Frosty vs Rainman Legends 2v2 Singles...

2vs2 Babysitters (1FE + 1LC) Singles
48hDQ
Training items only
Rest is standard

Team Frosty...


Ravio the Gallade (M)
Type:
Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]
Nature: Jolly (-1SpA, +Spe, +10% acc)

Stats:
HP:
100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Ravio the Gallade (M)
Type:
Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]/Inner Focus
Nature: Jolly (-1SpA, +Spe, +19% acc)

Stats:
HP:
100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 9/9
MC: 5
AC: 5/5

Attacks (44/??):
Ally Switch
Calm Mind
Charm
Close Combat
Confusion
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Earthquake
Encore
Fire Punch
Focus Punch
Fury Cutter
Future Sight
Growl
Heal Pulse
Hypnosis
Ice Punch
Icy Wind
Imprison
Leaf Blade
Light Screen
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psyshock
Quick Guard
Shadow Sneak
Skill Swap
Slash
Stone Edge
Stored Power
Substitute
Teleport
Thunder Punch
Toxic
Wide Guard
Will-o-Wisp
Zen Headbutt

Dispel
Shadow Mend


Anorith (M)
Type:
Bug/Rock
Abilities: Battle Armor/Swift Swim (L)
Nature: Adamant

Stats:
HP:
90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 2
AC: 4/5

Attacks:
Level Up

Scratch
Harden
Mud Sport
Water Sport
Metal Claw
Protect
Ancient Power
Bug Bite
Rock Blast
Brine
Egg
Aqua Jet
Knock Off
Rapid Spin
Cross Poison
Iron Defense
TM/HM
Toxic
Substitute
X-Scissor
Dig
Rock Slide


Team Rainman Legends...


Mr. Mime (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:

Level-Up:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore
Psychic
Role Play
Trick

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock
Bide
Focus Blast
Protect
Dazzling Gleam
Thunder Wave
Infestation

Move Tutors:
Counter
Endure
Icy Wind
Magic Coat
Skill Swap
Iron Defense


Ralts (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Filter:When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced

Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look

TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave

Move Tutors:


Honedge (Dark Knight Cecil) (M)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Nature: Brave, -Speed, +Attack, -10% Evasion
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 1/9
MC: 3
AC: -/-

Moves:

Level-Up:
Tackle
Sword Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Egg Moves:
Destiny Bond
Wide Guard

TM Moves:
Shadow Claw
Gyro Ball
Rock Slide
Reflect
Protect

Move Tutors:
Iron Defense
Magnet Rise
Iron Head


Frosty sends out Pokemon and equips...
Rainman Legends sends out Pokemon and equips...
Rainman Legends orders...
Frosty orders...
Black Heart refs...
 
Team Frosty...

Anorith (M) # Heart Scale
Battle Armor
HP: 90
EN: 100
4/2/1/2/75
Status: Fine...
Other: None...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M) # Exp.Share
No Guard
HP: 90
EN: 100
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

Action 1...

Anorith used Iron Defense...
Anorith's Defense rose by 2 stages...
-7 EN...

Dark Knight Cecil used Gyro Ball...
((5.6 + 3 + 6 - 3) * 1.5) + (0 - 2 * 2 ) = 13.4 HP...
Recoil Damage = 3.35 HP...
-6 EN...

Action 2...

Anorith used Knock Off...
Crit Roll: 3579 > 625 = No...
((10 + 6 - 6) * 1.5) = 15 HP...
Dark Knight Cecil's Exp.Share was knocked off...
-7 EN...

Dark Knight Cecil used Iron Head...
((8 + 3 + 6 - 3) * 1.5) + (0 - 2 * 2 ) = 17 HP...
-5 EN...

Action 3...

Anorith dug underground...

Dark Knight Cecil used Gyro Ball...
((5.6 + 3 + 6 - 3) * 1.5) + (0 - 2 * 2 ) = 13.4 HP...
-6 EN...

Anorith used Dig...
Crit Roll: 7133 > 625 = No...
((8 + 6 - 6) * 1.5) = 12 HP...
-10 EN...


Team Frosty...

Anorith (M) # Heart Scale
Battle Armor
HP: 46
EN: 76
4/2/1/2/75
Status: Fine...
Other: +2 Defense...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 60
EN: 83
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

Frosty orders...
Rainman Legends orders...
Black Heart refs...
 
Team Frosty...

Anorith (M) # Heart Scale
Battle Armor
HP: 46
EN: 76
4/2/1/2/75
Status: Fine...
Other: +2 Defense...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 60
EN: 83
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

Action 1...

Anorith used Rock Slide...
Crit Roll: 7115 > 625 = No...
((8 + 3 + 6 - 6) * 0.6666666666666666) = 7.3333 HP...
Effect Roll: 2753 < 3000 = Yes...
-5 EN...

Dark Knight Cecil was flinched and unable to move...

Action 2...

Anorith used Rock Slide...
Crit Roll: 4887 > 625 = No...
((8 + 3 + 6 - 6) * 0.6666666666666666) = 7.3333 HP...
Effect Roll: 401 < 3000 = Yes...
-9 EN...

Dark Knight Cecil was flinched and unable to move...

Action 3...

Anorith used Rock Slide...
Crit Roll: 5148 > 625 = No...
((8 + 3 + 6 - 6) * 0.6666666666666666) = 7.3333 HP...
Effect Roll: 8735 > 3000 = No...
-13 EN...

Dark Knight Cecil used Iron Head...
((8 + 3 + 6 - 3) * 1.5) + (0 - 2 * 2 ) = 17 HP...
-5 EN...

Team Frosty...

Anorith (M) # Heart Scale
Battle Armor
HP: 29
EN: 49
4/2/1/2/75
Status: Fine...
Other: +1 Defense...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 38
EN: 78
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

Rainman Legends orders...
Frosty orders...
refs...
 
Team Frosty...

Anorith (M) # Heart Scale
Battle Armor
HP: 29
EN: 49
4/2/1/2/75
Status: Fine...
Other: +1 Defense...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 38
EN: 78
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

Action 1...

Anorith dug underground...

Dark Knight Cecil used Iron Head...
((8 + 3 + 6 - 3) * 1.5) + (0 - 1 * 2 ) = 19 HP...
-9 EN...

Anorith used Dig...
Crit Roll: 280 < 625 = Yes...
((8 + 3 + 6 - 6) * 1.5) = 16.5 HP...
-10 EN...

Action 2...

Anorith dug underground...

Dark Knight Cecil used Gyro Ball...
((5.6 + 3 + 6 - 3) * 1.5) + (0 - 1 * 2 ) = 15.4 HP...
-6 EN...

Anorith fainted...

Team Frosty...

Anorith (M) # Heart Scale
Battle Armor
HP: -5
EN: 39
4/2/1/2/75
Status: Fainted...
Other: None...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 21
EN: 63
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

Frosty sends out Pokemon and equips...
Frosty orders...
Rainman Legends orders...
refs...
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gallade with Heart Scale

Earthquake - Earthquake - Earthquake
IF Damaging Ghost Typed Combo AND this sub wasn't activated on the action prior THEN Protect
IF Destiny Bond THEN initiate action string encore - wish starting on the following action
 
"This is 3rd time I am reffing a round without rolls... Looks like days of reffing are over..."

Team Frosty...

Gallade [Ravio] (M) # Heart Scale
Steadfast/Justified
HP: 100
EN: 100
5/3/2/4/92 (+10% Accuracy...)
Status: Fine...
Other: None...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 21
EN: 63
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...
Extra Effects: None...


Anorith (M) # Heart Scale
Battle Armor
HP: 0
EN: 39
4/2/1/2/75
Status: Fainted...
Other: None...

None...

Action 1...

Dark Knight Cecil used Wide Guard...
-7 EN...

Ravio used Earthquake...
Dark Knight Cecil protected itself...
-7 EN...

Action 2...

Dark Knight Cecil used Protect...
-13.9 EN...

Ravio used Earthquake...
Dark Knight Cecil protected itself...
((10 + 7.5 - 6) * 1.5) = 17.25 HP...
-11 EN...

Action 3...

Dark Knight Cecil used Wide Guard...
-7 EN...

Ravio used Earthquake...
Dark Knight Cecil protected itself...
-15 EN...

Team Frosty...

Gallade [Ravio] (M) # Heart Scale
Steadfast/Justified
HP: 100
EN: 67
5/3/2/4/92 (+10% Accuracy...)
Status: Fine...
Other: None...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 21
EN: 35
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...​

Extra Effects: None...​


Anorith (M) # Heart Scale
Battle Armor
HP: 0
EN: 39
4/2/1/2/75
Status: Fainted...
Other: None...

None...


Rainman Legends orders...
Frosty orders...
refs...​
 
Shadow Sneak+Shadow Claw-->Cooldown (Shadow Sneak+Shadow Claw)--->Shadow Sneak+Shadow Claw
If Gallade uses a P/E move, use Reflect first instance, destiny bond second, pushing actions back each time. Do not trigger this substitution consecutively
 
"2 rounds in a row without a single roll ? Are you kidding me ?"​

Team Frosty...

Gallade [Ravio] (M) # Heart Scale
Steadfast/Justified
HP: 100
EN: 67
5/3/2/4/92 (+10% Accuracy...)
Status: Fine...
Other: None...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 21
EN: 35
4/4/2/2/24 (-10% Evasion...)
Status: Fine...
Other: None...​

Extra Effects: None...​


Anorith (M) # Heart Scale
Battle Armor
HP: 0
EN: 39
4/2/1/2/75
Status: Fainted...
Other: None...

None...


Action 1...

Ravio used Quick Guard...
-5 EN...

Dark Knight Cecil used Shadow Sneak + Shadow Claw...
Ravio protected itself...
-12.5 EN...

Action 2...

Ravio used Light Screen...
Effects of Light Screen were applied...
-9 EN...

Dark Knight Cecil cools down...

Action 3...

Ravio used Quick Guard...
-5 EN...

Dark Knight Cecil used Shadow Sneak + Shadow Claw...
Ravio protected itself...
-25.5 = -22.5 EN...

Dark Knight Cecil fainted...

Team Frosty...

Gallade [Ravio] (M) # Heart Scale
Steadfast/Justified
HP: 100
EN: 48
5/3/2/4/92 (+10% Accuracy...)
Status: Fine...
Other: None...

Team Rainman Legends...

Honedge [Dark Knight Cecil] (M)
No Guard
HP: 21
EN: 0
4/4/2/2/24 (-10% Evasion...)
Status: Fainted...
Other: None...​

Extra Effects: Light Screen on Frosty (4 actions...)​


Anorith (M) # Heart Scale
Battle Armor
HP: 0
EN: 39
4/2/1/2/75
Status: Fainted...
Other: None...

None...



Rainman Legends sends out Pokemon and equips...
Frosty orders...
Rainman Legends orders...
refs...​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Now is when I notice that I have around 0 moves that can hit Mr. Mime half decently -_-

Stone Edge - Leaf Blade - Stone Edge
IF
Mr. Mime is under p/e THEN Chill
 
Team Frosty...

Gallade [Ravio] (M) # Heart Scale
Steadfast/Justified
HP: 100
EN: 48
5/3/2/4/92 (+10% Accuracy...)
Status: Fine...
Other: None...

Team Rainman Legends..

Mr. Mime [Gogo] (M) # Exp.Share
Soundproof/Technician/Filter
HP: 90
EN: 100
1/4/4/5/90
Status: Fine...
Other: None...

Extra Effects: Light Screen on Frosty (4 actions...)​


Anorith (M) # Heart Scale
Battle Armor
HP: 0
EN: 39
4/2/1/2/75
Status: Fainted...
Other: None...


Honedge [Dark Knight Cecil] (M)
No Guard
HP: 21
EN: 0
4/4/2/2/24 (-10% Evasion...)
Status: Fainted...
Other: None...



Action 1...

Ravio used Stone Edge...
Hit Roll: 6302 < 9000 = Yes...
Crit Roll: 201 < 1250 = Yes...
((10 + 3 + 7.5 - 6) * 1) = 14.5 HP...
-7 EN...

Gogo used Counter...
Fixed Damage = 21.75 HP...
-13.25 EN...

Action 2...

Ravio used Leaf Blade...
Crit Roll: 3264 > 1250 = No...
((9 + 7.5 - 6) * 1) = 10.5 HP...
-7 EN...

Gogo used Dazzling Gleam...
Crit Roll: 1116 > 625 = No...
((4 + 3 + 6 - 6) * 1.5) = 10.5 HP...
-5 EN...

Action 3...

Ravio used Stone Edge...
Hit Roll: 1133 < 9000 = Yes...
Crit Roll: 5921 > 1250 = No...
((10 + 3 + 7.5 - 6) * 1) = 11.5 HP...
-7 EN...

Gogo used Counter...
Fixed Damage = 17.25 HP...
-11.75 EN...

Team Frosty...

Gallade [Ravio] (M) # Heart Scale
Steadfast/Justified
HP: 50
EN: 27
5/3/2/4/92 (+10% Accuracy...)
Status: Fine...
Other: None...

Team Rainman Legends..

Mr. Mime [Gogo] (M) # Exp.Share
Soundproof/Technician/Filter
HP: 53
EN: 70
1/4/4/5/90
Status: Fine...
Other: None...



Extra Effects: Light Screen on Frosty (1 actions...)​


Anorith (M) # Heart Scale
Battle Armor
HP: 0
EN: 39
4/2/1/2/75
Status: Fainted...
Other: None...


Honedge [Dark Knight Cecil] (M)
No Guard
HP: 21
EN: 0
4/4/2/2/24 (-10% Evasion...)
Status: Fainted...
Other: None...


Rainman Legends orders...
Frosty orders...
refs...​
 
ohcrapohcrapohcrap
Dazzling Gleam-->Psychic-->Dazzling Gleam
If Gallade uses wide guard when you would use dazzling gleam, use psychic and push actions back
If Dazzling gleam is disabled when you would use it, replace all instances of dazzling gleam with confusion
 

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