Adaam
إسمي جف
QC: nv, dodmen
[OVERVIEW]
Despite being outclassed as an offensive Defog user by Salamence, Flygon finds a niche in the UU metagame as a decent defensive Defog user. It resists Stealth Rock and is immune to Spikes, Toxic Spikes, and Sticky Web due to its Ground typing and Levitate. Its access to a STAB Earthquake and Fire-type coverage lets it beat most hazard setters 1v1. Flygon also serves as a decent check to Fire- and Ground-types due to its typing and ability, and it can stop VoltTurn playstyles due to its Ground typing.
However, even defensive Defog sets face stiff competition from Salamence, which has superior base stats and utility in Intimdate and a Fighting resistance. It suffers from a crippling 4x Ice-type weakness, which makes it susceptible to Mamoswine's Ice Shard and stray Ice coverage, such as Hidden Power Ice on Electric-types or Ice Beam on Water-types. Flygon's mediocre bulk make it difficult to switch into attacks that it doesn't resist, and its subpar Attack stat leave it walled by a plethora of Pokemon.
[SET]
name: Defensive Defog
move 1: Defog
move 2: Roost
move 3: Earthquake
move 4: U-Turn / Toxic / Flamethrower
item: Leftovers
ability: Levitate
nature: Jolly
evs: 252 HP / 20 Def / 88 SpD / 148 Spe
[SET COMMENTS]
Moves
========
Defog is the main reason to use Flygon. It removes hazards from the player's side of the field so its teammates don't have to take unnecessary damage. Roost improves Flygon's longevity, which allow it to Defog multiple times in a match. Earthquake is a consistent, high Base Power STAB to hit a good portion of the tier neutrally. U-Turn allows Flygon to preserve momentum despite its low Attack stat by acting as a bulky pivot. Toxic can also be run, as it cripples defensive switch-ins, such as bulky Water, Grass, and Flying-types. Toxic also gives Flygon a way to beat Rotom-H and Rotom-C, which are both immune to Earthquake. Flamethrower is another option to nail Steel-types that do not care for Eartquake like Forretress, Bronzong, and Escavalier.
Set Details
========
The Speed EVs and Jolly nature outspeed Adamant Entei and positive base 85s, particularly Nidoking and Toxicroak. The rest of the EVs allow Flygon avoid 2HKO from Timid Chandelure's Shadow Ball and Jolly M-Aero's Aerial Ace. Leftovers is the ideal item for passive recovery, which lets Flygon avoid wasting turns using Roost.
Usage Tips
========
Flygon's bulk should not be overestimated. Be careful switching it in on powerful wallbreakers like Entei, as even resisted hits can deal a lot of damage to it. It is best used on balanced teams that are desperate for a Defogger that is resistant to Stealth Rock and can make use of its resistances and immunities. Since its main role is to keep entry hazards off the field, switch it into common hazard setters like Forretress, Empoleon lacking Ice Beam, Chesnaught, and Tentacruel and use Defog. Earthquake is Flygon's main method of dealing damage, but be aware of its mediocre Attack stat. Without investment, it fails to nab a bunch of OHKOs, such as against Nidoqueen and Entei. Use Toxic to cripple Pokemon that Flygon otherwise cannot touch, such as Swampert, Zapdos, Chesnaught, and Mega Aerodactyl. If the Pokemon does not pose an immediate threat to Flygon, then it is often worthwhile to stay in and use Toxic on it rather than switch out.
Team Options
========
Flygon is best paired with Pokemon that appreciate hazard removal and can take care of Fairies, such as Entei, Crobat, and Chandelure. Bulky Stealth Rock setters are useful partners, as Flygon will usually Defog multiple times a game. Having a Stealth Rock user with decent longevity, particularly Steel-types that beat Fairies like Empoleon and Cobalion, helps keeps Stealth Rock on the opponent's side of the field. Electric-types like Rotom-C and Heliolisk, and Grass-types like Shaymin and Roserade make good teammates since they handle bulky Waters that wall Flygon lacking Toxic. A teammate that can handle bulky set-up sweepers that do not care for Toxic, like Snorlax, Reuniclus, and Suicune, is a must to avoid being setup fodder. Haze Milotic stalls all three out of PP, and Heracross can beat them all 1v1 but must be wary of switching into Reuniclus. Switch-ins to Mamoswine and Dragons are useful as well, since Flygon invites them in.
[STRATEGY COMMENTS]
Other Options
=============
Unfortunately, Flygon can run next to no alternative sets in the current UU metagame. Dragon Claw can be run over U-Turn/Toxic/Flamethrower, but it hits less relevant targets and is generally less useful. A specially offensive Defog set with Earth Power over Earthquake is an alternative, however, to allow Flygon to check Entei more easily. Dragon Tail is an option to prevent Flygon from being setup bait, but it fails to phaze Fairy-type sweepers and substitute users, such as Gyarados.
Checks and Counters
===================
**Fairy-types**: Fairies like Florges and Whimsicott are the biggest threat to Flygon, as it cannot touch most of them besides Gardevoir while they threaten it with STAB Moonblast.
**Bulky setup sweepers**: Reuniclus, Snorlax, and Suicune all easily switch in on Flygon and proceed to set up. Dragon Tail mitigates this, however.
**Ice-type moves**: Ice Shard uses like Mamoswine and Mega Abomasnow threaten Flygon with priority Ice Shard, and stray Ice-type moves like Ice Beam on Swampert can potentially OHKO Flygon.
**Dragon-types**: Without a Dragon STAB, most Dragons like Mega Sceptile, Hydreigon, and Salamence easily switch in and threaten Flygon with a powerful Dragon-type STAB. Even with Dragon Claw, Flygon is outsped by most Dragon-types, and the few that it does outspeed in Dragalge and Goodra are not very common.
**Bulky Water-types**: Bulky Water-types like Swampert, Alomomola, and Slowking tank any of Flygon's STABs and retaliate with Toxic, Scald, or Ice Beam. However, they all must be wary of Toxic.
**Bulky Steel-types**: Certain Steel-types that do not care for Earthquake, such as Mega Aggron, Bronzong, and Forretress can easily defeat Flygon or set up hazards on it, if Flygon lacks Flamethrower.
[OVERVIEW]
Despite being outclassed as an offensive Defog user by Salamence, Flygon finds a niche in the UU metagame as a decent defensive Defog user. It resists Stealth Rock and is immune to Spikes, Toxic Spikes, and Sticky Web due to its Ground typing and Levitate. Its access to a STAB Earthquake and Fire-type coverage lets it beat most hazard setters 1v1. Flygon also serves as a decent check to Fire- and Ground-types due to its typing and ability, and it can stop VoltTurn playstyles due to its Ground typing.
However, even defensive Defog sets face stiff competition from Salamence, which has superior base stats and utility in Intimdate and a Fighting resistance. It suffers from a crippling 4x Ice-type weakness, which makes it susceptible to Mamoswine's Ice Shard and stray Ice coverage, such as Hidden Power Ice on Electric-types or Ice Beam on Water-types. Flygon's mediocre bulk make it difficult to switch into attacks that it doesn't resist, and its subpar Attack stat leave it walled by a plethora of Pokemon.
[SET]
name: Defensive Defog
move 1: Defog
move 2: Roost
move 3: Earthquake
move 4: U-Turn / Toxic / Flamethrower
item: Leftovers
ability: Levitate
nature: Jolly
evs: 252 HP / 20 Def / 88 SpD / 148 Spe
[SET COMMENTS]
Moves
========
Defog is the main reason to use Flygon. It removes hazards from the player's side of the field so its teammates don't have to take unnecessary damage. Roost improves Flygon's longevity, which allow it to Defog multiple times in a match. Earthquake is a consistent, high Base Power STAB to hit a good portion of the tier neutrally. U-Turn allows Flygon to preserve momentum despite its low Attack stat by acting as a bulky pivot. Toxic can also be run, as it cripples defensive switch-ins, such as bulky Water, Grass, and Flying-types. Toxic also gives Flygon a way to beat Rotom-H and Rotom-C, which are both immune to Earthquake. Flamethrower is another option to nail Steel-types that do not care for Eartquake like Forretress, Bronzong, and Escavalier.
Set Details
========
The Speed EVs and Jolly nature outspeed Adamant Entei and positive base 85s, particularly Nidoking and Toxicroak. The rest of the EVs allow Flygon avoid 2HKO from Timid Chandelure's Shadow Ball and Jolly M-Aero's Aerial Ace. Leftovers is the ideal item for passive recovery, which lets Flygon avoid wasting turns using Roost.
Usage Tips
========
Flygon's bulk should not be overestimated. Be careful switching it in on powerful wallbreakers like Entei, as even resisted hits can deal a lot of damage to it. It is best used on balanced teams that are desperate for a Defogger that is resistant to Stealth Rock and can make use of its resistances and immunities. Since its main role is to keep entry hazards off the field, switch it into common hazard setters like Forretress, Empoleon lacking Ice Beam, Chesnaught, and Tentacruel and use Defog. Earthquake is Flygon's main method of dealing damage, but be aware of its mediocre Attack stat. Without investment, it fails to nab a bunch of OHKOs, such as against Nidoqueen and Entei. Use Toxic to cripple Pokemon that Flygon otherwise cannot touch, such as Swampert, Zapdos, Chesnaught, and Mega Aerodactyl. If the Pokemon does not pose an immediate threat to Flygon, then it is often worthwhile to stay in and use Toxic on it rather than switch out.
Team Options
========
Flygon is best paired with Pokemon that appreciate hazard removal and can take care of Fairies, such as Entei, Crobat, and Chandelure. Bulky Stealth Rock setters are useful partners, as Flygon will usually Defog multiple times a game. Having a Stealth Rock user with decent longevity, particularly Steel-types that beat Fairies like Empoleon and Cobalion, helps keeps Stealth Rock on the opponent's side of the field. Electric-types like Rotom-C and Heliolisk, and Grass-types like Shaymin and Roserade make good teammates since they handle bulky Waters that wall Flygon lacking Toxic. A teammate that can handle bulky set-up sweepers that do not care for Toxic, like Snorlax, Reuniclus, and Suicune, is a must to avoid being setup fodder. Haze Milotic stalls all three out of PP, and Heracross can beat them all 1v1 but must be wary of switching into Reuniclus. Switch-ins to Mamoswine and Dragons are useful as well, since Flygon invites them in.
[STRATEGY COMMENTS]
Other Options
=============
Unfortunately, Flygon can run next to no alternative sets in the current UU metagame. Dragon Claw can be run over U-Turn/Toxic/Flamethrower, but it hits less relevant targets and is generally less useful. A specially offensive Defog set with Earth Power over Earthquake is an alternative, however, to allow Flygon to check Entei more easily. Dragon Tail is an option to prevent Flygon from being setup bait, but it fails to phaze Fairy-type sweepers and substitute users, such as Gyarados.
Checks and Counters
===================
**Fairy-types**: Fairies like Florges and Whimsicott are the biggest threat to Flygon, as it cannot touch most of them besides Gardevoir while they threaten it with STAB Moonblast.
**Bulky setup sweepers**: Reuniclus, Snorlax, and Suicune all easily switch in on Flygon and proceed to set up. Dragon Tail mitigates this, however.
**Ice-type moves**: Ice Shard uses like Mamoswine and Mega Abomasnow threaten Flygon with priority Ice Shard, and stray Ice-type moves like Ice Beam on Swampert can potentially OHKO Flygon.
**Dragon-types**: Without a Dragon STAB, most Dragons like Mega Sceptile, Hydreigon, and Salamence easily switch in and threaten Flygon with a powerful Dragon-type STAB. Even with Dragon Claw, Flygon is outsped by most Dragon-types, and the few that it does outspeed in Dragalge and Goodra are not very common.
**Bulky Water-types**: Bulky Water-types like Swampert, Alomomola, and Slowking tank any of Flygon's STABs and retaliate with Toxic, Scald, or Ice Beam. However, they all must be wary of Toxic.
**Bulky Steel-types**: Certain Steel-types that do not care for Earthquake, such as Mega Aggron, Bronzong, and Forretress can easily defeat Flygon or set up hazards on it, if Flygon lacks Flamethrower.
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