Stallion
Tree Young
Hey all,
I’ve been meaning to post this for a long time now, immediately upon my retirement actually but I’ve been really busy until now. Anyway, some of the newer battlers have continued to ask me what the DP metagame was like before all the platinum changes and when Garchomp was still around. In honesty, it was my favourite metagame of all, as despite being pretty centralized due to said Chomp, it is nowhere near as centralized as it is now around Steels. There was more diversity in that metagame and surprise tactics worked even better back then, where as now most truly effective “suprises” or lures have been uncovered or are expected to a degree. Anyway this RMT is a time capsule and a snapshot of a metagame gone by. Out of the thousands of teams on my computer, less then 10 % have been successful. This is probably my most effective team I’ve ever made; out of 100 + battles with it on the ladder and in tournaments, I think my loss count was in single digits. I can’t remember the exact total; I used to count but I don’t know where it is anymore, but this doesn’t take away anything from the team itself. My playstyle was much more prediction heavy back then, and I would often take risks with my choiced pokemon such as Garchomp and Gengar to remove certain threats and to avoid getting set up on, but this team really didn’t need heavy prediction to function well at all with lures and set up sweepers being the features of it. Before I go into the team descriptions, huge thanks must go to Aldaron. He helped develop a few of the EV spreads with me (he came up with Tyranitar’s and helped me tweak Bronzong’s) and was in general of great assistance.
Anyway onto the main show:
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Hypnosis
- Focus Blast
- Thunderbolt
---
Back in DP, Hypnosis was 70 % accuracy, making ScarfGar one of the best leads in the metagame. I ran Modest because I was a power freak, although Timid would have come in useful at times (Such as my ST4 match with Warthog where I lost to a 1 % Jolly ScarfChomp -_-). I used it as my SD Lucario check, as well as a multipurpose revenge killer. Tyranitar’s pursuit killed it when I was locked into anything aside from Focus Blast, but the rest of the team is able to take advantage of a Choice locked Tyranitar and punishes the opposition. I miss the days of ScarfGar and really reckon he should be used more even now, but the heavy Dragon/Steel centralization and the trend of bulkier teams have seen it move out of favour of Scarfed Latias and Rotom
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Stone Edge/Hidden Power [Ice]/Crunch
---
Lucario was easily the most consistent Pokemon on my team. The last move was up for grabs, I often used Crunch on the ladder but for tournament matches against certain users like IPL, I’d metagame against them and run Stone Edge or HP Ice (the latter with a naughty nature), as I knew that their Zapdos/Gliscor was the only thing keeping Luke in check. If it was out early game, I often used Stone Edge or Close Combat on the switch to catch Gyara/Zapdos/Scarfed Heatran out, but more often then not this thing came out after Tyranitar lured out the opponents counter for it, allowing me to get an uninhibited sweep of the opposing team.
Garchomp (M) @ Choice Band
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Outrage
---
I miss Garchomp and wanted him to come back to OU :(. Despite having 5 less base attack and no intimidate, it is a far superior Choice Bander to Outrage Salamence due to more bulk, a SR resistance and STAB Earthquake.Anyway, back then Yache Berry SDChomp and ScarfChomp were all the rage, and this set took many of its “Counters” by surprise, 2HKOing Gliscor/Hippowdon/Cress with Outrage and Bronzong with Fire Fang (Skarm’s back then ran more defense then special defense so I think it was a 3HKO). More often then not, the opponents Chomp counter was already weakened from Tyranitar so Outrage was a clean KO. Not having Jolly once again cost me at times, but I was a power freak and loved the pure chaos Adamant nature caused.
Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 40 HP/224 Atk/76 Spd/168 SAtk
Brave nature (+Atk, -Spd)
- Earthquake
- Crunch
- Fire Blast
- Ice Beam
---
Far and away the star of the show, Tyranitar was my definite MVP. Once again credit to Aldaron for the EV’s, I vaguely remember 76 speed outspeeding Blissey but aside from that I don’t remember at all where these came from. I think 168 special attack was also to guarantee a 2HKO on Bronzong or something lol. Anyway most of the time I used Crunch, as my opponent switched to a counter, creating the Façade that I was choiced. The number of Gliscor’s, Hippowdon’s, Skarmory’s, Heatran’s etc that stayed in on this thing only to be blasted away by the appropriate move was incredible. People do damage calcs more and more often in battles these days, but that does not take away from Tyranitar’s effectiveness and I’m definitely going to try it again sometime if I ever make a new team. Looking back, one thing I would potentially change about it is Earthquake to Stone Edge but it was pretty cool to lure in Salamence’s/Zapdos’ and stuff.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Surf
- Rest
- Sleep Talk
- Calm Mind
---
Self explanatory really, it was a last ditch Lucario counter, my primary weapon to tear apart stall teams and my late game sweeper. Even now, CroCune is simply one of the best Pokemon in the game, albeit really underused. However, with the lack of Trickers it was even better back then, you had better hope that you had a Zapdos/Celebi or you would have a tough time stopping it. Lucario or Tyranitar often lured Zapdos out and Luke also often took out Celebi or damaged it to the point where it couldn’t switch into a Caterpie’s Tackle. Even non Taunt Gyara would be beaten one on one by this if it switched into a Calm Mind. An Ice Beam set would probably have been effective in this metagame due to the abundance of Garchomp, but sleep was ridiculous back then and I needed a sleep absorber so Crocune fit perfectly.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/28 Atk/172 Def/56 SDef
Sassy nature (+SDef, -Spd)
- Hidden Power [Electric]
- Stealth Rock
- Hypnosis
- Earthquake
---
Mr. utility, I needed a good Dragon resist and a Gyara counter so the strangeness of HP Electric Bronzong was born. The Defensive EVs were made so that it had roughly even defense stats (311, 310) and the rest was dumped in attack. Gyro Ball is a more solid option over Earthquake, but Raikou was semi-common back then (and I used to sac Ttar early) so I was a bit paranoid. If I had my time over I’d probably forego Hypnosis for Gyro Ball but Sleep was just so damn valuable back then, and Hypnosis also lured in and shut down the Skarmory, which actually beat a significant portion of my team.
Anyway there is my team; I hope that it gives all you newer players a decent insight back into an old metagame, as well as the inner workings of my mind when it comes to lures, setting up a sweep and just team building in general. Do not hesitate to comment if you have any questions about the metagame or how the team operates in general, or even suggest changes you would have made to the team in both the DP and Platinum/HGSS metagames if you so wish.
Cheers,
Stallion.
I’ve been meaning to post this for a long time now, immediately upon my retirement actually but I’ve been really busy until now. Anyway, some of the newer battlers have continued to ask me what the DP metagame was like before all the platinum changes and when Garchomp was still around. In honesty, it was my favourite metagame of all, as despite being pretty centralized due to said Chomp, it is nowhere near as centralized as it is now around Steels. There was more diversity in that metagame and surprise tactics worked even better back then, where as now most truly effective “suprises” or lures have been uncovered or are expected to a degree. Anyway this RMT is a time capsule and a snapshot of a metagame gone by. Out of the thousands of teams on my computer, less then 10 % have been successful. This is probably my most effective team I’ve ever made; out of 100 + battles with it on the ladder and in tournaments, I think my loss count was in single digits. I can’t remember the exact total; I used to count but I don’t know where it is anymore, but this doesn’t take away anything from the team itself. My playstyle was much more prediction heavy back then, and I would often take risks with my choiced pokemon such as Garchomp and Gengar to remove certain threats and to avoid getting set up on, but this team really didn’t need heavy prediction to function well at all with lures and set up sweepers being the features of it. Before I go into the team descriptions, huge thanks must go to Aldaron. He helped develop a few of the EV spreads with me (he came up with Tyranitar’s and helped me tweak Bronzong’s) and was in general of great assistance.
Anyway onto the main show:
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Hypnosis
- Focus Blast
- Thunderbolt
---
Back in DP, Hypnosis was 70 % accuracy, making ScarfGar one of the best leads in the metagame. I ran Modest because I was a power freak, although Timid would have come in useful at times (Such as my ST4 match with Warthog where I lost to a 1 % Jolly ScarfChomp -_-). I used it as my SD Lucario check, as well as a multipurpose revenge killer. Tyranitar’s pursuit killed it when I was locked into anything aside from Focus Blast, but the rest of the team is able to take advantage of a Choice locked Tyranitar and punishes the opposition. I miss the days of ScarfGar and really reckon he should be used more even now, but the heavy Dragon/Steel centralization and the trend of bulkier teams have seen it move out of favour of Scarfed Latias and Rotom
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Stone Edge/Hidden Power [Ice]/Crunch
---
Lucario was easily the most consistent Pokemon on my team. The last move was up for grabs, I often used Crunch on the ladder but for tournament matches against certain users like IPL, I’d metagame against them and run Stone Edge or HP Ice (the latter with a naughty nature), as I knew that their Zapdos/Gliscor was the only thing keeping Luke in check. If it was out early game, I often used Stone Edge or Close Combat on the switch to catch Gyara/Zapdos/Scarfed Heatran out, but more often then not this thing came out after Tyranitar lured out the opponents counter for it, allowing me to get an uninhibited sweep of the opposing team.
Garchomp (M) @ Choice Band
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Outrage
---
I miss Garchomp and wanted him to come back to OU :(. Despite having 5 less base attack and no intimidate, it is a far superior Choice Bander to Outrage Salamence due to more bulk, a SR resistance and STAB Earthquake.Anyway, back then Yache Berry SDChomp and ScarfChomp were all the rage, and this set took many of its “Counters” by surprise, 2HKOing Gliscor/Hippowdon/Cress with Outrage and Bronzong with Fire Fang (Skarm’s back then ran more defense then special defense so I think it was a 3HKO). More often then not, the opponents Chomp counter was already weakened from Tyranitar so Outrage was a clean KO. Not having Jolly once again cost me at times, but I was a power freak and loved the pure chaos Adamant nature caused.
Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 40 HP/224 Atk/76 Spd/168 SAtk
Brave nature (+Atk, -Spd)
- Earthquake
- Crunch
- Fire Blast
- Ice Beam
---
Far and away the star of the show, Tyranitar was my definite MVP. Once again credit to Aldaron for the EV’s, I vaguely remember 76 speed outspeeding Blissey but aside from that I don’t remember at all where these came from. I think 168 special attack was also to guarantee a 2HKO on Bronzong or something lol. Anyway most of the time I used Crunch, as my opponent switched to a counter, creating the Façade that I was choiced. The number of Gliscor’s, Hippowdon’s, Skarmory’s, Heatran’s etc that stayed in on this thing only to be blasted away by the appropriate move was incredible. People do damage calcs more and more often in battles these days, but that does not take away from Tyranitar’s effectiveness and I’m definitely going to try it again sometime if I ever make a new team. Looking back, one thing I would potentially change about it is Earthquake to Stone Edge but it was pretty cool to lure in Salamence’s/Zapdos’ and stuff.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Surf
- Rest
- Sleep Talk
- Calm Mind
---
Self explanatory really, it was a last ditch Lucario counter, my primary weapon to tear apart stall teams and my late game sweeper. Even now, CroCune is simply one of the best Pokemon in the game, albeit really underused. However, with the lack of Trickers it was even better back then, you had better hope that you had a Zapdos/Celebi or you would have a tough time stopping it. Lucario or Tyranitar often lured Zapdos out and Luke also often took out Celebi or damaged it to the point where it couldn’t switch into a Caterpie’s Tackle. Even non Taunt Gyara would be beaten one on one by this if it switched into a Calm Mind. An Ice Beam set would probably have been effective in this metagame due to the abundance of Garchomp, but sleep was ridiculous back then and I needed a sleep absorber so Crocune fit perfectly.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/28 Atk/172 Def/56 SDef
Sassy nature (+SDef, -Spd)
- Hidden Power [Electric]
- Stealth Rock
- Hypnosis
- Earthquake
---
Mr. utility, I needed a good Dragon resist and a Gyara counter so the strangeness of HP Electric Bronzong was born. The Defensive EVs were made so that it had roughly even defense stats (311, 310) and the rest was dumped in attack. Gyro Ball is a more solid option over Earthquake, but Raikou was semi-common back then (and I used to sac Ttar early) so I was a bit paranoid. If I had my time over I’d probably forego Hypnosis for Gyro Ball but Sleep was just so damn valuable back then, and Hypnosis also lured in and shut down the Skarmory, which actually beat a significant portion of my team.
Anyway there is my team; I hope that it gives all you newer players a decent insight back into an old metagame, as well as the inner workings of my mind when it comes to lures, setting up a sweep and just team building in general. Do not hesitate to comment if you have any questions about the metagame or how the team operates in general, or even suggest changes you would have made to the team in both the DP and Platinum/HGSS metagames if you so wish.
Cheers,
Stallion.