[Flying] Leader Rainman Legends vs Challenger Jayelt413

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Twist Mountain said:
After walking through the vast expanse of desert to reach the mountain, you enter the mountain's base through a gigantic cavern. Slowly, you turn on your lantern to give yourself a small source of light. Curiously, you continue to walk through this specific cavern as designated by the Pokemon League. You continue to walk down the unusually smooth path until you reach a gigantic metallic door covered by Rayquaza symbols. You reach into your pocket and bring out a special amulet that was given to you by the League. The amulet glowed with an otherworldy color and the symbols light up and magically move off the door onto the cavern walls.

Slowly the doors open and through a blinding light you walk into an underground paradise. Giant green trees as far as the eye can see covered the skyline. A gigantic light at the top of the ceiling was the source of the blinding light you encountered when you entered the arena. A giant stone Rayquaza statue can be seen in the middle of the Arena with many bird pokemon roosting on top of it. As you approach the statue, the trees appeared to split away and you see a massive arena with a mysterious person sitting on a branch of a tree nearby. You slowly realize that the mysterious person was none other than the leader himself. He jumped down and spoke in a sharp tone, "Hopefully you read the rules. My last challenger didn't even know his head from his ass." With a shocked expression quickly turning into determination, you draw your first pokeball out and prepare for a tough battle.

Mechanics:
- Nerfed Strong Winds is always in effect. This gives a -2 BAP to all SE moves targeting flying type pokemon inside the SE modifier. This does not count as a weather effect and cannot be removed.
- Weak Gravity is always up, affecting only the ability levitate and the move Magnet Rise. Weak Gravity has no effect on accuracy. Gravity will override this with actual gravity before reverting back to weak gravity.
- Spirit of Rayquaza is imbued with all pokemon, nullifying the grounding effect of Smack Down
- Camouflage will turn the user into a normal type
- Nature Power will summon Tri Attack
- Grass and Water Source are available​
3v3 Gym Singles (Gym Leader Brings 6)
DQ: 72h
3 Substitutions
Switch: OK
Abilities: All
Items: On
Megas: 1
Infinite Recoveries / Infinite Chills per Pokemon


Yo, yo , YO! Welcome birbs and birbettes to Twist Mountain, a paradise to all flying Pokemon
from christmas birbs like Delibirbs or even land birbs like Dodrios. This place is also home of our brand new Flying Gym and Gym Leader Rainman Legends. First one to ever to challenge his gym is our Fairy Gym Leader Jayelt413, will Rainman protect his badge from this fairy fanatic or will Jayy be the first one to take the Flying Badge? Let's look at our battlers teams:
Rainman Legends

Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower
Bulk Up

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento

TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics
Attract
Brick Break
Confide
Covet
Facade
False Swipe
Flash
Fling

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You

Cawmodore [♀] Carina
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Abilities: Intimidate/Volt Absorb/Big Pecks
Stats:
HP:
90
Atk: 4 (+)
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5

Attacks

Acrobatics
Aerial Ace
Brick Break
Bullet Punch
Drain Punch
Drill Peck
Endeavor
Facade
Fly
Giga Impact
Knock Off
Metal Claw
Peck
Pluck
Pursuit
Rock Smash
Steel Wing
Wing Attack
Iron Head
Sky Attack
Sky Drop
Smack Down


Air Cutter
Brine
Flash Cannon
Hidden Power (Ground)
Hurricane
Hyper Beam
Razor Wind
Swift
Surf


Belly Drum
Block
Detect
Growl
Leer
Mirror Move
Protect
Rest
Roost
Quick Guard
Screech
Sleep Talk
Snatch
Substitute
Tailwind
Toxic

45|65 Moves

Charizard (Firaga) (Male)
Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Tough Claws This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

HP: 100
Atk: Rank 4 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 24



Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Drought: When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Heat Wave
Shadow Claw
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Inferno

Egg Moves:
Air Cutter
Dragon Pulse
Ancient Power
Dragon Dance
Flare Blitz
Belly Drum
Focus Punch

TM Moves:
Fire Blast
Overheat
Will-o-Wisp
Substitute
Protect
Bide
Counter
Solar Beam
Roost
Earthquake
Endure
Toxic
Hyper Beam
Focus Blast
Defog
Fly
Roar
Dig
Reflect
Fissure
Flamethrower
Incinerate
Dragon Tail
Sky Drop
Flame Charge
Sunny Day
Double Team
Hidden Power (Ice)
Crunch
DynamicPunch

Move Tutor
Ominous Wind
Mimic
Mud Slap
Twister

Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Rash (-Spdef, +SpAtk)

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves: [121/121]=8 CC

Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Barrier
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon

Togekiss (Chocobo) (Female)
Types:
Fairy
: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge
Mirror Move
Morning Sun

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift
Foresight
Lucky Chant
Peck
Present
Psych Up

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon

Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind
Signal Beam

Aerodactyl (Valefor) (M)
Type:
Rock:
Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC:
1
AC: 5/5
Attacks:
Level-Up:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Crunch
Giga Impact
Take Down
Hyper Beam

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard
Curse
Dragonbreath
Foresight

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly
Torment
Steel Wing
Protect
Reflect
Substitute
Defog
Smack Down
Toxic
Rock Tomb
Theif
Mimic
Rock Polish
Bulldoze
Razor Wind
Sandstorm

Move Tutors:
Sky Attack
Stealth Rock
Iron Tail
Aqua Tail
Double-Edge

jayelt413

Cyclohm [M] [Overcast]
Nature: Modest
Type: Electric / Dragon

[Abilities]
Shield Dust (Passive)
Static (Passive)
Overcoat (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 1-
Def: 5
SpA: 5+
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21​
EC: 9/9
MC: 0
AC: 5/5

[Moves] [47|89]
PHYSICAL
Bide
Double Hit
Natural Gift
Tackle

SPECIAL
Blizzard
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Power Gem
Shock Wave
Signal Beam
Sonic Boom
Surf
Thunder
Thunderbolt
Thunder Shock
Tri Attack
Twister
Volt Switch
Weather Ball
Zap Cannon

OTHER
Charge
Electric Terrain
Endure
Growl
Heal Bell
Ion Deluge
Light Screen
Magnet Rise
Nature Power
Protect
Rain Dance
Rest
Slack Off
Substitute
Thunder Wave
Whirlwind​

Kangaskhan [F] [Sasha]
Nature: Adamant
Type: Normal

[Abilities]
Early Bird (Passive)
Scrappy (Passive)
Inner Focus (Passive) (H) (Unlocked)
Parental Bond (Passive) (Mega)​
[Stats]
HP: 110
Atk: 4+
Def: 3
SpA: 1-
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18​
[Mega Stats]
HP: 110
Atk: 6+
Def: 4
SpA: 1-
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23​
EC: N/A
MC: 10
AC: 5/5

[Moves] [62|117]
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Bide
Bite
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Covet
Crunch
Crush Claw
Dig
Dizzy Punch
Double Hit
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Ice Punch
Iron Tail
Low Kick
Mega Punch
Outrage
Power-Up Punch
Rage
Return
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Skull Bash
Stomp
Strength
Sucker Punch
Thief
Thunder Punch

SPECIAL
Blizzard
Fire Blast
Flamethrower
Ice Beam
Solar Beam
Surf
Thunder
Thunderbolt
Whirlpool

OTHER
Endure
Helping Hand
Leer
Protect
Rest
Sleep Talk
Substitute
Tail Whip
Wish​

Krilowatt [M] [Titin]
Nature: Naive
Type: Water / Electric

[Abilities]
Trace (Trigger)
Magic Guard (Passive)
Shell Armor (Passive) (H) (Unlocked)​
[Stats]
HP: 125
Atk: 3
Def: 3
SpA: 3
SpD: 2-
Spe: 121+
+17% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 22​
EC: 6/6
MC: 5
AC: 5/5

[Moves] [50|87]
PHYSICAL
Aqua Jet
Aqua Tail
Bulldoze
Counter
Dive
Earthquake
Guillotine
Ice Punch
Ice Shard
Low Kick
Low Sweep
Natural Gift
Tackle
Thunder Punch
Waterfall

SPECIAL
Blizzard
Bubble
Dazzling Gleam
Discharge
Earth Power
Fairy Wind
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Sheer Cold
Signal Beam
Snore
Surf
Thunder
Thunderbolt
Thundershock
Volt Switch
Whirlpool
Zap Cannon

OTHER
Charge
Confuse Ray
Detect
Endure
Heart Swap
Imprison
Mind Reader
Protect
Rest
Sleep Talk
Substitute
Torment​


HEADS: Rain | TAILS: Jayy

*throws Luvdisc*

HEADS

LET'S GET THIS PARTY STARTED!

Rainman Legends Send out and equip a Pokemon
jayelt413 Send out, Equip, and Order
Rainman Legends Orders
I Ref!​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Krilowatt @ Life Orb
Trace: Hustle
Thunder Punch - Ice Punch - Thunder Punch
IF Togekiss is to use Counter, THEN Thunderbolt and push back.
IF Togekiss is to use Encore AND Togekiss did not use Encore the previous action AND Togekiss is not to use Encore the following action, THEN Dodge and push back.
IF Togekiss is to use Solar Beam outside of a combination, THEN Mirror Coat and push back.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Scope
Serene Grace/Hustle/Super Luck
100/100
1/3/5/4/92
Status: OK!
//VS//
#Life
Trace/Magic Guard/Shell Armor
125/100
3/3/3/2/121
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

KRILOWATT Traces! -6EN

1ST ACTION

KRILOWATT uses Thunder Punch
Hit: 491 (9700)
Crit: 7067 (625)
Effect: 7583 (1000)
Damage: (8[BAP]+3[STAB]+3[Hustle]-2[SW]+4.5[Atk]+3[LO]-4.5[Def])*1.5=22.5
-5en

TOGEKISS uses Reflect
-10en

2ND ACTION

KRILOWATT uses Ice Punch
Hit: 9919 (9700) NO
-6en

TOGEKISS uses Endeavor
Damage: 24
-22en

3RD ACTION

KRILOWATT uses Dodge
-5en

TOGEKISS uses Encore
-10en

TL;DR
-23HP -42EN
-24HP -22EN
=======
FIELD
Reflect (3a)
------>
(Rainman)​
#Scope
Serene Grace/Hustle/Super Luck
77/58
1/3/5/4/92
Status: OK!
//VS//
#Life
Trace/Magic Guard/Shell Armor/Hustle
101/78
3/3/3/2/121
Status: trace (3a)

Rainman Legends Orders
jayelt413 Orders
I Ref!
 
Last edited:
Solar beam-->hidden power-->solarbeam
If mirror coat, future sight the first instance, chill the second, sky attack the third instance
If krilowatt uses dive, not in a combination, non suspended, use fly
If damaging ice combo, protect.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Reflect (3a)
------>
(Rainman)​
#Scope
Serene Grace/Hustle/Super Luck
77/58
1/3/5/4/92
Status: OK!
//VS//
#Life
Trace/Magic Guard/Shell Armor/Hustle
101/78
3/3/3/2/121
Status: trace (3a)
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

KRILOWATT uses Dive
-5en

TOGEKISS uses Fly
-5en

KRILOWATT uses Dive
-4en

TOGEKISS uses Fly
Hit: 4069 (9750)
Damage: (9[BAP]+3[STAB]+3[Hustle]+1.5[Atk]-4.5[Def])/1.5=8
-5en

2ND ACTION

KRILOWATT uses Substitute
-18en

TOGEKISS uses Hidden Power
Damage: (6[BAP]+7.5[SpA]-3[SpD])*1.5=15.75 Substitute
-4en

3RD ACTION

TOGEKISS uses Solar Beam
-8en

KRILOWATT uses Thunder
Hit: 204 (8700)
Crit: 8460 (625)
Effect: 2987 (3000) YES
Damage: (11[BAP]+3[STAB]-2[SW]+4.5[SpA]+3[LO]-6[SpD])*1.5=20.25
-6en

TOGEKISS uses Solar Beam
Para: 998 (2000) YES
20->10


TL;DR
-20HP -22EN
-28HP -33EN
=======
AHHHH the nightmare that all Togekiss are scared of: being slower than their opponent, especially through paralysis. This round started as a cat and mouse chase from dive to fly but then Titin decides to summon a doll and hides behind it, taking advantage of the low attacking move that Chocobo was orderd to use. Then the nightmare begins, being struck by Thunder and being covered by electricity...slowing you down...and then all of a sudden you froze! Not being to act!!! Yeah this round was not in the favor of the Gym Leader. But hey! At least the Krilowatt's traced ability has disappeared.​
#Scope
Serene Grace/Hustle/Super Luck
57/36
1/3/5/4/92[23]
Status: PAR (5%)
//VS//
#Life
Trace/Magic Guard/Shell Armor
73/45
Substitute: 4/20
3/3/3/2/121
Status: OK!

jayelt413 Orders
Rainman Legends Orders
I Ref!
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Thunderbolt - Thunder - Thunderbolt
[ONCE] IF Togekiss is to use Endure, THEN Whirlpool and push back
[ONCE] IF Togekiss is to use Tailwind, THEN Electroweb and push back
[ONCE] IF Togekiss is to use Encore, THEN Thunder that action.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Scope
Serene Grace/Hustle/Super Luck
57/36
1/3/5/4/92[23]
Status: PAR (5%)
//VS//
#Life
Trace/Magic Guard/Shell Armor
73/45
Substitute: 4/20
3/3/3/2/121
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

KRILOWATT uses Thunderbolt
Crit: 7938 (625)
Effect: 3132 (1000)
Damage: (9[BAP]+3[STAB]-2[SW]+4.5[SpA]+3[LO]-6[SpD])*1.5=17.25
-5en

TOGEKISS uses Ancient Power
Para: 4244 (500)
Effect: 5952 (2000)
Damage: (6[BAP]+7.5[SpA]-3[SpD])=10.5 Substitute
-4en

Dummy borke

2ND ACTION

KRILOWATT uses Thunder
Hit: 7116 (8700)
Crit: 9028 (625)
Effect: 2741 (3000) YES
Damage: (11[BAP]+3[STAB]-2[SW]+4.5[SpA]+3[LO]-6[SpD])*1.5=20.25
-6en

TOGEKISS uses Magical Leaf
Para: 9838 (2000)
Damage: (6[BAP]+7.5[SpA]-3[SpD])*1.5=15.75
-4en

3RD ACTION

TOGEKISS uses Solar Beam
Para: 3915 (2000)
-8en

KRILOWATT uses Thunderbolt
Crit: 1372 (625)
Damage: (9[BAP]+3[STAB]-2[SW]+4.5[SpA]+3[LO]-6[SpD])*1.5=17.25
-5en

TOGEKISS uses PRAISE THE SUN
Damage: (27[BAP]+7.5[SpA]-3[SpD])*1.5=47.25
-35en ENKO

TL;DR
-55HP -43EN
-63HP -16EN
=======
Wow, these semi Strong winds are doing the Gym Leader well. After being zapped by thunderbolts and being inflicted by a stronger paralysis, Chocobo fights through and Praised the sun, hurting this Krillo, but the Togekiss lands onto the grounds and falls over, exhausted.
#Scope
Serene Grace/Hustle/Super Luck
2/ENKO
1/3/5/4/92[23]
Status: PAR (15%)
//VS//
#Life
Trace/Magic Guard/Shell Armor
10/29
3/3/3/2/121
Status: OK!

Rainman Legends replace Togekiss and orders
jayy orders
I Ref
 
Last edited:
dragonite takes focus band
extremespeedx3
if Ice shard in a combination, protect and push actions back
if endure, initiate action string (swagger-->bulldoze-->flash) (once)
if krillowatt uses counter when you would use bulldoze and krillowatt is under the effects of endure, replace bulldoze with icy wind
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
14:21:16 <%Rainman> jayy: is going to be dead in flying gym unless he orders in the next 15 minutes

Like this?
Side note: DQ hasn't even passed yet >_>

Endure - Icy Wind - Ice Beam
IF you hit yourself in confusion A2, THEN Icy Wind A3
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#FBand
Inner Focus/Multiscale
100/100
5/3/5/3/80
Status: OK!
//VS//
#Life
Trace/Magic Guard/Shell Armor
10/29
3/3/3/2/121
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

KRILOWATT uses Edure
-15en

DRAGONITE uses Swagger
Hit: 7201 (9000)
-7en

!roll 3=2
3 counters

2ND ACTION

KRILOWATT uses Icy Wind
Confuse: !roll 2=2
Crit: 2949 (625)
Damage: (6[BAP]-2[SW]+4.5[SpA]+3[LO]-4.5[SpD])*2.25=15.75/2=7.875
-5en

DRAGONITE uses Bulldoze
Damage: (6[BAP]+7.5[Atk]-4.5[Def])*1.5=13.5
-5en

3RD ACTION

KRILOWATT uses Icy Beam
Confuse: !roll 2=1 YES
Damage: (4[BAP]+4.5[Atk]+3[LO]-4.5[Def])=7 KO'd
-3en

DRAGONITE uses Flash
no target
-4en

TL;DR
-8HP -16EN
-21HP -23EN
=======
#FBand
Inner Focus/Multiscale
92/84
5/3/5/3/80[45.71]
Status: -1 Spe
//VS//
#Life
Trace/Magic Guard/Shell Armor
KO/6
3/3/3/2/121
Status: OK!

JJayyFeather replace Krilowatt and Order
Rainman Legends Orders
I Ref!
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Kangaskhan w/Kangaskhanite

[MEGA EVOLVE] Ice Punch - Ice Beam - Ice Punch

[ONCE] IF Dragonite is to use Bide, THEN Initiate Action String [Whirlpool - Substitute 15 - Ice Punch]
IF Dragonite is under the effects of Fly when you are to act, THEN Thunder and push back
IF Dragonite is to use a Damaging Fighting Combination AND you do not have a substitute up, THEN Substitute 15 and push back
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#FBand
Inner Focus/Multiscale
92/84
5/3/5/3/80[45.71]
Status: -1 Spe
//VS//
#Mega
Early Bird/Scrappy/Inner Focus
110/100
4/3/1/3/90
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

KANGASKHAN Mega Evolves!

1ST ACTION

KANGASKHAN uses Ice Punch
Crit: 2177 (625)
Effect: 5292, 2427 (1000)
Damage: (12[BAP*PB]-2[SW]+9[Atk]-4.5[Def])*2.25=32.625 20
-9en

DRAGONITE uses NO IDEA
Crit: 2875 (625)
Damage: (18[BAP]+7.5[SpA]-6[SpD])=19.5
-19.5en

2ND ACTION

DRAGONITE cools down

KANGASKHAN uses Ice Beam
Para: 9406 (2500)
Crit: 4890 (625)
Effect: 9257, 3315 (1000)
Damage: (13.5[BAP*PB]-2[SW]+1.5[SpA]-4.5[SpD])*2.25=19.125
-10.5en

3RD ACTION

DRAGONITE uses Whirlpool
Hit: 5267 (8500)
Crit: 5712 (625)
Damage: (4[BAP]+7.5[SpA]-6[SpD])=5.5
-5en

KANGASKHAN uses Ice Punch
Para: 216 (2500) YES
25->15%

DRAGONITE is trapped -2HP

TL;DR
-39HP -25EN
-27HP -20EN
=======
#FBand
Inner Focus/Multiscale
53/59
5/3/5/3/80
Status: OK!
//VS//
#Mega
Early Bird/Scrappy/Inner Focus/Parental Bond
83/80
6/4/1/4/100 [25]
Status: PAR (10%), Whirlpool (3a)

Rainman Legends Orders
JJayyFeather Orders
I Ref!
 
tomohawk in taking rare candy
Focus Blast-->Aura Sphere-->Focus Blast
If Bide, Initiate Action String Taunt-->Reflect-->Focus Blast (ONCE)
If Giga Impact in a combination, Protect and push actions back
If flinched, push actions back
 

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