GO GO POWER REFFERS MIGHTY MORPHIN' POWER REFFERS *electric guitar solo* ASB Arena Description (Move your mouse to reveal the content) ASB Arena Description (open) ASB Arena Description (close) derp Rules rule! And now for the Pogeymanz. Azazel (Move your mouse to reveal the content) Azazel (open) Azazel (close) Azazel - Pupitar (M) Nature: Adamant (Adds one Rank to Attack; Subtract one Rank to Defense.) Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. KOs: 3 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Shed Skin: (DW) - LOCKED. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 51 Size Class: 3 Weight Class: 5 Base Rank Total: 17 EC: 6/9 MC: 1 DC: 3/5 Attacks: -Bite -Leer -Sandstorm -Screech -Chip Away -Rock Slide -Scary Face -Thrash -Payback -Pursuit -Curse -Stealth Rock -Earthquake -Brick Break -Protect -Smack Down -Taunt Total Moves: 17 Jennie June - Kirlia (F) Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack) Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. KOs: 5 Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Telepathy: (DW) - LOCKED. Stats: HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 7/9 MC: 0 DC: 4/5 Attacks: -Growl -Confusion -Double Team -Teleport -Lucky Chant -Magical Leaf -Heal Pulse -Calm Mind -Hypnosis -Dream Eater -Disable -Encore -Memento -Signal Beam -Pain Split -Psychic -Shadow Ball -Toxic -Trick Room -Thunderbolt -Will-o-Wisp -Taunt Total Moves: 23 Hakumen - Nohface (M) Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. KOs: 2 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Levitate: (Dream World) LOCKED. Stats: HP: 100 Atk: Rank 2 Def: Rank 4 SpA: Rank 0 SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 2/6 MC: 0 DC: 2/5 Attacks: -Scratch -Tackle -Iron Defense -Lick -Leer -Odor Sleuth -Metal Burst -Faint Attack -Shadow Sneak -Curse -Shadowstrike -Revenge -Perish Song -Fake Out -Yawn -Psycho Shift -Meteor Mash -Will-o-Wisp -Rock Slide -Payback -Trick Room Total Moves: 20 Odin and Spook: Property of End" (Move your mouse to reveal the content) Odin and Spook: Property of End" (open) Odin and Spook: Property of End" (close) Nidorino: Odin (M) Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 57 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 15 EC: 5/9 MC: 0 DC: 5/5 Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group Hustle: (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: (27) Leer Peck Focus Energy Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Flatter Toxic Spikes Counter Disable Endure Super Fang Ice Beam Thunderbolt Sludge Bomb Dig Venoshock Thief Toxic Rest Sleep Talk Bide Protect Substitute Hidden Power: Grass (7) Lampent: Spook (F) Nature: Modest: Adds * to Special Attack, subtracts * from Attack Type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 7/9 MC: 0 DC: 5/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Attacks: (26) Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Curse Pain Split Memento Inferno Hex Clear Smog Captivate Endure Taunt Shadow Ball Flamethrower Double Team Solarbeam Sunny Day Telekinesis Psychic Flow of the Match: TheWolfe chooses a Pokemon. EndQuote chooses a Pokemon and issues actions. TheWolfe issues actions. I ref with haste. TheWolfe gives more orders. EndQuote gives even more orders. The ref-a-ree begins again. TheWolfe, send out a 'mon!