frosty v rain

5vs5 Strongmons Singles
Item: ON
Subs: 3
Mega: 1
5 Chills/2 Recovery
Switch: OK
Arena: IAR's The Type Changing Arena
DQ: 2 Days
Arena: The Type Changing Arena
Field Type:
Neutral
Complexity: Moderate
Format: All

Restrictions: No Restrictions

Description: Basically a simple arena, but something strange happens, where at the end of each round, all active Pokémon have their Type Changed, decided through RNG Rolls. Only a Single Typing with the Type Change, to reduce complexity. Pokémon start with their normal typing for the first round they are in.

Summary: Basically ASB Arena with a Type Changing Mechanic, nothing too difficult.

Special Note: If this arena is chosen for a battle using arenas such as TELEPORTATION! for the arena, do not roll for Typing at all, i.e. this arena has no effect.

Frosty's team

Rotom [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Ghost/Electric

Stats:

HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16


Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)

Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric

Stats:

HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20


MC: 0

Abilities: Levitate

Attacks (53/53 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Overheat
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp

Shadow Mend

Overheat
Hydro Pump
Blizzard
Leaf Storm

Aerodactyl [Stallord] (M)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(U)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20



Abilities: Pressure/Rock Head/Unnerve(U)/Tough Claws(M)

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23


EC: Nope
MC: 0
AC: 5/5

Attacks (73/90):

Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Curse
Defog
Detect
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Earth Power
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Giga Impact
Headbutt
Heat Wave
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Payback
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Sunny Day
SuperSonic
Swagger
Tailwind
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack

Bloodlust

Egg: Dragon Breath, Foresight
Past Gen Tutor: Ominous Wind, Swift
Past Gen TM: Rage, Dragon Rage, Captivate, Natural Gift,
XYTM: Return, Frustration, Secret Power, Attract, Thief, Round, Rock Polish, Confide, Strength

Aegislash [Ghirahim] (M)

Type: Steel/Ghost

Abilities: Stance Change

Nature: Quiet (+1SpA, - Speed, -10% evasion)

Stats:
Hp: 90
Atk: 2
Def: 6
SpA: 3 (+)
SpD: 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: Not applicable

Attacks (53/54):

Aerial Ace
After You
Attract
Autotomize
Block
Brick Break
Confide
Cut
Destiny Bond
Double Team
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hidden Power Ice
Hyper Beam
Iron Defense
Iron Head
King's shield
Magnet Rise
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Round
Sacred Sword
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Slash
Sleep Talk
Snore
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Toxic
Wide Guard

Garo Master the Greninja(M)
Type:
Water/Dark
Abilities: Torrent/Protean (U)
Nature: Naive (-1SpD, +Spe, +23% acc)

Stats:
HP:
100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (63/??):
Acrobatics
Aerial Ace
Blizzard
Bounce
Bubble
Camouflage
Dark Pulse
Dig
Dive
Double Team
Extrasensory
Feint Attack
Fling
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power Up Punch
Protect
Quick Attack
Rest
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Taunt
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Pulse
Water Shuriken
Water Sport
Waterfall


Shadow Mend

Fidgit (Dethl) Male
Nature: Sassy (-Spe, +1 SpD, +10% accuracy to opponent's moves)
Type: Poison/Ground
Abilities: Persistent/Vital Spirit/Prankster (H) [UNLOCKED]

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (96/111):
Acrobatics
Acid Spray
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power Psychic
Hyper Beam
Icy Wind
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Ominous Wind
Poison Jab
Protect
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Rock Slide
Rock Tomb
Rototiler
Safeguard
Sand Attack
Sand Tomb
Sandstorm
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Stealth Rock
Sticky Web
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-Turn
Venoshock
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

Dispel

XYTM: Echoed Voice, Frustration, Retaliate, Return, Rock Smash, Round, Secret Power, Strength, Thief,
Past Gen TM: Natural Gift, Psych Up, Rock Climb
Past Gen Tutor: Mud Slap, Swift
XYTutor: Snore

rain's team

Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves: [120/120]=8 CC

Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon


Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Ice Beam
Thunderbolt
Infestation
Dazzling Gleam

Move Tutors:
Magic Coat
Skill Swap
Helping Hand


Cinccino (Carbuncle) (F)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (H): This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Nature: Jolly: +15% Speed, -1 Special Attack, +20% Accuracy
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 1
AC: 5/5

Moves:

Level-Up:
Bullet Seed
Rock Blast
Pound
Baby Doll Eyes
Growl
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap

Egg Moves:
Endure
Mud Slap
Flail
Tail Whip
Fake Tears

TM Moves:
U-Turn
Dig
Return
Theif
Facade
Toxic
Protect
Light Screen
Retaliate
Giga Impact
Thunder Wave
Substitute
Grass Knot
Safeguard

Move Tutors:
Gunk Shot
Iron Tail
Knock Off


Mr. Mime (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:

Level-Up:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore
Psychic
Role Play
Trick
Baton Pass

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock
Bide
Focus Blast
Protect
Dazzling Gleam
Thunder Wave
Infestation
Hyper Beam
Shock Wave

Move Tutors:
Counter
Endure
Icy Wind
Magic Coat
Skill Swap
Iron Defense
Mud Slap


Beedril (Bio) (Male)
Types:
Bug
: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Nature: Jolly: ( +15% Speed, +9% Accuracy , -1 SpAtk)

Stats:
HP:
100
Atk: 3
Def: 2
SpA: 0 (-)
SpD: 3
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 5/5
MC: 1
AC: 5/5


Types:
Bug
: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2)

Nature: Jolly: ( +15% Speed, +30% Accuracy , -1 SpAtk)

Stats:
HP:
100
Atk: 6
Def: 2
SpA: 0 (-)
SpD: 3
Spe: 167 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Attacks:
Level Up

Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Poison Sting
String Shot
Bug Bite
Harden
Pin Missle
Poison Jab
Agility
Assurance
Endeavor

Egg

TM/HM
Toxic
Roost
U-Turn
Protect
Bide
Substitute
Infestation
Reflect
Aerial Ace
Giga Impact
Rest
Sleep Talk

Move Tutor
Drill Run
Knock Off
Endure
Electroweb
Mimic


Frosty sends out and equips.
Rainman Legends sends/equips/orders.
frosty orders.
I ref.
 
Dragonite Takes Expert Belt
Focus Blast-->Focus Blast-->Focus Blast
If Greninja is a Flying Type when you would act, Use Thunder and push actions back
If Greninja is a ground type when you would act, Use Hydro Pump and push actions back
If Greninja is a ghost type when you would act, Use Reflect first instance, and Thunder all remaining instances
 

100/3/3/5/2/141 100/5/3/5/4/69
+23% Acc/-10% Evas
Torrent,Protean/Inner Focus, Multiscale
+2 BAP STAB/+2 BAP SE
Greninja used U-Turn!
crit 1391>100 n
(7+3+2+4.5-6)*1.5=15.75 damage
Greninja prepared switchout
-5 EN

"Dragonite" used Focus Blast!
Crit 901>100 n
(12+9-3)*.67=12 damage
SpD drop 675>160 n
-8 EN
a2
Greninja used Spikes!
-8 EN

"Dragonite" used Focus Blast!
Crit 386>100 n
(12+9-3)*.67=12 damage
SpD drop 566>160 n
-12 EN
a3
Greninja used Taunt!
-10 EN

"Dragonite" used Focus Blast!
Crit 551>100 n
(12+9-3)*1.5=12 damage
SpD drop 662>160 n
-16 EN

yes it's an auru

64/77 94/64
100/3/3/5/2/141 110/5/4/6/2/81
+23% Acc/-10% Evas
Torrent,Protean/No Guard, Weak Armor, Illusion
+2 BAP STAB/+2 BAP SE
-/spikes
-/-1 Def, +1 Spe

rolltype greninja: 13: Normal
rolltype aurumoth: 10: Ghost

Frosty sends out and orders.
Rainman Legends orders.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Fidgit with Leftovers

Encore - Knock Off - Stealth Rock
IF Psychic Typed damaging combo A3 THEN Protect
 

100/100 94/64
100/3/4/3/4/91 110/5/4/6/2/81
-10% Evasion/-10% Evas
Torrent,Protean/No Guard, Weak Armor, Illusion
+2 BAP STAB/+2 BAP SE
-/spikes
-/-1 Def, +1 Spe
greninja
64/77
rare candy

encore is fun
-10 EN

foci blast
Aurumoth used Focus Blast!
Crit 1345>100 n
(12+9-6)*.67=10 damage
SpD drop 39<160 y
-12 EN

+2 hp fidgit(lefties)
a2
Fidgit used Knock Off!
crit 651>100 n
(10+4.5-6)*1.5+2=14.75 damage
Aurumoth's Expert Belt was knocked off
Weak Armor activated
-7 EN

Aurumoth used Focus Blast!
Crit 1158>100 n
(12+9-6)*.67+2=12 damage
SpD drop 1324>160 n
-12 EN
a3
Fidgit used Stealth Rock!
rocks
-12 EN

Aurumoth used Psychic!
crit 613>100 n
(10+9-6)*1.5+2=21.5 damage
SpD drop 3<160 y
-7 EN


62/71 79/56
100/3/4/3/4/91 110/5/4/6/2/81
-10% Evasion/-10% Evas
Torrent,Protean/No Guard, Weak Armor, Illusion
+2 hp/action/-1 SpD, -2 Def, +2 Spe
-/spikes, rocks
-/taunt 2a

fidgittype 6/18- fighting
aurutype 6/18- fighting

Rainman Legends orders.
Frosty orders.[/hide]
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Psychic deals (10+3)*1.5+2= 21.5hp

21.5+10+10-2-2-2= 35.5hp of damage dealt, so Fidgit still has 64hp.

Finally, Focus Blast costs 12en, since it was encored into that on the second use of it.
 
Also Please Update end round statuses so i can actually tell how much taunt turns i have left
Psychic-->Psyshock-->Psychic
If Fidgit uses Me First, Use Megahorn and push actions back

Not much to sub for when your taunted
 

62/71 79/56
100/3/4/3/4/91 110/5/4/6/2/81
-10% Evasion/-10% Evas
Torrent,Protean/No Guard, Weak Armor, Illusion
+2 hp/action/-1 SpD, -2 Def, +2 Spe
-/spikes, rocks
-/taunt 2a
Fidgit used Torment!
Aurumoth was tormented!
-10 EN

Aurumoth can't use Psychic because of the torment!
a2
Aurumoth used Psyshock!
crit 572>100 n
(8+9-6)*1.5=16.5 damage
-6 EN

Fidgit used Circle Throw!
crit 1215>100 n
(6.5+3+4.5-6)+4=12 damage
-4 EN
a3
Fidgit used Wish!
Fidgit wished upon a star!
incoming wish
-14 EN

Aurumoth used Struggle!
crit 274>100 n
(5+7.5-6)=6.5 damage
2.6 recoil
-5 EN

circle throw(dragonite, cincinno, mr.mime, bee drill) 1344>1200 bee drill

type fidgit 16=rock



45/43 64/45
100/3/4/3/4/91 110/5/4/6/2/81
-10% Evasion/-10% Evas
Torrent,Protean/No Guard, Weak Armor, Illusion
+2 hp/action/-3 Def, +3 Spe
-/spikes, rocks
incoming wish(20 hp)/torment 3a

Rainman Legends sends out Beedrill and equips.
Frosty orders.
rainman orders.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Stone Edge - Rock Slide - Stone Edge
IF
Pin Missile THEN Razor Wind
[ONCE]IF Reflect THEN Snatch
[ONCE]IF Bide THEN Initiate action string Spikes - Sticky Web - Stone Edge
 

45/43 73/100
100/3/4/3/4/91 100/6/2/0/3/167
-10% Evasion/-10% Evas
Prankster, Vital Spirit, Persistent/Swarm, Sniper, Adaptability
+2 hp/action/-
-/spikes, rocks
incoming wish(20 hp)/-
Beedrill used Drill Run!
crit 965>200 n
(8+9-6)*1.5=16.5 damage
-6 EN

Fidgit used Stone Edge!
hit 959<1280 y
crit 550>200 n
(10+3+4.5-3)*1.5=21.75 damage
-6 EN

Fidgit regained 20 HP from its Wish!
Fidgit was healed by leftovers!
a2
Beedrill used Drill Run!
crit 1499>200 n
(8+9-6)*1.5=16.5 damage
-10 EN

Fidgit used Rock Slide!
hit 491<1440 y
crit 88<100 y
(8+3+3+4.5-3)*1.5=23.25 damage
-5 EN
Fidgit was healed by leftovers!
a2
Beedrill used Drill Run!
crit 365>200 n
(8+9-6)*1.5=16.5 damage
-14 EN

Fidgit used Stone Edge!
hit 1380>1280 n
-6 EN
Fidgit was healed by leftovers!


21/26 38/70
100/3/4/3/4/91 100/6/2/0/3/167
-10% Evasion/-10% Evas
Prankster, Vital Spirit, Persistent/Swarm, Sniper, Adaptability
+2 hp/action/-
-/spikes, rocks

preemptive sorry for any mistakes, it's 11:24 PM and I'm very tired
type changes
Beedrill: 13, POISON
Fidgit: 14, PSYCHIC
Rainman Legends orders.
Frosty orders.
I ref.
 
Last edited:
Tail slap-->Double Slap-->Tail Slap
If Skill Swap Use Protect (ONCE)
If Encore Use Dodge, do not trigger consectutively
If Endure, Use Toxic (ONCE)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Before I ref, please inform me if the following is up-to-date and accurate. SR and Spikes will be applied Action 0 of the round.

Frosty

HP: 21
EN: 26
Status: Psychic-Typed
Item: Leftovers

Rainman Legends
Spikes (1), Stealth Rock

HP: 100
EN: 100
Status: OK
Item: King's Rock​

Frosty:


HP: 64
EN: 77
Status: N/A
Item: Rare Candy


HP: 100
EN: 100
Status: N/A
Item: ???


HP: 90
EN: 100
Status: N/A
Item: ???


HP: 90
EN: 100
Status: N/A
Item: ???​

Rainman:


HP: 38
EN: 70
Status: N/A
Item: Beedrillite


HP: 64
EN: 45
Status: N/A
Item: Expert Belt


HP: 100
EN: 100
Status: N/A
Item: ???


HP: 90
EN: 100
Status: N/A
Item: ???​
 

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