[Fort - Reffing 202] 5v5 Doubles vs Mentor Gale

If you aren't Gale, Fort, or anyone else involved in this 202, don't post here kthnxbai.​

Ayaan | Sableye (M)
________________________

Ayaan is a Brave and Naughty creature, always teasing and taunting friends, gives a beating to his enemies and defends himself and him friends from all threatening creatures. As they are afraid of the spooky pixie themselves.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Ghost | Dark

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]
Stall / Keen Eye / Prankster / Magic Bounce (Mega)

Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
[Stats]
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank total: 18

[Tokens]
EC: N/A
AC: 5/5
MC: 1
KOC: 0

[Attacks] [54/x]

Level Up ( 19 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) | Knock Off(13,6) | Power Gem(8,6) | Quash(4) | Shadow Ball(11,5) |

Egg / Prev Gen Tutors / TM / HM / Event ( 10 / 31 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch | Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) | Helping Hand |

Current Gens Tutors ( 9 / 18 )
Ice Punch (8,6) | Pain Split | Magic Coat | Thunder Punch(8,6) | Low Kick | Fire Punch(8,6) | Icy Wind(6,5) | Focus Punch | Gravity |

Gen 6 TM/Tutors/HM ( 16 / 43 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Rain Dance(10) | Dazzling Gleam(8,6) | Brick Break(8,6) | Sleep Talk(3+m) | Rest(15) | Taunt (9) | Dark Pulse (11,5) | Psychic(8,6) | Toxic |

Gardevoir [Jenny] [M]
NATURE
: Bold (+1 Def, -1 Atk)

TYPE: Psychic / Fairy
ABILITIES: Synchronize / Trace / Telepathy (H) / Pixilate (M)

STATS
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank total: 21

Stats (Mega):

HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/101)
<Level-Up Moves> [14, 2]
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison

<Egg Moves> [5]
Disable
Encore
Shadow Sneak
Skill Swap
Destiny Bond

<Tutor Moves> [4]
Hyper Voice
Icy Wind
Magic Coat
Pain Split

<Prev Gen TM Moves> [1]
Endure

<TM Moves> [14]
Thunderbolt
Thunder Wave
Substitute
Will-O-Wisp
Torment
Shadow Ball
Protect
Trick Room
Hidden Power[Fire]
Hyper Beam
Grass Knot
Rest
Sleep Talk
Taunt

Syclant (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compoundeyes / Mountaineer / Technician

Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (39 moves)
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Double Team
Earth Power
Electroweb
Endure
Fell Stinger
Focus Energy
Freeze Dry
Frost Breath
Fury Attack
Giga Drain
Hail
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Infestation
Leech Life
Leer
Knock Off
Protect
Rock Slide
Scratch
Sheer Cold
Silver Wind
Slash
Solar beam
Spikes
Substitute
Superpower
Tail Glow
X-Scissor

*Sprites by Matezoide

Michelangelo | Smeargle (M)
_______________________________

Michelangelo di Lodovico Buonarroti Simoni, commonly known as Michelangelo, was an Italian sculptor, painter, architect, poet, and engineer of the High Renaissance who exerted an unparalleled influence on the development of Western art. His spirit came back from the under world in a Team Rocket's experiment and entered a pokemon who shared similar artistic tastes. Thus Michelangelo the Smeargle came into being and it was a fateful encounter on a stormy night that led Fletchner to Michelangelo. No one know when or why Michelangelo's spirit had come back, yet. But we may soon find out.​

[Nature]
Quiet (+1 SpA, -10% Evasion)​

[Type]
Normal

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.​

[Abilities]
Own Tempo/Technician

Own Tempo (Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive, MoldBreaker affects - No)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5.

Moody (Passive, MoldBreaker affects - No) [Locked]
At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.​

[Stats]
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 11​

[Counters]
EC: N/A
MC: 40
AC: 5/5
KOC: 0​

[Attacks] [30/621]

Encore
Explosion
Trick Room
Mind Reader
Sheer Cold
Taunt

Skill Swap
Helping Hand
Heal Pulse

Detect
Entrainment
Hone Claws

Forest's Curse
Magma Storm
Transform

Bide
King's Shield
Reflect Type

Fake Out
Safeguard
Soft Boiled

Ion Deluge
Zap Cannon
Weather Ball

Roar
Light Screen
Reflect

Gravity
Destiny Bond
Foresight

Super Fang
Horn Leech
Pain Split

Cotton Guard
Storm Throw
Relic Song

Disable
Ally Switch
Psycho Shift

Endure
Endeavor
Superpower

Sketch x19​

Ted Ruffy | Cyclohm (M)
_______________________________

Ted Ruffy is the modest dragon who was living in Chargestone Cave until Fletchner found him while wandering around looking for Joltik to munch on. Fletchner fought him with a Talonflame and then all of them joined together to munch on a fried Joltik.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Electric / Dragon


Electric STAB; immune to paralysis status.

Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Shield Dust / Static / Overcoat

Shield Dust (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.

Static
(Passive, MoldBreaker affects - No)
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat(Unlocked)
(Passive, MoldBreaker affects - No)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21​

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [58/x]

Level Up (21 / 23)
Tackle(6,4) | Growl(4) | Twister(7/11,2) | Dragon Rage(10F, 4) | Charge(7) | Thunder Shock (7,2) | Rain Dance (10) | Sonic Boom (10F,5) | Dragon Tail (9,4) | Slack Off (+20,13) | Dragon Pulse (12,6) | Hurricane(11,8) | Weather Ball(5/13, 7) | Discharge(11,5) | Ion Deluge(7) | Zap Cannon(15,8) | Double-Hit(4*2,6) | Whirlwind (7) | Bide (d*1.75, 6+D/2) | Tri Attack (8,6) | Leer |

Egg (6/8)
Electric Terrain (9) | Dragon Dance (6) | Hydro Pump (11,7) | Power Gem (8,6) | Gust (4/8,3) | Dragon Rush (13,6) |

Prev Gen TM / Tutor (1/3)
Endure

Current Gen TM/Tutor moves (30/47)
Fire Blast (11,8) | Protect (7+D/2.5) | Roar (6) | Substitute (12) | Volt Switch (10,4) | Thunderbolt (12,6) | Thunder Wave (6) | Trick Room (10) | Magnet Rise (5) | Draco Meteor (16, 9) | Electroweb (9,4) | Signal Beam (8,6) | Light Screen (10) | Torment (10) | Surf (9,7) | Hyper Beam (15,10) | Incinerate (6,4) | Mud-Slap (4,4+acc) | Hidden Power [Grass] (6,4) | Flamethrower (9,7) | Hail (10) | Blizzard (11,8) | Thunder (14, 7) | Bulldoze (6,5) | Toxic (7) | Ice Beam (9,7) | Rest (15) | Sleep Talk (3+m) | Hone Claws (6) | Shock Wave (9,3) |

Rampardos [Male] [Yoda]
Type: Rock

Abilities::
Mold Breaker / Sheer Force (UNLOCKED)

Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion

Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20

EC: 6/6
MC: 4
AC: 5/5

Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt

Beedrill (Female) "Berserka"
Types: Bug/Poison
Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities: Swarm / Sniper (H) / Adaptability (MEGA)
Nature: Jolly (+Atk, -Speed, +9% Acc)
Stats:
HP:
100
Atk: 3
Def: 2
SpA: 1-
SpD: 3
Spe: 87+
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Atk: 6
Def: 2
SpA: 0-
SpD: 3
Spe: 167+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 5/5
MC: 0
AC: 4/5

Attacks (35):
Acrobatics
Aerial Ace
Assurance
Attract
Brick Break
Bug Bite
Drill Run
Electroweb
Facade
Fell Stinger
Focus Energy
Fury Attack
Giga Impact
Harden
Iron Defense
Mimic
Payback
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rage
Rest
Return
Roost
Sleep Talk
String Shot
Substitute
Thief
Toxic Spikes
Twineedle
U-turn
X-Scissor

Yanmega (Male) "Spaceship"
Types: Bug/Flying
Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying STAB: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Speed Boost / Tinted Lens / Frisk (UNLOCKED)
Nature: Modest (+SAtk, -Atk)
Stats:
HP:
100
Atk: 2 (-1)
Def: 3
SpA: 6 (+1)
SpD: 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 3
AC: 5/5

Attacks (31):
Air Cutter
Air Slash
Ancient Power
Bug Buzz
Detect
Double Team
Feint
Foresight
Giga Drain
Hidden Power Fire
Hyper Beam
Hypnosis
Leech Life
Night Slash
Ominous Wind
Protect
Psychic
Pursuit
Quick Attack
Roost
Shadow Ball
Signal Beam
Silver Wind
Sleep Talk
Sonic Boom
Substitute
Supersonic
Tackle
U-turn
Uproar
Whirlwind

Kingdra [Male] Beer Challange, son of Birkal
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18

EC: 9/9
MC: 1
AC: 5/5

Attacks (32):
Agility
Attract
Bounce
Brine
Bubble
Bubble beam
Clear Smog
Disable
Dive
Draco Meteor
Dragon Pulse
Flash Cannon
Focus Energy
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Leer
Muddy Water
Octazooka
Rain Dance
Razor Wind
Scald
Signal Beam
Sleep Talk
Smokescreen
Snore
Substitute
Surf
Twister
Water Gun
Yawn
Judosapien [Male] [Hawlucha]
Types: Fighting/Flying

Abilities:
Limber/ Unburden / Mold Breaker (UNLOCKED)

Nature: Adamant (+1 Attack,-1 Sp. Attack)

Stats:
HP:
100
Atk: Rank 4+
Def: Rank 3
SpA: Rank -2
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 1
AC: 5/5

Attacks (38):
Acrobatics
Aerial Ace
Agility
Baton Pass
Bounce
Brick Break
Detect
Dig
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Feather Dance
Fling
Flying Press
Focus Punch
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Mud Sport
Poison Jab
Quick Guard
Roost
Sky Attack
Sky Drop
Stone Edge
Substitute
Swords Dance
Tackle
Taunt
Thunder Punch
Wing Attack
Zen Headbutt


Rules:
5v5 FE Doubles
ASB Arena
2 Day DQ (1 warning maximum)
3 Substitutions
Switch = OK
2 Recoveries/5 Chills
Items = Yes
Megas = 1
Abilities = All

If you expect flavor in the reffings, then please say so now :D
And if you are colorblind to either red or blue, say so as well.

Roll 2: 1=Gale orders first, 2=Fort orders first
2


Order of Operations:
Gale Wing Srock: Sends + Equips
Fort Colorcastle: Sends + Equips + Orders
Gale: Orders
Fort: Refs
 
Last edited:
Nothing said about flavor or colorblindnes yay! Ordering after I finish reffing a flash that one player johned yesterday e.e

Yanmega @ Focus Band
Kingdra @ Dragon Scale
 
Yanmega @ Focus Band
Kingdra @ Dragon Scale

Yanmega: Air Slash (Smeargle) ~ Bug Buzz (Smeargle) ~ Air Cutter (Both)
IF Yanmega is asleep when you are to act, THEN use Sleep Talk (Air Cutter, Air Slash(Smeargle), Bug Buzz(Smeargle), Uproar)
IF both smeargle AND sableye are under the effects of p/e, THEN replace current action with Double Team.
IF Smeargle is under the effects of p/e, THEN change target to Sableye
IF Smeargle is KO'd when you are to act, THEN target Sableye

Kingdra: Rain Dance ~ Focus Energy ~ Scald (Smeargle)
IF Kingdra is asleep when you are to act, use Sleep Talk (Hydro Pump (Sableye), Dragon Pulse (Smeargle), Scald (Smeargle), Octazooka (Smeargle))
IF Kingdra is taunted when you are to act, AND smeargle is not under the effects of p/e, THEN replace current action with Hydro Pump (Smeargle) on the first instance, Dragon Pulse (Smeargle) on the second instance, and Scald (Smeargle) on the third instance.
IF Kingdra is taunted when you are to act, AND smeargle is under the effects of p/e, THEN use Scald (Sableye)
 
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[09:27] <FortColors> in about an hour and 30 minutes gale, imma call your only dq warning
[09:27] <FortColors> if youre here youll see this
[10:08] <Gale> FortColors, I am LOA bro
[11:38] <FortColors> gale feel free to order second
[11:38] <Gale> I have to do a lot of things FortColors :(
[11:38] <Gale> Starting with the TLR that has dampened my spirits

[11:38] <FortColors> gale no worries
[11:39] <Gale> Muhuhahaha
[11:39] <Gale> You failed the DQ warning test
[11:40] <FortColors> gale at least i realized it myself
[11:41] <FortColors> Wait gale was that a real test lmao
[11:41] <Gale> Yeah, you can't legit warn me before my LOA expires
[11:42] <Gale> Or atleast the warning is not official
[11:42] <Gale> Till the LOA expires
[11:42] <Gale> So you have failed my fren'
[11:39] <Gale> Muhuhahaha
[11:39] <Gale> You failed the DQ warning test
Something to make a note of for future battles.

Its not really a test that you failed, but more of an awareness check that definitely proved that you need to understand DQ warnings and LOAs.
 

Michelangelo | Smeargle (M) #Weakness Policy
_______________________________
[Activate: Weakness Policy] Trick Room ~ Light Screen (Sableye) ~ Encore (Kingdra)

Ayaan | Sableye (M) #Everstone
________________________
Fake Out (Yanmega) ~ Knock Off (Yanmega) [STALL] ~ Rock Tomb (Yanmega) [STALL]
 
Posting reffing in a bit. Chores to do etc etc so I'll try to get it tonight, tomorrow morning at most. (It's 10pm rn)

Edit: gdi my draft didnt save :x
 
Last edited:

Gale:
Everstone ~ 90/6/5/3/3/43 ~ Eva -10% ~ On Field
Weakness Policy ~ 90/1/2/2/2/65 ~ Eva -10% ~ On Field
Fort:
Focus Band ~ 100/2/3/6/3/95 ~ On Field ~

Dragon Scale ~ 100/3/3/4/3/98 ~ Acc +11% ~ On Field ~



202 notes:
I assume moody is locked on purpose despite you having full AC. Thank god for me not having to deal with this.
Weakness policy isn't something you order to activate.
Light Screen targets up to 3 targets; thus it should be both not just Sable.

Orders:
Sableye uses Fake Out @ Yanmega
Kingdra uses Rain Dance
Yanmega uses Flinch
Smeargle uses Trick Room

Smeargle uses Light Screen
Yanmega uses Bug Buzz @ Smeargle
Kingdra uses Focus Energy
Sableye uses Knock Off @ Yanmega

Smeargle uses Encore
Kingdra fails Focus Energy
Yanmega uses Air Cutter
Sableye uses Rock Tomb @ Yanmega

Yanmega Speed Boost

Calculations:
A1:
Sableye's Fake Out
(4+9-4.5)=8.5 dmg
-4 EN

Kingdra's Rain Dance
Rain began...
-9 en

Yanmega's flinch!
^

Smeargle's Trick Room
I cri erry teim.
-10 en

A2:
Smeargle's Light Screen
^ Went up
-10 EN

Yanmega's Bug Buzz
Hit Roll: 5/10 yes
Crit Roll: 6/16 no
Effect roll 10/10 no
(6+3+6)=15 dmg
-6 EN

Kingdra's Focus Energy
-12 EN

Sableye's Knock Off
Crit Roll: 15/16 no
Focus Band was removed!
(10+3+4.5)=17.5 dmg
-6 EN

A3:
Smeargle's Encore
Kingdra has to use Focus Energy!
I cry!
-9 EN

Yanmega used Air Cutter!
Hit Rolls: 7/10 yes 8/10 yes
Crit Rolls: 5/16 no 2/16 yes
(4+3+4.5)= 11.5 dmg
(6+3+3+6)= 18 dmg
-3 EN

Kingdra used Focus Energy!
But it failed!
-12 en

Sableye used Rock Tomb!
Crit Roll: 9/16 no
-1 spe to Yanmega
(6+4.5)*2.25= 23.625 dmg
-4 EN

Yanmega's Speed Boost
-1 + 1 = 0
-2 EN​
Gale:
Everstone ~ 78 HP ~ 86 EN ~ 90/6/5/3/3/43 ~ Eva -10% ~ On Field
Weakness Policy ~ 57 HP | 71 EN ~ 90/1/2/2/2/65 ~ Eva -10% ~ On Field

Fort:
Focus Band ~ 50HP | 89 EN ~ 100/2/3/6/3/95 ~ On Field ~

Dragon Scale ~ 100 HP | 66 EN ~ 100/4/3/5/3/98 ~ Acc +11% ~ On Field ~ Encore 1a / Focus Energy 5a


Trick Room 3r
Light Screen (Sableye, Smeargle) 5a​
 
Last edited:
Things to note:
  • [Minor] Dragon Scale's increase to Atk and SpA Rank of Kingdra is not shown in the 'State of the Teams'.
  • [Minor] Focus Band has to be marked as 'Knocked Off' in the post-round 'State of the Teams' hide tag.
  • [Very Minor] 'Smeargle's Reflect' has to be corrected to Light Screen.
  • [Minor] Yanmega's Bug Buzz is rolling for hit, when it shouldn't do so.
  • [Minor] Focus Energy's note: '6a starting a3 of r1' is not necessary in the reffing.
  • [Major] Sableye's Knock Off would do: (10+3+4.5)=17.5 dmg. Due to Yanmega's Ability 'Frisk'.
  • [Minor] Air Cutter wouldn't need Hit rolls vs Sableye and Smeargle due to their -10% Evasion via their Natures.
  • [Major] Trick Room will have 3 more rounds remaining.
 
Trick room gives your mons evasion.
Fixing damage
I made reflect into light screen idek how many times e.e guess I missed that instance.
Fixing State of Teams
Adding Light Screen to SoT
 

Michelangelo | Smeargle (M) #Weakness Policy
_______________________________
Transform (Kingdra) ~ Brine (Yanmega) ~ Brine (Yanmega)

IF Yanmega KO'd when you would act, THEN use Dragon Pulse (Kingdra) that action instead.

IF Yanmega is under the effects of a P/E move when you would act on action 2 or action 3, THEN use Dragon Pulse (Kingdra) that action instead.

IF you are asleep when you would act, THEN use Sleep Talk (Scald, Brine, Muddy Water, Dragon Pulse) [Yanmega] that action instead.

IF your HP is below 50 when you would act, THEN use Pain Split (Kingdra) on the first instance, Fake Out (Kingdra) on the second instance, and Weather Ball (Yanmega) on the third instance.


Ayaan | Sableye (M) #Everstone
________________________
Shadow Claw (Yanmega) ~ Rock Tomb (Yanmega) ~ Shadow Claw (Yanmega)

IF Yanmega KO'd when you would act, THEN use Knock Off (Kingdra) on the first instance, Shadow Claw (Kingdra) on the future instances.

IF Yanmega is under the effects of a P/E move when you would act, THEN use Knock Off (Kingdra) on the first instance, Shadow Claw (Kingdra) on the second instance, and Dazzling Gleam on the third instance.

IF Yanmega has Double Team Clones up when you would act, THEN use Feint Attack on the first instance, and Dazzling Gleam on the second instance.

IF Yanmega is under the effects of a P/E move when you would act, AND Kingdra is under the effects of a P/E move, THEN use Metronome (Heal Order, Roost, Milk Drink, Heal Pulse, Stealth Rock, Toxic Spikes, Spikes, Shadow Force, Nuzzle, Soft-Boiled) (Smeargle) [STALL] on the first instance and chill on the future instances.
 
Gale:
Everstone ~ 78 HP ~ 86 EN ~ 90/6/5/3/3/43 ~ Eva -10% ~ On Field
Weakness Policy ~ 57 HP | 71 EN ~ 90/1/2/2/2/65 ~ Eva -10% ~ On Field

Fort:
Focus Band ~ 50HP | 89 EN ~ 100/2/3/6/3/95 ~ On Field ~

Dragon Scale ~ 100 HP | 66 EN ~ 100/3/3/4/3/98 ~ Acc +11% ~ On Field ~ Encore 1a / Focus Energy 5a

FIELD:
Trick Room 3r
Rain 3r
Light Screen (Sableye, Smeargle) 5a​


Comments:
I don't see anything ridiculously stupid here, besides the illegal metronome.
Nice n abusable smeargle sub though.
Added rain to SoT

Order of Operations:
Yanmega uses Quick Turn Combo @ Smeargle
Sableye uses Shadow Claw @ Yanmega
Smeargle uses Pain Split @ Kingdra
Kingdra uses Focus Energy again

Sableye uses Rock Tomb @ Yanmega
Smeargle uses Struggle @ Yanmega
Yanmega Cools down
Kingdra uses Draco Meteor @ Sableye

Sableye uses Shadow Claw @ Yanmega
Smeargle uses Struggle @ Kingdra
Kingdra uses Muddy Water
Calculations:

A1:
Yanmega's Quick Turn
Hit Roll: 6/10 yes
Crit Roll: 9/16 no
(9+3) = 12 dmg
-11 en

Sableye's Shadow Claw
Crit Roll: 8/8 no
(7+3+4.5) = 14.5
-4 en

Smeargle's Pain Split
+25 hp
25 dmg to Kingdra
-32.5 en

Kingdra's Focus Energy
How remarkably useless
-12 en

A2:
Sableye used Rock Tomb!
Crit Roll: 15/16 no
-1 spe to Yanmega
(6+4.5)*2.25= 23.625 dmg
-4 EN

Smeargle used Struggle (Brine)!
Crit Roll: 16/16 no
(5-3)=2 dmg
-0.8 hp recoil
-5 en

Yanmega cools down!

Kingdra uses Draco Meteor!
Hit Roll: 65/100 yes
Crit Roll: 5/16 no
(13+3+7+1.5)=24.5 dmg
-2 spa
-9 en

A3:
Sableye uses Shadow Claw!
Crit Roll: Doesn't Matter
(7+3+4.5) > 11.375
-4 en
YANMEGA IS KO

Smeargle uses Struggle (Dragon Pulse)!
Crit Roll: 3/16 no
(5-3)=2 dmg
-0.8 hp recoil
-5 en

Kingdra uses Muddy Water!
Hit Rolls: 10/100 yes, 69/100 yes
Effect Rolls: 4/10 no, 9/10 no
Sableye: (6.75+3+3+7+1.5)= 21.25 dmg
Smeargle: (6.75+3+3+7+3)= 22.75 dmg
-6 en​

Gale:
Everstone ~ 32 HP ~ 74 EN ~ 90/6/5/3/3/43 ~ Eva -10% ~ On Field
Weakness Policy ~ 48 HP | 28 EN ~ 90/1/2/2/2/65 ~ Eva -10% ~ On Field

Fort:
Focus Band ~ KO|KO ~ 100/2/3/6/3/95 ~ KO ~

Dragon Scale ~ 73 HP | 39 EN ~ 100/4/3/5/3/98 ~ Acc +11% / -2 SpA ~ On Field ~ Focus Energy 2a

FIELD:
Trick Room 2r
Rain 2r
Light Screen (Sableye, Smeargle) 2a​
 
Last edited:
finally

sending out Hawlucha @ Power Herb

Kingdra: brine Sableye ~ Muddy Water ~ brine sableye
IF sableye is KOd then target smeargle
IF flinch, then push back
IF sableye is under p/e, THEN chill and push back
IF sableye uses knock off, THEN protect and push back. do not activate consecutively

Haluwcha: Sky Attack sableye ~ Acrobatics Sableye ~ Sky Attack Sableye
IF sableye is KO'd THEN target smeargle
IF sableye is under p/e, THEN target smeargle and push back
IF power herb is knocked off when you are to use sky attack, use acrobatics
IF sky attack is disabled when you are to use sky attack, THEN use acrobatics
Gale Wing Srock up to check reffings and order
 
*Good battling and reffing display last round.

Michelangelo | Smeargle (M) #Weakness Policy
_______________________________
[RP: Issue Weakness Policy to self, because you are the weakest pokemon on the field] Chill ~ Fake Out (Kingdra) ~ Pain Split (Hawlucha)

Ayaan | Sableye (M) #Everstone
________________________
Dig (Kingdra) ~ Knock Off (Kingdra) [Stall] ~ Dig (Kingdra) [Prankster]
 
Before i ref imma just say

Dig cant be prankstered
Not accepting that rp action because weakness policy is about SE attacks, not being a weak mon
And uh protect apparently blocks fake out a2 so lol
 
ugh when my kingdra doesnt have protect

Gale:
Everstone ~ 32 HP ~ 74 EN ~ 90/6/5/3/3/43 ~ Eva -10% ~ On Field
Weakness Policy ~ 48 HP | 28 EN ~ 90/1/2/2/2/65 ~ Eva -10% ~ On Field

Fort:
Dragon Scale ~ 73 HP | 39 EN ~ 100/4/3/5/3/196 ~ Acc +11% / -2 SpA ~ On Field ~ Focus Energy 2a

Power Herb 5/5 ~ 100 hp / 100 en ~ 4/3/2/3/118 ~ On Field

Focus Band (Knocked Off) ~ KO|KO ~ 100/2/3/6/3/95 ~ KO ~ Yanmega

FIELD: Round 3 start
Trick Room 2r
Rain 2r
Light Screen (Sableye, Smeargle) 2a​


Actions:
Sableye digs down
Smeargle uses Chill
Kingdra uses Brine @ Sabelye underground
Hawlucha uses Sky Attack @ Sableye underground
Sableye uses dig on Kingdra

Smeargle uses Fake Out on Kingdra
Sableye uses Knock Off on Kingdra
Hawlucha uses Acrobatics on Sableye
Kingdra flinches!

Sableye digs down
Smeargle uses Pain Split on Hawlucha
Kingdra uses Muddy Water
Hawlucha uses Sky Attack on Sableye underground
Sableye dig hits Kingdra

Calcs:

A1:
Sabeleye uses Dig!

Smeargle uses Chill!
+12 en

Hawlucha uses Sky Attack
Sableye is underground
Power Herb -1 use
-9 en

Kingdra uses brine!
Sableye is underground
-7 en

Sableye's Dig hits!
Crit Roll: 4/16 no
(8+4.5) = 12.5 dmg
-10 en

A2:
Smeargle uses Fake Out!
Crit Roll: 12/16 no
(6+3-3) = 6 dmg
-3 en

Kingdra flinches!

Hawlucha uses Acrobatics on Sableye!
Crit Roll: 2/16 no
Hit Roll: 4/10 yes
(11+3-1.5) = 12.5 dmg
-6 en

Sableye uses Knock Off!
Crit Roll: 15/16 no
Focus Band was removed!
(10+3+3+1)=17 dmg
-6 EN

A3:
Sableye uses dig!

Smeargle uses Pain Split!
+25 hp
-25 hp hawlucha
-31 en

Kingdra uses Muddy Water!
Crit Roll: 5/16 no
Hit Roll: 33/50 yes
Sableye is underground
Smeargle: (6.75+3+3+1.5) -2 = 12.25 dmg
-6 en

Hawlucha uses Sky Attack
Sableye is underground
Power Herb -1 use
-9 en

Sableye's Dig hits!
Crit Roll: 7/16 no
(8+4.5) = 12.5 dmg
-10 en
Gale:
Everstone ~ 19 HP ~ 48 EN ~ 90/6/5/3/3/43 ~ Eva -10% ~ On Field
Weakness Policy ~ 61 HP | 6 EN ~ 90/1/2/2/2/65 ~ Eva -10% ~ On Field

Fort:
Dragon Scale (Knocked Off) ~ 44 HP | 26 EN ~ 100/2/3/3/3/196 ~ Acc +11% / -1 SpA ~ On Field

Power Herb 3/5 ~ 75 hp / 76 en ~ 4/3/2/3/236 ~ On Field

Focus Band (Knocked Off) ~ KO|KO ~ 100/2/3/6/3/95 ~ KO ~ Yanmega

FIELD: Round 3 end
Trick Room 1r
Rain 1r​


Gale Wing Srock up to check reffing + order
@me up to order + ref

I think this is my first one inside of dq lol
 
Last edited:
Things to note:
  • [Minor] STAB EN reduction on Pain Split by Smeargle on both instances.
  • [Major] Fake Out is missing Rank 1 Atk and Technician boost.
  • [Minor] Power Herb's remaining uses have to be mentioned in the end of round SoT.
  • [Minor] Hawlucha's Unburden and Kingdra's Swift Swim modifications to their speed has to be noted in SoT.
  • [Minor] Check the accuracy modifier of Kingdra in Rain.
  • [Minor] Kingdra is missing STAB EN reduction for Muddy Water.
  • [Very Minor] Mentioning the Number of Rounds in your calculations helps in determining Field Effects, Bonus UC and is in general a good identifier to determine the progress of a battle, so it is advised to find a place for it.
 
Fixed most of the above
Fixed additional turn order change due to hawlucha being faster than kingdra (forgot about unburden completely)
Confused on:
  • [Minor] Check the accuracy modifier of Kingdra in Rain.
And smeargle's attack rank was already included (1.5-4.5 = -3)
 
Technical Question for you (No Asking others, negative points if you ask another person. You can refer the handbook, NDA or other battles): Accuracy Modifiers are based on the speed of pokemon and its evolution stage. But, when a pokemon's speed is boosted, is their accuracy modifier altered accordingly? (Yes / No)
  • [Very Minor] Technician will make Fake Out a little more expensive, energy wise. So please change that too. Attack Rank is fine.
  • [Major] Kingdra started the round with 73 HP. Sableye's dig does 12.5 (x2 coz used twice = 25), Fake Out does 6, and Sableye's Knock Off does 17. Total = 73 - 25 - 6 - 17 = ???
  • [Very Minor] Knock Off's event description in the calculations: Focus Band Dragon Scale was removed!
 

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