Flygon [Revamp] [QC: 2/3] Written

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Adaam

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QC: nv, dodmen



[OVERVIEW]

Despite being outclassed as an offensive Defog user by Salamence, Flygon finds a niche in the UU metagame as a decent defensive Defog user. It resists Stealth Rock and is immune to Spikes, Toxic Spikes, and Sticky Web due to its Ground typing and Levitate. Its access to a STAB Earthquake and Fire-type coverage lets it beat most hazard setters 1v1. Flygon also serves as a decent check to Fire- and Ground-types due to its typing and ability, and it can stop VoltTurn playstyles due to its Ground typing.

However, even defensive Defog sets face stiff competition from Salamence, which has superior base stats and utility in Intimdate and a Fighting resistance. It suffers from a crippling 4x Ice-type weakness, which makes it susceptible to Mamoswine's Ice Shard and stray Ice coverage, such as Hidden Power Ice on Electric-types or Ice Beam on Water-types. Flygon's mediocre bulk make it difficult to switch into attacks that it doesn't resist, and its subpar Attack stat leave it walled by a plethora of Pokemon.

[SET]
name: Defensive Defog
move 1: Defog
move 2: Roost
move 3: Earthquake
move 4: U-Turn / Toxic / Flamethrower
item: Leftovers
ability: Levitate
nature: Jolly
evs: 252 HP / 20 Def / 88 SpD / 148 Spe

[SET COMMENTS]
Moves
========

Defog is the main reason to use Flygon. It removes hazards from the player's side of the field so its teammates don't have to take unnecessary damage. Roost improves Flygon's longevity, which allow it to Defog multiple times in a match. Earthquake is a consistent, high Base Power STAB to hit a good portion of the tier neutrally. U-Turn allows Flygon to preserve momentum despite its low Attack stat by acting as a bulky pivot. Toxic can also be run, as it cripples defensive switch-ins, such as bulky Water, Grass, and Flying-types. Toxic also gives Flygon a way to beat Rotom-H and Rotom-C, which are both immune to Earthquake. Flamethrower is another option to nail Steel-types that do not care for Eartquake like Forretress, Bronzong, and Escavalier.

Set Details
========

The Speed EVs and Jolly nature outspeed Adamant Entei and positive base 85s, particularly Nidoking and Toxicroak. The rest of the EVs allow Flygon avoid 2HKO from Timid Chandelure's Shadow Ball and Jolly M-Aero's Aerial Ace. Leftovers is the ideal item for passive recovery, which lets Flygon avoid wasting turns using Roost.

Usage Tips
========

Flygon's bulk should not be overestimated. Be careful switching it in on powerful wallbreakers like Entei, as even resisted hits can deal a lot of damage to it. It is best used on balanced teams that are desperate for a Defogger that is resistant to Stealth Rock and can make use of its resistances and immunities. Since its main role is to keep entry hazards off the field, switch it into common hazard setters like Forretress, Empoleon lacking Ice Beam, Chesnaught, and Tentacruel and use Defog. Earthquake is Flygon's main method of dealing damage, but be aware of its mediocre Attack stat. Without investment, it fails to nab a bunch of OHKOs, such as against Nidoqueen and Entei. Use Toxic to cripple Pokemon that Flygon otherwise cannot touch, such as Swampert, Zapdos, Chesnaught, and Mega Aerodactyl. If the Pokemon does not pose an immediate threat to Flygon, then it is often worthwhile to stay in and use Toxic on it rather than switch out.

Team Options
========

Flygon is best paired with Pokemon that appreciate hazard removal and can take care of Fairies, such as Entei, Crobat, and Chandelure. Bulky Stealth Rock setters are useful partners, as Flygon will usually Defog multiple times a game. Having a Stealth Rock user with decent longevity, particularly Steel-types that beat Fairies like Empoleon and Cobalion, helps keeps Stealth Rock on the opponent's side of the field. Electric-types like Rotom-C and Heliolisk, and Grass-types like Shaymin and Roserade make good teammates since they handle bulky Waters that wall Flygon lacking Toxic. A teammate that can handle bulky set-up sweepers that do not care for Toxic, like Snorlax, Reuniclus, and Suicune, is a must to avoid being setup fodder. Haze Milotic stalls all three out of PP, and Heracross can beat them all 1v1 but must be wary of switching into Reuniclus. Switch-ins to Mamoswine and Dragons are useful as well, since Flygon invites them in.

[STRATEGY COMMENTS]
Other Options
=============

Unfortunately, Flygon can run next to no alternative sets in the current UU metagame. Dragon Claw can be run over U-Turn/Toxic/Flamethrower, but it hits less relevant targets and is generally less useful. A specially offensive Defog set with Earth Power over Earthquake is an alternative, however, to allow Flygon to check Entei more easily. Dragon Tail is an option to prevent Flygon from being setup bait, but it fails to phaze Fairy-type sweepers and substitute users, such as Gyarados.

Checks and Counters
===================

**Fairy-types**: Fairies like Florges and Whimsicott are the biggest threat to Flygon, as it cannot touch most of them besides Gardevoir while they threaten it with STAB Moonblast.

**Bulky setup sweepers**: Reuniclus, Snorlax, and Suicune all easily switch in on Flygon and proceed to set up. Dragon Tail mitigates this, however.

**Ice-type moves**: Ice Shard uses like Mamoswine and Mega Abomasnow threaten Flygon with priority Ice Shard, and stray Ice-type moves like Ice Beam on Swampert can potentially OHKO Flygon.

**Dragon-types**: Without a Dragon STAB, most Dragons like Mega Sceptile, Hydreigon, and Salamence easily switch in and threaten Flygon with a powerful Dragon-type STAB. Even with Dragon Claw, Flygon is outsped by most Dragon-types, and the few that it does outspeed in Dragalge and Goodra are not very common.

**Bulky Water-types**: Bulky Water-types like Swampert, Alomomola, and Slowking tank any of Flygon's STABs and retaliate with Toxic, Scald, or Ice Beam. However, they all must be wary of Toxic.

**Bulky Steel-types**: Certain Steel-types that do not care for Earthquake, such as Mega Aggron, Bronzong, and Forretress can easily defeat Flygon or set up hazards on it, if Flygon lacks Flamethrower.
 
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Adaam

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QC ready. I did not include an offensive Defog set since it is 99% outclassed by Salamence, and any other offensive set is not worth mentioning.
 

nv

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[OVERVIEW]
  • Completely outclassed offensively by the tier's various Dragon-types.
  • However, unique Dragon / Ground typing and Levitate lets it check Fire, Ground, and Electric-types and pull off a Defog set.
  • Decent movepool allows Flygon to beat most hazard setters.
  • Resists Stealth Rock and is immune to both Spikes and Toxic Spikes
  • Crippling 4x Ice weakness makes it susceptible to Mamoswine's Ice Shard and stray Ice coverage, such as Hidden Power Ice on Electric-types.
  • Faces heavy competition as a Defogger from Salamence, which has superior base stats and utility in Intimidate and a Fighting resistance.
  • Mediocre stats both offensively and defensively
Mention what in its movepool allows it to beat hazard setters (Fire Blast / Flamethrower for Forretress for example). Mention that it faces competition from Salamence as an offensive defogger.

[SET]
name: Defensive Defog
move 1: Earthquake
move 2: Toxic / Flamethrower
move 3: Defog
move 4: Roost
item: Leftovers
ability: Levitate
nature: Jolly
evs: 252 HP / 20 Def / 88 SpD / 148 Spe

[SET COMMENTS]
Moves
========

  • Earthquake is a consistent, high Base Power STAB to hit a good portion of the tier neutrally.
  • Toxic mitigates passivity due to a low base 100 Attack by crippling defensive switch-ins, such as bulky Water, Grass, and Flying-types.
  • Flamethrower is another option to nail Forretress, Bronzong, Mega Abomasnow, and Whimsicott.
  • Defog removes hazards
  • Roost improves Flygon's longevity, which allows it to Defog multiple times in a match.
The move order should be rearranged to be as follows:
move 1: Defog
move 2: Roost
move 3: Earthquake
move 4: Toxic / Flamethrower

The way the moves are listed should follow this as well with U-turn mentioned after these moves (explanation as to why in my OO comments). I would also mention for Flamethrower targets only the Steel-types since Abomasnow and Whimsicott still get crippled by Toxic, although Flamethrower provides a more immediate answer.


Set Details
========

  • Speed EVs and Jolly nature outspeed Adamant Entei and positive base 85s, particularly Nidoking and Toxicroak.
  • The rest of the EVs allow Flygon avoid 2HKO from Timid Chandelure's Shadow Ball and Jolly M-Aero's Aerial Ace.
  • Leftovers is the ideal item for passive recovery, which lets Flygon avoid wasting turns using Roost.

Describe the other aspects of the set such as what the EVs do and nature/item. <--- Remove this

Usage Tips
========
  • Flygon's bulk should not be overestimated. Be careful switching it in on powerful wallbreakers like Entei, as even resisted hits can deal a lot of damage to it.
  • Best used on balanced teams that are desperate for a Defogger that is resistant to Stealth Rock and can make use of its resistances and immunities.
  • Its main role is to keep entry hazards off the field, so switch it into common hazard setters like Forretress, Empoleon lacking Ice Beam, Chesnaught, and Tentacruel and use Defog.
  • Earthquake is Flygon's main method of dealing damage, but be aware of its mediocre Attack stat. Without investment, it fails to nab a bunch of OHKOs, such as against Nidoqueen and Entei.
  • Roost whenever health is approaching or below 50%. Flygon cannot reliably use Defog if at a low health, so keeping it healthy is crucial.
  • Use Toxic to cripple Pokemon that Flygon otherwise cannot touch, such as Swampert, Zapdos, Chesnaught, and Mega Aerodactyl. If the Pokemon does not pose an immediate threat to Flygon, then it is often worthwhile to stay in and use Toxic on it rather than switch out.

Team Options
========
  • Paired best with Pokemon that appreciate hazard removal and can take care of Fairies, such as Entei, Crobat, and Chandelure.
  • Bulky Stealth Rock setters, are useful partners, as Flygon will usually Defog multiple times a game. Having a Stealth Rock user with decent longevity helps keeps Stealth Rock on the opponent's side of the field.
  • Steel-type Stealth Rock users, such as Empoleon, Bronzong, and Cobalion, in particular pair well with Flygon since they abuse the Fairies that Flygon lures in. On the other hand, Flygon provides a Fire resistances and Ground immunity for its Steel-type partners.
  • Bulky Water-type Pokemon wall Flygon if it does not have Toxic, so Electric-types like Zapdos, Rotom-C, and Heliolisk, and Grass-types like Shaymin and Roserade make good teammates.
  • A teammate that can handle bulky set-up sweepers, like Snorlax, Reuniclus, and Suicune, that do not care for Toxic is a must to avoid being setup fodder. Haze Milotic stalls all three out of PP, and Heracross can beat them all 1v1 but must be wary of switching into Reuniclus.
  • Switch-ins to Mamoswine and Dragons are useful since Flygon invites them in.

[STRATEGY COMMENTS]
Other Options
=============

  • Unfortunately, Flygon can run next to no alternative sets in the current UU metagame.
  • Dragon Claw can be run over Toxic/Flamethrower, but it hits less relevant targets and is generally less useful.
  • U-Turn is also an option to preserve momentum and lets Flygon act as a bulky pivot.
  • A specially offensive Defog set with Earth Power over Earthquake is an alternative to allow Flygon to check Entei more easily.
  • Dragon Tail is an option to prevent Flygon from being setup bait.
I feel like U-turn deserves at least to move up to the Moves section as it is arguably one of the reasons to run it over Salamence (besides the already stated SR resistance + Spikes/Toxic Spikes immunity) and you stated why it is so good.

Checks and Counters
===================

**Fairy-types**: Fairies like Florges and Whimsicott are the biggest threat to Flygon, as it cannot touch most of them besides Gardevoir while they threaten it with STAB Moonblast.

**Bulky setup sweepers** Reuniclus, Snorlax, and Suicune all easily switch in on Flygon and proceed to set up. Dragon Tail mitigates this, however.

**Ice-type moves** Ice Shard uses like Mamoswine and Mega Abomasnow threaten Flygon with priority Ice Shard, and stray Ice-type moves like Hidden Power Ice on Zapdos can OHKO Flygon.

**Dragon-types** Without a Dragon STAB, all Dragons easily switch in and threaten Flygon with a powerful Dragon-type STAB. Even with Dragon Claw, Flygon is outsped by most Dragon-types, and the few that it does outspeed in Dragalge and Goodra are not very common.

**Bulky Water-types** Bulky Water-types like Swampert, Alomomola, and Slowking tank any of Flygon's STABs and retaliate with Toxic, Scald, or Ice Beam. However, they all must be wary of Toxic.

**Bulky Steel-types** Certain Steel-types that do not care for Earthquake, such as Mega Aggron, Bronzong, and Forretress can easily defeat Flygon or set up hazards on it, if Flygon lacks Flamethrower.
Comments are in bold. Looks good otherwise. QC 1/3.
 
U-Turn should probably be the first slash, Flygon is kinda weak and passive so momentum should be the primary option here, I don't see Toxic being worth a mention tbh because the common Flygon switches like Florges or Suicune just can cleric the status away by not losing much. I think getting momentum is def more worth it than Toxicing things when you can just U-Turn on them and proceed to bring in a Pokemon that has a better matchup versus it and I guess it's worth to mention that it's a good VoltTurn check because it beats most of the Electric types
Not QC but i felt like saying it.
 

Adaam

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U-Turn should probably be the first slash, Flygon is kinda weak and passive so momentum should be the primary option here, I don't see Toxic being worth a mention tbh because the common Flygon switches like Florges or Suicune just can cleric the status away by not losing much. I think getting momentum is def more worth it than Toxicing things when you can just U-Turn on them and proceed to bring in a Pokemon that has a better matchup versus it and I guess it's worth to mention that it's a good VoltTurn check because it beats most of the Electric types
Not QC but i felt like saying it.
I'll make U-Turn primary slash, I agree with you there. However, Toxic IMO should definitely be mentioned, especially since 50% of the tier's Electrics are immune to Earthquake.
 
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Hogg

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OK, so I've gone ahead and done the third QC check. You can go ahead and make these changes, at which point this will theoretically be good to go. However, please don't move this into GP just yet. There is some discussion as to whether Flygon still deserves an analysis now that one of its main niches is gone (ie, being one of the only Defoggers that beats standard Zapdos).

I want to discuss this a bit with the QC team; I'll post shortly. If we decide it's still worth giving this an analysis, then you've got your 3/3 after you make the changes in red.

QC: nv, dodmen



[OVERVIEW]

Despite being outclassed as an offensive Defog user by Salamence, Flygon finds a niche in the UU metagame as a decent defensive Defog user.

  • This is phrased awkwardly, and the reference to Salamence is made redundant by the next paragraph. Instead I would say, "While it is largely outclassed in UnderUsed, Flygon has some niches as a defensive Defog user." This segues into your second sentence better and makes more sense to me overall.

It resists Stealth Rock and is immune to Spikes, Toxic Spikes, and Sticky Web due to its Ground typing and Levitate. Its access to a STAB Earthquake and Fire-type coverage lets it beat most hazard setters 1v1. Flygon also serves as a decent check to Fire- and Ground-types due to its typing and ability, and it can stop VoltTurn playstyles due to its Ground typing.

However, even defensive Defog sets face stiff competition from Salamence, which has superior base stats and utility in Intimidate and a useful Fighting resistance. It suffers from a crippling 4x Ice-type weakness, which makes it susceptible to Mamoswine's Ice Shard and stray Ice coverage, such as Hidden Power Ice on Electric-types or Ice Beam on Water-types. Flygon's mediocre bulk make it difficult to switch into attacks that it doesn't resist, and its subpar Attack stat leave it walled by a plethora of Pokemon.

[SET]
name: Defensive Defog
move 1: Defog
move 2: Roost
move 3: Earthquake
move 4: U-Turn / Toxic / Flamethrower
item: Leftovers
ability: Levitate
nature: Jolly
evs: 252 HP / 20 Def / 88 SpD / 148 Spe

[SET COMMENTS]
Moves
========

Defog is the main reason to use Flygon. It removes hazards from the player's side of the field so its teammates don't have to take unnecessary damage. Roost improves Flygon's longevity, which allow it to Defog multiple times in a match. Earthquake is a consistent, high Base Power STAB to hit a good portion of the tier neutrally. U-Turn allows Flygon to preserve momentum despite its low Attack stat by acting as a bulky pivot. Toxic can also be run, as it cripples defensive switch-ins, such as bulky Water, Grass, and Flying-types. Toxic also gives Flygon a way to beat Rotom-H and Rotom-C, which are both immune to Earthquake. Flamethrower is another option to nail Steel-types that do not care for Eartquake like Forretress, Bronzong, and Escavalier.

  • Eliminate Bronzong from the list of things that Flamethrower hits, as it does absolutely pathetic damage - without investment it isn't even a guaranteed 6HKO, while Bronzong Toxics you and spams Stealth Rock. It might be worth mentioning in general that due to Flygon's subpar Special Attack, it is underwhelming against anything other than Forry/Esca without investment.
  • In fact, I don't even think Flamethrower is actually worth it is a slash - just a mention in the set details here is enough.

Set Details
========

The Speed EVs and Jolly nature outspeed Adamant Entei and positive base 85s, particularly Nidoking and Toxicroak. The rest of the EVs allow Flygon avoid 2HKO from Timid Chandelure's Shadow Ball and Jolly M-Aero's Aerial Ace. Leftovers is the ideal item for passive recovery, which lets Flygon avoid wasting turns using Roost.

  • Flygon still needs to use Roost fairly regularly, so I think that's misleading. Just saying that Lefties helps its passive recovery is fine.

Usage Tips
========

Flygon's bulk should not be overestimated. Be careful switching it in on powerful wallbreakers like Entei, as even resisted hits can deal a lot of damage to it. It is best used on balanced teams that are desperate for a Defogger that is resistant to Stealth Rock and can make use of its resistances and immunities. Since its main role is to keep entry hazards off the field, switch it into common hazard setters like Forretress, Empoleon lacking Ice Beam, Chesnaught, and Tentacruel and use Defog. Earthquake is Flygon's main method of dealing damage, but be aware of its mediocre Attack stat. Without investment, it fails to nab a bunch of OHKOs, such as against Nidoqueen and Entei. Use Toxic to cripple Pokemon that Flygon otherwise cannot touch, such as Swampert, Zapdos, Chesnaught, and Mega Aerodactyl. If the Pokemon does not pose an immediate threat to Flygon, then it is often worthwhile to stay in and use Toxic on it rather than switch out.

  • Remove the references to Zapdos here.
  • The usage tips talk a ton about Toxic, when U-Turn is the main slash on the set. I'd make sure you're referencing U-Turn here.

Team Options
========

Flygon is best paired with Pokemon that appreciate hazard removal and can take care of Fairies, such as Entei, Crobat, and Chandelure. Bulky Stealth Rock setters are useful partners, as Flygon will usually Defog multiple times a game. Having a Stealth Rock user with decent longevity, particularly Steel-types that beat Fairies like Empoleon and Cobalion, helps keeps Stealth Rock on the opponent's side of the field. Electric-types like Rotom-C and Heliolisk, and Grass-types like Shaymin and Roserade make good teammates since they handle bulky Waters that wall Flygon lacking Toxic. A teammate that can handle bulky set-up sweepers that do not care for Toxic, like Snorlax, Reuniclus, and Suicune, is a must to avoid being setup fodder.

  • I guess this would technically fall under GP rather than QC, but "do not care for" sounds like you're saying that Snorlax, Reuniclus and Suicune don't like getting hit with Toxic. Change this to something like "do not mind."

Haze Milotic stalls all three out of PP, and Heracross can beat them all 1v1 but must be wary of switching into Reuniclus. Switch-ins to Mamoswine and Dragons are useful as well, since Flygon invites them in.

[STRATEGY COMMENTS]
Other Options
=============

Unfortunately, Flygon can run next to no alternative sets in the current UU metagame. Dragon Claw can be run over U-Turn/Toxic/Flamethrower, but it hits less relevant targets and is generally less useful. A specially offensive Defog set with Earth Power over Earthquake is an alternative, however, to allow Flygon to check Entei more easily. Dragon Tail is an option to prevent Flygon from being setup bait, but it fails to phaze Fairy-type sweepers and substitute users, such as Gyarados.

Checks and Counters
===================

**Fairy-types**: Fairies like Florges and Whimsicott are the biggest threat to Flygon, as it cannot touch most of them besides Gardevoir while they threaten it with STAB Moonblast.

**Bulky setup sweepers**: Reuniclus, Snorlax, and Suicune all easily switch in on Flygon and proceed to set up. Dragon Tail mitigates this, however. Change this to "...switch in and proceed to set up on any Flygon lacking Dragon Tail."

**Ice-type moves**: Ice Shard uses like Mamoswine and Mega Abomasnow threaten Flygon with priority Ice Shard, and stray Ice-type moves like Ice Beam on Swampert can potentially OHKO Flygon.

**Dragon-types**: Without a Dragon STAB, most Dragons like Mega Sceptile, Hydreigon, and Salamence easily switch in and threaten Flygon with a powerful Dragon-type STAB. Even with Dragon Claw, Flygon is outsped by most Dragon-types, and the few that it does outspeed in Dragalge and Goodra are not very common. Even with Dragon Claw, you don't have an OHKO on any of the listed 'mons here without some significant investment. Instead I'd just change this to say that most Dragons outspeed you and threaten you with their STABs.

**Bulky Water-types**: Bulky Water-types like Swampert, Alomomola, and Slowking tank any of Flygon's STABs and retaliate with Toxic, Scald, or Ice Beam. However, they all must be wary of Toxic.

**Bulky Steel-types**: Certain Steel-types that do not care for Earthquake, such as Mega Aggron, Bronzong, and Forretress can easily defeat Flygon or set up hazards on it, if Flygon lacks Flamethrower. Again, "do not care for" means "don't like," while you're trying to say the exact opposite. The term you're looking for is "do not mind."
 
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Pearl

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yo, the write up is really nice and all, but i'll have to reject this because the tier shifts were, simply put, awful for flygon, considering uu lost the only pokemon it could consistently stop (zapdos) and all of the drops give it a very rough time. it has an amazing typing + ability combination, as well as a neat set of moves, but it has a meh stat destribution and has to compete with salamence, hydreigon and other less used dragon-types for a team slot, not to mention gligar does the whole ground-type defog pokemon thing a lot better

but yeah, sorry you had to go through the work of writing this up. QC REJECTED 1/3
 

Hogg

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Agreed. Great write-up, Adaam, and this will be a great starting point if the meta shifts in Flygon's favor again down the road, but I also believe it no longer has a place in this tier. QC REJECTED 2/3
 

IronBullet

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Rejected 3/3, locking and moving. Appreciate your efforts Adaam and sorry that it's gone to waste but like the others said, Flygon's niche is really too small and insignificant to warrant an analysis :(
 
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