Fun fact: No Pokemon has Harvest as a normal ability.
Parents: Exeggutor + Victreebel
Shared egg group: Grass
Offspring name: Victor
New type: Psychic/Poison
New base stats: 97/110/85/122/82/72
New ability and desc: Harvest + Chlorophyll = Tropics (Both abilities combined, but every recovered berry raises Spe. by 1 stage)
Notable moves: Ancient Power, Sunny Day, Curse, Energy Ball/Solar Beam/Leaf Blade, Explosion, Synthesis, Leech Seed, Giga Drain/Leech Life, Psychic/Psyshock, Sludge Bomb/Poison Jab, Grassy Terrain, Light Screen, Reflect, Stun Spore, Toxic, Swords Dance, Trick Room, Zen Headbutt, Wish, Wood Hammer, Body Slam/Return, Clear Smog, Knock Off, Growth, Sucker Punch, Weather Ball.
Role identification: A mixed attacker that loves the sun, but has a bunch of other uses. Trick Room, Curse, and Wood Hammer work in tandem, and Growth in the sun can be a Nasty Plot for special sets. Solar Beam does good damage, and Weather Ball in the sun is a powerful Fire move. But compared to a lot of other fusions, Victor's pretty low-tier.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I think we all expected something like this.
Parents: Golurk + Raticate
Shared egg group: DNA
Offspring name: Ratilurk
New type: Ghost/Normal
New base stats: 90(+18)/120(+18)/70/52/75/80(+4)
New ability and desc: Hustle + No Guard = Adrenaline Junkie (Physical moves do 50% more damage and never miss at the cost of the this Pokemon having only 80% evasiveness)
Notable moves: Dynamic Punch, Drain Punch, Bulk Up/Swords Dance, Crunch, Shadow Claw, Earthquake, Return, Pursuit, Quick Attack, Sucker Punch, Super Fang, Toxic, Zen Headbutt, U-Turn, Fire/Thunder/Ice Punch, Phantom Force/Fly, Heavy Slam/Iron Tail, Night Shade, Rock Polish, Rock Slide/Stone Edge, Stealth Rock, Pluck.
Role identification: Ratilurk has a fantastic defensive typing and decent bulk, as well as reliable recovery in the form of Drain Punch. Its movepool is surprisingly diverse, with the Elemental Punches and the like. Adrenaline Junkie turns Dynamic Punch, Iron Tail, and Stone Edge into ungodly strong attacks that don't miss, and they're made even stronger by Bulk Up/Swords Dance. Quick Attack and Sucker Punch can take out weakened opponents, the latter of which does it more often due to superior Base Power. Too bad Ratilurk's slow and not as bulky as you'd want it to be, or else it would tear holes in nearly every team in front of it.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
(THIS FUSION ALREADY EXISTS AND I DIDN'T KNOW THAT)
Parents: Dragalge + Hydreigon
Shared egg group: Dragon
Offspring name: Dragon
New type: Poison/Dark
New base stats: 88/100/100/121/116/81
New ability and desc: Adaptability + Levitate = All-Terrain (Both abilities combined, but STAB is x2.5 for the next attack if this Pokemon is targeted by a Ground-type move)
Notable moves: Scald, Toxic Spikes, Sludge Wave, Draco Meteor/Dragon Pulse, Focus Blast, Dark Pulse, U-Turn, Fire Blast, Shadow Ball, Surf, Thunderbolt, Earth Power, Flash Cannon, Hyper Voice/Tri Attack, Signal Beam, Tailwind, Taunt, Torment, Work Up/Charge Beam, Toxic, Roost.
Role identification: Dragon may not be a dragon, but don't expect that topic to DRAG ON much longer. But seriously, folks, this guy doesn't have any weaknesses thanks to its ability. It has a diverse movepool, too, with great attacks like Dark Pulse and Sludge Wave and support moves such as Toxic Spikes and Tailwind. Since you have Tri Attack alongside moves like Toxic, you can inflict almost every major status condition, but Tri Attack is somewhat unreliable. Dragon doesn't have any boosting options besides Work Up, which isn't a great move, and Charge Beam, which isn't that strong of an attack. Plus, you're slow, which means that you'll most likely depend on a Scarf to outspeed major threats.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Parents: Ampharos + Exploud
Shared egg group: Monster/Field
Offspring name: Amploud
New type: Normal/Electric
New base stats: 107/93/84/113/91/71
New ability and desc: Scrappy + Static = Storm Force (Can hit Ghost types with Normal-type moves, Ground types with Electric-type moves, and has a 20% chance of paralyzing attackers on contact regardless of type. Cannot paralyze Electric types otherwise)
Notable moves: Boomburst, Agility, Ice Beam, Confuse Ray, Cotton Guard, Thunderbolt, Extrasensory, Flamethrower, Focus Blast, Dragon Pulse, Electric Terrain, Heal Bell, Light Screen, Reflect, Power Gem, Shadow Ball, Safeguard, Seismic Toss, Signal Beam, Volt Switch, Surf, Taunt, Toxic, Torment, Work Up, Fake Tears, Psych Up.
Role identification: Amploud has a freakishly strong Boomburst that takes chunks out of anything it hits. It also has a decently diverse movepool with moves like Extrasensory and Surf dealing with its only two weaknesses. Cotton Guard gets you to +6 in two turns, and dual screens help that, too. Plus, you can deal with fast physical Electric types better thanks to Storm Force, which also lets you hit Ground types hard with STAB Thunderbolt. Sadly, it looks like Ampharosite isn't available yet, and a lack of recovery and only Work Up as a boosting move hold Amploud back.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Let's break some heads, shall we?
Parents: Rampardos + Marowak-Alola
Shared egg group: Monster
Offspring name: Rampawala
New type: Rock/Ghost
New base stats: 88/132/95/67/75/61
New ability and desc: Sheer Force + Rock Head = Battering Ram (Both abilities combined, and recoil moves do 30% more damage unless they already did, such as Flare Blitz's chance to burn)
Notable moves: Flare Blitz, Head Smash, Shadow Bone, Brick Break, Crunch, Double Edge, Earthquake/Bonemerang, Iron Head/Tail, Outrage, Knock Off, Pain Split, Rock Polish, Stealth Rock, Zen Headbutt, Swords Dance, Thunder Punch, Will-O-Wisp.
Role identification: A physical tank with a great ability. Rampawala has an incredibly strong move in the form of Head Smash, and it doesn't even take recoil damage, or even Life Orb damage! A LO-Battering Ram Head Smash has a higher BP than Explosion, even when not counting STAB, but you have other great moves too. Bonemerang (84 BP per hit) breaks Sashes, and Knock Off's (164 BP if target has an item) effect isn't negated. Shadow Bone has 202 BP counting STAB, and by god, you have SWORDS DANCE. Alas, Rampawala only has Pain Split as recovery, and you need Rock Polish to outspeed a lot of your competition, but that takes up a precious moveslot. Low Sp.Def is a hassle, as well.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
(THIS FUSION ALREADY EXISTS AND I DIDN'T KNOW THAT)
Parents: Mr. Mime + Sableye
Shared egg group: Human-Like
Offspring name: Mr. Eye
New type: Fairy/Dark
New base stats: 55/70/80/92/102/80
New ability and desc: Technician + Prankster = Joker (Both abilities combined, but moves affected by Technician have +1 priority)
Notable moves: Barrier, Baton Pass, Calm Mind/Nasty Plot, Confuse Ray, Snarl, Dazzling Gleam, Energy Ball/Magical Leaf, Focus Blast, Hidden Power(Any), Icy Wind, Infestation, Hypnosis, Psychic/Psyshock, Reflect, Light Screen, Safeguard, Thunderbolt, Taunt, Thunder Wave, Toxic, Trick Room, Metal Burst, Moonlight/Recover, Ominous Wind/Shadow Ball, Power Gem, Water Pulse, Will-O-Wisp.
Role identification: Mr. Eye's stats may not be that impressive, but his ability makes up for it. He can set up screens or Calm Mind/Barrier before taking a hit most of the time, or use a base 82 power Snarl (not counting STAB) to cripple special attackers. Ominous Wind is more powerful than Shadow Ball, but has much lower PP and a lower effect chance. Trick Room allows you to use Mr. Eye's middling speed to your advantage, running attacks that were too powerful to get the Joker boost.
Parents: Mr. Mime + Sableye
Shared egg group: Human-Like
Offspring name: Mega Mr. Eye
New type: Fairy/Dark
New base stats: 55/80/130/112/152/50
New ability and desc: Magic Bounce
Notable moves: Barrier, Baton Pass, Calm Mind/Nasty Plot, Confuse Ray, Snarl, Dazzling Gleam, Energy Ball/Magical Leaf, Focus Blast, Hidden Power(Any), Icy Wind, Infestation, Hypnosis, Psychic/Psyshock, Reflect, Light Screen, Safeguard, Thunderbolt, Taunt, Thunder Wave, Toxic, Trick Room, Metal Burst, Moonlight/Recover, Ominous Wind/Shadow Ball, Power Gem, Water Pulse, Will-O-Wisp.
Role identification: Massive defenses, good Sp.Atk, and low Spe. make Mega Mr. Eye a threat under Trick Room. Calm Mind makes him even bulkier while increasing his damage output, while Infestation keeps your opponent from switching into something better suited for Trick Room. Magic Bounce is always a great ability, but losing Joker hurts previously viable moves like Snarl and Water Pulse.