Fusion Evolution V2 (Submission Phase)

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It's still alright to vote, right? I don't want to mess anything up with my first post.
Delcatty/Whimsicott
Rhyperior/Snorlax
Seismitoad/Hoopa
Thundurus/Vnusaur
Slowpoke/Mew
Empoleon/Dragalge
Cloyster/Clawitzer
Gardevoir/Weezing
Lopunny/Sableye
Lapras/Magnezone
 
Winners:

Parents: Slurpuff + Breloom
Shared egg group: Fairy
Offspring name: Slurpum
New type: Fairy/Fighting
New base stats: 81 / 115 / 93 / 82 / 77 / 81
New ability and desc: Therapeutic (Sweet Veil + Poison Heal): This Pokemon is healed by 1/8 of its max HP each turn when statused; unaffected by status's secondary effects (except sleep) i.e. Poison's HP loss, Thunder Wave's Speed Drop, and Burn's Attack drop.
Notable moves: Belly Drum, Bulk Up, Bullet Seed, Drain Punch, Endeavor, Focus Punch, Heal Bell, Leech Seed, Mach Punch, Play Rough, Power-Up Punch, Rock Slide, Rock Tomb, Seed Bomb, Spore, Stone Edge, Superpower, Swords Dance, Synthesis, Thunder Punch
Role identification: Slurpum becomes the ultimate status absorber as it not only can absorb it, but it benefits from any status. On top of that, it has a really good offensive typing with decent defensive resistances in Bug (4x), Dark (4x), Fighting, and Rock. It also has access to all the moves it needs with Mach Punch for priority, Play Rough and Drain Punch for reliable STABs, and Stone Edge, Thunder Punch, and Seed Bomb for coverage. Slurpum also has nice support options such as Bulk Up, Heal Bell, Leech Seed, Synthesis.


DNA Donors: Thundurus / Venusaur
Offspring Name: Thundersaurus
New Typing: Grass/Electric
New Base Stats: 90/100/90/120/90/100 (+11/+2/+14/+8/+0/+5, BST 590)
New ability and desc: Rapid Growth - All Grass-type moves have their priority increased by 1.
Notable Moves: Synthesis, Giga Drain, Thunderbolt, Thunder, Power Whip, Wild Charge, Volt Switch, Leech Seed, Grasswhistle, Leaf Storm, Knock Off, Focus Blast, Sludge Wave, Thunder Wave, Taunt, Nasty Plot, Swords Dance, Agility, Earthquake, Outrage
Role description: A rare case of a Fusion's base form having an interesting niche over its mega, Thundersaurus has the Grass equivalent of Gale Wings backed up by a nice 120 base Special Attack and decent 90/90/90 bulk, allowing it to threaten the many Water- and Ground- types that have been introduced in Fusion Evolution. Being an electric type support this nicely, as the two types have decent synergy, and it allows Thundersaurus to dispose of Flying-types as well that are extremely commonplace. It has a wide variety of moves to achieve this with, such as Power Whip, Giga Drain and Leaf Storm for offensive priority as well as Synthesis, Leech Seed and Grass whistle to abuse its ability on the Support side, STAB Volt Switch, Thunder(bolt depending on the likelihood of Rain), and Wild Charge and a wide variety of support moves for both the physical and special sides. Thundersaurus also gets access to Nasty Plot, Swords Dance AND Agility, letting it use terrifying Double Dance sets (what's outrunning a 100 base Speed mon at +2?), with Nasty Plot using the higher offensive base stats but Swords Dance allowing access to EQ and Outrage to hit the many Fire- and Dragon-types of FE that could give Thundersaurus trouble. It could even run just one boosting move or both SD and NP due to the priority boost of Rapid Growth, depending on what it wants to hit. And on top of that it gets a Mega if by some miracle you haven't already filled your mega slot at this point:


DNA Donors: Thundurus / Venusaur
Offspring Name: Mega Thundersaurus
New Typing: Grass/Electric
New Base Stats: 90/118/130/142/110/100 (+11/+2/+14/+8/+0/+5, BST 690)
New ability and desc: Thick Fat
Notable Moves: Synthesis, Giga Drain, Thunderbolt, Thunder, Power Whip, Wild Charge, Volt Switch, Leech Seed, Grasswhistle, Leaf Storm, Knock Off, Focus Blast, Sludge Wave, Thunder Wave, Taunt, Nasty Plot, Swords Dance, Agility, Earthquake, Outrage
Role description: Similar yet different to its base form, Mega Thundersaurus does a few things differently to its base form. Firstly, it sacrifices Rapid Growth for massively improved bulk (now at 90/130/110!), much higher offences and two less weaknesses, meaning that it is only weak to Bug and Poison, barring Mold Breaker. It also still gets the Rapid Growth boost on the first turn of Mega Evolving, allowing it to revenge kill efficiently or to get off a cheeky priority Synthesis if was hit as it switched in. Because of this, I believe that Mega Thundersaurus could run its devastating Double Dance sets more effectively than its base form, as it can easily set up with that offensive presence and bulk, it can hit a hell of a lot harder than its base form and at +2 Speed it doesn't really miss priority but it appreciates two less weaknesses. As I said earlier, Swords Dance gives far superior coverage while Nasty Plot gives raw damage output thanks to a nice 142 Special Attack stats.

All in all, whether you go Mega or not, Thundersaurus can be a terrifying offensive or support Pokemon.


DNA Donors: Rhyperior + Snorlax
Offspring name: Rhyperlax
Shared egg group: Field
New type: Normal/Rock
New base stats: 147/135/107/70/92/45 (BST 596)
New ability and desc: Amazing Bulk (Thick Fat + Solid Rock) - Damage from super effective moves is halved.
Notable moves: Return, Body Slam, Stone Edge, Rock Blast, Earthquake, Megahorn, Dragon Tail, Superpower, Hammer Arm, Elemental Punches, Poison Jab, Crunch, Pursuit, Curse, Stockpile, Toxic, Stealth Rock, Rest, Sleep Talk, Roar
Role identification: DID YOU WANT SOMETHING STURDIER THAN COFAGREELIX? Well, this thing is sturdier than Cofagreelix and equal to Mega Cofagreelix. Compared to Mega Cofagreelix, it takes about 5% less from Special moves and 5% more from Physical moves (both of them with maxed HP/Def/Sp Def EVs against a hypothetical neutral hit from a Pokemon with base 180 max Atk/Sp Atk EVs. The calc just hints at how good it is in battle since those numbers and EVs won't be found in game). However, unlike Mega Cofagreelix, it can hold a Leftovers or some other item. Amazing Bulk is an amazing ability, leaving it with only a 2x weakness to Fighting type moves, a few resistances and a bunch of neutralities. Rhyperlax can be used as a better Curselax, and it can also use a Choice Band with it's strong physical moves.


DNA Donors: Linoone + Lopunny
Shared egg group: Field
Offspring name: Lopunne
New type: Normal
New base stats: 81/83/82/62/88/112 (BST 508)
New ability and desc: Dieting Dolt (Gluttony + Klutz) - When this Pokemon is holding a berry and it activates, the berry isn't consumed and will activate again in the next turn as long as the activation conditions are met again.
Notable moves: Belly Drum, Extreme Speed, Fake Out, High Jump Kick, Drain Punch, Power Up Punch, Shadow Claw, Seed Bomb, Gunk Shot, Play Rough, Pursuit, Fire Punch, Ice Punch, Thunder Punch, Substitute, Protect, Baton Pass, Encore
Role identification: Use this with Custap Berry and it has priority in all moves whenever it's HP goes down to 25%. Use this with Sitrus Berry and it has automatic recovery whenever it's HP goes down to 50%. Use this with Chople Berry and it has no weaknesses. Use this with Leppa Berry and it can't be statused. You get the idea. Belly Drum and Substitute (and High Jump Kick to a lesser extent) allow it to lower it's HP intentionally and activate Berries. Can you imagine this thing Baton Passing +1 or more of any stat with a stat-raising berry, +6 attack and a Substitute at the same time? lol

DNA Donors: Linoone + Lopunny
Shared egg group: Field
Offspring name: Lopunne
New type: Normal/Fighting
New base stats: 81/143/92/62/88/132 (BST 608)
New ability and desc: Scrappy
Notable moves: Same as above
Role identification: An excellent sweeper, due to a combination of Scrappy, Normal/Fighting STABs, E-Speed and Belly Drum. Very few things can stop this thing. Granted, it might need support early game to pull Belly Drum off because of its bulk. However, after it sets up, most Pokemon are easily taken out with E-Speed. STAB Drain Punch or High Jump Kick can take care of Rock and Steel types that would otherwise resist E-Speed. With a base Attack higher than Arceus plus Scrappy, it can serve as a very strong and useful revenge killer as well.


DNA Donors: Hoopa and Blastoise
Offspring name: Hootoise
New type: Water/Ghost
New base stats: 83/96/100/130/120/74 (+4HP, +20Def, +13SpA, +3SpD)
New ability and desc: Magician + Torrent = Mystic Wave: Boosts the power of Water-type moves by 50% as long as the user holds an item.
Notable moves: Scald, Shadow Ball, Rapid Spin, Hydro Pump, Thunderbolt, Ice Beam, Dark Pulse, Knock Off, Foul Play, Psychic, Aura Sphere, Trick Room, Nasty Plot, Trick, Thunder Wave, Water Spout, Destiny Bond, Calm Mind, Light Screen, Reflect, Rest, Sleep Talk
Role identification: A Rapid Spinner and a spinblocker. It also has a good matchup against most rock setters. Its ability pumps up its offensive prowess, just watch out for Knock Off. Access to a lot of support moves makes it customizable to your team's needs. Thanks to its great bulk and power, it can also pull off both offensive and defensive sets.


DNA Donors: Hoopa and Blastoise
Offspring name: Hootoise
New type: Water/Ghost
New base stats: 83/116/120/180/130/74
New ability and desc: Mega Launcher
Notable moves: Scald, Shadow Ball, Dark Pulse, Aura Sphere, Rapid Spin, Trick Room, Nasty Plot, Hydro Pump, Thunderbolt, Ice Beam, Knock Off, Foul Play, Psychic, Trick, Thunder Wave, Water Spout, Calm Mind, Dragon Pulse, Rest, Sleep Talk
Role identification: Blastoisinite (mega) launches Hootoise's Special Attack stat to nuclear levels. Its bulk also ensures it won't be OHKO'ed by almost any neutral hit. Its ability boosts the power of its coverage moves such as Aura Sphere to hit its Dark and Normal-type checks, as well as those Ferrothorn-esque fusions. Ghost typing grants it immunities to provide it set-up opportunities. It can demolish offensive teams with Trick Rooms, crush defensive teams with Nasty Plot, or just opt for longevity with CroCune. If setting up is not your type, it can also run All-Out Attacker and Offensive Spinner sets and still hit hard.


Parents: Tauros + Liepard
Shared egg group: Field
Offspring name: Lietaur
New type: Normal/Dark
New base stats: 79/104/82/74/70/118 (BST 527)
New ability and desc: Titanic Strength (Anger Point + Unburden) = When this Pokemon loses its item, it's attack goes up 12 stages.
Notable moves: Double-Edge, Earthquake, Encore, Fake Out, Frustration, Gunk Shot, Iron Head, Play Rough, Pursuit, Return, Rock Slide, Seed Bomb, Stealth Rock, Stone Edge, Substitute, Sucker Punch, Taunt, Trick, U-Turn
Role identification: Welcome to pure destructive power. Don't worry about if Titanic Strength will activate, oh no. Worry about when Titanic Strength will activate. Lietaur can lose it's item by holding a sash, switching in to resisted Knock Offs, subbing until it eats a berry, or perhaps easiest of all, NORMAL GEM FAKE OUT. Once it gets to max attack, it can deal severe damage with high power normal type moves, and dark is the perfect type to supplement normal, hitting the ghost type super effectively. Of course, it does have some coverage options to deal with types that may resist its STAB, like EQ, Gunk Shot, or Iron Head. And although 118 isn't the fastest speed in the FE metagame, Sucker Punch can still do crazy damage to things that outspeed it. Of course, Lietaur is only a one time nuke since it's ability can't reactivate after switching unless it gets another item, so use it when it can rampage the most.


DNA Donors: Lapras + Magnezone
Offspring name: Laprazone
New type: Ice/Steel
Base stats: 106 / 77 / 110 / 110 / 110 / 60 (BST; 3HP, 13DEF, 3SpA, 18SpD)
New ability: (Magnet Pull + Water Absorb) Hygroscopy - Upon being hit by a water- or steel-type move, restores 1/4 of this Pokemon's maximum HP. Water- and steel-type opponents cannot switch out while this Pokemon is active.
Notable Moves: Thunder Wave, Flash Cannon, Discharge, Toxic, Reflect, Light Screen, Thunderbolt, Thunder, Charge Beam, Volt Switch, Electroweb, Signal Beam, Confuse Ray, Ice Shard, Ice Beam, Hydro Pump, Roar, Blizzard, Psychic, Frost Breath, Substitute, Surf, Ancient Power, Dragon Dance, Dragon Pulse, Freeze-dry, Heal Bell, Hyper Voice
Role identification: Water and steel are the most common types in the meta right now, so here's a tank designed specifically to counter them while having a clear weakness to the type many of those water types were built to fight. Ice/Steel is actually a fairly solid defensive typing unless the opponent is Fighting- or Fire- type, and Laprazone boasts 8 resistances and three immunities to offset its crippling fear of close combat. In a pinch it can even hit all of its weaknesses super-effectively, and has a slow volt switch, which is always nice.

Those are the seven winners, congrats! Now, on the the Discussion Phase:
To do:
  1. Analyze these abilities. Are they balanced? Can they be better?
  2. Help find the best moveset for them based on their new roles. Should it boost its Attack first? Is it a team supporter?
  3. Try to guess any checks or counters we might run into later, and if possible, see if one of the other fusions would make a good teammate to get past these counters.
  4. To expand on #3, which of these Pokemon can check/counter the earlier slates? How would they fit together on a team? How would they support each other?
Have fun!
 
Ouch, I didn't get a single vote.

Anyway, Leitaur goes up 12 stages. So if +6 is 400%, then that means 12 is 700%? Yikes! Not only does that seem beyond the game's code, it's outright terrifying for teams without Mach Punch.
 
Ouch, I didn't get a single vote.

Anyway, Leitaur goes up 12 stages. So if +6 is 400%, then that means 12 is 700%? Yikes! Not only does that seem beyond the game's code, it's outright terrifying for teams without Mach Punch.
It can't go beyond +6, it simply means that no matter what stage Lietaur is at, once it's ability goes off it will be at +6.

EDIT: Since we're talking about Lietaur, it's just come to my attention that it can't run Return/Knock Off/Fake Out/Sucker Punch/Earthquake all at once. Basically, Lietaur users are gonna have to choose what they wanna give up; an easy way to activate the ability, priority, dark STAB, normal STAB, or a way to hit super bulky Rock/Steel types. But that's good, it wouldn't be as interesting if a Pokemon could do everything in one set.
 
Since we're talking about Lietaur, it's just come to my attention that it can't run Return/Knock Off/Fake Out/Sucker Punch/Earthquake all at once. Basically, Lietaur users are gonna have to choose what they wanna give up; an easy way to activate the ability, priority, dark STAB, normal STAB, or a way to hit super bulky Rock/Steel types. But that's good, it wouldn't be as interesting if a Pokemon could do everything in one set.
out of the moves you've listed here Earthquake seems like it's probably the most expendable as Dark moves hit most Rock- and Steel-types at least neutrally and hitting things super-effectively (unless they're Unaware or a variant) won't be that important to Lietaur given that if it's making use of its ability it'll be at +6 the entire time it stays in after losing its item anyway. that said though, it'll still be important to hit Rock- and Steel-types with secondary typings resisting Dark, so it's up to the person using it what they want to drop.
 
Normal/Dark coverage is only resisted by 14 Pokemon.

Bring a Ground/Fight using buddy to get rid of those mons before you sweep.
 
Knowing that +12 is impossible makes me feel less absolutely terrified of the thing. I'll definitely be submitting Hooptoad again next time around though. Its ability to give acrobatics users/Lietaur an item again could be really interesting.
 

Cookie Butter

formerly the someone
Thundersaurus seems fun as hell to use. It's so incredibly versatile that I couldn't think of a single set that stands out, but I came up something.
Thundersaurus @ Choice Specs
Ability: Rapid Growth
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain / Energy Ball
- Volt Switch
- Sludge Wave
- Focus Blast / Incinerate
Basically the revenge killer Talonflame set adapted to Thundersaurus. Giga Drain allows it to keep recovering HP, while Energy Ball hits harder. Volt Switch is the most important move, since it allows it to keep momentum as well as hit hard because of STAB. Sludge Wave is used to take care of other Grass types, as well as most Fairy types. Focus Blast allows it to take care of pesky Steel types like Ferrothorn that resist its other moves, but Incinerate can be used instead. Overall, this thing hits a lot harder than Talonflame since it has almost 40 more points in the attack stat it uses. It isn't weak to Stealth Rock, so it can switch in more times than the fire bird. Also, Solar Beam and Incinerate are a good combo on this set if you decide to use this mon in a Sun team.

Rhyperlax is effective at taking hits and hitting back with a Curse-boosted Return, but if you don't want your opponent to predict you clicking Curse/Rest/Sleep Talk dozens of times, then you should use this set, which is also pretty good.
Rhyperlax @ Choice Band / Leftovers
Ability: Amazing Bulk
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return / Facade
- Earthquake
- Stone Edge / Rock Blast
- Megahorn / Pursuit
Return is Rhyperlax's main STAB, since it's strong and has good accuracy. Facade can be used to prevent status from becoming a problem, but it's situational. Earthquake is amazing coverage because it hits Steel and Rock types that would otherwise resist Rhyperlax's STAB(/s). STAB Stone Edge hits Fire, Bug, Ice and Flying types, and hits harder than Earthquake against Ghost types. It also hits harder than Return, but it can miss so it's a little unsafe to use it. Rock Blast is another option, it has better accuracy, breaks subs and sash, but it's weaker most of the time (there is a small chance that it'll hit harder than Stone Edge). The final moveslot depends on your team, but Megahorn is the standard since it hits the hardest, and can deal with Grass, Dark and Psychic types. Pursuit helps against Psychic and Ghost types that are switching out.

Not sure what would be the best berries for Lopunne to carry. As I said when submitting, there are many options. Here's the Baton Pass set.
Lopunne @ Starf Berry
Ability: Klutz
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Protect / Baton Pass
- Substitute
- Extreme Speed
- Thunder Wave / Belly Drum
Salac Berry should probably be added to the Baton Pass Clause if it isn't, lol. The Baton Pass set is kinda broken otherwise.
 
I will once again preface this by saying I'm not the best at making sets but I really like Laprazone so here we go.

Laprazone @ Leftovers
Ability: Hygroscopy
EVs: 252 HP / 252 Sp.Atk / 4 Sp.Def
Modest Nature
- Flash Cannon
- Freeze-Dry
- Volt Switch
- Thunder Wave

This is more or less your traditional bulky special attacker set. Flash Cannon is special Steel STAB, which I don't think needs much explanation. Freeze-Dry is chosen for Ice STAB over Ice Beam despite the loss in power because, as previously explained Laprazone is meant to act as a counter to Water types. Although Laprazone can also trap steel types it lacks any moves to effectively deal with them besides Hidden Power, so Volt Switch can be used switch into a Pokemon that is capable of dealing with Steel types while also getting some damage off. Plus, with Laprazone's massive 106/110/110 bulk and slow speed it can tank hits for safe switch-ins. Thunder Wave can be used to cripple fast threats and make up for it's only real flaw, although really anything can go into the last slot, I haven't thought of the best move for Laprazone.
 
+

Parents: Floette-Eternal + Hippowdon
Shared egg group: DNA
Offspring name: Flippette
New type: Fairy/Ground
New base stats: 102(91+11)/88/102(92+10)/111(96+15)/102(100+2)/71(69+2) (BST 576)
New ability and desc: Dazzling Presence (Flower Veil + Sand Stream): This Pokemon summons Misty Terrain on switch-in. If affected by Misty Terrain it can't have it's stats lowered by other Pokemon.
Notable moves: Aromatherapy, Calm Mind, Earth Power, Energy Ball, Light of Ruin, Moonblast, Protect, Psychic, Slack Off, Stealth Rock, Whirlwind, Wish
Role identification: Flippette breaks ground as the first Misty Terrain setter. While Misty Terrain may not be as useful as weather, it certainly has it's uses. In Misty Terrain Flippette can't have it's stats lowered due to it's ability, which is always good. Furthermore, Misty Terrain by itself prevents Flippette and it's teammates from being inflicted by status, which is incredibly useful, even if only for 5 turns (shame there's no terrain boosting item). However, it also prevents the enemy from getting statuses, but this has niche uses as well. It can stop Pokemon relying on Rest from healing as well as Pokemon that need a status to get their ability going, such as Poison Heal or Guts variants. Misty Terrain also halves the damage from dragon moves, which isn't useful per se for Flippette considering it's already immune, but can come in handy for switch-ins. However, Flippette is more than just it's ability. It has great 102/102/102 bulk and reliable recovery in Slack Off as well as a 111 Sp. Atk stat with a great offensive typing. Flippette can work great as a physical or special wall, bulky special attacker, or cleric with it's access to Wish and Aromatherapy.


+

Parents: Jellicent + Mew
Shared egg group: DNA
Offspring name: Mewelli
New type: Water/Psychic
New base stats: 100/97(80+17)/102(85+17)/97(92+5)/102/81(80+1) (BST 580)
New ability and desc: Unparalleled Technique (Cursed Body + Synchronize): This Pokemon imprisons adjacent targets on switch-in. (For those who don't know what imprison does, it prevents the opponent from using moves that both Pokemon share)
Notable moves: Aqua Tail, Aura Sphere, Baton Pass, Bulk Up, Calm Mind, Dark Pulse, Dazzling Gleam, Defog, Drain Punch, Earth Power, Earthquake, Energy Ball, Explosion, Fire Blast, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Foul Play, Giga Drain, Heat Wave, Hex, Hyper Voice, Ice Beam, Ice Punch, Iron Head, Knock Off, Light Screen, Nasty Plot, Psychic, Psyshock, Recover, Reflect, Rock Polish, Roost, Scald, Shadow Ball, Soft-Boiled, Stealth Rock, Stone Edge, Sucker Punch, Surf, Swords Dance, Tailwind, Taunt, Thunderbolt, Thunder Punch, Thunder Wave, Toxic, Trick, U-Turn, Volt Switch, Waterfall, Water Spout, Will-O-Wisp, Zen Headbutt
Role identification: Mewelli is a pretty good, well rounded Pokemon. It has 100/102/102 bulk and a decent 97 in it's attack and special attack. However, there are two things that make this Pokemon amazing. It's movepool and it's ability. Thanks to Mew's humongous movepool, Mewelli can counter/hinder whatever the team needs. For example, Mewelli has 3 forms of recovery (4 if you count Synthesis) that can hinder very different Pokemon. Team have a problem with flying types? Heal with Roost. Team has an annoying Chansey/Blissey based special wall? Heal with Soft-Boiled. This is just a small taste of Mewelli's Unparalleled Technique. Team doesn't like rocks? Make sure Mewelli is up against their setter. Team needs their rocks to stay up? Send Mewelli in against their Defogger. Stop Pokemon from setting up screens by setting up when they would. Block status moves by using it yourself. Keep the opponent statused while keeping your team healthy with Heal Bell. Team isn't good with dealing with physical threats? Boost your own attack with Swords Dance or Bulk Up so they can't, vice versa with special threats. The possibilities are endless really. Although Mewelli has a LOT of attacks to choose from, it's most likely to have Scald/Waterfall and/or Psychic/Psyshock/Zen Headbutt, which means Mewelli excels in dealing with Water and Psychic types. Add Giga Drain/Shadow Ball/Dark Pulse/Knock Off/Seed Bomb to deal super effective damage to those types while also making yourself immune to said moves. Mewelli can fit on almost any team while being completely different from each other. That being said, Mewelli mirrors still have the potential to be really annoying.


+

Parents: Barbaracle + Drapion
Shared egg group: Water 3
Offspring name: Barbarion
New type: Rock/Dark
New base stats: 81/107/122/67/90/91 (BST 558)
New ability and desc: Shredder (Tough Claws + Sniper): Moves with an increased critical hit ratio have 1.5x power. This Pokemon's critical hits do an extra 1.5x damage.
Notable moves: Agility, Bulk Up, Cross Chop, Cross Poison, Fire Fang, Hone Claws, Ice Fang, Night Slash, Pursuit, Razor Shell, Rock Polish, Shadow Claw, Shell Smash, Slash, Stealth Rock, Stone Edge, Switcheroo, Swords Dance, Taunt, Thunder Fang, Toxic Spikes
Role identification: Although Barbarion may not seem like an offensive power house at first with only 107 attack and 91 speed, you gotta believe me when I tell you it is, at least if you get lucky. Barbarion has great STAB moves in Stone Edge and Night Slash, which becomes 150BP and 105BP respectively after the ability boost. And if you're lucky enough to get that 1 in 8 (or 1 in 2 with Razor Fang) crit? You get 337.5BP and 236.25BP moves that ignore boosts to defenses. Cross Chop is another great move that gets boosted by Shredder, and while more situational Cross Poison has its uses as well. If the raw, albeit random, power of Shredder isn't enough for you, then Barbarion has a plethora of boosting moves. Agility/Rock Polish can be used for sweeping, Bulk Up to utilize Barbarion's great 122 Defense, Hone Claws to not rage over Stone Edge or Cross Chop, Swords Dance for wall breaking, or even the holy grail of boosting moves, Shell Smash, although watch out for those dropped defenses. Barbarion's bulk is somewhat of a mixed bag, although it has a great defense stat, and it's 90 special defense could potentially be patched by sand, 81 is relatively low HP stat and Rock/Dark has many weaknesses.


+

Parents: Aggron + Volcanion
Shared egg group: DNA
Offspring name: Volcragg
New type: Fire/Rock
New base stats: 75/110/150/95/95(75+20)/80(60+20) (BST 605)
New ability and desc: Shock Absorb (Rock Head + Water Absorb): This Pokemon is immune to recoil damage and instead heals for the amount of damage it would've taken. Does not work on Struggle/Life Orb/Crash
Notable moves: Autotomize, Double Edge, Earthquake, Explosion, Flame Charge, Flare Blitz, Head Smash, Heavy Slam, Hone Claws, Ice Punch, Iron Head, Rock Polish, Stealth Rock, Taunt, Thunder Punch, Will-O-Wisp
Role identification: This will probably be my shortest role identification because Volcragg is so simple. Step 1: Autotomize/Rock Polish, Volcragg's speed is pitiful. Step 2: STAB Head Smash and Flare Blitz. Pros: STAB Head Smash and Flare Blitz. Cons: STAB Head Smash and Flare Blitz? Aw damn it this is a Rock/Fire type prepare to be destroyed by Ground and Water. Other than that though Volcragg's bulk is pretty good with a good source of recovery in it's pure damage.

+

Parents: Mega-Aggron + Volcanion
Shared egg group: DNA
Offspring name: Mega-Volcragg
New type: Fire
New base stats: 75/140/200/95/115/80 (BST 705)
New ability and desc: Filter
Notable moves: Aqua Tail, Dragon Tail, Earthquake, Fire Punch, Flame Charge, Flamethrower, Heavy Slam, Ice Punch, Iron Head, Rock Slide, Stealth Rock, Steam Eruption, Stone Edge, Taunt, Thunder Punch, Thunder Wave, Will-O-Wisp,
Role identification: I'm not going to say that base Volcragg is outright better than Mega Volcragg, because they fill somewhat different roles, although what I probably can say is that base Volcragg is more useful than Mega Volcragg. Anyways, Volcragg becomes a real tank now with 75/200/115 bulk and a strong 140 attack stat (and somewhat usable special attack stat). However, Mega-Volcragg misses the damage output from it's high BP moves as well as the recovery it got from them. It doesn't miss it's rock typing is good for defense though, as fire is a surprisingly good defensive type despite so many frail fire types. Immunity to burn is also great, although a stealth rock weakness is not. Volcragg can handle physical threats very well with it's amazing defense and access to Will-O-Wisp, Thunder Wave, and Dragon Tail. With Wish and Defog/Rapid Spin support, Mega-Volcragg can make a great physical tank.


+

Parents: Zoroark + Infernape
Shared egg group: Field
Offspring name: Zorape
New type: Dark/Fire
New base stats: 78/114/75/122/75/116 (BST 580)
New ability and desc: Phantasmic Force (Illusion + Blaze): When this Pokemon attacks, it does an additional .5x damage as "illusionary damage". This extra damage is healed at the end of the turn.
Notable moves: Agility, Blaze Kick, Brick Break, Bulk Up, Calm Mind, Close Combat, Dark Pulse, Earthquake, Encore, Extrasensory, Fake Out, Fire Blast, Fire Punch, Flamethrower, Flare Blitz, Focus Blast, Grass Knot, Gunk Shot, Knock Off, Mach Punch, Overheat, Nasty Plot, Poison Jab, Pursuit, Rock Slide, Sucker Punch, Stealth Rock, Stone Edge, Swords Dance, Taunt, Thunder Punch, Trick, U-Turn, Vacuum Wave, Will-O-Wisp
Role identification: What we have here in Zorape is an excellent revenge killer and potential sweeper. With 114/122/116 makes a threat to be reckoned with whether it does physically or specially offensive. And if you're not confident enough in 116 speed, it has 4 forms of priority attack in Fake Out, Mach Punch, Sucker Punch, and Vacuum Wave. Phantasmic Force greatly helps as it's essentially a 1.5x damage boost as long as Zorape gets a KO. As a result of Phantasmic Force's mechanics, Zorape is useful against slower U-Turns/Volt Switch/Baton Pass/etc. as they don't get to heal back the extra damage and by the same logic, also makes a great Pursuit trapper. Zorape works great choiced, but if not it can also increase it's damage through either Bulk Up, Calm Mind, Nasty Plot, or Swords Dance if you can somehow manage to set up. Zorape has more than just sheer offense to offer, it also has utility in Encore, Stealth Rock, Taunt, Trick, or Will-O-Wisp.


+

Parents: Reuniclus + Gardevoir
Shared egg group: Amorphous
Offspring name: Unigarde
New type: Psychic/Fairy
New base stats: 99/75/80/135/110/65 (BST 564)
New ability and desc: Mirror Guard (Magic Guard + Synchronize): Any indirect damage this Pokemon takes (basically, anything that would've been blocked by Magic Guard), the opponent also takes.
Notable moves: Calm Mind, Energy Ball, Flash Cannon, Focus Blast, Heal Bell, Light Screen, Moonblast, Psychic, Psyshock, Recover, Reflect, Shadow Ball, Taunt, Thunder, Thunderbolt, Thunder Wave, Toxic, Trick, Trick Room, Will-O-Wisp, Wish
Role identification: Unigarde is a specially oriented Pokemon that can exceed in both defensive and offensive roles. With 99/80/110 defenses Unigarde is great at taking special hits, and has Azumarill like physical defense, although even this can be made up for with access to Will-O-Wisp and Reflect. Mirror Guard makes Unigarde a pain to stall whether defensive or offensive, but especially on defensive sets. Unigarde can heal up residual damage it takes from statuses or other sources while dealing that damage back at the opponent (Mirror Guard renders Leech Seed useless as a recovery tool), can inflict it's own in Toxic or Will-O-Wisp, and can heal itself and it's team from status at any time with Heal Bell. Take it's great 135 Sp. Atk stat into consideration and it doesn't even need to invest on defensive sets to deal damage. And imagine what that Sp. Atk can do invested. Although Unigarde doesn't have the widest movepool, it has what it needs, Moonblast as primary STAB, Psyshock as a secondary STAB that also lets it damage specially defensive Pokemon, Focus Blast to deal with Steel types, Shadow Ball to deal with ghosts, etc. Although Unigarde's speed is mediocre, it can make an excellent Scarf user or even try using Trick Room. If you've accepted your speed for what it is, Life Orb is a great offensive item as not only does it boost your damage, but it also adds a flat 10% of your HP as damage whenever you attack thanks to Mirror Guard. Just watch out for fast, physical Pokemon.

+

Parents: Reuniclus + Gardevoir-Mega
Shared egg group: Amorphous
Offspring name: Mega-Unigarde
New type: Psychic/Fairy
New base stats: 99/95/80/175/130/85 (BST 664)
New ability and desc: Pixilate
Notable moves: Same + Hyper Voice, Hyper Beam
Role identification: When Unigarde mega evolves it goes from a useful defensive Pokemon to an offensive powerhouse, represented by it's change from a defensive ability to an offensive ability. 175 Sp. Atk is insane and only beaten by 4 other Fusions (if I did my research properly), but Mega-Unigarde also has Pixilate to boost it's power. What Mega-Unigarde lacks in speed compared to those other high-power Fusions (besides Hooptoise, which is slower and bulkier), it makes up for in bulk, at least specially anyways. Unlike Mega-Gardevoir, Mega-Unigarde has access to Recover meaning that it can fire off more than a few Pixilate-Boosted Hyper Voices before it goes down.
 
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Reiga

im dying squirtle
is a Top Artist
+

Parents: Malamar and Porygon-Z
Shared egg group: DNA Sample
Offspring name: M'alygoun Z'
New type: Normal/Psychic
New base stats: 95/96/89/111/85/91
New ability and desc: (Adaptability + Contrary) = Contrarian Adaptation: STAB moves deal 0.5x damage, while non-STAB moves gain a 1.5x damage boost.
Notable moves: Thunderbolt, Ice Beam, Flamethrower, Shadow Ball, Dark Pulse, Nasty Plot, Agility, Calm Mind, Topsy-Turvy, Taunt, Destiny Bond
Role identification: Cthulhu with a computer virus, M'alygoun Z' is a fusion with a fantastic offensive ability that can potentially have STAB with a plethora of types and a good typing to boot, as not only does it make it only weak to two types, but also combines well with M'alygoun Z's ability, since M'alygoun Z' isn't losing much out of those two types. Since it gets STAB on anything that isn't Normal or Psychic, it can run a pretty great STAB BoltBeam combo which can deal great damage off of its solid Special Attack stat, with additional coverage moves for when something like a Steel/Electric or Fire/Electric fusion comes along, like Flamethrower, Shadow Ball, Dark Pulse or the Hidden Powers, plus boosting moves like Nasty Plot, Agility and Calm Mind and support moves like Taunt, Destiny Bond or even the dreaded Topsy-Turvy, which beyond the stupid name can cripple setupping foes, all to really drive the terror behind this glitchy beast home. Though M'alygoun Z' isn't near perfect, as while it's multi-typed STAB is promising, it's still at a below average speed tier that makes it so you'll have to run Agility or Choice Scarf to revenge kill or sweep unless designed as a wallbreaker, with a dreaded Knock Off weakness also knocking this terrorbeast off its pedastal.

+

Parents: Ursaring and Linoone
Shared egg group: Field
Offspring name: Linaring
New type: Normal
New base stats: 94/110/78/72/78/87
New ability and desc: (Guts + Gluttony) = Gutsy Hunger: Pokemon with this ability receive a 50% Attack boost if they eat their berry.
Notable moves: Extreme Speed, Belly Drum, Crunch, Close Combat, Seed Bomb
Role identification: Linaring might have a stupid name that reminds the viewer that this guy can only move in straight lines and has a target in its chest, but is no laughing matter. With great priority in Extreme Speed that gets powered up by both Belly Drum and Gutsy Hunger after a Sitrus Berry, if this thing gets setup and you have no Ghost type around faster than it, you can get really royally screwed, end of story. While that is a big looming and threatening possible outcome for the battle, don't get too worked up, since after all you do need to setup to really get some damage up besides some revenge killing with an Extreme Speed, since Linaring has pretty piss poor defenses, and you can't just slap a Focus Sash on it casually or something, since it needs its berry and won't be Belly Drumming at 1% HP.

+

Parents: Exploud and Ampharos
Shared egg group: Monster
Offspring name: Loudaros
New type: Normal/Electric
New base stats: 107/93/84/113/91/71
New ability and desc: (Soundproof + Static) = Static Silence: Opponents who hit this Pokemon with a contact move have a 30% chance of getting paralyzed. User is immune to sound-based moves and paralyzes foes who hit them with said kinds of moves.
Notable moves: Boomburst, Thunderbolt, Volt Switch, Overheat, Fire Blast, Focus Blast, Surf
Role identification: Not much can really be said about Loudaros at base form, though it probably would be a pretty great if there where lower Fusion Evo tiers where its Mega Stone is banned, since all and all its got Boomburst and also STAB Volt Switch, with some nice coverage moves. On switch-ins this guy's ability is pretty great before the Mega Evolution, since you can have some lucky paralysis if hit by a contact move and if you're hit by any fusion with Hyper Voice.

+

Parents: Exploud and Ampharos
Shared egg group: Monster
Offspring name: Mega-Loudaros
New type: Normal/Dragon
New base stats: 107/113/104/163/111/61
New ability and desc: Mold Breaker
Notable moves: Boomburst, Dragon Pulse, Volt Switch, Overheat, Fire Blast, Focus Blast, Surf, Rest, Sleep Talk
Role Identification: Mega-Loudaros' main appeal is obviously its ability to use Boomburst off an enormous 163 special attack stat, and while it's pretty slow, it's got some great 107/104/111 defenses to back itself up as an excellent wallbreaker and late-game cleaner. Alongside Boomburst, M-Loudaros also has some nice complementary STAB Dragon Pulse, Volt Switch for pivotting, and Surf, Focus Blast and Fire Blast as great coverage, and while Mold Breaker is a pretty lousy ability, M-Loudaros has some great power behind it that can make it a great Mon to secure for later in the game and a worthy option as your Mega.

Also resubmitting the below since it's a pretty nice concept to go to waste :P

+

Parents: Weezing and Gardevoir
Shared egg group: Amorphous
Offspring name: Weezivoir
New type: Poison/Fairy
New base stats: 77/87/102/115/102/70
New ability and desc: Synchronize + Levitate = Status Evade: if this Pokemon is hit by a status effect inducing move, text will read "Weezivoir levitated over the attack!" and cause the move to have no effect. If a status effect is the side-effect of a move, it will still affect Weezivoir. Status moves will also affect it after a grounding move like Smack Down or the unreleased Thousand Arrows. User is also immune to ground attacks.
Notable moves: Moonblast, Sludge Bomb, Fire Blast, Flamethrower, Psychic, Psyshock, Shadow Ball, Calm Mind, Pain Split, Explosion, Will-O-Wisp, Memento, Healing Wish, Haze, Toxic Spikes, Trick
Role identification: Poison/Fairy is a pretty good typing that combined with Weezivoir's ability makes it so it only has a weakness to Steel and Psychic. Weezing's relatively high Defense and Gardevoir's also relatively high Special Defense combine for pretty solid defenses, supported by a solid Special Attack stat with moves like Moonblast, Sludge Bomb, Fire Blast, Psyshock and Shadow Ball, with an arguably solid Attack stat that can maybe be used for an Explosion. Both fusee's status and support moves also come into play, with moves like Toxic Spikes, Will-O-Wisp, Pain Split, Haze, Healing Wish and even Trick to pass to the foe a Black Sludge or a Choice Scarf. Due to its higher defense, a Calm Mind set can be pulled off much better by Weezivoir than Gardevoir, and if you want you can even have some recovery in the form of Pain Split. Such Calm Mind sets are backed up by Weezivoir's ability, which makes it immune to Will-O-Wisp and Thunder Wave and as such help it not get crippled.

+

Parents: Weezing and Gardevoir
Shared egg group: Amorphous
Offspring name: Mega Weezivoir
New type: Poison/Fairy
New base stats: 77/107/102/155/122/90
New ability and desc: Pixilate
Notable moves: Hyper Voice, Sludge Bomb, Fire Blast, Psyshock, Shadow Ball, Focus Blast, Will-O-Wisp, Taunt, Calm Mind, Pain Split, Toxic Spikes, Haze, Stockpile, Spit Up, Explosion
Role identification: With Mega Gardevoir's stat boosts, Mega Weezivoir gains better Attack, Special Attack, Special Defense and Speed, hitting harder, taking hits harder and, um, outspeeding harder. Pixilate is a great ability that not only brings the now staple fairy Hyper Voice into the fray, but also new moves from Weezing's side, like the mighty Explosion, which with STAB and a Pixilate boost deals a whopping 487.5 damage, actually using Mega Gardevoir's useless Attack boost to good use. Stockpile and Spit Up are interesting moves, as after a Stockpile, which boosts M-Weezivoir's already high defenses, Spit Up is a 100 base power special move, that with Pixilate and STAB deals a solid 195 damage, with further Stockpiles increasing the damage to 390 and even 585, becoming then the strongest Fairy-type move ever. While this is pretty great, it's rather hard at times to set up 3 Stockpiles, and after Spit Up is used you lose all your Stockpiles, though in general this combo can become very deadly if used right as a possible Calm Mind alternative.
 

Parents: Scizor+Ninjask
Shared egg group: Bug
Offspring name: Ninjazor
New type: Bug/Steel
New base stats: 76/120/83/63/75/123
New ability and desc: Patience (Speed Boost+Technician)- Moves with 60 BP or under receive a +10 BP boost every turn, to a maximum of +60
Notable moves: Bug Bite, Bullet Punch, Swords Dance, Protect, Roost, Protect, Substitute
Role identification: Despite the bizarre stats, this thing can become a beast after a few setup turns. Its ability is quite possibly one of the most broken things in existence, as upon the boosts accumulating up to a +60 BP, it's free to spam 120 BP Bug Bites and 100 BP Bullet Punches, making it capable of breaking even the mightiest physical walls with ease and ending games quickly, especially if it's behind a Sub.


Mega Ninjazor
New type:
Bug/Steel
New base stats: 76/140/123/73/83/133
New ability and desc: Technician
Notable moves: Same as above
Role identification: The Mega's actually worse. Don't use it, unless you want to suffer.



Parents: Greninja/Porygon-Z
Shared egg group: N/A
Offspring name: Grenigon
New type: Normal/Dark
New base stats: 79/88/69/139/73/126 (+20 SpA, +20 Spe)
New ability and desc: Adaptable Tides (Torrent+Adaptability)- Water type moves are treated as STAB
Notable moves: Nasty Plot, Scald, Tri Attack, Dark Pulse, Hydro Pump, most of its other Water, Dark, and Normal type special moves
Role identification: Powerful sweeper with three STABs because of its ability and access to Nasty Plot to boost its already high Special Attack to insane levels. 126 Speed really isn't too bad either.



Parents: Tauros+Miltank
Shared egg group: Field
Offspring name: Tankotaur
New type: Normal
New base stats: 95/100/110/50/80/115
New ability and desc: Overpowering Force (Scrappy+Anger Point)- Ignores Fighting and Normal immunities. Boosts Attack by 12 stages when it hits a Ghost type with either a Fighting or Normal move.
Notable moves: Return, Earthquake
Role identification: This is basically both Tauros and Miltank on super steroids, with some elements or RBY Tauros. Its ability is both insanely powerful and easy to activate, and it allows it to obliterate anything short of Cofagreelix with ease, and can even use powerful coverage to deal with it after the Attack boost. Return also lets it use an insanely powerful STAB to nuke everything that doesn't resist Normal with absolutely no downside. Even though 100 Attack is relatively unimpressive on its own, it can reach a staggering 1312 raw stat when its ability activates.


I've been waiting for you, Star Fox. You know that I control the galaxy. It's foolish to come against me. You will die, just like your father.

Parents: Aggron+Metagross
Shared egg group: DNA
Offspring name: Andross
New type: Psychic/Steel
New base stats: 75/143/175/78/75/60 (Attack +20, Defense +20)
New ability and desc: Levelheaded (Clear Body+Rock Head)- No negative stat changes can occur to this Pokemon, not even if they're self-inflicted.
Notable moves: Curse, Heavy Slam, Thunder Wave, Iron Head
Role identification: With an incredible defensive typing, nice stats on the physical spectrum, and and a great ability, it's still not as good as its Megas. Use those instead.


Offspring name:
Andross-Mega-M
New type: Psychic/Steel
New base stats: 75/153/195/98/95/100
New ability and desc: Tough Claws
Notable moves: Same as normal+almost all of its contact moves
Role identification: Brutally hard hitting and bulky physical attacker, with a decent speed tier. It's a shame it can't take Special attacks too well.


Offspring name:
Andross-Mega-A
New type: Steel/Psychic
New base stats: 75/163/225/78/95/60
New ability and desc: Filter
Notable moves: Same as normal+Rest, Sleep Talk
Role identification: Stupidly bulky physical attacker with alright special bulk. This has some passing resemblances to Andross's other Mega, but trading its relatively balanced stats for absurd physical bulk
 
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Parents: Klefki/Ferrothorn
Shared Egg Group: Mineral
Offspring Name: Klefothorn
New type: Steel/Fairy
New base stats: 75/97/121/77/111/57
New ability and desc: Iron Pranks: All status moves used by this Pokemon gain +1 Priority, and on any turn this effect does not activate, any contact move used on this Pokemon will deal 12.5% damage to the opponent
Notable Moves: Stealth Rock, Spikes, Thunder Wave, Substitute, Foul Play, Knock Off, Leech Seed, Magic Coat, Magnet Rise, Light Screen, Reflect, Curse, Gyro Ball, Play Rough, Swagger
Role Identification: Fusing 2 of my personal favourite AG Pokemon, this combination creates a terrifying support and wall Pokemon, which basically acts as a Super Klefki. 75/121/111 bulk and access to Iron Pranks is terrifying, and it gets a huge number of status moves to abuse with this ability, such as Stealth Rock, Spikes, Leech Seed, Substitute, Dual Screens, Thunder Wave and many more. Its high bulk and great Steel/Fairy typing allow it to do a lot in its time, even though it lacks reliable recovery outside of Leftovers/Leech Seed antics. Although it'll rarely activate, the ability to gain Iron Barbs when you do attack adds some incentive to make use of Iron Head or Play Rough to make use of its decent 97 Attack stat. A very useful Pokemon.

DNA Donors: Mew/Machamp
Shared Egg Group: DNA
Offspring Name: Mewchamp
New type: Psychic/Fighting
New base stats: 100/126/100/85/100/80
New ability and desc: Synchronised Guard: No moves can miss when this Pokemon is active, and when either Pokemon is Burnt, Paralysed, sent to Sleep or Poisoned, both Pokemon are afflicted with that status if possible
Notable Moves: Swords Dance, Rock Polish, Softboiled, Wish, Heal Bell, Dynamic Punch, Zen Headbutt, Bullet Punch, Knock Off, Gunk Shot, Earthquake, Ice Punch, Thunder Punch, Fire Punch, U-Turn, Stone Edge
Role Identification: A great, tanky physical attacker/sweeper, Mewchamp can utilise its ability, 126 Attack and 100/100/100 bulk to lay waste to the enemy team. Never-miss Dynamic Punch, Stone Edge and Gunk Shot are great, and access to Rock Polish to offset its low base 80 Speed, Swords Dance to boost its damage even higher, U-Turn to keep momentum and Softboiled/Heal Bell/Wish to support its team and keep momentum are useful as well. Mewchamp also has a plethora of coverage moves, so it can change its moveset to match whatever your team needs. An incredibly versatile and powerful Pokemon.

DNA Donors: Gardevoir/Volcanion
Shared Egg Group: DNA
Offspring Name: Voldevoir
New type: Water/Fairy
New base stats: 75/90/105/137/105/85 (BST: 597, +1 HP/+3 Atk/+13 Def/+10 SpA/+3 SpD/+10 Spe)
New ability and desc: Waternise: Any damage this Pokemon takes from a Water-type attack is also dealt to the opponent.
Notable Moves: Calm Mind, Steam Eruption, Moonblast, Psyshock, Fire Blast, Earth Power, Thunderbolt, Energy Ball, Focus Blast, Sludge Wave, Shadow Ball, Toxic
Role Identification: Although it may be outclassed by it's Mega, regular Voldevoir can be of use to a team due its ability to hold choice items and not consume the Mega Slot. Voldevoir's main draw is its enormous Special Movepool backed by a great 137 Special Attack and useful 75/105/105 bulk. Steam Eruption and Moonblast alone as STABs have great coverage (and are fantastic as defensive typing), but it also gets access to Earth Power to hit Steel- and Poison- types, Thunderbolt to hit Water-types, and Fire Blast to hit Grass- and other Steel-types. It also gets Shadow Ball/Focus Blast for near perfect neutral coverage. A very useful Pokemon even pre-mega.

DNA Donors: Gardevoir/Volcanion
Shared Egg Group: DNA
Offspring Name: Mega Voldevoir
New type: Water/Fairy
New base stats: 75/110/105/177/125/105 (BST: 697, +1 HP/+3 Atk/+13 Def/+10 SpA/+3 SpD/+10 Spe)
New ability and desc: Pixilate
Notable Moves: Calm Mind, Steam Eruption, Moonblast, Psyshock, Fire Blast, Earth Power, Thunderbolt, Energy Ball, Focus Blast, Sludge Wave, Shadow Ball, Toxic, Superpower, Elemental Punches, Flame Charge, Explosion
Role Description: The much more terrifying Voldevoir forme. 177 Special Attack with 105 Speed is fantastic and access to Pixilate is already great, but 75/105/125 makes it hard to take down and 110 Attack makes mixed sets viable. It retains its base form's amazing movepool with the ever fantastic Steam Eruption and also gaining a very strong Pixilate Hyper Voice as well as gaining many physical attacks to use such as Ice Punch, Superpower, Flame Charge to gain speed and Pixilate Explosion to blow your opponents away. A truly terrifying Pokemon, even by FE Mega standards.

DNA Donors: Garchomp/Jirachi
Shared Egg Group: DNA
Offspring Name: Garachi
New type: Steel/Dragon
New base stats: 104/124/100/100/100/111 (BST: 639, +9 ATK, +3 DEF, +10 SPA, +8 SPD, +10 SPE)
New ability and desc: Sand Grace: In sand the chances that the secondary effects activate is tripled.
Notable Moves: Iron Head, Dragon Claw, Stealth Rock, U-Turn, Earthquake, Ice Punch, Fire Punch, Drain Punch, Sandstorm, Aqua Tail, Swords Dance, Trick
Role Description: A very useful Pokemon even pre mega, Garachi sets itself apart by being one of any elite group of Pokemon to not have a single base stat under 100. 124 Attack and 111 Speed serve it well, and after a Swords Dance it can tear enemy teams to shreds. If you pair it with a Sand Setter or teach it Sandstorm, Iron Head flinches 90% of the time and Ice and Fire Punch inflict status 30% of the time. It also has U-Turn to gain momentum or Trick if it wants to run a terrifying Choice Scarf set. Of course, all of this is bolstered by high 104/100/100 bulk.

DNA Donors:
Garchomp/Jirachi
Shared Egg Group: DNA
Offspring Name: Mega Garachi
New type: Steel/Dragon
New base stats: 104/164/120/140/110/101 (BST: 739)
New ability and desc: Sand Force
Notable Moves: Iron Head, Dragon Claw, Stealth Rock, U-Turn, Earthquake, Ice Punch, Fire Punch, Drain Punch, Sandstorm, Aqua Tail, Swords Dance, Fire Blast, Draco Meteor, Flash Cannon, Thunderbolt, Icy Wind, Doom Desire
Role Description: After Mega Evolving, Garachi becomes a true monster. With, 164 Attack, 140 Special and 101 Speed, Garachi can destroy walls, sweep teams and apply enormous offensive pressure. Thanks to its 104/120/110 bulk, which is huge for an offensive Pokemon, Mega Garachi has no clear weak points. Steel/Dragon is still amazing offensive and defensive typing, as unlike most Dragons it is weak to none of Ice, Dragon and Fairy, and is able to hit all of those for Super Effective damage with its STABs. 140 Special Attack allows it to even break past what few Physical walls can withstand it with Special coverage moves, of which it has a huge number. Of course, it still has U-Turn to make it of use to all sorts of cores. An amazing Pokemon, capable of defining a meta.

Parents: Hippowdon/Emolga
Shared Egg Group: Field
Offspring Name: Hippolga
New type: Ground/Flying
New base stats: 91/103/99/81/76/85
New ability and desc: Static Sand: This Pokemon Summons Sandstorm upon entering the battlefield. During Sandstorms, enemy contact moves have a 10% of paralysing the opponent.
Notable Moves: Volt Switch, U-Turn, Toxic, Earthquake, Slack Off, Yawn, Stone Edge, Stealth Rock, Nuzzle, Tailwind
Role Description: A great sand setter, able in one turn to set up sand and then U-Turn or Volt Switch out to which ever sand sweeper is best for the current situation. Decent 91/99/76 bulk and access to moves like Slack Off and Yawn give it a good amount of survivability, allowing it consistently set up and Sand and then U-Turn away again. It can also support its team with Stealth Rock, Nuzzle for Paralysis and Tailwind to boost its team's speed. It also makes a fantastic partner for (Mega) Garachi, as Hippolga can tank the Ground and Fighting moves that can damage Garachi, whereas Garachi can take on the Water-type moves and Toxics that Hippolga dreads. They also both get access to U-Turn, making them easy to switch between, and who here wants to face a Sand Force Mega Garachi in Sand with Tailwind up? Overall, Hippolga is a great sand setter and a fantastic asset to any Fusion Evolution Sand Team.
 
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Cookie Butter

formerly the someone

DNA Donors: Toxicroak + Bronzong
Shared egg group: DNA
Offspring name: Toxibronz
New type: Steel/Poison
New base stats: 80/97/100/97/100/59 (+5 HP, +10 Def, +15 Sp Atk, +10 Sp Def, BST 533)
New ability and desc: Bronze Skin (Levitate + Dry Skin) - Dry Skin clone, except Water-type moves and Rain are replaced by Ground-type moves and Sandstorm.
Notable moves: Sludge Bomb, Sludge Wave, Poison Jab, Gunk Shot, Iron Head, Flash Cannon, Gyro Ball, Drain Punch, Low Kick, Vacuum Wave, Focus Blast, Sucker Punch, Knock Off, Dark Pulse, Zen Headbutt, Psychic, Ice Punch, Earthquake, Explosion, Swords Dance, Nasty Plot, Trick Room, Trick, Stealth Rock, Reflect, Light Screen, Toxic
Role identification: Amazing movepool, ability and typing make up for its meh stats. It has one weakness (which is unfortunately boosted by Bronze Skin) but more types are resisted by it than types that hit it normally. It can set up with both Swords Dance and Nasty Plot, as well as set up its own Trick Room, and has a wide variety of moves, including two priority options in Vacuum Wave and Sucker Punch.



DNA Donors: Slowbro + Slowking
Shared egg group: Monster
Offspring name: Broking
New type: Water/Psychic
New base stats: 110/90/110/115/110/45 (BST 580)
New ability and desc: Own Tempo
Notable moves: Scald, Psyshock, Psychic, Fire Blast, Grass Knot, Ice Beam, Dragon Tail, Calm Mind, Iron Defense, Slack Off, Thunder Wave
Role identification: Slowbro and Slowking on steroids. Has way better defensive stats than either of them, and more offensive presence.


DNA Donors: Slowbro + Slowking
Shared egg group: Mega
Offspring name: MegaBroking
New type: Water/Psychic
New base stats: 110/90/180/145/110/45 (BST 680)
New ability and desc: Shell Armor
Notable moves: Same as above
Role identification: A straight up improvement to MegaSlowbro. Functions exactly the same and has better stats in everything except Def. MegaBroking can definitely keep the Water/Psychic Shell Armor-using pink otter good after this meta's powercreep lol.



DNA Donors: Sandshrew + Slaking
Shared egg group: Field
Offspring name: Shrek
New type: Normal/Ground
New base stats: 100/130/96/57/60/80 (+13 Atk, +4 Def, +13 Sp Def, +10 Spe, BST 523)
New ability and desc: Layers (Sand Veil + Truant) - Opponent can only attack twice for every three turns it's on field if a sandstorm is active.
Notable moves: Earthquake, Earth Power, Focus Punch, Poison Jab, Play Rough, Fire Punch, Ice Punch, Thunder Punch, Night Slash, Rapid Spin, Super Fang, Knock Off, Toxic, Swords Dance, Sandstorm, Stealth Rock, Rest, Sleep Talk, Protect, Encore, Taunt
Role identification: Sorry, this won't have any Shrek jokes lol. While Shrek's evolution, Sans (Slaking + Sandslash) has a better BST, Shrek itself can be very viable. Its ability is gimmicky, but allows extra momentum for any team. If the opponent doesn't want to lose a turn, it has to switch out or use VoltTurn. Shrek has many possible moves to abuse the extra turn, like Swords Dance, Encore, Taunt and Focus Punch. It can set its own Sandstorm, and with Protect, it does two turns of passive damage without being harmed.



DNA Donors: Beheeyem + Sableye
Shared egg group: Human-like
Offspring name: Heebleye
New type: Psychic/Dark
New base stats: 72/85/85/105/90/55 (BST 492)
New ability and desc: Synchrostall (Synchronize + Stall) - Activates Trick Room for 5 turns.
Notable moves: Psychic, Psyshock, Dark Pulse, Energy Ball, Thunderbolt, Signal Beam, Shadow Ball, Dazzling Gleam, Power Gem, Sucker Punch, Knock Off, Foul Play, Nasty Plot, Calm Mind, Toxic, Will-o-Wisp, Trick, Pain Split, Recover
Role identification: Trick Room setter, with recovery and some offensive presence. It's already pretty great just because of that, but it's pretty much a complete upgrade to Prankster Sableye (except against priority), and the Mega is even better. Trick allows this to carry an Iron Ball and pass it to the opponent right before Trick Room wears out. There are better item options for this thing though, like Leftovers or even Assault Vest if you're going with a tank set.


DNA Donors: Beheeyem + Sableye
Shared egg group: Mega
Offspring name: MegaHeebleye
New type: Psychic/Dark
New base stats: 72/95/135/125/140/25 (BST 592)
New ability and desc: Magic Bounce
Notable moves: Same as above
Role identification: MegaHeebleye loses the Trick Room setting ability, but it gets amazing stats and Magic Bounce. What's even better is that the Mega reduces it's speed even more, so only very few mons like Torkoal or Shuckle could possibly outspeed it under Trick Room. It has 5 turns to completely outspeed the opponent, deal damage with base 125 sp attack and Nasty Plot, or serve as unstoppable utility with 72/135/140 bulk. When the base form's ability wears out, it's still an amazing upgrade to MegaSableye.

Reposting

DNA Donors: Regice + Aegislash
Offspring name: Iceaeg (mispelling of Ice Age)
New type: Ice/Ghost
New base stats: 90/50/145/75/175/55 (+20 HP, +20 Def) <-> 90/145/50/175/75/55 (BST 590)
New ability and desc: Clear Stance (Clear Body + Stance Change) - Switches to Blade Stance when attacking, switches to Shield Stance when using King's Shield. Prevents this Pokemon from having it's stats lowered in Shield Stance.
Notable moves: Ice Beam, Thunderbolt, Focus Blast, Flash Cannon, Shadow Ball, Gyro Ball, Shadow Sneak, Pursuit, Thunder Wave, Toxic, King's Shield
Role identification: This is a great bruiser, wallbreaker and late-game cleaner with it's stat changing shenanigans. With a bad defensive type, it isn't the best at being a wall. However, it can change stats and become a very strong special attacker. With it's offensive STABs plus Electric type coverage, no Pokemon resists its moves. And with 145/175 offensive stats, it hits very, very hard. Not to mention, Iceaeg has the 3rd highest special defense even in this meta, and other Fusion Evolutions that would get even higher numbers would give it terrible typings (Regice + Deoxys-D or Shuckle).



DNA Donors: Rapidash + Kyurem
Shared egg group: DNA
Offspring name: Remidash
New type: Fire/Dragon
New base stats: 95/115/95/115/85/115 (+15 Def, +10 Sp Atk, +15 Spe, BST 620)
New ability and desc: Fearful Flee (Pressure + Run Away) - Forces the opposing Pokemon to switch out when this Pokemon switches in.
Notable moves: Flare Blitz, Fire Blast, Overheat, Outrage, Draco Meteor, Ice Beam, Drill Run, Earth Power, Focus Blast, Iron Head, Flash Cannon, Wild Charge, Quick Attack, Poison Jab, Megahorn, Signal Beam, Psychic, Zen Headbutt, Substitute, Roost, Toxic, Will-o-Wisp
Role identification: Amazing anti-sweeper Pokemon. The ability would be broken as hell if it wasn't 2x weak to Stealth Rock. It has trouble switching in without hazard remover support. Once it's on field, it forces the opposing Pokemon out and is a pretty good and versatile mixed attacker. It can run either STAB Overheat or STAB Draco Meteor plus physical moves, so it doesn't get affected by the stat drops.
 
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Parents: Sandshrew + Kyogre
Shared egg group: DNA
Offspring name: Shrek
New type: Water/Ground
New base stats: 90/90/90/90/90/74 (+15 HP, +3 Atk, +3 Def, +5 Sp Atk, +5 Sp Def, +9 Spe BST 524)
New ability and desc: Shrek's Swamp (Drizzle + Sand Veil) - Activates Rain for 5 turns when this Pokemon switches in. Raises to 8 if holding a Damp Stone. Rain does 1/16 of the foe's max HP of damage to non-Water-type Pokemon when this Pokemon is on field.
Notable moves: Origin Pulse, Scald, Waterfall, Earthquake, Earth Power, Rapid Spin, Super Fang, Knock Off, Ice Beam, Thunder, Thunder Wave, Toxic, Calm Mind, Swords Dance, Stealth Rock, Rest, Sleep Talk, Roar
Role identification: Shrek is a joke Fusion Evolution with lots of potential. While Primal Shrek may be banned, good ol' Shrek can serve a purpose. It's a rain setter, and status shuffler with Roar, STAB Scald, Thunder Wave and Toxic. It can also set up with Calm Mind or Swords Dance, and even set up rocks. Doing passive damage and having access to Super Fang and Knock Off means it's a good stallbreaker as well. It can also, uh, probably power through stall with Rain-boosted STAB Origin Pulse and Calm Mind.

Will probably post more later.
DNA fusion with Kyogre is not allowed, no matter how funny or unviable the resulting fusion ends up being.
 
If resubmission is allowed...


DNA Donors: Tauros + Pangoro
Shared egg group: Field
Offspring name: Pangauros
New type: Normal/Dark
New base stats: 95/122/97/65/81/94
New ability and desc: Anger Point + Iron Fist = Furious Fists: Empowers All moves into furious fist/hooves, enabling them to run their damage calc off your physical stat.
Notable Moves: Pursuit, Knock Off, Ice Beam, Blizzard, Thunder(Bolt), Fire Blast, Gunk Blast, Hone Claws, Drain Punch, Grass Knot, Earthquake, Focus Blast, Surf, Sword Dance, Sludge Bomb, Hyper Voice, Body Slam, Parting Shot
Role identification: Okay, so the ability combo seems to not combine either, but the role is clear: "mixed" sweeper. Special Attacks still strike SpDef, so Focus Blasting Pink Blobs is less effective than a Body Slam. Hone Claws lets you run Gunk/Fire/Focus Blast, Blizzard and Thunder without accuracy issues. It can also Parting Shot if you smell a fighter or Mach Punch coming to ruin your day.

And...

DNA Donors: Archeops + Omastar
Shared Egg Group: Water3 (no, seriously)
Offspring name: Archestar
New Type: Water/Flying
New base stats: 83/110/105/124/78/92
New ability and desc: Defeatist + Swift Swim = Rain Rage: This Pokemon's speed goes up while it rains, including a speed boost, but said rain deals 1/8 damage per turn.
If that ability is too much, then an alternative.
New ability and desc: Defeatist + Shell Armor = Shin Guards: This Pokemon's weak knees are protected by shells, preventing any sort of defeatist problems. (Essentially, it has no ability)
Notable Moves: Knock Off, Roost, Shell Smash, Spikes, Stealth Rock, Toxic Spikes, Stone Edge, Head Smash, Brave Bird, Scald, Ice Beam, Hydro Pump, U-Turn, Taunt, Earth Power, Earthquake, Focus Blast, Ancient Power, Heat Wave, Zen Headbutt, Defog, Dragon Tail, Switcheroo, Waterfall, Surf
Role identification: Regardless of which ability is better, either rain speed kill yourself or nothing at all, the theme is clear: Shell Smashing with half an Archeops. The combo of Water/Flying is pretty tight, if Gyarados is to be believed. In this case, the access to Shell Smash sells the prospect. A mixed attacker with great attacking stats and enough speed after a boost to go to town as well as good mixed moves.


DNA Donors: Volcanion + Togekiss
Offspring Name: Volkiss
New Type: Fire/Fairy
New base stats: 103/80/112/135/108/75 (+20 hp, +10 SpAtk, +5 Def and SpDef)
New ability and desc: Water Absorb + Serene Grace = Sacred Spring: This Pokemon's chance to hit with secondary effects becomes assured after hit by a water move (which it is immune to). Before then, their chance to proc is 1.5x greater.
Notable Moves: Sludge Wave, Earth Power, Ancient Power/Ominous & Silver Wind, Fire Blast, Steam Eruption, Focus Blast, Flash Cannon, Air Slash, Nasty Plot, Water Pulse, Flash Cannon, Shadow Ball, Dazzling Gleam, Psychic, Signal Beam, Stored Power, Aura Sphere
Role identification: The whole idea is to get hit by water moves. If you can do that, you're on your way to winning. A smart player will NEVER let you get hit by water. If you do... do I need to even explain?
 

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
A re-submission...
+

DNA Donors: Cofagrigus + Carbink
Shared egg group: DNA
Offspring name: Cofin
New type:

New base stats:
70 / 50 / 150 / 75 / 130 / 45 (+16 HP, +3 Def, +13 SpA, +3 SpD, +5 Spe)
New ability and desc: Transparency (Mummy + Clear Body): Prevents other Pokemon from raising their stats.
Notable moves: Calm Mind, Destiny Bond, Disable, Earth Power, Energy Ball, Explosion, Grass Knot, Haze, Hex, Magic Coat, Memento, Moonblast, Nasty Plot, Pain Split, Power Gem, Shadow Ball, Stealth Rock, Toxic Spikes, Trick, Trick Room, Will-O-Wisp
Role identification: Cofin is a really good wall that can also become a massively powerful threat. With access to a great support movepool with Calm Mind, Nasty Plot, Trick Room, Toxic Spikes, Stealth Rock, and Will-O-Wisp and great neutral STAB coverage, Cofin becomes a hell of a potential win con as well. Its ability also allows it to setup without fear of giving the opposing foe setup turns as well, making it become a full stop to most of the setup sweepers. While it seems to be like a "jack of all trades", Cofin does get held back by the less than average Speed stat as well as its neutrality to Dark-type attacks, meaning it can't repeatedly wall the Fighting-types with Knock Off that it wants to. It also suffers from a lack of reliable recovery as its best way to recover HP is via RestTalk or Pain Split, both of which hinder its ability to wall the opponent.

And a new submission...
+

Parents: Milotic + Hydreigon
Shared egg group: Dragon
Offspring name: Hydraulic
New type:

New base stats: 103 / 92 / 94 / 122 / 117 / 99
New ability and desc: Wonderlust (Marvel Scale + Levitate): This Pokemon is immune to status.
Notable moves: Aqua Tail, Coil, Dragon Pulse, Dragon Tail, Haze, Hydro Pump, Ice Beam, Iron Head, Magic Coat, Recover, Scald, Waterfall, Crunch, Dark Pulse, Draco Meteor, Dragon Rush, Earth Power, Earthquake, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Outrage, Roar, Roost, Stone Edge, Superpower, Surf, Tailwind, Taunt, Thunder Wave, U-turn, Work Up, Zen Headbutt
Role identification: Hydraulic serves as a really good status absorber as it being immune means it never has to worry about losing its physical power or its speed or lose HP gradually to Burn, Paralysis, or Toxic respectively. Hydraulic can also run a very effective Coil or Work Up set as it has nice mixed offensive stats back by decent bulk and speed while having reliable recovery which works well with its ability. Hydraulic also has an amazing movepool with coverage at its fingertips, tailoring it to fit any team in specific. Lastly, Hydraulic can also be a good pivot thanks to its access to U-turn.
I swear I hate status since I did another one where the fusion either makes status null and void or benefits from it...
 
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Parents: Gyarados + Alomomola
Shared Egg Group: Water 2
Offspring Name: Alarala
New Type: Water
New Base Stats: 140/110/89/60/82/83 (+10 all)
New Ability: Shake Off (Intimidate + Hydration): On switch in, this Pokemon is cured of any major status condition.
Notable Moves: Waterfall, Aqua Tail, Aqua Jet, Earthquake, Knock Off, Stone Edge, Crunch, Iron Head, Wake Up Slap, Dragon Tail, Dragon Dance, Wish, Rest, Sleep Talk
Role Identification: Surprisingly similar to standard Gyarados, Alarala has almost identical bulk factoring in Intimidate, but trades power for a little extra speed and some extra moves. Most notable among Alomomola's contributions to the movepool are Aqua Jet and Knock Off, two moves that Gyarados wishes it had. Speaking of wishes, Alarala can pass big ol' base 140 hp wishes onto its teammates while absorbing status. It can even abuse the sleep clause by using Rest, and then switching out, thus preventing the opponent from putting any of your Pokemon to sleep, while it can still wake up immediately on switch in. Its ability also lets it get around Toxic Spikes, negating one of the few advantages Gyarados might have over it.


Parents: Mega Gyarados + Alomomola
Shared Egg Group: Water 2
Offspring Name: Mega Alarala
New Type: Water/Dark
New Base Stats: 140/140/119/70/112/83
New Ability: Mold Breaker
Notable Moves: ...
Role Identification: Again, this is somewhat of a carbon copy of the standard mega, but with STAB Aqua Jet and Knock Off. Even with the power drop, Knock Off still hits harder than Crunch, and beats Sticky Hold and other similar abilities thanks to Mold Breaker, so spam away! Mega Alarala has the added bonus of having more reliable bulk, and a little extra speed, making it that much harder to revenge a Dragon Dance set.



Parents: Venusaur + Torterra
Shared Egg Group: Grass
Offspring Name: Tortus
New Type: Poison/Ground
New Base Stats: 102/110/109/102/107/83 (+15 all)
New Ability: Overgrow
Notable Moves: Earthquake, Wood Hammer, Power Whip, Outrage, Superpower, Stone Edge, Knock Off, Petal Blizzard, Crunch, Iron Head, Rock Slide, Curse, Swords Dance, Rock Polish, Growth, Synthesis, Sludge Bomb, Earth Power, Leaf Storm, Petal Dance, Energy Ball, Leech Seed, Sleep Powder, Roar, Stealth Rock
Role Identification: A versatile tank with a unique typing, Tortus can do many things: it can do all kinds of set up sweeping and wallbreaking with a plethora of boosting moves and attacking moves, it can wall with Leech Seed and Sleep Powder, and it can support the team with Stealth Rock. Not having a physical Poison STAB does bring it down, somewhat, but Tortus can still bring down Fairies with Iron Head if it needs to.



Parents: Mega Venusaur + Torterra
Shared Egg Group: Grass
Offspring Name: Mega Tortus
New Type: Poison/Ground
New Base Stats: 102/128/149/124/127/83
New Ability: Thick Fat
Notable Moves: ...
Role Identification: Mega Tortus is bulkier and more powerful than its base form, and Thick Fat removes its weakness to Ice and adds a resistance to Fire. It does miss out on the passive recovery from Black Sludge and the power of Life Orb, but it can make up for that with Leech Seed and Swords Dance. It can also run mixed set up with Growth, Earthquake, and Sludge Bomb, which offers near perfect coverage and can break through many walls.


DNA Donors: Metagross + Malamar
Offspring Name: Metamar
New Type: Steel/Dark
New Base Stats: 95 (+12) / 130 (+17) / 115 (+6) / 81 / 83 (+1) / 75 (+4)
New Ability: Opaque (Clear Body + Contrary): Whenever this Pokemon's stats would be lowered, they are raised instead.
Notable Moves: Meteor Mash, Iron Head, Knock Off, Bullet Punch, Pursuit, Superpower, Hammer Arm, Earthquake, Zen Headbutt, Ice Punch, Thunder Punch, Rock Slide, Agility, Stealth Rock, Trick, Taunt
Role Identification: A bulky set-up sweeper with a fantastic ability. With Opaque, you can actually boost your speed with Agility and still fire off powerful Superpowers. Steel/Dark is a much better offensive typing than Steel/Psychic, and Metamar puts has the offensive presence to pull it off. Unfortunately, neither donor learns Curse, so it doesn't get a physical Quiver Dance, but Metamar's base form is still a serious threat.


DNA Donors: Mega Metagross + Malamar
Offspring Name: Mega Metamar
New Type: Steel/Dark
New Base Stats: 95 / 140 / 135 / 91 / 103 / 115
New Ability: Tough Claws
Notable Moves: +Grass Knot
Role Identification: Mega Metamar has multiple uses, but its best is likely as a powerful revenge killer, sporting STAB Tough Claws Bullet Punch and Pursuit, potentially nabbing speed boosts from Sticky Web. You could also set up with Superpower before mega evolving.
 
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Maybe I'm stupid, but why Carbink over Diancie? You get more +25 to offenses and a mega form.
Although you do get more offences and a different movepool, Diancie fusions are banned from using Diancite (along with Beedrillite and Medichamite), so they wouldn't get a mega Evolution
 
Oh wow already neato! Anyways, I'm not sure this fusion is even legal but Imma start with it regardless.


+

Parents: Floette-Eternal + Hippowdon
Shared egg group: DNA
Offspring name: Flippette
New type: Fairy/Ground
New base stats: 102(91+11)/88/102(92+10)/111(96+15)/102(100+2)/71(69+2) (BST 576)
New ability and desc: Dazzling Presence (Flower Veil + Sand Stream): This Pokemon summons Misty Terrain on switch-in. If affected by Misty Terrain it can't have it's stats lowered by other Pokemon.
Notable moves: Aromatherapy, Calm Mind, Earth Power, Energy Ball, Light of Ruin, Moonblast, Protect, Psychic, Slack Off, Stealth Rock, Whirlwind, Wish
Role identification: Flippette breaks ground as the first Misty Terrain setter. While Misty Terrain may not be as useful as weather, it certainly has it's uses. In Misty Terrain Flippette can't have it's stats lowered due to it's ability, which is always good. Furthermore, Misty Terrain by itself prevents Flippette and it's teammates from being inflicted by status, which is incredibly useful, even if only for 5 turns (shame there's no terrain boosting item). However, it also prevents the enemy from getting statuses, but this has niche uses as well. It can stop Pokemon relying on Rest from healing as well as Pokemon that need a status to get their ability going, such as Poison Heal or Guts variants. Misty Terrain also halves the damage from dragon moves, which isn't useful per se for Flippette considering it's already immune, but can come in handy for switch-ins. However, Flippette is more than just it's ability. It has great 102/102/102 bulk and reliable recovery in Slack Off as well as a 111 Sp. Atk stat with a great offensive typing. Flippette can work great as a physical or special wall, bulky special attacker, or cleric with it's access to Wish and Aromatherapy.



+

Parents: Jellicent + Gardevoir
Shared egg group: Amorphous
Offspring name: Jellevoir
New type: Ghost/Fairy
New base stats: 94/72/77/115/120/80 (BST 558)
New ability and desc: Unparalleled Technique (Cursed Body + Synchronize): This Pokemon imprisons adjacent targets on switch-in. (For those who don't know what imprison does, it prevents the opponent from using moves that both Pokemon share)
Notable moves: Calm Mind, Destiny Bond, Disable, Energy Ball, Encore, Focus Blast, Giga Drain, Heal Bell, Healing Wish, Hex, Hydro Pump, Ice Beam, Light Screen, Moonblast, Psychic, Psyshock, Recover, Reflect, Scald, Shadow Ball, Sludge Bomb, Sludge Wave, Surf, Taunt, Thunderbolt, Thunder Wave, Toxic, Trick, Will-O-Wisp, Wish
Role identification: Jellevoir has a lot of good things going for it. While it's defense is pretty bad, it makes up for it with a great 120 special defense stat, and 94 HP isn't bad either. Furthermore it has a great 115 special attack stat and has a huge special movepool for it to use. Ghost/Fairy is a great typing both offensively, hitting almost everything at least neutrally, and defensively leaving it with only weaknesses to Steel and Ghost. However, it's Ghost weakness can be somewhat mitigated thanks to the incredibly versatile ability and movepool of Jellevoir. Shadow Ball being the only really usable special ghost move besides Hex, just by having Shadow Ball Jellevoir becomes immune to it, making it a serious threat to all ghost types. Due to it's ability, Jellevoir can basically counter any role that it itself becomes. For example, Jellevoir can render a team's cleric or Screen setter useless by becoming a cleric or Screen setter itself. Using taunt prevents Jellevoir itself from being taunted. Any Pokemon that relies on Recover is screwed, and with access to moves like Scald, Giga Drain, and Moonblast, it can shut down select mono attack walls pretty hard. Jellevoir is an versatile Pokemon capable of easily shutting down Pokemon the team doesn't want to deal with.


+

Parents: Jellicent + Mega-Gardevoir
Shared egg group: Amorphous
Offspring name: Mega-Jellevoir
New type: Ghost/Fairy
New base stats: 94/92/77/155/140/100 (BST 658)
New ability and desc: Pixilate
Notable moves: Same + Hyper Beam, Hyper Voice, Wring Out
Role identification: I'm not sure how to say this so I'll say it out right. Imprison lasts even after Mega Evolving, at least until you switch out. That means not only do you get the usefulness of Jellevoir's base ability, which is now also useful stopping special -Ate Pokemon, you also get insane special stats, a usable speed and access to Pixilate. That being said, although you'll probably want to use Hyper Voice for the Imprison effect, Wring Out is another interesting option. With 121 BP when the opponent is at full health (Which becomes 156 after Pixilate Boost) it's insanely powerful but becomes less powerful than Hyper Voice at less than 75% health. Although Mega-Jellevoir is a great offensive Pokemon, it's probably one of those Pokemon you want to wait before Mega Evolving to get the most strategic use of it's base ability.
Sorry But, Jellivoir is already accepted
 
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