-Introduction-
For my newest RMT, I wanted to base a team off an underrated Pokemon. After looking around, I found Hydreigon. This thing works wonders. Do not let his lower usage in OU fool you as he is a force to reckon with. The only Pokemon that can handle Hydreigon behind a Sub is Chansey/Blissey. Since Hydreigon is rarely seen, a lot of teams do not prepare for him. With the correct support, Hydreigon can tear teams apart.
-Meet The Team-
-In Depth-
Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 156 HP / 252 Atk / 100 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Pursuit
- Earthquake
- Stealth Rock
Tyranitar still remains one of the best Pokemon in the current OU metagame. Tyranitar sets up Stealth Rocks reliably, checks various threats that could potentially become a threat to the rest of my team, and keeps other weathers off the field to cripple some rain/sun based teams. Tyranitar is my main answer to Psychic/Ghost types such as Latios/Latias, Gengar, and Reuniclus. With Chople Berry, I can check Trick Room variants of Reuniclus as well as handling Gengar and Hydreigon better; both of wich can be KOd by Tyranitar. With the investment I have, not much is going to like taking a STAB Crunch coming off of a fully invested (except for nature) base 134 attack stat. This investment also plays key when trapping opposing weather Pokemon. After Politoed/Ninetails have been weakened by hazards, sandstorm, and hits from my other Pokemon, I can come in for the guaranteed KO with Pursuit and win the weather war, giving me the advantage.
As for the EVs, I have 156 HP/100 SpD with Careful nature to help take on powerful attackers such as Latios. With this investment, I can take two Surfs from Specs Latios (unless the opponent gets two max damage rolls) as well as taking one full powered Draco Meteor and one -2 Draco Meteor letting me KO with Pursuit and sandstorm damage. 252 attack pared with my 156 HP/100 SpD investment lets me tank hits, but not have to compromise power to do so. As stated earlier, a max-invested 134 base attack stat is something you do not want to mess with. The move set I am running is pretty standard. Stealth Rocks is the most important move in the game. Stealth Rocks is necessary in the current metagame with all the Dragonites, Gyarados, and Volcoronas rampaging through the metagame. Even on non Stealth Rock weak Pokemon, it helps by insuring a lot of KOs. Crunch is a reliable STAB that with Tyranitar's great attack stat will hurt many Pokemon in the metagame. Pursuit helps by trapping Pokemon such Latios, Latias, weather starters, and various other Pokemon to prevent them from being a nuisance to my team. Earthquake is mainly for coverage. Earthquake hits Heatran, Jirachi, (the CM variants could prove problematic without Earthquake) hitting Lucario that try to set up, and hitting Terrakion on the switch.
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Brave Bird
- Roost
- Spikes
Skarmory is one of the best physical walls in OU. Skarmory plays an important role on this team. He provides a Dragon resist wich is extremely useful when facing powerhouses like Banded Haxorus/Dragonite. He also provides Spikes. On a team like this with a lot of ways to force switches, that helps a lot. With Skarmory's great typing, he also finds many opportunities to set up Spikes as well. Once Tyranitar has trapped my opponents special attackers, all I need to do is stack Spikes and Whirlwind to victory. Skarmory is also my main answer to a lot of common physical attackers. Skarmory helps against all variants of Scizor, (without Skarmory SD Scizor would be a huge threat) Sub DD Dragonite, and physical attackers in general. Skarmory also serves as my first defensive pivot vs Banded Terrakion. With Skarmory and Mew, I can predict around Banded Terrakion and rack up hazard damage putting him in Brave Bird KO range. I run Shed Shell to deal with Drag+Mag based teams. Since Skarmory has a reliable recovery source, he can effectively pull of a great Shed Shell set. It's also pretty funny to see my opponent rage when they figure out I have Shed Shell.
This is the standard defensive Skarmory from the Smogon analysis just with a couple extra speed EVs to speed creep other Skarmory. 252 HP/216 Def with an Impish nature on top of Skarmory's base 140 physical defense makes him a great physical wall. Skarmory will give pretty much any physical attacker a headache. As I said earlier, 40 speed EVs are mainly to speed creep other Skarmory and win the Whirlwind war wich can be pretty crucial at times. Spikes put mental pressure on my opponent causing them to rush decisions putting me at an advantage. In higher level matches, there is always a lot of switching. If my opponent lacks a rapid spinner, their switching will be limited again, putting me at an advantage. Whirlwind pairs perfectly with Spikes racking up damage on my opponents team and limiting the amount of times that certain Pokemon can switch in. Whirlwind also helps a lot vs set-up sweepers. Since Skarmory is my main answer to Sub DD Dragonite and Sub DD Gyaraods, this is very crucial to prevent me from getting swept. Roost gives Skarmory a reliable recover source. To any wall, a recovery source is extremely important. Since Forretress lack recovery, it can not pull of an effective Shed Shell set (in my opinion) unlike Skarmory who can use Roost to compensate for the lack of Leftovers. Lastly, Brave Bird provides a nice mono attacking move for Skarmory. Brave Bird speeds up the process of hazard stalling by putting a large dent into my opponents Pokemon. Although Skarmory's attack is nothing to write home about, Brave Bird's high base power makes up for this and still packs quite a punch even without any attack invesment.
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Toxic Spikes
- Rapid Spin
One thing that was pointed out was my weakness to entry hazards (Toxic Spikes particularly). Without a spinner, my team would fall apart slowly as Spikes effect every Pokemon on my team except for Skarmory and Hydreigon and Toxic Spikes cripple Celebi and decrease my odds of winning weather wars as Tyranitar will be worn down pretty quickly. Tentacruel is a reliable spinner and also gives me another switch into Scizor and gives me a good switch into Infenape. Tentacurel also provides Toxic Spikes wich can be pretty helpful in wearing down opposing Pokemon (especially weather inducers). With Tentacruel's resistance to Fighting type attacks, he also makes for a nice check to NP Lucario wich could be problematic without Tentacruel. Tentacruel can also form a third defensive pivot vs Terrakion to take Close Combats and X-Scissors. With the abundance of rain based teams raging through the metagame, Tentacruel is pretty useful. Tentacruel can be a pretty reliable check to rain based teams while at the same time abusing rain with Rain Dish. Since Tentacruel has good physical defense (with the investment I am running) and good uninvested special defense, he takes hits on both sides of the spectrum making him an effective mixed wall. With Tentacruel's nice typing, he can abuse his nice defenses really well. Sadly, Tentacruel has no reliable recovery and has his Black Sludge canceled out by the sandstorm. If I play Tentacruel well though, this is usually never a problem as his great defenses keep him alive for quite a while.
This again, is a pretty standard set. 252 HP/126 Def makes Tentacruel very bulky. With this investment, and Tentacurel's nice defenses, he can tank a lot of hits. 40 speed EVs give Tentacruel enough speed to out speed standard Gliscor. Scald provides a great STAB attack. With the 30% burn rate, Tentacruel can cripple physical attackers and inflict a lot of damage to them. Ice Beam hits Dragon type Pokemon for hard damage. I can sponge hits from Latios and Hydreigon and retaliate with Ice Beam. It also insures that Dragonite can not set up on Tentacruel. If the Dragonite is a bulky DD set or does not carry Earthquake, Tentacruel can beam Dragonite 1v1. Toxic Spikes are pretty useful especially when fighting weather wars. Since all weather inducers are effected by Toxic Spikes, this gives me the advantage in the weather war as the opposing Politoed/Ninetails/Abomasnow will be worn down pretty quickly. Lastly but definitely not least, Rapid Spin. With a lot of entry hazards on the field (especially Toxic Spikes) my team does not function to its full potential. With Rapid Spin, I can keep opposing hazards off the field wich is extremely crucial.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 208 HP / 200 SAtk / 100 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Psychic
Celebi plays a large roll is this team. Celebi is here to combat rain based teams, Rotom-W, Conkeldurr, and even pull of a sweep once my opponent's Celebi counters and checks have been eliminated. With Nasty Plot raising Celebi's special attack by two stages and Celebi's great 100/100/100 defenses, she can easily pull of a sweep. Celebi also has great offensive synergy with Tyranitar. Latios and Latias both of wich are problems for Celebi, can be trapped by Tyranitar giving Celebi room to sweep later on in the game. Tyranitar is also a good Heatran switch in as she can tank a hit and KO with Earthquake. Psychic eliminates a lot of common Celebi switch ins. After Stealth Rocks, Celebi can KO Dragonite with Psychic. Celebi also lures in Infernape. A lot of times, people will switch an Infernape into Celebi thinking that I can not do anything just to get predicted and KOd by Psychic. With Celebi's nice bulk, If she is at a reasonable amount of health, she can check Starmie (three attacks Starmie is quite a threat to this team if Tyranitar is at low health and she is not in KO range of Terrakion's X-Scissor). If Starmie does carry Ice Beam, Celebi can take one and recover all the damage dealt by Starmie with Giga Drain.
The EVs on this Celebi are not your standard Nasty Plot Celebi EVs. 208 HP EVs pared with Celebi's nice 100/100/100 defenses makes her quite bulky. With this invesment Celebi can tank quite a lot of hits. 200 SpA EVs along with a Modest nature make Celebi pretty powerful. After a Nasty Plot boost, she is extremely powerful. 100 Spd EVs lets me out speed pretty much all variants of specially defensive Jirachi and +0 252 Spd Adamant Dragonite allowing me to KO after Stealth Rocks. Nasty Plot give Celebi a huge power boost and can sweep through teams after Tyranitar has ridded of Latios/Latias and Heatran. Giga Drain gives a reliable STAB attack wich is important to drain health from my opponent's Pokemon prolonging Celebi's life span and letting her continue her sweep. Hidden Power Fire hits steel types that resist Giga Drain and Psychic. Ferrothorn, Skarmory, Forretress, and most steel Pokemon fall to HP Fire. Psychic is here to help with Conkeldurr, eliminate Dragonite, and give Celebi more coverage in general. After a Nasty Plot boost, Psychic deals 37.96% - 44.44% damage to offensive Heatran letting her beat Heatran after hazards as well as other hits have worn him down.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Terrakion is my revenge killer. Or you could say he is the "glue" of my team. With Terrakion's blistering speed stat, (108 base to be exact) he can out speed many sweepers even at +2. Terrakion revenges Dragonite, Gyarados, and pretty much the entire metagame. Terrakion is also pretty much my only answer to Volcorona. With sandstorm boosting Terrakion's special defense, even if my opponent predicts my switch, HP Ground still will not be doing much. Terrakion also has great offensive synergy with Tyranitar. Tyranitar traps Psychic types and Ghost types. After these Pokemon are gone, Terrakion can sweep through my opponents team late game. Terrakion also helps against sun teams. Terrakion revenges Venasuar as well as hitting everything pretty hard (baring the occasional Donphan). As well as all of this, Terrakion is my last resort to deal with Celebi. Since Hydreigon has no source of recovery, hazards and sandstorm damage will be wearing him down pretty quickly.
The EVs on this set are the standard sweeper spread. I run 4/252/252 with a Jolly nature to out speed many threats while still maintaining Terrakion’s power. Even with a Scarf, Terrakion is still a powerhouse. Close Combat is a powerful and reliable STAB attack that can tear through unprepared teams. As I said earlier, Close Combat can even score late game sweeps when my opponent’s team is weakened and has lost all of its Fighting resists (or I have weakened them to a point where I can KO them) as well as immunities. Stone Edge provides a nice back up STAB attack that hits Flying types Pokemon; something Close Combat does not do. Stone Edge also scores the KO on many threats. Dragonite, Gengar, Gyarados, Volcorona, and many other Close Combat resistant/immune Pokemon can all be taken on with Stone Edge. Earthquake provides a more direct way of dealing with Toxicroak as well dealing with random Nidokings and low health Jirachi. X-Scissor is mainly for coverage. X-Scissor hits Psychic types for super effective damage. X-Scissor is especially important for dealing with Celebi if my Hydreigon is not usable at the time.
Hydreigon @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Flamethrower
- Focus Blast
Hydreigon definitely does not get the usage he deserves. The only Pokemon that can face this monster behind a Sub is Chansey/Blissey. Once entry hazards, sandstorm damage, and damage from my other Pokemon have worn down my opponent's team, Hydreigon comes in and cleans up. Even early game Hydreigon is amazing. He can come in and block status/leech seed with Substitute and use his amazing power and coverage to sweep my opponent's team. Hydreigon also serves as another check to rain/sun based teams. He can come in on many common Pokemon found on those types of teams, set up a Sub and begin destruction. Hydreigon's main issue is faster Pokemon that can inflict heavy damage. With Substitute, my opponent can no longer kill Hydreigon in one hit. With Hydreigons great special attack stat, my opponent usually can not get a second hit off as their Pokemon will be dead before they can hit Hydreigon again. Hydreigon's Sub is not broken by 0 attack Jirachi's Body Slam wich is great because a lot of people think they can beat Hydreigon with Jirachi. As well as being a monster, he also serves as my main check to Celebi. Since Hydreigon resists or is immune to most common moves on Celebi, (Giga Drain, Psychic, HP Fire, and Earth Power) he can take a couple of hits and inflict a lot of damage with Flamethrower.
The EVs I have are pretty self explanatory. A 4/252/252 spread is used to abuse Hydreigon's great offensive stats to their full potential. With this spread along with a Modest nature, Hydreigon is a powerhouse and a force to reckon with. This spread also allows me to out speed Adamant +0 Haxorus wich is very useful when facing them. Substitute is the key to sweeping. Since Hydreigon is extremely powerful even without a boost and benefits greatly from Substitute, he can be an effective and deadly sweeper. Dragon Pulse is the main attacking move. It is a very reliable and powerful STAB attack that is only resisted by Steel type Pokemon. Flamethrower hits the Steel type Pokemon who resist Dragon Pulse. Although I could run Fire Blast here, I prefer the accuracy of Flamthrower. It usually always gets the job done anyways. Focus Blast is what separates Hydreigon from Latios. Hydreigon can hit Tyranitar, where Latios is just trapped. It also hits the one Pokemon that can not be hit effectively by Dragon/Fire coverage: Heatran.
-Conclusion-
Well, if you have read this far, I give you a round of applause. So far this team has done really well for me. This does not mean it is flawless however, so all rates and suggestions are appreciated.
-Thundurrr
For my newest RMT, I wanted to base a team off an underrated Pokemon. After looking around, I found Hydreigon. This thing works wonders. Do not let his lower usage in OU fool you as he is a force to reckon with. The only Pokemon that can handle Hydreigon behind a Sub is Chansey/Blissey. Since Hydreigon is rarely seen, a lot of teams do not prepare for him. With the correct support, Hydreigon can tear teams apart.
-Meet The Team-
-In Depth-
Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 156 HP / 252 Atk / 100 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Pursuit
- Earthquake
- Stealth Rock
Tyranitar still remains one of the best Pokemon in the current OU metagame. Tyranitar sets up Stealth Rocks reliably, checks various threats that could potentially become a threat to the rest of my team, and keeps other weathers off the field to cripple some rain/sun based teams. Tyranitar is my main answer to Psychic/Ghost types such as Latios/Latias, Gengar, and Reuniclus. With Chople Berry, I can check Trick Room variants of Reuniclus as well as handling Gengar and Hydreigon better; both of wich can be KOd by Tyranitar. With the investment I have, not much is going to like taking a STAB Crunch coming off of a fully invested (except for nature) base 134 attack stat. This investment also plays key when trapping opposing weather Pokemon. After Politoed/Ninetails have been weakened by hazards, sandstorm, and hits from my other Pokemon, I can come in for the guaranteed KO with Pursuit and win the weather war, giving me the advantage.
As for the EVs, I have 156 HP/100 SpD with Careful nature to help take on powerful attackers such as Latios. With this investment, I can take two Surfs from Specs Latios (unless the opponent gets two max damage rolls) as well as taking one full powered Draco Meteor and one -2 Draco Meteor letting me KO with Pursuit and sandstorm damage. 252 attack pared with my 156 HP/100 SpD investment lets me tank hits, but not have to compromise power to do so. As stated earlier, a max-invested 134 base attack stat is something you do not want to mess with. The move set I am running is pretty standard. Stealth Rocks is the most important move in the game. Stealth Rocks is necessary in the current metagame with all the Dragonites, Gyarados, and Volcoronas rampaging through the metagame. Even on non Stealth Rock weak Pokemon, it helps by insuring a lot of KOs. Crunch is a reliable STAB that with Tyranitar's great attack stat will hurt many Pokemon in the metagame. Pursuit helps by trapping Pokemon such Latios, Latias, weather starters, and various other Pokemon to prevent them from being a nuisance to my team. Earthquake is mainly for coverage. Earthquake hits Heatran, Jirachi, (the CM variants could prove problematic without Earthquake) hitting Lucario that try to set up, and hitting Terrakion on the switch.
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Brave Bird
- Roost
- Spikes
Skarmory is one of the best physical walls in OU. Skarmory plays an important role on this team. He provides a Dragon resist wich is extremely useful when facing powerhouses like Banded Haxorus/Dragonite. He also provides Spikes. On a team like this with a lot of ways to force switches, that helps a lot. With Skarmory's great typing, he also finds many opportunities to set up Spikes as well. Once Tyranitar has trapped my opponents special attackers, all I need to do is stack Spikes and Whirlwind to victory. Skarmory is also my main answer to a lot of common physical attackers. Skarmory helps against all variants of Scizor, (without Skarmory SD Scizor would be a huge threat) Sub DD Dragonite, and physical attackers in general. Skarmory also serves as my first defensive pivot vs Banded Terrakion. With Skarmory and Mew, I can predict around Banded Terrakion and rack up hazard damage putting him in Brave Bird KO range. I run Shed Shell to deal with Drag+Mag based teams. Since Skarmory has a reliable recovery source, he can effectively pull of a great Shed Shell set. It's also pretty funny to see my opponent rage when they figure out I have Shed Shell.
This is the standard defensive Skarmory from the Smogon analysis just with a couple extra speed EVs to speed creep other Skarmory. 252 HP/216 Def with an Impish nature on top of Skarmory's base 140 physical defense makes him a great physical wall. Skarmory will give pretty much any physical attacker a headache. As I said earlier, 40 speed EVs are mainly to speed creep other Skarmory and win the Whirlwind war wich can be pretty crucial at times. Spikes put mental pressure on my opponent causing them to rush decisions putting me at an advantage. In higher level matches, there is always a lot of switching. If my opponent lacks a rapid spinner, their switching will be limited again, putting me at an advantage. Whirlwind pairs perfectly with Spikes racking up damage on my opponents team and limiting the amount of times that certain Pokemon can switch in. Whirlwind also helps a lot vs set-up sweepers. Since Skarmory is my main answer to Sub DD Dragonite and Sub DD Gyaraods, this is very crucial to prevent me from getting swept. Roost gives Skarmory a reliable recover source. To any wall, a recovery source is extremely important. Since Forretress lack recovery, it can not pull of an effective Shed Shell set (in my opinion) unlike Skarmory who can use Roost to compensate for the lack of Leftovers. Lastly, Brave Bird provides a nice mono attacking move for Skarmory. Brave Bird speeds up the process of hazard stalling by putting a large dent into my opponents Pokemon. Although Skarmory's attack is nothing to write home about, Brave Bird's high base power makes up for this and still packs quite a punch even without any attack invesment.
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Toxic Spikes
- Rapid Spin
One thing that was pointed out was my weakness to entry hazards (Toxic Spikes particularly). Without a spinner, my team would fall apart slowly as Spikes effect every Pokemon on my team except for Skarmory and Hydreigon and Toxic Spikes cripple Celebi and decrease my odds of winning weather wars as Tyranitar will be worn down pretty quickly. Tentacruel is a reliable spinner and also gives me another switch into Scizor and gives me a good switch into Infenape. Tentacurel also provides Toxic Spikes wich can be pretty helpful in wearing down opposing Pokemon (especially weather inducers). With Tentacruel's resistance to Fighting type attacks, he also makes for a nice check to NP Lucario wich could be problematic without Tentacruel. Tentacruel can also form a third defensive pivot vs Terrakion to take Close Combats and X-Scissors. With the abundance of rain based teams raging through the metagame, Tentacruel is pretty useful. Tentacruel can be a pretty reliable check to rain based teams while at the same time abusing rain with Rain Dish. Since Tentacruel has good physical defense (with the investment I am running) and good uninvested special defense, he takes hits on both sides of the spectrum making him an effective mixed wall. With Tentacruel's nice typing, he can abuse his nice defenses really well. Sadly, Tentacruel has no reliable recovery and has his Black Sludge canceled out by the sandstorm. If I play Tentacruel well though, this is usually never a problem as his great defenses keep him alive for quite a while.
This again, is a pretty standard set. 252 HP/126 Def makes Tentacruel very bulky. With this investment, and Tentacurel's nice defenses, he can tank a lot of hits. 40 speed EVs give Tentacruel enough speed to out speed standard Gliscor. Scald provides a great STAB attack. With the 30% burn rate, Tentacruel can cripple physical attackers and inflict a lot of damage to them. Ice Beam hits Dragon type Pokemon for hard damage. I can sponge hits from Latios and Hydreigon and retaliate with Ice Beam. It also insures that Dragonite can not set up on Tentacruel. If the Dragonite is a bulky DD set or does not carry Earthquake, Tentacruel can beam Dragonite 1v1. Toxic Spikes are pretty useful especially when fighting weather wars. Since all weather inducers are effected by Toxic Spikes, this gives me the advantage in the weather war as the opposing Politoed/Ninetails/Abomasnow will be worn down pretty quickly. Lastly but definitely not least, Rapid Spin. With a lot of entry hazards on the field (especially Toxic Spikes) my team does not function to its full potential. With Rapid Spin, I can keep opposing hazards off the field wich is extremely crucial.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 208 HP / 200 SAtk / 100 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Psychic
Celebi plays a large roll is this team. Celebi is here to combat rain based teams, Rotom-W, Conkeldurr, and even pull of a sweep once my opponent's Celebi counters and checks have been eliminated. With Nasty Plot raising Celebi's special attack by two stages and Celebi's great 100/100/100 defenses, she can easily pull of a sweep. Celebi also has great offensive synergy with Tyranitar. Latios and Latias both of wich are problems for Celebi, can be trapped by Tyranitar giving Celebi room to sweep later on in the game. Tyranitar is also a good Heatran switch in as she can tank a hit and KO with Earthquake. Psychic eliminates a lot of common Celebi switch ins. After Stealth Rocks, Celebi can KO Dragonite with Psychic. Celebi also lures in Infernape. A lot of times, people will switch an Infernape into Celebi thinking that I can not do anything just to get predicted and KOd by Psychic. With Celebi's nice bulk, If she is at a reasonable amount of health, she can check Starmie (three attacks Starmie is quite a threat to this team if Tyranitar is at low health and she is not in KO range of Terrakion's X-Scissor). If Starmie does carry Ice Beam, Celebi can take one and recover all the damage dealt by Starmie with Giga Drain.
The EVs on this Celebi are not your standard Nasty Plot Celebi EVs. 208 HP EVs pared with Celebi's nice 100/100/100 defenses makes her quite bulky. With this invesment Celebi can tank quite a lot of hits. 200 SpA EVs along with a Modest nature make Celebi pretty powerful. After a Nasty Plot boost, she is extremely powerful. 100 Spd EVs lets me out speed pretty much all variants of specially defensive Jirachi and +0 252 Spd Adamant Dragonite allowing me to KO after Stealth Rocks. Nasty Plot give Celebi a huge power boost and can sweep through teams after Tyranitar has ridded of Latios/Latias and Heatran. Giga Drain gives a reliable STAB attack wich is important to drain health from my opponent's Pokemon prolonging Celebi's life span and letting her continue her sweep. Hidden Power Fire hits steel types that resist Giga Drain and Psychic. Ferrothorn, Skarmory, Forretress, and most steel Pokemon fall to HP Fire. Psychic is here to help with Conkeldurr, eliminate Dragonite, and give Celebi more coverage in general. After a Nasty Plot boost, Psychic deals 37.96% - 44.44% damage to offensive Heatran letting her beat Heatran after hazards as well as other hits have worn him down.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Terrakion is my revenge killer. Or you could say he is the "glue" of my team. With Terrakion's blistering speed stat, (108 base to be exact) he can out speed many sweepers even at +2. Terrakion revenges Dragonite, Gyarados, and pretty much the entire metagame. Terrakion is also pretty much my only answer to Volcorona. With sandstorm boosting Terrakion's special defense, even if my opponent predicts my switch, HP Ground still will not be doing much. Terrakion also has great offensive synergy with Tyranitar. Tyranitar traps Psychic types and Ghost types. After these Pokemon are gone, Terrakion can sweep through my opponents team late game. Terrakion also helps against sun teams. Terrakion revenges Venasuar as well as hitting everything pretty hard (baring the occasional Donphan). As well as all of this, Terrakion is my last resort to deal with Celebi. Since Hydreigon has no source of recovery, hazards and sandstorm damage will be wearing him down pretty quickly.
The EVs on this set are the standard sweeper spread. I run 4/252/252 with a Jolly nature to out speed many threats while still maintaining Terrakion’s power. Even with a Scarf, Terrakion is still a powerhouse. Close Combat is a powerful and reliable STAB attack that can tear through unprepared teams. As I said earlier, Close Combat can even score late game sweeps when my opponent’s team is weakened and has lost all of its Fighting resists (or I have weakened them to a point where I can KO them) as well as immunities. Stone Edge provides a nice back up STAB attack that hits Flying types Pokemon; something Close Combat does not do. Stone Edge also scores the KO on many threats. Dragonite, Gengar, Gyarados, Volcorona, and many other Close Combat resistant/immune Pokemon can all be taken on with Stone Edge. Earthquake provides a more direct way of dealing with Toxicroak as well dealing with random Nidokings and low health Jirachi. X-Scissor is mainly for coverage. X-Scissor hits Psychic types for super effective damage. X-Scissor is especially important for dealing with Celebi if my Hydreigon is not usable at the time.
Hydreigon @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Flamethrower
- Focus Blast
Hydreigon definitely does not get the usage he deserves. The only Pokemon that can face this monster behind a Sub is Chansey/Blissey. Once entry hazards, sandstorm damage, and damage from my other Pokemon have worn down my opponent's team, Hydreigon comes in and cleans up. Even early game Hydreigon is amazing. He can come in and block status/leech seed with Substitute and use his amazing power and coverage to sweep my opponent's team. Hydreigon also serves as another check to rain/sun based teams. He can come in on many common Pokemon found on those types of teams, set up a Sub and begin destruction. Hydreigon's main issue is faster Pokemon that can inflict heavy damage. With Substitute, my opponent can no longer kill Hydreigon in one hit. With Hydreigons great special attack stat, my opponent usually can not get a second hit off as their Pokemon will be dead before they can hit Hydreigon again. Hydreigon's Sub is not broken by 0 attack Jirachi's Body Slam wich is great because a lot of people think they can beat Hydreigon with Jirachi. As well as being a monster, he also serves as my main check to Celebi. Since Hydreigon resists or is immune to most common moves on Celebi, (Giga Drain, Psychic, HP Fire, and Earth Power) he can take a couple of hits and inflict a lot of damage with Flamethrower.
The EVs I have are pretty self explanatory. A 4/252/252 spread is used to abuse Hydreigon's great offensive stats to their full potential. With this spread along with a Modest nature, Hydreigon is a powerhouse and a force to reckon with. This spread also allows me to out speed Adamant +0 Haxorus wich is very useful when facing them. Substitute is the key to sweeping. Since Hydreigon is extremely powerful even without a boost and benefits greatly from Substitute, he can be an effective and deadly sweeper. Dragon Pulse is the main attacking move. It is a very reliable and powerful STAB attack that is only resisted by Steel type Pokemon. Flamethrower hits the Steel type Pokemon who resist Dragon Pulse. Although I could run Fire Blast here, I prefer the accuracy of Flamthrower. It usually always gets the job done anyways. Focus Blast is what separates Hydreigon from Latios. Hydreigon can hit Tyranitar, where Latios is just trapped. It also hits the one Pokemon that can not be hit effectively by Dragon/Fire coverage: Heatran.
-Conclusion-
Well, if you have read this far, I give you a round of applause. So far this team has done really well for me. This does not mean it is flawless however, so all rates and suggestions are appreciated.
-Thundurrr