Ragnarokalex
*Protowatt (Zarza) Male*
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: STAB; immune to paralysis status.
Abilities:
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin (DW):
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 5/6
AC: 4/5
MC: 0
Attacks: 20 Total
Bubble
Charge
Tackle
Thunder shock
Fairy Wind
Detect
Counter
Eerie Impulse
Follow Me
Me First
Metrenome
Scald
Volt Switch
Dazzling Gleam
Ice Beam
Substitute
Whirlpool
Helping Hand
Signal Beam
Thunderbolt
Endure
Paduk (Seadra) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point
Sniper
Damp (HA UNLocked)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 5/9
MC: 0
AC: 5/5
KOC: 0
Moves (30/???):
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubble Beam (*)
Agility (*)
Brine
Hydro Pump
Dragon Pulse
Clear Smog
Disable (*)
Outrage (*)
Muddy Water (*)
Razor Wind (*)
Signal Beam (*)
Toxic
Ice Beam (*)
Protect (*)
Rain Dance (*)
Rest (*)
Scald
Sleep Talk (*)
Flash Cannon
Bide
Bounce
Dive
Endure
Icy Wind
Skull Bash
Reapette (Duskull) (M)
Nature: Brave
Type: Ghost
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Levitate
Frisk (HA Locked)
Stats:
Hp: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 1/9
MC: 0
AC: 1/5
Moves (22/???):
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Will-O-Wisp (*)
Hex
Future Sight
Destiny Bond (*)
Haze (*)
Imprison (*)
Pain Split (*)
Skill Swap (*)
Taunt (*)
Protect
Shadow Ball (*)
Torment (*)
Infestation (*)
Trick Room (*)
Viridi (Necturine) (F)
Nature: Adamant
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Anticipation
Telepathy (HA Locked)
Stats:
Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Leer (*)
Vine Whip (*)
Absorb (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)
Future Sight (*)
Leaf Blade (*)
Leaf Storm (*)
Sketch (*)
Swift (*)
Protect (*)
Solar Beam (*)
Torment (*)
Infestation (*)
Nature Power (*)

*Protowatt (Zarza) Male*
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: STAB; immune to paralysis status.
Abilities:
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin (DW):
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 5/6
AC: 4/5
MC: 0
Attacks: 20 Total
Bubble
Charge
Tackle
Thunder shock
Fairy Wind
Detect
Counter
Eerie Impulse
Follow Me
Me First
Metrenome
Scald
Volt Switch
Dazzling Gleam
Ice Beam
Substitute
Whirlpool
Helping Hand
Signal Beam
Thunderbolt
Endure
S0L1D G0LD

Paduk (Seadra) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point
Sniper
Damp (HA UNLocked)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 5/9
MC: 0
AC: 5/5
KOC: 0
Moves (30/???):
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubble Beam (*)
Agility (*)
Brine
Hydro Pump
Dragon Pulse
Clear Smog
Disable (*)
Outrage (*)
Muddy Water (*)
Razor Wind (*)
Signal Beam (*)
Toxic
Ice Beam (*)
Protect (*)
Rain Dance (*)
Rest (*)
Scald
Sleep Talk (*)
Flash Cannon
Bide
Bounce
Dive
Endure
Icy Wind
Skull Bash

Reapette (Duskull) (M)
Nature: Brave
Type: Ghost
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Levitate
Frisk (HA Locked)
Stats:
Hp: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 1/9
MC: 0
AC: 1/5
Moves (22/???):
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Will-O-Wisp (*)
Hex
Future Sight
Destiny Bond (*)
Haze (*)
Imprison (*)
Pain Split (*)
Skill Swap (*)
Taunt (*)
Protect
Shadow Ball (*)
Torment (*)
Infestation (*)
Trick Room (*)

Viridi (Necturine) (F)
Nature: Adamant
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Anticipation
Telepathy (HA Locked)
Stats:
Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Leer (*)
Vine Whip (*)
Absorb (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)
Future Sight (*)
Leaf Blade (*)
Leaf Storm (*)
Sketch (*)
Swift (*)
Protect (*)
Solar Beam (*)
Torment (*)
Infestation (*)
Nature Power (*)