From UU to Ubers There once lived(and still lives) a mighty bug called Heracross. His power to kill those legendary dragons was(and still is)admirable. Even though he lives in place called Underused, he doesn't mind to come to Ubers and show his real strenght--Killing Dragons and things... But there's actually only one reason why Heracross succeeds so well(IMO) in Ubers and, ladies and gentlemen that one reason is known as ----- DARKRAI -(Journal of Arceus something,something) What do you know people, Meta here bringing you my third total, but first Uber RMT. I hope you guys can read the whole post and make suggestions and rate, thanks for advance.. So, I'm not going to talk long( or write) here's The Team: (and yes Forretress is floating) Teambuilding process: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide First though when i started to build uber team was the weather. While rain is no doubt(correct me if I'm wrong) the most common weather in Uber-metagame. But, sun still provides some funny tools and most importantly, Groudon is slower than Kyogre, so sun is going to be most likely the controlling weather in beginning. So i decided to pick Groudon. [pimg]383[/pimg] Ater I had decided the physically defensive, weather introducer who also throw rocks. I though someone who would stand up against Kyogre and would also take Grass and Water attack like nothing. I was in two minds, either Latios or Latias. From these two I picked out Latias, mainly because of the bulk she has. [pimg]383[/pimg] [pimg]380[/pimg] After i had picked two defensive pokemon, I wanted some power! After I had look into sun sweeping, Chlorophyll Venusaur seemed to be the right choice. But I didn't want a third guy who would been weak to ice. Regenerator Ho-oH, on the other hand, didn't had ice weakness it had STAB Fire attacks and perfect regenerator. [pimg]383[/pimg] [pimg]380[/pimg] [pimg]250[/pimg] When i picked up Ho-oH I knew that rapid spin support would be more than appreciated, if one wants to switch Ho-oH in more than twice. And what i had learned about the ubers, entry hazards are more than common. And i want to switch often. Best spinner what i know is Forretress. Yes there's Excadrill and Tentacruel also, but Forretress has access to all entry hazards if wanted and he's bulkier on defensive side than Tentacruel. [pimg]383[/pimg] [pimg]380[/pimg] [pimg]250[/pimg] [pimg]205[/pimg] For next i wanted something choiced, something powerfull who would benefit from sun and also something switch-in into dragons. Answer was pretty simple, Heatran. Heatran fulfills every requirement i had for my fifth pokemon. [pimg]383[/pimg] [pimg]380[/pimg] [pimg]250[/pimg] [pimg]205[/pimg] [pimg]490[/pimg] And Because there's Darkrai roaming free and putting everything into sleep, and with the fact that i don't have any fast sweeper who would outspeed Darkrai. I decided to pick one of my favorites, who also happens to be one of the best Darkrai counters there is. The Heracross, STAB CC and Megahorn are nothing to laugh about if one does not resist the attack, strong and fast, I like. And so, my team ended up looking like this [pimg]383[/pimg] [pimg]380[/pimg] [pimg]250[/pimg] [pimg]205[/pimg] [pimg]490[/pimg] [pimg]214[/pimg] And now let's check and analyse every mon of this team Where's your Arceus now? Groudon Item: Leftovers Nature: Impish EV's: 252Hp, 248Def, 8Speed Ability: Drought -Earthquake -Fire Punch -Stealth Rock -Thunder wave Even though Groudon has weaknesses (don't we all?) to common types in Ubers, it's still very solid physicall wall. And in my team Groudon has important role not only he set up rocks and sun, but he is great counter to Terrakion and he can pretty much check Ho-oH's weaknesses. Earthquake does junk loads of damage even when not invested if not resisted. Fire Punch is to deal with Ferro and Forre. Thunder Wave is to cripple something faster. Ev's are just to maximize Groudons Bulk and 8 Speed ev's is to outrun other Base 90. Groudons bulk and power quarantee that he's not just a piece of candy to chew. He also has great synergy with Latias and Ho-oH. Not only am I cute, I'm also powerfull Latias Item: Soul Dew Nature:Timid EV's: 236Hp, 80Sp.def, 192 Speed Ability: Levitate - Dragon Pulse - Grass Knot - Calm Mind - Roost Latias is meant to check Kyogre, and she does her job well. Latias can set up CM's no matter what set Kyogre runs. And she is unstoppable after few Cm boost, of course every faster physical attacker can easily deal with this set if they can hit with something super effective move and switch in safely. Moves are basic. CM to get boost to Sp. Att and Sp. Def, and when designed to counter Kyogre Grass Knot is obvious. Dragon Pulse just strong STAB. Roost is only way how Latias can heal herself. Ev's are design to maximize Latias'es special defensive side and those speed ev's are to outspeed every none choiced max. speed dragon, expect max. speed Lati-twins. Show me the one who says that I have 4xweakness to Stealth Rocks Ho-oH Item: Life Orb Nature: Jolly Ev's: 252Att, 252Speed, 4Sp.Def Ability: Regenerator - Brave Bird - Sacred Fire - Earthquake - Tailwind Look at that bird! Ho-oH has been my favorite legendary since it was released, but i haven't played Ubers much so.... But now, with Regenerator this bird brings massive amounts of power to my team. His main job is to check some Ground, Fire and Fighting attacks, obviously when he's Sweeper, he's not meant to switch in every time. Great synergy with Latias(electric, bug, water), Heatran(rock, fighting, ground) and Groudon(rock, electric), maybe with Forre also when Sun decreases power of Water moves. Ev's are to maximize Ho-oH's power and speed. Attacks are just basic. Tailwind is usefull to my team, when thrown in the right place Ho-oH forces switches and if I find it usefull, I can set up Tailwind. With slow team like this, even the 3 turn speed boost is usefull. I could run more Hp ev's on Ho-oH when he's carrying Tailwind, but it's more usefull attack fast without setting up. Using Tailwind it's situational. If I were you, I would concider that spin blockin Forretress Item: Leftovers Nature: Sassy Ev's: 252Hp, 252 Sp.Def Ability: Sturdy -Spikes -Gyro Ball -Toxic -Rapid Spin I don't think i need to tell much about this set. Max. Sp.def to make it a "wall". And in sun when power of water attacks decreases, it's easier to Forre switch in to mons like Palkia. Moves are simple, Gyro Ball to deal with rock types(namely Terrakion, Tyranitar) and it's also usefull against Excadrill in sand. Toxic is for Arceus-Ghost and Giratina(-O). Spikes are usefull, although i don't have spinblocker. With that reason, Forre is not meant to set up spikes(of course if there's a time and place)but he's meant to spin away every hazard that would hurt my team. Forre fears fire moves, but i have Heatran to take them. I just decided to use smaller picture. Heatran Item: Choice Scarf Nature: Modest Ev's: 252Sp.Att, 252Speed, 4Hp Ability: Flash Fire -Overheat -Dragon Pulse -Hidden Power Rock -Earth Power Heatran is strong. That's it. Hahhah just kiddin. If i would need to pick couple Mon that this team has hard time to handle, well Groudon and Hippowdon (physically defensive sets). But with Heatran, my problem is no more a problem. Modest Nature brings the needed power to OHKO every Groudon, Hippo takes (77.85/-91.66%). In Ubers almost every pokemon learns Fire attacks, so in sun they can do loads of damage to my mons. With Flash Fire, Heatran can switch into attack and hit with Overheat, STAB+Sun+Flash Fire Overheat is not safe to switch in, even if one does resist it. Earth Power is meant to hit Kyogre switching in and Dialga in rain. HP-Rock for Ho-oH and Dragon Pulse to Palkia and Giratina(-O). Although running modest makes me slower than Darkrai and Mewtwo and Shaymin-S(If not carrying Earth Power can't do nothing). Synergy in mentioned so many times that i just skip it. (Choise Specs would be an option, but max speed Groudon could then OHKO me...) And finally it's time to Hercules-bug enter the arena Let's get serious Heracross Item: Choice Scarf Nature: Adamant EV's: 252Att, 252Speed, 4Def Ability: Guts -Megahorn -Close Combat -Stone Edge -Sleep Talk Better watchout Darkrai there's a new sheriff in the town. I have played about 100-150 Uber matches and only once I've seen this bug. Even without guts boost, Hera hits decent amount of damage to everything that does not resist his hits. The main reason I use this, is Darkrai. And Kyurem-W(not scarfed), Ho-oH and BandTerrakion and Tyranitar, all of those fear Heracross, because Hera can OHKO every set of those pokemon after Stealth Rocks. Sleep Talk makes things so much easier to deal with Darkrai and now, when they are testing sleep clause it's important to take down those who can put something to sleep. Adamant nature for max power. Attacks are basic stuff, ev's also. Even though Hera is not the bulkiest pokemon he still have some switch-ins in Uber metagame. But only can switch in to resisted attack. So There was my first Uber RMT, I hope you guys had fun! And I should also mention that this team works very well, something like 15-4. See ya all later!