Gen 3 fuk new gens

#1
Neat offensive squad I built with Heist and Golden Sun based around dug and regice opening up a sweep for RD kingdra, which is a pretty underrated threat in ADV. The idea is to put a lot of pressure on the opposition's kingdra counters, whether that be blissey/lax/bulky waters. Zapdos, CB aero, boom gross and offensive regice consistently wear down and remove these pokemon, leaving the path clear for kingdra to sweep. Dugtrio is the glue that holds this squad together, and with some prediction can be extremely useful, trapping weakened kingdra counters and ensuring they cannot come back later to cause problems.


Zapdos @ Leftovers
Ability: Pressure
EVs: 120 HP / 244 SpA / 144 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Grass]
- Rest
- Sleep Talk

calm zapdos is for nerds
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Aerodactyl (M) @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Hidden Power [Flying]
- Double-Edge

fossil.
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Metagross @ Choice Band
Ability: Clear Body
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Earthquake
- Meteor Mash
- Explosion
- Rock Slide

B00M!
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Regice @ Leftovers
Ability: Clear Body
EVs: 204 HP / 52 Atk / 252 SpA
Quiet Nature
- Ice Beam
- Thunderbolt
- Explosion
- Hidden Power [Fire]

B00M! 2.0
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Dugtrio (M) @ Choice Band
Ability: Arena Trap
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power [Bug]

dugger.
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Kingdra @ Leftovers
Ability: Swift Swim
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]

.dancin
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#2
you dont need all that attack on regice with an adamant dugtrio, bulk it out a little more. hp fire over twave will catch forretress by surprise which is extremely helpful and itll also get a nice hit on metagross switchins.

i dont like aero without sand, i would try flygon over him. the secondary rock resist will be very helpful if metagross explodes/gets trapped and it means you dont get swept by dd tar if dugtrio runs into a p2, who is actually really annoying to face and lured perfectly by flygon so you can toxic it.

cool team
 
#4
you have the idea of "applying pressure" down, but your team does nothing close to that. its just waiting to die, as it has 0 offensive momentum.

try to rework the team as a full-on balls-out offensive squad that ACTUALLY pressures kingdra's counters (boom ice, cb meta, and adamant dug are all good options; zapdos and aero: not so much), or one that utilizes spikes/sand/other to apply progressive offensive pressure.

protip: try to theorymon a few "ideal" games to about 8 turns in with your new teams before posting if you can; it helps to spot and fix most of the obvious (kinda subjective) flaws, which consequently saves everyone time (THE CURRENCY OF LIFE).