Arena: Meteor Falls
Field Type: Flying
Complexity: Moderate
Restrictions: Limited Weather (see description)
Description:
Meteor Falls: important stop in any Hoennite's journey to the top, favored sojourn of the champion of that region, and home to an excessively large amount of Zubat; due to this last quality, you have entered the base floor with an equal amount of Repel spray.
However, finding the Gym for which you are looking is not exactly the easiest task, as the directions given to you were not exactly the clearest; "Meteor Falls" leaves much to be desired, and as result you are left to pause and carefully plot out your next move.
Suddenly, a Zubat flies directly towards you, ignoring the copious amounts of Repel in use. As it hovers in the air in front of you, you notice a small scrap of paper that is grasped in the the creature's mouth. You take the item from the chiropter and find an inscription that reads "Follow".
Recalling the Gym Committee's words (The leader there is a bit of an eccentric; he ensconces himself in a cave and uses Zubat as a messenger system), you decide to play along and let the Zubat lead the way to the Gym. After all, you do aim to recover a badge from your journey, and this seems easiest.
The Zubat brings you to one of the bodies of water found in the system and waits for you to devise a means of following it. You release a Pokemon capable of carrying you across oceans with Surf, and the Zubat darts to a nearby waterfall. Upon its arrival at its destination, the Pokemon crawls into a cranny in the stone abutting said waterfall, disappearing.
Seeing only one way to proceed and noticing the silhouette of your guide behind the torrent, you push through the crashing waterfall and emerge into a small cavern. Several Solrock float through the air at various positions, illuminating the area, which is revealed to be a rather large, dome-shaped room reaching dimensions of 20 x 20 x 40. Markings on the ground indicates that this is clearly an arena of sorts, and a sizable meteorite, lodged in the center of the field, marks the center of the zone designated for combat.
The Zubat you followed here reappears from its hiding spot and swiftly maneuvers toward a person, whom you assume to be the leader, standing in the corner of the cave with his back turned to you, seemingly observing the the aforementioned Solrock and recording what he sees in a notepad. He greets the Pokemon as it arrives, then turns to face you and approaches.
"I assume that you are here to challenge the Gym, eh?" The man states, "Well, then, I should inform you that there are a few special conditions in play here:
-"By now, you've probably noticed the abundance of Solrock here. Their incandescence provides a wonderful substitute for true sunlight, providing all effects of Sunny Day, except that it does not modify the power of Fire- and Water-type attacks. Also, due to the subterranean environment of the arena, the weather cannot be altered unless the user is holding the appropriate weather rock. However, the Solrock are easily stimulated by effects that would enhance solar energy, producing a facsimile of the effects of genuine sunlight; as a result, Sunny Day is an exception to this rule and can be called without the usage of a Heat Rock.
-"Oddly, this cavern casts an aegis of sorts over its inhabitants. Watch this."
The leader tosses a Pokeball to the ground, releasing a Ledyba. He caresses the Pokemon's head, causing a rippling light to trace the path drawn by his fingers before vanishing.
"Don't ask me how it works—I won't be able to answer—, but this fortification dampens the strength of strikes that would otherwise be crippling while affecting weaker blows less tangibly. If I were to put a number to this occurrence, I would say that it reduces the power of all moves with a type effectiveness of 4x by three (3).
-"If you look around, you'll notice that the walls are studded with a special gemstone that closely resembles Pinsirite. The high concentrations of what appears to be a raw form of the Mega Stone has convinced the Gym League to allow me to bring Pinsir to all matches that take placed in this area. However, as a result of the gratuitous energy exuded from the natural Pinsirite when sent out, a primal sense is awakened inside the Pokemon, and it refuses to hold any item that is not Pinsirite.
-"The plentiful amount of rocks is sufficient to fling during a brawl. The ground here is surprisingly fertile and allows the growth of mosses, but when that fails, I have a collection of houseplants stashed in various corners of the cavern. The waterfall through which you entered, besides being an excellent target at which to practice launching fireballs, is an abundant source of flowing water. You can probably deduce from my rambling that there are no restrictions to any moves here."
-"Oh, and one more thing." The leader glances upwards. Following his gaze, you notice a massive colony of Zubat roosting at the ceiling of the cave. "Try not to disturb those. Their discomfort is expressed in quite the cacophonous manner. I suppose that a Pokemon so disposed might purposely trigger the colony's disruption by certain methods—say, Secret Power or Nature Power— but I feel that those individuals are quite impolite."
Summary:
- The default weather is, for the purposes of all Abilities, moves, and other pertinent mechanics, a duplicate of Sun, but without the modifications to the Base Attack Power of Fire- and Water-type attacks. The only weather that can be called without the use of its respective weather rock is Sun. The arena is treated as being inside for all other purposes.
- The power of all attacks that have a type effectiveness of x4 or higher have their Base Attack Power reduced by three (3).
- Mega Pinsir may be brought by the leader, but it must hold Pinsirite and must Mega-Evolve immediately upon send-out.
- Nature Power calls Supersonic.
- Camouflage changes the user into a Ground-type.
- Secret Power rolls to Confuse
- There are no restrictions on external water, grass, and rock sources.