Frosty vs akela in the Grass Gym.

In that case, Dusknoir and Sableye will see this through.

Dusknoir: Endure - Rock Slide - Hidden Power Water (Crustle)
Sableye: Night Slash (Crustle) - Focus Punch (Crustle) - Night Slash (Crustle)
 
Frosty
akela

It turns out that I forgot to RNG for weather last round, so...
[RNG for weather: 1=Sun, 2=Rain, 3=Sand] 2 (Rain)
I have edited this into the previous reffing, but if this changes your orders at all, then feel free to reorder.
 
Okay then.

Pre-round:

Rain (Permanent)


477.png

Dusknoir [Bongo Bongo] (M)
HP
: 9
Energy: 23
Stats: 5/5/3/5/39
Abilities: Pressure
Other: -10% Evasion. Can't switch (Permanent).

302.gif

Sableye [Zant] (M)
HP
: 70
Energy: 61
Stats: 4(6)/3(5)/3/3/43
Abilities: Prankster
Other: -10% Evasion
NecturnaSprite_FrontNorm.png

Necturna [Diababa] (F)
HP
: 38
Energy: 74
Stats: 5(6)/5/2/5(6)/81(46)
Abilities: Telepathy / Sticky Hold
Other: None

609.png

Chandelure [Jalhalla] (M)
HP
: 90
Energy: 73
Stats: 1/3/6(7)/3/92
Abilities: Shadow Tag
Other: +10% Accuracy

567.png

Archeops [Mor] (F)
HP
: 16
Energy: 32
Stats: 6/2/4/3/110
Abilities: Defeatist
Other: None

558.png

Crustle [Core] (F)
HP
: 48
Energy: 72
Stats: 4/5/3/3/39
Abilities: Sturdy
Other: -10% Evasion

Archeops flies at Dusknoir, and attacks by Smashing Headfirst into its target, injuring itself in the process, but Dusknoir somehow Endures the hit and is still standing....floating...you get it...even though it should be unconscious. Crustle then causes an Earthquake that shakes the field, but this doesn't seem to bother Dusknoir at all, while Sableye Slashes at it with its claws and scores a direct hit. Sableye then skulks to a nearby spot away from the action, Focusing itself, as Archeops then Smashes its Head into Dusknoir once more, accompanied by a massive Rock thrown at its foe by Crustle that Wrecks the arena around it, but, against all odds, Dusknoir endures both strikes, then causes a Rock Slide that knocks Archeops unconscious while Sableye, who had been lurking in the shadows up until then, unleashes a tremendously powerful Punch on Crustle that sends its target skidding backwards despite its larger, heavier build. Crustle then causes a tremor that Bulldozes the surrounding area, tripping up its foes, before falling to another Slashing strike from Sableye. As the fight ends, the rain appears to be here to stay, although at this point it doesn't really matter because the battle is over anyway.
Action 1:
Dusknoir used Endure
Dusknoir braced itself
-15 energy

Archeops used Head Smash
[to hit <9000] 7624 yes
[to crit <625] 3842 no
(14 + 3 + 8.5 - 7.5) = 18.5 damage
Dusknoir endured the hit
Archeops took 4 damage (Let me know if I did this wrong, as I calculated recoil based on the actual damage dealt instead of the damage calculated.)
-8.5 energy

Crustle used Earthquake
[to crit Dusknoir <625] 4224 no
[to crit Sableye <625] 2453 no
(7.5 + 6 - 7.5) = 6 damage (Dusknoir)
(7.5 + 6 - 7.5) = 6 damage (Sableye)
It doesn't affect Archeops...
-7 energy

Sableye used Night Slash
[to crit <1250] 2633 no
(7 + 3 + 8.5 + 1 - 7.5) = 12 damage
-4 energy

-2 HP (Crustle) [Burn]

Action 2:
Sableye is tightening its focus

Archeops used Head Smash
[to hit <9000] 1049 yes
[to crit <625] 6094 no
(14 + 3 + 8.5 - 7.5) = 18.5 damage
Archeops took 0 damage
-12.5 energy

Crustle used Rock Wrecker
[to crit <625] 9121 no
(15 + 3 + 6 - 7.5 - 3) = 13.5 damage
Dusknoir endured the hit
-9 energy

Dusknoir used Rock Slide
[to crit Archeops <625] 9475 no
[to crit Crustle <625] 4783 no
[(6 + 7.5 - 3) * 1.5] = 16.25 damage (Archeops)
Archeops fainted
[(6 + 7.5 - 7.5) * 1.5] = 9 damage (Crustle)
-6 energy

Sableye used Focus Punch
[to crit <625] 5260 no
(15 + 8.5 - 7.5) = 16 damage
-10 energy

-2 HP (Crustle) [Burn]

Action 3:
Crustle used Bulldoze
[to crit Dusknoir <625] 2460 no
[to crit Sableye <625] 4079 no
(4.5 + 6 - 7.5) = 3 damage (Dusknoir)
(4.5 + 6 - 7.5) = 3 damage (Sableye)
-5 energy

Sableye used Night Slash
[to crit <1250] 2374 no
(7 + 3 + 8.5 + 1 - 7.5) = 12 damage
Crustle fainted
-4 energy

[RNG for weather: 1=Sun, 2=Rain, 3=Sand] 2 (Rain)

Post-round:

Rain (Permanent)


477.png

Dusknoir [Bongo Bongo] (M)
HP
: 1
Energy: 2
Stats: 5/5/3/5/39
Abilities: Pressure
Other: -10% Evasion. Can't switch (Permanent).

302.gif

Sableye [Zant] (M)
HP
: 61
Energy: 43
Stats: 4(6)/3(5)/3/3/43
Abilities: Prankster
Other: -10% Evasion
NecturnaSprite_FrontNorm.png

Necturna [Diababa] (F)
HP
: 38
Energy: 74
Stats: 5(6)/5/2/5(6)/81(46)
Abilities: Telepathy / Sticky Hold
Other: None

609.png

Chandelure [Jalhalla] (M)
HP
: 90
Energy: 73
Stats: 1/3/6(7)/3/92
Abilities: Shadow Tag
Other: +10% Accuracy

567.png

Archeops [Mor] (F)
HP
: -4
Energy: 11
Stats: 6/2/4/3/110
Abilities: Defeatist
Other: None

558.png

Crustle [Core] (F)
HP
: -5
Energy: 51
Stats: 4/5/3/3/39
Abilities: Sturdy
Other: -10% Evasion

Rewards:

Frosty: 4 CC
Dusknoir: 3 MC / 2 KOC
Chandelure: 3 MC / 1 KOC
Necturna: 3 MC
Sableye: 3 MC / 1 KOC

akela: 6 CC
Archeops: 3 MC
Carracosta: 3 MC
Gigalith: 3 MC
Crustle: 3 MC

P2X7: 9 UC
 
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