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Duhhh! | Duskull (F)
_______________________________

Duhhh! is a goofy pokemon who spooked the sh8 out of Fletchner when he was fighting the baddies in Mt. Pyre. Duhhh! helped Fletcher beat Team Aqua and when Fletchner asked for Duskull's name to thank her, she said Duhhh!

[Nature]
Brave (+1 Atk, -10% Evasion)​

[Type]
Ghost

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.​

[Abilities]
Levitate

Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Frisk (Passive, MoldBreaker affects - No) [Locked]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.​

[Stats]
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12​

[Counters]
EC: 0/9
MC: 0
AC: 0/5
KOC: 0​

[Attacks] [31/65]

Level Up(12/15)
Leer(4) | Night Shade(10F, 4) | Disable(7) | Foresight(6) | Astonish(7,2) | Confuse Ray(4) | Shadow Sneak(7,3) | Pursuit(4/8,5) | Will-o-Wisp(7) | Hex(7/13,7) | Payback(10,7) | Future Sight(12,8) |

Egg/Prev Gen Tutor & TM(7/17)
Destiny Bond(30F, 14) | Feint Attack(6,4) | Haze(6) | Imprison(8) | Ominous Wind(9,3) | Endure(15) | Sucker Punch(8,6) |

Current Gen TM/HM/Tutors(12/43)
Substitute(12) | Protect(7+D/2.5) | Ice Beam(9,7) | Torment(10) | Trick Room(10) | Gravity (10) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Snatch(4+m) | Trick(7) | Facade(14,8) | Infestation(12,5) |

Gold

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Imulsion (Grimer) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect

Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile

Spr_4h_116.png

Paduk (Horsea) (M)
Nature: Mild
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Sniper

Damp (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

Moves:

Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubble Beam (*)
Agility (*)
Brine
Hydro Pump
Dragon Pulse

Disable (*)
Outrage (*)
Muddy Water (*)
Razor Wind (*)
Signal Beam (*)

Toxic
Ice Beam (*)
Protect (*)
Rain Dance (*)
Rest (*)
Sleep Talk (*)

Bide
Bounce
Dive
Endure
 
Paduk @ Exp Share

Hydro Pump - Muddy Water - Hydro Pump

If your move is Disabled when you would act, use Dragon Pulse that action.
If Torment outside of a combo and you move before Duskull, use Dive on the first and third instances, and Bounce on the second, pushing back in each case.
 
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Duhhh! | Duskull (F) #Lucky Egg
_______________________________
Will-O-Wisp ~ Hex ~ Hex

IF your HP is below 52, when you would act on action 2, THEN use Pain Split that action instead.
IF Your HP is below 37, when you would act on action 3, AND your first sub didn't activate the previous action, THEN use Pain Split that action instead.
 
Speed: Horsea -> Duskull

Horsea @ Exp. Share
Status: N/A
HP: 90
EN: 100
Stats: 2/2/4/1/60

Duskull @ Lucky Egg
Status: N/A
HP: 80
EN: 100
Stats: 3/3/2/3/21

Action 1
Horsea used Hydro Pump!
-7 EN (8 EN - 1 EN (STAB))
Hit: 7548 (YES)
((11 + 3 + 6 - 4.5) * 1) = 15.5 DMG

Duskull used Will-O-Wisp!
-7 EN
Hit: 5457 (YES)
Horsea was burned!

-2 HP Horsea (Burn)

Action 2
Horsea used Muddy Water!
-6 EN (7 EN - 1 EN (STAB))
((9 + 3 + 6 - 4.5) * 1) = 13.5 DMG
Effect: 1939 (YES)
Duskull's accuracy fell!

Duskull used Pain Split!
-24.5 EN
-18.5 HP Horsea
+18.5 HP Duskull

-2 HP Horsea (Burn)

Action 3
Horsea used Hydro Pump!
-7 EN (8 EN - 1 EN (STAB))
Hit: 2081 (YES)
((11 + 3 + 6 - 4.5) * 1) = 15.5 DMG

Duskull used Hex!
-7 EN (8 EN - 1 EN (STAB))
Hit: 9512 (NO)

-2 HP Horsea (Burn)

Horsea took 23 DMG
It used 20 EN

Duskull took 25 DMG
It used 39 EN

Horsea @ Exp. Share
Status: Burn
HP: 67
EN: 80
Stats: 2/2/4/1/60

Duskull @ Lucky Egg
Status: -1 ACC
HP: 55
EN: 61
Stats: 3/3/2/3/21

Gale Wing Srock is up
 
Last edited:
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"Welp!"

Duhhh! | Duskull (F) #Lucky Egg
_______________________________
Hex ~ Hex ~ Hex

IF Horsea uses a D/E move, THEN use Pursuit that action instead.
IF your HP is below 17, when you would act, THEN use Pain Split that action instead.
 
Horsea @ Exp. Share
Status: Burn
HP: 67
EN: 80
Stats: 2/2/4/1/60

Duskull @ Lucky Egg
Status: -1 ACC
HP: 55
EN: 61
Stats: 3/3/2/3/21

Action 1
Horsea used Disable!
-7 EN
Duskull's Hex was disabled!

Duskull's can't use Hex!

-2 HP Horsea (BURN)

Action 2
Horsea used Hydro Pump!
-7 EN (8 EN - 1 EN (STAB))
Hit: 1218 (YES)
((11 + 3 + 6 - 4.5) * 1) = 15.5 DMG
Crit: 2617 (NO)

Duskull struggled!
-5 EN
Hit: 8207 (NO)
2.6 DMG to self

-2 HP Horsea (BURN)

Action 3
Horsea used Brine!
-6 EN (7 EN - 1 EN (STAB))
((13 + 3 + 6 - 4.5) * 1) = 17.5 DMG

Duskull struggled!
-5 EN
Hit: 1739 (YES)
((5 + 4.5 - 3) * 1) = 6.5 DMG
2.6 DMG to self

-2 HP Horsea (BURN)

Horsea took 13 DMG
It used 20 EN

Duskull took 39 DMG
It used 10 EN

Horsea @ Exp. Share
Status: Burn
HP: 54
EN: 60
Stats: 2/2/4/1/60

Duskull @ Lucky Egg
Status: N/A
HP: 16
EN: 51
Stats: 3/3/2/3/21
 
Last edited:
Brine - Hydro Pump - Brine
If Endure, use Toxic and push back.
If you are Tormented when you would act, use Muddy Water on the first and third instances, and Dragon Pulse on the second.
 
*I could try Sucker Punch + Astonish or Sucker Punch Combo fwiw, but gg yo!"
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"Welp! Welp!"

Duhhh! | Duskull (F) #Lucky Egg
_______________________________
Chill ~ Chill ~ Chill
 
Round 3!

Horsea @ Exp. Share
Status: Burn
HP: 54
EN: 60
Stats: 2/2/4/1/60

Duskull @ Lucky Egg
Status: N/A
HP: 16
EN: 51
Stats: 3/3/2/3/21

Horsea used Brine!
-6 EN (7 EN - 1 EN (STAB))
((13 + 3 + 6 - 4.5) * 1) = 17.5 DMG
Crit: 9228 (NO)

Duskull fainted!

Horsea @ Exp. Share
Status: Burn
HP: 48
EN: 60
Stats: 2/2/4/1/60

Duskull @ Lucky Egg
Status: N/A
HP: KO
EN: KO
Stats: 3/3/2/3/21

Gold wins!
Gold: 1 CC
Horsea: 1 EC / 3 MC / 1 AC + 1 KOC
Gale: 1 CC
Duskull: 1 EC / 3 MC / 1 AC + 1 LEC

I get 3 UC
 
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