Frosty vs Rickheg

rickheg's Rules said:
Issuing an open challenge!
4v4 FE Singles
All Items
All Abilities
Switch = OK
2 recovers/5 chills per mon

My opponent can pick the rest.

Frosty's Added Rules said:
Arena: ASB
Subs: 3
MegaEvos: Nope
other stuff: standard.

Frosty mons:

antrevamp.png

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug

Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]

Stats:


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5


Attacks (51/78):
Acrobatics
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Counter
Dig
Earth Power (*)
Earthquake
Electoweb
Endure
Focus Blast
Focus Energy (*)
Frost Breath
Giga Drain
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Icebeam
Ice Punch
Ice Shard (*)
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Pin Missile
Protect (*)
Rest
Rock Slide
Scratch (*)
Sheer Cold
Slash (*)
Sleep Talk
Solarbeam
Spikes
Stone Edge
Struggle Bug
Substitute
Superpower (*)
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor
477.png

Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost

Abilities:
Pressure/Frisk (H) [LOCKED]


Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 3/5

Attacks (94/96+X):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Charge Beam
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room
143.png

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC:5/5

Moves (92/118+X):
After You
Amnesia
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Rock Slide
Rollout
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shock Wave
Skull Bash
Sleep Talk
Snatch
Snore
Solarbeam
Stockpile
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlwind
Yawn
Zap Cannon
Zen Headbutt
272.png

Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass

Abilities: Swift Swim/Rain Dish/Own Tempo (H) [UNLOCKED]

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (69/87):

Absorb
Astonish
Attract
Blizzard
Brick Break
BubbleBeam
Counter
Dive
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Fling
Focus Blast
Focus Punch
Frustation
Fury Swipes
Giga Drain
Grass Knot
Growl
Hail
Hidden Power Rock
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Metronome
Mimic
Mist
Natural Gift
Nature Power
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Smash
Scald
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
ThunderPunch
Toxic
Uproar
Water Gun
Water Sport
Whirlpool
Zen Headbutt

Rick mons:

frontnormal-mpyroak.png
Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:

Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Fire Spin
Heat Crash

Egg:
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb
GrassWhistle
Revenge

Tutor:
Stealth Rock
Heat Wave
Worry Seed

TM:
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Sunny Day
Protect
Earthquake
Bulldoze
SolarBeam
477.png
Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 3
AC: 0/5

Abilities
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge
Memento
Headbutt

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide
Charge Beam
Rain Dance

Raid Only
Shadow Mend
376-Recoloured.png
Metagross (Giant Enemy Crab) -
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Psychic/Steel

Abilities:
Clear Body:
(Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4(+)
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Agility
Meteor Mash
Bullet Punch
Psychic
Hammer Arm
Miracle Eye
Hyper Beam

Tutor:
Headbutt
Iron Head
Zen Headbutt
Iron Defense
ThunderPunch
Ice Punch

TM:
Hone Claws
Rock Slide
Earthquake
Double Team
Substitute
Brick Break
Shadow Ball
Sludge Bomb
Grass Knot
TomoM.png
Shaman (Tomohawk) M
Type: Flying/Fighting

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Hurricane
Heat Wave

Egg
Confuse Ray
Roost
Yawn
Rapid Spin

TM
Toxic
Bulldoze
Rock Slide
Brick Break
Focus Blast

rickheg sends out and equips
Frosty sends out, equips, and orders
rickheg orders
I ref
 
Go Bongo Bongo the Dusknoir with Expert Belt

Earthquake - Shadow Punch - Shadow Ball
IF
Metagross has Double Team Clones up AND Dusknoir isn't up to Shadow Punch THEN Shadow Punch and push back
IF Steel-Typed Damaging Attack THEN Counter
IF Evasive Agility THEN Shadow Punch
 
477.png

5/5/3/5/39
Hp: 90
En: 100
Size: 4
Weight: 5
Status: -10% evasion

376-Recoloured.png

5/5/3/4/60
Hp: 100
En: 100
Size: 4
Weight: 9
Status: -10% evasion

Flavor:

To come.

A1

Metagross used Zen Headbutt. (-5 en)
Crit: 316 yes
Effect: 9373 no
Damage: (8 + 3 + 3 + 3 + 7.5 - 7.5) = - 17 Hp
-2 Hp Metagross

Dusknoir used Earthquake. (-7 en)
Crit: 5560 no
Effect: N/A
Damage: (10 + 2 + 7.5 - 7.5) x 1.5 = - 18 Hp

A2

Metagross used Shadow Ball. (-6 en)
Crit: 8269 no
Effect: 5450 no
Damage: (8 + 3 + 4.5 - 7.5) x 1.5 = - 12 Hp
-2 Hp Metagroos

Dusknoir used Shadow Punch. (-3 en)
Crit: 6009 no
Effect: N/A
Damage: (6 + 2 + 3 + 7.5 - 7.5) x 1.5 = - 16.5 Hp

A3

Metagross used Zen Headbutt. (-5 en)
Crit: 1291 no
Effect: 1427 yes
Damage: (8 + 3 + 3 + 7.5 - 7.5) = - 14 Hp
-2 Hp Metagross
Dusknoir flinched.

Dusknoir flinched.

477.png

5/5/3/5/39
Hp: 47
En: 90
Size: 4
Weight: 5
Status: -10% evasion

376-Recoloured.png

5/5/3/4/60
Hp: 59
En: 84
Size: 4
Weight: 9
Status: -10% evasion

rickheg orders
Frosty orders
I ref
 
Last edited:
So, I'm pretty sure that Dusknoir should be at 47, by your calcs. I'm assuming that's a typo.

Meteor Mash > Zen Headbutt > Meteor Mash
IF Counter, use Shadow Ball that action
IF your action is disabled, use Psychic that action
IF Will-O-Wisp, use Substitute (15 HP) that action and push back
 
477.png

5/5/3/5/39
Hp: 47
En: 90
Size: 4
Weight: 5
Status: -10% evasion

376-Recoloured.png

5/5/3/4/60
Hp: 59
En: 84
Size: 4
Weight: 7
Status: -10% evasion, + 1 Priority on moves with < 7 BAP

Flavor:

To come.

The round starts as, with a small crackle of energy across its body, Metagross delivers a fistful of pain into the side of Dusknoir's head, who retaliates by splitting the life between them, healing itself and damaging its foe in this strange soft light. Dusknoir, taking the advantage, spots an opportunity to ambush Metagross, and takes it, but is met by a powerful Headbutt that shatters something in Dusknoir's mind. Metagross then musters all its will into one powerful strike which mid-swing lights itself with a strange, miniature galaxy, critically wounding Dusknoir and raising the titan's attack. Dusknoir then triggers a series of earthquakes which ravage the field and leaves the metal beast in tatters, barely able to hold out much longer.

A1

Metagross used Meteor Mash. (-6 en)
Hit: 8735 yes
Crit: 6144 no
Effect: 9404 no
Damage: (9 + 3 + 3 + 7.5 - 7.5) = - 15 Hp
-2 Hp Metagross

Dusknoir used Pain Split. (-14.3 en)
The battler's shared their pain.
+12.5 Hp Dusknoir
-12.5 Hp Metagross

A2

Dusknoir used Sucker Punch. (-6 en)
Crit: 5699 no
Effect: N/A
Damage: (8 + 2 + 7.5 - 7.5) x 1.5 = - 15 Hp

Metagross used Zen Headbutt. (-5 en)
Crit: 8694 no
Effect: N/A
Damage: (8 + 3 + 3 + 7.5 - 7.5) = - 14 Hp
-2 Hp Metagrosss

A3

Metagross used Meteor Mash. (-6 en)
Hit: 7029 yes
Crit: 7 yes (sweet rng'd a single digit number.)
Effect: 1446 yes
Damage: (9 + 3 + 3 + 3 + 7.5 - 7.5) = - 18 Hp
Metagross's attack rose. (+1)
-2 Hp Metagross

Dusknoir used Earthquake. (-7 en)
Crit: 1265 no
Effect: N/A
Damage: (10 + 2 + 7.5 - 7.5) x 1.5 = - 18 Hp

477.png

5/5/3/5/39
Hp: 12
En: 63
Size: 4
Weight: 5
Status: -10% evasion

376-Recoloured.png

5/5/3/4/60
Hp: 7
En: 67
Size: 4
Weight: 7
Status: -10% evasion, + 1 Priority on moves with < 7 BAP, +1 attack

Frosty orders
rickheg orders
I ref
 
Shadow Sneak - Shadow Sneak - Shadow Sneak
IF
Bullet Punch AND in a combo THEN Protect and push back
IF Sucessful P/E THEN Trick Room on the first instance, chill on the second and push back
 
477.png

5/5/3/5/39
Hp: 12
En: 63
Size: 4
Weight: 5
Status: -10% evasion

376-Recoloured.png

5/5/3/4/60
Hp: 7
En: 67
Size: 4
Weight: 7
Status: -10% evasion, + 1 Priority on moves with < 7 BAP, +1 attack

Flavor:

To come.

Suddenly, Dusknoir sends a terrifying shadow to attack Metagross, who faints from the trauma. But the really scary part is that we may never know why rickheg did not just use Bullet Punch this action, as not only did Frosty only have a sub for it if it was used in a combination, it also would've done exactly 12 points of damage and fainted Dusknoir. Ignore dis flavor. It messed up.

A1

Metagross used Metal Claw. (-3 en)
Crit: 212 yes
Effect: 891 yes
Damage: (5 + 3 + 3 + 3 + 7.5 - 7.5) = - 14 Hp
-2 Hp Metagross.
Dusknoir used Shadow Sneak. (-3 en)
Crit: 9024 no
Effect: N/A
Damage: (4 + 3 + 2 + 7.5 - 7.5) x 1.5 = - 13.5 Hp
Metagross fainted.

477.png

5/5/3/5/39
Hp: -2
En: 63
Size: 4
Weight: 5
Status: fainted

376-Recoloured.png

5/5/3/4/60
Hp: 5
En: 64
Size: 4
Weight: 7
Status: -10% evasion, 1 KOC

Frosty sends out and equips
rickheg orders
Frosty orders
I ref
 
Last edited:
272.png

3/3/4/5/60
Hp: 100
En: 100
Size: 3
Weight: 4
Status: -10% evasion, Pseudo Rain Dish

376-Recoloured.png

5/5/3/4/60
Hp: 5
En: 64
Size: 4
Weight: 7
Status: -10% evasion, 1 KOC

Flavor:

To come.

Frosty continues the fight by sending out his Ludicolo to fight Metagross. Ludicolo then fakes to the left, and lands a surprise attack on Metagross that causes it to stumble backwards, which is all the time Ludicolo needs to spray a small jet of Water from its beak to KO its foe.

A1

Ludicolo used Fake Out. (-4 en)
Crit: 2239 no
Effect: yes
Damage: (4 + 4.5 - 7.5) x 0.67 = - 1 Hp
Metagross flinched.

Metagross flinched.

A2

Ludicolo used Water Gun. (-2 en)
Crit: 6482
Effect: N/A
Damage: (4 + 3 + 6 - 6) = - 7 Hp
Metagross fainted.

272.png

3/3/4/5/60
Hp: 100
En: 94
Size: 3
Weight: 4
Status: -10% evasion, Pseudo Rain Dish, 1 KOC

376-Recoloured.png

5/5/3/4/60
Hp: -3
En: 64
Size: 4
Weight: 7
Status: 1 KOC, fainted

rickheg sends out and equips
Frosty orders
rickheg orders
I ref
 
Stop making me order second against these giant move pools.

Surt the Pyroak, get in there with our Iron Ball.

Flare Blitz > Heat Crash > Flare Blitz
If Counter, Flamethrower
If Dig, Earthquake
 
There is usually a solution for every situation.

Usually...

this is not the case now though.

Protect - U-turn - Protect
 
antrevamp.png

6/3/4/3/121
Hp: 100
En: 100
Size: 3
Weight: 4
Status: +1 BAP on Ice and Bug typed attacks

frontnormal-mpyroak.png

4/4/3/3/26
Hp: 120
En: 100
Size: 4
Weight: 8
Status: -10% evasion

Flavor:

To come.

The round starts as Frosty sends in his Syclant, and rick sends in his Pyroak. Pyroak immediately takes the offensive, and Blitzes Syclant, who throws up a protective barrier to block the attack. Syclant decides to take advantage of this distraction, and launches itself at Pyroak, then hastily making a u-turn, but not before the titanic lizard leaps into the air and Crashes into the poor ant, leaving it smoldering on the ground. Syclant then protects itself with another barrier, preventing its foe from decimating it with another fiery charge, but the repeated barriers seem to have taken their toll on Syclant, who seems to be tiring itself out at an alarming rate.

A1

Syclant used Protect. (-tbd en) (-27.25 en)

Pyroak used Flare Blitz. (-10 en)
Crit: 7028 no
Effect: N/A
Damage: (18 + 3 + 6 - 4.5) x 2.25 = - 50.625 Hp
Syclant protected itself.

A2

Syclant used U-Turn. (-4 en)
Crit: 5076 no
Effect: N/A
Damage: (8 + 3 + 9 - 6) = - 14 Hp
Syclant will switch end of round.

Pyroak used Heat Crash. (-9.3 en)
Crit: 6371 no
Effect: N/A
Damage: (12 + 3 + 6 - 4.5) x 2.25 = - 37.125 Hp

A3

Syclant used Protect. (-tbd en) (-27.25 en)

Pyroak used Flare Blitz. (-10 en)
Crit: 6914 no
Effect: N/A
Damage: (18 + 3 + 6 - 4.5) x 2.25 = - 50.625 Hp
Syclant protected itself.

antrevamp.png

6/3/4/3/121
Hp: 63
En: 41
Size: 3
Weight: 4
Status: +1 BAP on Ice and Bug typed attacks

frontnormal-mpyroak.png

4/4/3/3/26
Hp: 106
En: 71
Size: 4
Weight: 8
Status: -10% evasion

Frosty sends out, equips, and orders
rickheg orders
I ref
 
Frosty has stated he'll be away until the 20th. I had hoped he'd post here before he left, but oh well. I'm perfectly fine with waiting until he gets back. Posting that here in case I forget in the next few days.
 
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