Ninja-Persian's UU RMT: Float like a Bee, Sting like Bee
Hi my fellow Smogoners. I am Ninja-Persian, and this is my first RMT thread. This Team is a result of my recent curiosity towards the UU Meta, having started to play around with it towards the end of the Suspect Test. This is an offense-based team, with the aim of hitting the opponent hard with the variety of attackers present, and hopefully being able to pick the opponent off with the Priority from Mamoswine, and the deadly speed found in Scarfed-Hydreigon and Mega-Beedrill. I have had some relative success with this team, peaking at around 250 on the UU ladder, and have since been hovering around the 1400 Ladder points. This being my first ORAS UU team, I come here with the hope that you guys can help me transform this team into something better and that will truly shine!
Without further ado, off to the analysis of each Pokemon:
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Scarf Hydreigon is an extremely dangerous Pokemon. The fact that it outspeeds most of the Tier often makes it my go to Lead. The set is pretty self explanatory: Draco Meteor hits hard other Dragons and Neutral Pokemon, in addition to Dark Pulse being there for the STAB and to take on Ghost and fast Psychic threats. Fire Blast causes it to act as a Check to many Steel Pokemon. However, if I lead with Hydreigon, I tend to go with U-turn, with the aim to get some momentum towards my Team. Also, as it resists a wide variety of Special-centered types, Hydreigon will often switch in these kinds of attack.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake
Mamoswine is my Stealth Rocker and one of my main Dragon check, together with Hydreigon. I normally attempt to bring it in after predicting a switch with U-turn and attempt to set up Stealth Rocks. After SR is up, the aim is to hit hard with Earthquake and Icicle Crash, and depending on the opponent’s team, save it until later and spam Ice Shard on weakened Pokemon.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Defog
- U-turn
Gligar is the defensive pivot in this team and my Hazards remover. As this team tends to put pressure right from the early game, I tend to use Defog only as a failsafe if Hazards could not be avoided to being set up. Gligar’s main role is to sponge Physical attacks and gain momentum with U-turn, with Earthquake hitting Fire-types, namely Infernape and Entei, pretty hard. Gligar must always be played carefully, as loosing it means that my team will suffer against the strong Physicall attackers in the tier.
Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Outrage
- Iron Tail
Salamence is my main Wallbreaker. This set can do massive damage to unprepared teams, as they normally do not expect Draco Meteor and Outrage on the same set. With this, I tend to immediately use DM with the aim of luring Special Walls, and go on to use Outrage, or if it is a Fairy type, normally Florges, pummel them with Iron Tail. Fire Blast is there to eliminate Steels that would Wall or Check Salamence.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Entei is my Second Wallbreaker. Scared Fire is the main Attacking option, being able to seriously dent any Pokemon that comes in, in addition to crippling physically-based Pokemon with Burn. Extreme Speed is also an important move, being able to revenge kill or clean up the opposing team during the later stages of the match.
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run
Last but not least, there is Beedrill. Beedrill is a crucial part of the team, due to its amazing prowess to gather momentum to my side. I will normally put Beedrill in after loosing a Pokemon, or in a weak Neutral or Resisted attack. With this, the aim is to Mega transform, and to proceed with U-turn to gain momentum, or hit hard with Poison Jab. Drill Run is there for coverage, in addition to having a useful bonus of lowering the opponent’s speed. If Beedrill is up against slower teams, I may choose to save it for later in the game, in order to pick off weakened Pokemon. Against faster, more offense based teams, I tend to abuse U-turn to gain the greatest amount of momentum possible.
Well, this was my first RMT and I hope you guys enjoyed using this team. Any kinds of criticism and recommendations are welcome!
Exportable Version:
Hi my fellow Smogoners. I am Ninja-Persian, and this is my first RMT thread. This Team is a result of my recent curiosity towards the UU Meta, having started to play around with it towards the end of the Suspect Test. This is an offense-based team, with the aim of hitting the opponent hard with the variety of attackers present, and hopefully being able to pick the opponent off with the Priority from Mamoswine, and the deadly speed found in Scarfed-Hydreigon and Mega-Beedrill. I have had some relative success with this team, peaking at around 250 on the UU ladder, and have since been hovering around the 1400 Ladder points. This being my first ORAS UU team, I come here with the hope that you guys can help me transform this team into something better and that will truly shine!
Without further ado, off to the analysis of each Pokemon:
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Scarf Hydreigon is an extremely dangerous Pokemon. The fact that it outspeeds most of the Tier often makes it my go to Lead. The set is pretty self explanatory: Draco Meteor hits hard other Dragons and Neutral Pokemon, in addition to Dark Pulse being there for the STAB and to take on Ghost and fast Psychic threats. Fire Blast causes it to act as a Check to many Steel Pokemon. However, if I lead with Hydreigon, I tend to go with U-turn, with the aim to get some momentum towards my Team. Also, as it resists a wide variety of Special-centered types, Hydreigon will often switch in these kinds of attack.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake
Mamoswine is my Stealth Rocker and one of my main Dragon check, together with Hydreigon. I normally attempt to bring it in after predicting a switch with U-turn and attempt to set up Stealth Rocks. After SR is up, the aim is to hit hard with Earthquake and Icicle Crash, and depending on the opponent’s team, save it until later and spam Ice Shard on weakened Pokemon.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Defog
- U-turn
Gligar is the defensive pivot in this team and my Hazards remover. As this team tends to put pressure right from the early game, I tend to use Defog only as a failsafe if Hazards could not be avoided to being set up. Gligar’s main role is to sponge Physical attacks and gain momentum with U-turn, with Earthquake hitting Fire-types, namely Infernape and Entei, pretty hard. Gligar must always be played carefully, as loosing it means that my team will suffer against the strong Physicall attackers in the tier.
Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Outrage
- Iron Tail
Salamence is my main Wallbreaker. This set can do massive damage to unprepared teams, as they normally do not expect Draco Meteor and Outrage on the same set. With this, I tend to immediately use DM with the aim of luring Special Walls, and go on to use Outrage, or if it is a Fairy type, normally Florges, pummel them with Iron Tail. Fire Blast is there to eliminate Steels that would Wall or Check Salamence.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Entei is my Second Wallbreaker. Scared Fire is the main Attacking option, being able to seriously dent any Pokemon that comes in, in addition to crippling physically-based Pokemon with Burn. Extreme Speed is also an important move, being able to revenge kill or clean up the opposing team during the later stages of the match.
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run
Last but not least, there is Beedrill. Beedrill is a crucial part of the team, due to its amazing prowess to gather momentum to my side. I will normally put Beedrill in after loosing a Pokemon, or in a weak Neutral or Resisted attack. With this, the aim is to Mega transform, and to proceed with U-turn to gain momentum, or hit hard with Poison Jab. Drill Run is there for coverage, in addition to having a useful bonus of lowering the opponent’s speed. If Beedrill is up against slower teams, I may choose to save it for later in the game, in order to pick off weakened Pokemon. Against faster, more offense based teams, I tend to abuse U-turn to gain the greatest amount of momentum possible.
Well, this was my first RMT and I hope you guys enjoyed using this team. Any kinds of criticism and recommendations are welcome!
Exportable Version:
Code:
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Defog
- U-turn
Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Outrage
- Iron Tail
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run
Attachments
-
74.1 KB Views: 239