Fusion Evolution V2 (Submission Phase)

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DNA Donors: Pyukumuku + Tornadus-Therian
Offspring Name: Tornadukumuku-Therian
New Type: Water/Flying
Base Stats: 87/80/105/70/110/83 (+20 HP, +20 Spe) BST: 535
New Ability: Outtards In (Innards Out + Regenerator): When this Pokemon dies to direct damage, the next Pokemon that comes in will gain the amount of HP that this Pokemon had when it fainted + Regenerator's effects
Notable Moves: U-Turn, Toxic, Taunt, Recover, Memento, Soak, Light Screen, Reflect, Counter, Protect, Hurricane, Superpower, Knock Off, Bulk Up
Role Identification: This thing is annoying. 87/105/110 Defenses on a pokemon with reliable recovery and regenerator, and a variant of Healing Wish in it's ability, based on it's HP. Speaking of Healing Wish, it also gets Z-Memento, which does the exact same thing, but also lowers the opponents attack and special attack by two. It can U-Turn out to get momentum and heal itself with Regenerator. And while it's attacking stats are low for FE standards, it can pull off a Bulk Up set with it's high bulk.



DNA Donors: Dhelmise + Araquanid
Offspring Name: Dhelaquanid
New Type: Grass/Water
Base Stats: 79/100/102/68/111/61 (+10 HP, +10 Def, +20 Spe) BST: 512
New Ability: Mercury Bubble (Steelworker + Water Bubble): The power of Steel and Water type moves are doubled before adding STAB boosts, the power of fire type attacks used on this pokemon are weakened by 50%, and this pokemon has a burn immunity
Notable Moves: Swords Dance, Liquidation, Power Whip, Anchor Shot, Earthquake, Poison Jab, Leech Life, Rapid Spin, Crunch, Lunge
Role Identification: This pokemon hits hard with a 1.5x STAB, a 3x STAB, and a 2x coverage move. It can set up a swords dance and sweep unsuspecting teams with it's large coverage movepool and it's fearsome stabs. It can also be a defensive rapid spinner while still hitting hard.
 
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AquaticPanic

Intentional Femboy Penguin
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AquaticPanic the council decided against allowing Power Construct, as its boosts were deemed too broken, especially when it can be combined with abilities that bypass the 50% health factor (like your current fusion). I suggest something tamer. And Battle Bond boosts Water Shuriken by 50%, not add +5 to base power.

Also guys voting is taking place in Fusion Moves, it would be criminal not to participate.
Alright then, deleted the fusion. It had over 850 BST in the XYZ form ayays so It'd probably be banned. Also, that means Oysninja is stronger than I thought. That's way scarrier now.

Also also, quick link for Fusion Moves here for people who wanna drop by there
 

An entire slate in one 'mon? BURN THE WITCH!
DNA Donors: Charizard + Meloetta
Offspring name: Crematoria
New Type: Flying/Psychic
Base Stats: 104(+15)/81/78/139(+20)/107/100(+5) (BST: 609)
New ability and desc: Ashes To Ashes (Blaze + Serene Grace): When this Pokémon is below 50% health, the Base Power and secondary effect chance of moves with secondary effects are doubled.
Notable Moves: Psychic, Psyshock, Air Slash, Focus Blast, Fire Blast, Thunderbolt, Ancient Power, Shadow Ball, Energy Ball, Substitute, Calm Mind, Protect, Thunder Wave
Role Identification: It's a seriously potent special attacker with a vicious streak a mile long. When it drops down below 50% health, which it almost certainly will, its plethora of attacking options become extremely potent. Boosted STAB Psychic and Air Slash make it a real force to be reckoned with, especially when paired with parahax courtesy of Thunder Wave, while Focus Miss provides a way of blasting down attackers, assuming it'll ever hit - people always seem to forget that it has a secondary effect. The usual mix of coverage is everywhere, to the point where it almost feels like one is suffering from 4MSS. As far as items go, it can run Life Orb to generate a secondary effect so that more moves can take advantage of its ability (as well as do extra damage), or Choice Specs to boost its damage even further. Of course, there are also your Mega Stones to choose from, but more on them later.
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Offspring name: Crematoria-Sematary
New Type: Flying/Fighting
Base Stats: 104/139/100/81/78/107 (BST: 609)
New ability and desc: Ashes To Ashes (Blaze + Serene Grace): When this Pokémon is below 50% health, the Base Power and secondary effect chances of all its moves are doubled.
Notable Moves: RELIC SONG, Low Sweep, Aerial Ace, Flare Blitz, Ice Punch, Thunder Punch, Zen Headbutt, Crunch, Dragon Rush, Iron Tail, Bulldoze, Rock Slide, Body Slam, U-Turn, Close Combat, Shadow Claw, Stone Edge, Belly Drum, Protect, Thunder Wave, Dragon Dance
Role Identification: Since Relic Song is mandatory on this Pokémon, Crematoria's feelings of 4MSS are only exacerbated. Belly Drum complements the ability perfectly, allowing Crematoria-Sematary to instantly activate its ability, and it has excellent pseudo-BoltBeam coverage in the relevant Elemental Punches; however, a Life Orb can also work to get a bit more coverage on the table through moves like Close Combat and Shadow Claw. If you don't want those, Flare Blitz is another contender; after the ability activates, it becomes a 240 BP move with a 20% chance to burn the opponent... even though you do suffer from a serious amount of recoil. Body Slam is another interesting move, as (once your ability activates) you can paraflinch with a Tauntproof paralysing move that can hit Ground-types. Again, you also have access to both varieties of Charizardite, but they are by no means compulsory. And yes, if you're wondering, that is a Stephen King reference.
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Offspring name: Mega Crematoria X
New Type: Flying/Dragon
Base Stats: 104/127/111/160/107/100 (BST: 709)
New ability and desc: Tough Claws
Notable Moves: Aerial Ace, Dragon Claw, Close Combat, Flare Blitz, Shadow Claw, Knock Off, Sky Drop, Elemental Punches, Dig, Dragon Pulse, Air Slash, Grass Knot, Thunderbolt, Fire Blast, Work Up, Calm Mind, Swords Dance, Dragon Dance
Role Identification: You may be wondering what the hell Grass Knot of all things is doing on the Notable Moves list. Answer: it makes contact! Today you done learned a thing. In any event, this mega is a lot bulkier than base Crem, with its Defence in particular much improved. However, while it can punch very much above its weight on the physical side, with 127 base Attack being almost at the level of MegaZard X in the standard game, its ability to run a mixed set that deals a boatload of damage is not to be sneezed at. It's tough as old boots and can dish out a frightening amount of hurt; it's everything a Mega Evolution should be.
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Offspring name: Mega Crematoria Y
New Type: Flying/Psychic
Base Stats: 104/101/78/189/137/100 (BST: 709)
New ability and desc: Drought
Notable Moves: Psychic, Psyshock, Air Slash, Focus Blast, Fire Blast, Thunderbolt, Dazzling Gleam, Ancient Power, Shadow Ball, Solarbeam, Substitute, Calm Mind, Protect, Thunder Wave, Will-O-Wisp, Roost
Role Identification: Somewhat ironically, the attractive part of this fusion is its increased bulk over the base form of Crematoria, since its gargantuan Special Attack means it deals potent damage without having to lose half its HP. It also allows you to run Psyshock without resorting to Life Orb, which gives you a very good way around special walls. While it isn't STAB, there's not much that can take a Drought-boosted Fire Blast off ONE HUNDRED AND EIGHTY-FRIGGIN'-NINE Special Attack, and its increased Special Defence (a 104/78/137 defensive statline is hardly terrible) means it can tank special hits effectively and force out less gifted special attackers, giving it time to boost with Calm Mind or spread status with TWave or Will-O-Wisp. Bulkier versions can go for SubCM sets as well, with the additional benefit of reliable recovery in Roost.
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Offspring name: Mega Crematoria-Sematary X
New Type: Flying/Dragon
Base Stats: 104/185/133/102/78/107 (BST: 709)
New ability and desc: Tough Claws
Notable Moves: RELIC SONG, Close Combat, Dual Chop, Aerial Ace, EdgeQuake, Sky Drop, Outrage, Drain Punch, Flare Blitz, Knock Off, Elemental Punches, U-Turn, Shadow Claw, Swords Dance, Dragon Dance
Role Identification: Crem-Sem X is a hideously powerful physical attacker, with 185 Attack AND Tough Claws. Anything that gets hit is definitely staying hit, though might not be staying alive. However, problems arise from Relic Song's mandatory appearance, taking up a valuable moveslot with something that's pretty much the dictionary definition of off-stat. I picked Dual Chop over Dragon Claw because it allows you to hit through subs, while Sky Drop merits discussion because it allows you to avoid retaliation for a turn against various unpleasant counters. EdgeQuake coverage is brilliant but suffers from not being affected by Tough Claws. If you want more staying power, TC-boosted Drain Punch will net you a shedload of HP back, and you can always run a Dancing set. Just watch out for Ice-type attacks against that rather limited Special Defence.
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Offspring name: Mega Crematoria-Sematary Y
New Type: Flying/Fighting
Base Stats: 104/159/100/131/108/107 (BST: 709)
New ability and desc: Drought
Notable Moves: RELIC SONG, Flare Blitz, Close Combat, Knock Off, Elemental Punches, EdgeQuake, Shadow Claw, U-Turn, Overheat, Solar Beam, Air Slash, Focus Blast, Roost, Calm Mind, Work Up, Swords Dance
Role Identification: A fairly nasty mixed sweeper with surprisingly decent bulk (104/100/108 is fine by me), Crem-Sem Y has a lot of options. One of my personal favourites is setting up Sun for other people in the team, blasting someone into next week with Overheat, then U-Turning out so that someone else can put the hurt on. However, you can also run a variety of nasty physical sets, with STAB Close Combat, Drought-boosted Flare Blitz, and Ice Punch to round out the coverage. However, this is entirely at your own discretion; there's a lot of ways to make this 'mon work.

Teddy Bear + Undead Goop = Birb. Pokémon, please, lay off the crack pipe.
DNA Donors: Bewear + Dhelmise
Offspring name: Whalebird
New Type: Normal/Ghost
Base Stats: 105(+15)/128/95 (+5)/71/95(+20)/50 (BST: 549)
New ability and desc: Petrel Powered (Fluffy + Steelworker): Gains all the resistances of the Steel typing and STAB on Steel-type moves. Physical moves and moves that target this Pokémon's Defence stat deal 50% damage; however, Fire-type moves do 2x damage and ignore the ability.
Notable Moves: Return, Phantom Force, Shadow Claw, Gyro Ball, Superpower, Hammer Arm, Knock Off, Rock Slide, Earthquake, Power Whip, Payback, Swords Dance, Bulk Up, Rest
Role Identification: The evil version of Furfrou and Bewear, Whalebird's got what amounts to the best defensive typing in the game. With four immunities, nine resistances, and only two weaknesses (to Dark and Fire), this Pokémon has serious defensive chops that definitely outweigh its glacial Speed and lack of recovery. With access to Bulk Up to boost its Defence even further, as well as let it deal even more damage, you can seriously increase its damage. There are other sets you can run too - a wombo-combo of Hammer Arm and pseudo-STAB Gyro Ball allows you to hit ever harder with a very high-damage move, while the oft-forgotten Payback allows you to deal with other Ghost-types that might just ruin your day. However, Fire-types make it hard to succeed, so keep away from their prion eyes. =]

No, it can't only use Explosion if it's been hit by a Fire-type move...
Parents: Torkoal + Dedenne
Shared egg group: Field
Offspring name: Deodorant
New type: Fire/Electric
New base stats: 79/82/109/93/79/71 (BST: 513)
New ability and desc: Cotton Fresh (Drought + Cheek Pouch): This Pokémon summons 5 turns of Sunlight upon entering the battle. One-use items (like Berries, Herbs, Focus Sash &c) are restored while Sunlight is active. Upon consuming a one-use item, this Pokémon restores 33% of its HP.
Notable moves: Fire Blast, Thunderbolt, Earth Power, Solar Beam, Sludge Bomb, Parabolic Charge, Volt Switch, U-Turn, Shell Smash, Toxic, Will-O-Wisp
Role Identification: A worthwhile weather setter in a meta where the conventional ones are something of a weak link, Deodorant is an exceptional Sun abuser whose movepool, while hardly very extensive, does exactly what it needs to survive. The obvious set here is White Herb Shell Smash - the low Speed will be covered on the next turn by your boost, and you'll heal for 33% (yes, this is actually what Cheek Pouch does, look it up), negating some of the damage you took while boosting, if indeed you took any. A double weakness to Ground isn't gonna do you many favours and neither is a Stealth Rock weakness, but Rock- and Ground-types themselves will, barring a very few exceptions, be wary of switching into a Shell Smash-boosted anything, especially since you'll almost certainly outspeed and be able to fire off a one-turn Solar Beam. However, there's a bit of 4MSS going on. Once your Sunlight fades, you're going to want to switch, especially if you're up against a bad type matchup - but if you want to switch with a move, you have to give up some coverage, use a lower-powered STAB move, or go off-stat. Still, if you play your cards right, then this fusion can definitely come up smelling of roses. =]

#PARPLIVES
Parents: Hitmontop + Pangoro
Shared egg group: Human-Like
Offspring name: Oompah
New type: Fighting/Dark
New base stats: 83/120/97/62/101/74 (BST: 537)
New ability and desc: Parp Souls (Technician + Mould Breaker): Doubles the base power of moves with 60BP or less. If these moves hit multiple times, they instead gain a 33% boost to base power, but are also guaranteed to hit 5 times - regardless of however many times was the previous maximum.
Notable moves: Triple Kick, Pursuit, Dual Chop, Bulldoze, Rock Tomb, Aerial Ace, Payback, Karate Chop, Quick Attack, Feint, Swords Dance, Agility, Bulk Up
Role Identification: Lock up your daughters, lock up your wives, lock up your brass bands, and run for your lives: Oompah carries the spirit of Parp's broken ability with it to a frightening degree. Triple Kick becomes monstrous, Pursuit becomes outright hateful, and Bulldoze and Rock Tomb turn into better versions of good old EdgeQuack. There's other options too - Karate Chop's increased crit chance makes it a better version of Cross Chop, Payback can be very useful for fighting faster foes if you think you can take the hit, and Quick Attack and Feint are useful priority moves if you want to hit stuff before it can hit you despite your mediocre Speed. There's also useful options for boosting, too: Swords Dance can make those boosted moves pop off with terrifying power, while Agility can alleviate your Speed stat's insufficiencies. Bulk Up is also an option, allowing you to bolster your Defence and lash out with some boosted attacks on the next turn. In this 'mon, Parp lives on. =]
 
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The key thing I wanted from Crematoria was variety - this thing has a metric butt-ton of formes, so they ought to have additional differences between them. I'm particularly fond of Mega Crematoria-Sematary X and base Crematoria. =]
 
Both of those are OP not just Crematoria lol (Also, yay, another Stephen King reader)

But anyways, I'm back, with some new monsters! Also featuring me figuring out how to post GIFs.

DNA Donors: Hitmonlee + Silvally
Offspring Name: Silvalee
New typing: Fighting/Normal
New base stats: 74/126/74/65/102/110 (+2 HP, +19 Atk, +19 Spe) (551 BST)
New Ability + description: Reckless + RKS System = Danger System (The bearer's Normal typing changes to match its held Memory; moves of the type matching the bearer's held Memory, including Multi-Attack, have 1.2x power)
Notable moves: Swords Dance, High Jump Kick, Multi-Attack, Knock Off, Earthquake, Stone Edge, Poison Jab, Mach Punch, Bullet Punch, Sucker Punch, U-turn, Rapid Spin, Fake Out, Parting Shot, Return
Role identification: A powerful attacker which has a lot of potential options, thanks to its Ability. Its move-pool helps out a lot, too, with options such as four viable forms of priority, U-turn, Parting Shot, and Rapid Spin, which can make Silvalee into an offensive Spinner which can dismantle Ghost-types with a STAB Knock Off, provided it holds a Dark Memory. You have a great STAB attack for all the other types, as well, with Multi-Attack being upgraded to 108 BP because of Danger System. As for what to use in terms of typing changes, Dark, Steel, and Ghost seem like top choices. Unfortunately, it can't run a boosting item if it wants a typing better than the slightly mediocre Fighting/Normal, but use it well and Silvalee will not disappoint you.



Parents: Druddigon + Dragonite
Shared Egg Group: Dragon
Offspring Name: Druddnite
New typing: Dragon/Flying
New base stats: 94/137/102/90/105/74 (602 BST)
New Ability + description: Sheer Force + Inner Focus = Inner Force (The bearer's attacks with secondary effects have 1.3x power at the cost of their secondary effects; the bearer's attacks which have a chance to flinch have 1.2x additional power)
Notable moves: Dragon Dance, Hone Claws, Agility, Dragon Rush, Earthquake, Rock Slide, Gunk Shot, Iron Head, Extreme Speed, the elemental punches, Dragon Claw, Waterfall, Crunch, Aerial Ace, Draco Meteor, Dragon Pulse, Hurricane, Focus Blast, Thunderbolt, Ice Beam, Flamethrower/Fire Blast, Dark Pulse, Sludge Bomb, Stealth Rock, Taunt, Glare, Roost, Defog, Heal Bell, dual screens, Tailwind
Role identification: To be honest, there's a lot of possible roles here. You can go Dragon Dance, full physical, full special, mixed, offensive Stealth Rock, Stealth Rock + Defog...the list goes on. All of this isn't even mentioning Druddnite's Ability, also known as my attempt at making a good Inner-Focus-utilizing fusion, Inner Force. Because of the additional power boost to attacks which have a chance to flinch, Dragon Rush becomes a nuke which can power through anything without a resistance to it, but its accuracy is shaky. Iron Head, Rock Slide, and Waterfall become much more powerful because of Inner Force, as well. And on top of all that, 90 base Special Attack is good enough with Inner Force to go mixed or full special, with Hurricane being absurdly good if you choose to use Druddnite on a rain team and BoltBeam coverage. Oh, and it has reliable recovery in Roost with 94/102/105 defensive stats backing it up.



Parents: Volcarona + Araquanid
Shared Egg Group: Bug
Offspring Name: Volcaraqnid
New typing: Bug/Fire
New base stats: 86/75/88/102/128/81 (560 BST)
New Ability + description: Flame Body + Water Bubble = Flame Bubble (The bearer's Fire attacks have 2x power, it cannot be frozen, and the power of Ice-type moves against it are halved)
Notable moves: Quiver Dance, Roost, Fire Blast, Bug Buzz, Ice Beam, Flamethrower, Scald, Giga Drain, Psychic, Will-O-Wisp, dual screens, U-turn, Tailwind
Role identification: There's a couple that I can think of off the top of my head. On the one hand, you can go for a more defensive set with Will-O-Wisp and U-turn for momentum, while still hitting quite hard with Flamethrower. On the other hand, you can go for a Quiver Dance set to patch up Volcaraqnid's passable Speed and Special Attack stats and nuke things with Fire Blast. Outside of that, Volcaraqnid is an excellent switch-in to Ice-types, seeing as it effectively 4x resists Ice and can hit back with its Fire STAB.



DNA Donors: Celesteela + Chandelure
Offspring Name: Steelachan
New typing: Steel/Ghost
New base stats: 90/78/96/140/95/84 (+12 HP, +14 SpA, +14 Spe) (583 BST)
New Ability + description: Beast Boost + Flash Fire = Beast Fire (The bearer's highest stat is raised by one stage if it is hit by a Fire move; Fire immunity)
Notable moves: Calm Mind, Flash Cannon, Shadow Ball, Fire Blast/Flamethrower, Giga Drain, Air Slash, Will-O-Wisp, Trick, Hex, Leech Seed, Pain Split, Taunt, Substitute
Role identification: Boasting an excellent defensive typing coupled with Calm Mind, 140 base Special Attack, and enough Speed to outpace most walls, Steelachan is a force to be reckoned with. Its access to Trick can give it a highly effective Choice Scarf set, which it can pass to a wall when it no longer needs it. There's also the Will-O-Wisp + Hex combo. Substitute is also a potentially interesting move on Steelachan, giving it SubCM sets or SubSeed shenanigans.



DNA Donors: Tapu Lele + Thundurus-I
Offspring Name: Thundulele
New typing: Electric/Psychic
New base stats: 74/110/74/135/97/123 (+10 Atk, +2 Def, +8 SpA, +20 Spe) (613 BST)
New Ability + description: Psychic Surge + Prankster = Tricky Surge (On switch-in, the bearer summons Tricky Terrain; Tricky Terrain causes all status moves used by grounded Pokemon to have +1 priority; Dark-types are immune to this priority, but it affects their own status moves. Nature Power turns into Psychic; Secret Power has a chance to confuse; Camouflage turns the user into a Psychic-type)
Notable moves: Nasty Plot, Agility, Calm Mind, Thunderbolt, Nature Power, Focus Blast, Grass Knot, Psyshock, Shadow Ball, Volt Switch, Sludge Bomb, Superpower, Knock Off, Thunder Wave, Taunt, dual screens, Aromatherapy
Role identification: A hit-and-run attacker with an almost unique typing. 135 Special Attack and 123 Speed is pretty terrifying for a Pokemon without a Mega, and Thundulele has a priority Nature Power -> Psychic to call its own. You can run a Nasty Plot set, or use Volt Switch with Choice Specs/Scarf. However, special moves are not the extent of Thundulele's attacking prowess, as it has access to Superpower and 110 base Attack to break down special walls. Lack of bulk and no reliable recovery is Thundulele's weak point, although it'll mainly be used in a hit-and-run role.


And now, a repost. Bet you thought I was done bringing this guy back, huh?


Parents: Tropius + Haxorus
Shared Egg Group: Monster
Offspring Name: Troxorius
New typing: Grass/Dragon
New base stats: 98/118/97/76/89/84 (562 BST)
New Ability + description: Solar Power + Rivalry = Solar Warrior (If Sunny Day is active, the bearer's moves do 1.5X damage; if any other weather is active, the bearer's moves do 0.75X damage)
Notable moves: Dragon Dance, Leaf Blade, Dragon Claw, Earthquake, Poison Jab, Low Kick, X-Scissor, Rock Slide, Night Slash, Natural Gift, Synthesis
Role identification: A Dragon that likes the sun. If you can manage to get a Dragon Dance up when you're in sunlight, count on things getting demolished. Natural Gift is interesting, because you can get a one-use coverage move of any type you want (including a 100 BP physical Fire move boosted by Sunny Day and Troxorius' Ability!). However, more consistent attacking options will likely be preferred.
 
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G-Luke

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On the topic of battle bond, I was wrong. Battle Bond does in fact gives a +5 to base power, instead of a 1.5 multiplier as what I originally stated.
 
Parents: Galvantula / Vivillon
Shared egg group: Bug
Offspring name: Galvillon (GAL-vee-YON)
New type: Electric / Flying
New base stats: 90 / 79 / 70 / 108 / 70 / 113 (+15 all around; 530 BST)
New ability and desc: Compound Eyes (Compound Eyes + Compound Eyes) - Raises the Pokémon's accuracy by 30%.
Notable moves: Giga Drain, Energy Ball, Bug Buzz, Thunder, Volt Switch, Sticky Web, Thunder Wave, Disable, Hurricane, Quiver Dance, Sleep Powder, Roost, U-turn, Psychic
Role Identification: Galvillon's primary foreseeable role is as a special attacker with dual 110 BP, 91% accurate, 10 PP, 30% status chance STABs in Thunder and Hurricane. Its stats may not be much to behold, but it makes up for that with its movepool, boasting not only the aforementioned dual STABs, but also a number of fearsome non-attacking options in Sticky Web, Quiver Dance, and 97% accurate Sleep Powder. If it wishes to run three attacks (which is ill advised), its dual STAB with Grass coverage hits every typing neutrally except Electric/Dragon, Steel/Dragon, and Electric/Steel. (Thundurus-T also resists the coverage thanks to Volt Absorb.)

Parents: Gastrodon / Empoleon
Shared egg group: Water 1
Offspring name: Gaston
New type: Ground / Steel
New base stats: 107 / 94 / 88 / 111 / 99 / 59 (+10 all around; 558 BST)
New ability and desc: Torrent Drain (Storm Drain + Torrent) - Water-type moves are drawn to the Pokémon and, instead of dealing damage, strengthen the Pokémon's Water-type attacks by a factor of 1.5 (but no more than once per switch-in).
Notable moves: Stealth Rock, Earthquake, Scald, Waterfall, Ice Beam, Yawn, Earth Power, Recover, Clear Smog, Knock Off, Flash Cannon, Defog, Aqua Jet, Steel Wing, Swords Dance
Role Identification: ♪ No one walls like Gaston! No one Scalds like Gaston! No one sets Rocks, Recovers, or Defogs like Gaston! ♫ Ground/Steel with a Water-immune Ability makes it similar to pure Steel, only with two extra immunities and extra Rock resistance at the expense of being neutral to Grass and Ice. Although it is vulnerable to Spikes, being quad resistant to Stealth Rock and immune to Toxic Spikes makes it a potent Defogger. On top of that, while it may not have the best Speed around, its 107/88/99 bulk and 94/111 attacking stats are nothing to be messed with, especially with Recover and a nice set of utility moves in Stealth Rock, Scald, and Knock Off.

Parents: Lycanroc / Infernape
Shared egg group: Field
Offspring name: Lycanape
New type: Rock / Fighting
New base stats: 85 / 119 / 78 / 89 / 78 / 120 (+10 all around; 569 BST)
New ability and desc: Blaze Rush (Sand Rush + Blaze) - The Pokémon's Speed is doubled when its HP falls below 1/3 of the maximum.
Notable moves: Stone Edge, Stealth Rock, Swords Dance, Taunt, Accelerock, Close Combat, Flare Blitz, U-turn, Mach Punch, Earthquake, Gunk Shot, Thunder Punch, Fake Out, Endeavor
Role Identification: Like Terrakion but with lower Attack and worse bulk, which it makes up for with an arguably better movepool featuring STAB priority, Fire coverage, and U-turn. As for the Ability...hmm, it's interesting, to be sure. If given Life Orb and using Flare Blitz as coverage, Lycanape would have an easier time reaching the HP value for the Ability to kick in (or perhaps Focus Sash?), and when it comes to that, Lycanape becomes quasi unstoppable in terms of Speed.

DNA Donors: Pheromosa / Ferrothorn
Offspring name: Pherothorn
New Type: Bug / Steel
Base Stats: 72 / 115 / 94 / 95 / 96 / 95 (+10 Def, +20 SpD, +10 Spe; 567 BST)
New ability and desc: Beast Barbs (Beast Boost + Iron Barbs) - When hit by direct contact, the Pokémon's highest non-HP stat is boosted by one stage.
Notable Moves: U-turn, Lunge, High Jump Kick, Roost, Quiver Dance, Bug Buzz, Focus Blast, Ice Beam, Taunt, Rapid Spin, Iron Head, Knock Off, Swords Dance, Leech Seed, Stealth Rock, Spikes, Explosion, Flash Cannon, Thunderbolt, Giga Drain
Role Identification: This is the result of combining two Pokémon with similar name beginnings but radically different roles: a mix with semi-balanced stats, plenty of utility options, and a name phonetically resembling that of one of its DNA donors. What can it do? Well...many different things. It can run a Jolly Swords Dance set with max Speed and 200 Attack EVs (so that its Speed rises when it gets hit by a contact move), a Bold Quiver Dance set that has its Defense raised by opposing contact moves, a mixed Choice Scarf set with plenty of Attack investment, or a less offensive set taking advantage of its utility options (to name a few: Knock Off, Leech Seed, Stealth Rock, Spikes, Taunt, Rapid Spin). Simply put, it's a very diverse Poke, like Genesect but with an arguably wider movepool at the expense of stats and Ability.

DNA Donors: Blissey / Guzzlord
Offspring name: Blisslord
New Type: Normal / Dragon
Base Stats: 239 / 55 / 51 / 106 / 94 / 49 (+20 Def, +20 SpA; 594 BST)
New ability and desc: Beast Cure (Natural Cure + Beast Boost) - If the Pokémon has a non-volatile status condition and KOs an opposing Pokémon, then the status condition is healed.
Notable Moves: Flamethrower, Fire Blast, Hyper Voice, Thunderbolt, Ice Beam, Focus Blast, Soft-Boiled, Heal Bell, Aromatherapy, Thunder Wave, Stealth Rock, Calm Mind, Seismic Toss, Psychic, Shadow Ball, Dazzling Gleam, Dragon Pulse, Draco Meteor, Sludge Bomb, Stockpile
Role Identification: Highest HP + 3rd-highest HP = new 3rd-highest HP. Imagine Drampa but with better bulk and utility. It's different from your everyday Blissey in what attacks it dislikes and what attacks it can take (and in that it deals better damage with its own attacks). It doesn't get much from the Guzzlord side apart from Dragon STAB, but now it can heal off its status in a less peaceful way, which can be helpful for Calm Mind sets with no room for Aromatherapy or similar.

DNA Donors: Tsareena / Marshadow
Offspring name: Tsarshadow
New Type: Grass / Ghost
Base Stats: 81 / 142 / 89 / 70 / 94 / 118 (+20 Atk, +20 Spe; 594 BST)
New ability and desc: Tech Guard (Leaf Guard + Technician) - During harsh sunlight, the Pokémon is impervious to attacks with a base power of 60 or lower.
Notable Moves: Trop Kick, U-turn, High Jump Kick, Play Rough, Rapid Spin, Aromatherapy, Splash, Spectral Thief, Drain Punch, Fire Punch, Shadow Sneak, Bulk Up, Will-O-Wisp
Role Identification: Reasonably fast and strong physical attacker with an Ability that lets it benefit from Drought users. It's kinda like a faster and stronger but more frail Decidueye. Being Grass/Ghost with Rapid Spin also makes it kinda Dhelmise-like, although its physical movepool is much more colorful than that of its Grass/Ghost brethren. Its Grass STAB might not be the best, but the addition of STAB Spectral Thief with Fighting coverage makes up for that. Can use Z-Splash to a neat effect.

(Minor edit: Added Rapid Spin to Pherothorn's list of notable moves)
 
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Parents:
Buzzwole + Guzzlord
Shared egg group: DNA
Offspring name: Borg (yep this fusion is just for that :P)
New type: Bug/Dragon
New base stats: 165/130(+10)/106(+10)/75/73(+20)/61
New ability and desc: Beast Boost (lol)
Notable moves: Close Combat, Lunge, Leech Life, Outrage, Crunch, Ice Punch, Earthquake, Poison Jab, Rock Slide, Superpower, Stone Edge, Rock Slide, Thunder Punch, Roost, Shadow Claw, Taunt.
Role identification: Borg is quite powerful with access to a large moveset, and best of all it's bulky and gets Roost. While you could play an assault vest set, you could definitely use Roost and Taunt for a stally set. He has very good coverage moves especially with Stone Edge, Ice Punch, Poison Jab, Shadow Clas, etc. Borg can tank attacks, especially physical. It is very hard to take down. Sadly, it does not have a very good typing, but it is at least able to use some very powerful STAB with Outrage and Leech Life/Lunge. Also, Leech Life and Lunge for perfectly with Birg to help him do a lot of damage and also keep alive at the same time. Basically, a bulky physical sweeper.




Parents: Dragonite + Primarina
Shared egg group: Water 1
Offspring name: Dramanina
New type: Dragon/Water
New base stats: 95/114/94/123/118/80
New ability and desc: Torrential Focus - This Pokémon cannot be made to flinch. Whenever this Pokémon would be hit by an attack that would normally make it flinch without the Torrential Focus Ability, this Pokemon's next Water-Type attack has 1.5x power.
Notable moves: Scald, Draco Meteor, Moonblast, Ice Beam, Shadow Ball, Energy Ball, Flamethrower, Fire Blast, Thunder, Thunderbolt, Hurricane, Roost, Light Screen, Reflect, Outrage, Aqua Jet, Waterfall, Earthquake, Dragon Dance.
Role identification: Dramanina is a bulky Special sweeper. It's not the best at its job, but it gets the job done nonetheless with a fine 95/94/118 bulk. It has access to Roost and dual screens, giving it a defensive play style, a wide moveset consisting of the wonderful Scald and also BoltBeam. Dramarina can also use its not great but O.K. attack stat of 114 to use physically with ddance as well. Dramarina also has a wonderful typing giving it weakness to only Dragon and Fairy. Sadly, the only good steel coverage it gets is Iron Head, which is physical, so you don't get to use your higher attacking stat for coverage. However, using Iron Head means you get to probably use ddance on that set as well, making it a good option for Dramarina to use.


Am I able to post anymore fusions after this? I don't have much time to make anymore but have a bit more ideas in mind.

Last one. Boomburst is all I needed. :P




Parents: Exploud + Salazzle
Shared egg group: Monster
Offspring name: Explodz
New type: Normal/Fire
New base stats: 96/87/71/111/76/102
New ability and desc: Swear Proof - Immune to Sound moves and being Poisoned and badly Poisoned.
Notable moves: Sludge Bomb, Will-O-Wisp, Boomburst, Overheat, Flamethrower, Surf, Shadow Ball, Extrasensory, Fire Blast, Focus Blast, Ice Beam, Dragon Pulse, Nasty Plot.
Role identification: Explodz is well, scarfy. Slap your favorite scarf on there, and Boomburst away until your opponent is either deaf or doomed. It's actually not that powerful, but it has an amazingly diverse moveset and able to hit a lot of things. Switch-in predictions are gonna have to be something your good at if your going to play Explodz. I guess you can also have Focus Sash + Nasty Plot but I'm not too sure how'd that play out. It's ability, Swear Proof, also prevents any other Explodz from Boombursting it as well as any Toxic things your opponent's might want to use and prevents it from taking Poison Spikes Poison, giving another O.K.-ish resin to run a Focus Sash. Not the best Pokémon, but definitely a powerful Boombursting Pokémon for sure. One last thing, Choice Specs might not be bad either to just pull off an insanely powerful Boomburst, maybe if your have a Sticky Web setup on the opponent's side.




Parents:
Drampa + Slowbro
Shared egg group: Monster
Offspring name: Slampa
New type: Water/Dragon
New base stats: 96/77/107/127/95/43
New ability and desc: Outrageous - Whenever this Pokémon is confused, its Special attacks have 1.5 power.
Notable moves: Scald, Ice Beam, Draco Meteor, Dragon Pulse, Psychic, Flamethrower, Fire Blast, Focus Blast, Slack Off, Roost, Shadow Ball, Signal Beam, Thunderbolt, Calm Mind.
Role identification: Slampa can use its nice 96/107/95 bulk to tank a lot of attacks, and with its giant moveset, access to Slack Off/Roost, and a great Water/Dragon typing, it can tank many attacks and hit lots of things for weakness. It is Alstom able to setup easily using Calm Mind/Roost. It can also use its ability Outrageous to hit for more if it's confused. It's mega, however, is so much better.




Parents: Drampa + Slowbro
Shared egg group: Monster
Offspring name: Mega Slampa
New type: Water/Dragon
New base stats: 96/77/177/157/95/43
New ability and desc: Shell Armor
Notable moves: All above.
Role identification: Mega Slampa is even better than Slampa, with the same advantages as regular Slampa, but now can't be struck by a critical hit and has a giant defensive stat of 177 and a great special attacking stat of 157, allowing it to hit super hard.

Also, does Smogon have a Skype/discord chat?
 
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G-Luke

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Parents:
Buzzwole + Guzzlord
Shared egg group: DNA
Offspring name: Borg (yep this fusion is just for that :P)
New type: Bug/Dragon
New base stats: 165/130(+10)/106(+10)/75/73(+20)/61
New ability and desc: Beast Boost (lol)
Notable moves: Close Combat, Lunge, Leech Life, Outrage, Crunch, Ice Punch, Earthquake, Poison Jab, Rock Slide, Superpower, Stone Edge, Rock Slide, Thunder Punch, Roost, Shadow Claw, Taunt.
Role identification: Borg is quite powerful with access to a large moveset, and best of all it's bulky and gets Roost. While you could play an assault vest set, you could definitely use Roost and Taunt for a stally set. He has very good coverage moves especially with Stone Edge, Ice Punch, Poison Jab, Shadow Clas, etc. Borg can tank attacks, especially physical. It is very hard to take down. Sadly, it does not have a very good typing, but it is at least able to use some very powerful STAB with Outrage and Leech Life/Lunge. Also, Leech Life and Lunge for perfectly with Birg to help him do a lot of damage and also keep alive at the same time. Basically, a bulky physical sweeper.




Parents: Dragonite + Primarina
Shared egg group: Water 1
Offspring name: Dramanina
New type: Dragon/Water
New base stats: 95/114/94/123/118/80
New ability and desc: Torrential Focus - This Pokémon cannot be made to flinch. Whenever this Pokémon would be hit by an attack that would normally make it flinch without the Torrential Focus Ability, this Pokemon's next Water-Type attack has 1.5x power.
Notable moves: Scald, Draco Meteor, Moonblast, Ice Beam, Shadow Ball, Energy Ball, Flamethrower, Fire Blast, Thunder, Thunderbolt, Hurricane, Roost, Light Screen, Reflect, Outrage, Aqua Jet, Waterfall, Earthquake, Dragon Dance.
Role identification: Dramanina is a bulky Special sweeper. It's not the best at its job, but it gets the job done nonetheless with a fine 95/94/118 bulk. It has access to Roost and dual screens, giving it a defensive play style, a wide moveset consisting of the wonderful Scald and also BoltBeam. Dramarina can also use its not great but O.K. attack stat of 114 to use physically with ddance as well. Dramarina also has a wonderful typing giving it weakness to only Dragon and Fairy. Sadly, the only good steel coverage it gets is Iron Head, which is physical, so you don't get to use your higher attacking stat for coverage. However, using Iron Head means you get to probably use ddance on that set as well, making it a good option for Dramarina to use.


Am I able to post anymore fusions after this? I don't have much time to make anymore but have a bit more ideas in mind.
You can submit up to six fusions
 

DNA Donors: Granbull / Kartana
Offspring name: Kartanbull
New Type: Steel/Fairy
Base Stats: 85/151/113/60/46/97 (+10 HP, +10 Defense, +20 Speed from DNA Donor Boost)
New ability and desc: Subdue (Intimidate + Beast Boost) - Lowers the opponent's highest stat by one, and boosts that same stat by one on yourself upon switch-in.
Notable Moves: Play Rough, Earthquake, Leaf Blade, Superpower, Close Combat, Outrage, Crunch, Stone Edge, Rock Slide, Iron Tail, Sacred Sword, X-Scissor, Brick Break, Night Slash, Swords Dance, Counter, Smart Strike
Role Identification: Kartanbull has an outstanding 151 Attack, and an alright 97 Speed, tying with Solgaleo and Lunala. It also has a nice 113 Defense, which combined with its 85 HP, physical moves, even super effective ones will likely be unable to OHKO Kartanbull, and allows it to strike back with Earthquake, Play Rough, of Leaf Blade to destroy the foe if it outspeeds Kartanbull. If bulky enough while holding either a Figy Berry or Sitrus Berry, it could potentially destroy any physical attackers with Counter! Even against physical walls (Which most likely have Defense as their highest stat), Subdue makes them easier to handle without switching out. And that doesn't even consider Subdue giving YOU a Defense boost as well! If you feel up to the task, you could even make it a full on bulky attacker with max SpDef and a helpful nature and assault vest as well as max Attack! It also has Iron Tail as good STAB damage. If you're scared of missing, Smart Strike is the way to go. In short, Kartanbull is a fast physical sweeper with decent bulk and an ability that can hinder anything it switches into while boosting itself at the same time, and has a lot of room for creativity.




DNA Donors: Gengar / Rotom-Frost
Offspring name: Rotengar-Frost
New Type: Electric/Poison
Base Stats: 75/65/90/118/100/103 (+20 HP, +6 Defense, +9 SpDef, +5 Speed for DNA Donor Boost)
New ability and desc: Corrupted Gravity (Cursed Body + Levitate) - If opponent uses a Ground move, it will have no effect on this Pokémon, unless opponent has Mold Breaker or otherwise. If attacked there is a 33% chance of the attacking move being disabled and the opponent to be under the affect of Telekinesis for three turns.
Notable Moves: Blizzard, Sludge Bomb, Focus Blast, Will-O-Wisp, Toxic, Thunder Wave, Thunderbolt, Shadow Ball, Volt Switch, Hypnosis, Hex
Role Identification: We have a Pokémon that has a really good defensive typing, only being weak to Psychic. Not only that, but Gengar gives Rotengar access to Shadow Ball, easily able to annihilate them if Rotengar out-speeds it. At the same time, it has decent 75/90/100 bulk, and with Corrupted Gravity, Rotengar-Frost can be extremely annoying and powerful with moves like Hypnosis, Focus Blast, and Blizzard. It can even use Will-O-Wisp and Hex for massive damage! If it can out-speeds the opponent and Corrupted Gravity activates, Hypnosis will let you go hog wild on the opponent while they can't do anything about it barring clerics. It can also easily carry momentum with Volt Switch. It can also be a special sweeper, with Blizzard, Sludge Bomb, and Thunderbolt. In summary, Rotengar is extremely versatile and can either sweep, stall, or support VoltTurn cores depending on the situation.



Parents: Sylveon + Raichu-Alola
Shared egg group: Field
Offspring name: Sylvaichu-Alola
New type: Fairy/Electric
New base stats: 88/85/68/113/118/95
New ability and desc: Hug Magnet (Cute Charm + Surge Surfer) - In Electric Terrain, opponents facing this Pokémon will have the urge to hug Sylvaichu-Alola 33% of the time, unless the opponent is a Fairy or Ground type. If the opponent hugs Sylvaichu-Alola, the opponent will not move and Sylvaichu-Alola will get a Life Orb boost for that turn, but will also lose 10% of its maximum health. Speed also doubles under Electric Terrain even if the ability itself doesn't activate.
Notable moves: Moonblast, Thunderbolt, Surf, Psychic, Psyshock, Grass Knot, Focus Blast, Volt Switch, Thunder Wave, Rain Dance, Thunder, Calm Mind, Shadow Ball, Electric Terrain, Rest
Role Identification: Sylvaichu-Alola has a great Special Attack at 113, decent Special Defense at 118, and has a nice speed of 95, not even considering its ability. Combined with Hug Magnet, this thing is a force to be reckoned with. If you set up Electric Terrain turn one, and you're holding a Life Orb already, you have easy opportunities to sweep! At the same time, you could switch Sylvaichu-Alola in when something like Tapu Koko sets it up already, allowing you to run a Specs set in order to obliterate everything! It also has Volt Switch in case something that could ruin its day (Like a Special wall or physical sweeper) comes along. Its great Special Attack combined with Hug Magnet (If you are lucky), STAB Moonblast and Thunderbolt, and coverage moves like Surf and Psychic, and you have a nice Glass Cannon Special Sweeper! You could also go for a bulkier set with Chesto Resto, Electric Terrain, Moonblast and Thunderbolt. Overall, Sylvaichu-Alola can sweep whole teams in two different ways that have different counters, making it a tough foe to heat.



DNA Donors: Shuckle / Guzzlord
Offspring name: Shucklord
New Type: Bug/Dark
Base Stats: 142/60/150/60/150/24 (+20 HP, +4 Special Attack, +8 Defense/SpDefense from DNA Donor Boost)
New ability and desc: Pica (Gluttony + Beast Boost) - Allows you to eat anything- even things that are not usually edible, when you are at or below half health, barring things that are not removed when their holder is hit by Knock Off. Anything that is usually inedible also raises your highest stat that isn't HP by 1 stage. Bug Bite affects any item that can be affected by Pica. Items cannot be knocked off when consumed with Pica. (Notable item effects when eaten below moves)
Notable Moves: Power Trick, Shell Smash, Stone Edge, Earthquake, Knock Off, Rest, Sleep Talk, Stealth Rock, Rock Polish, Rock Slide, Substitute, Bug Bite, Toxic, Brick Break, Crunch, Steamroller, Sticky Web, String Shot, Dark Pulse, Sludge Wave, Sludge Bomb, Venoshock, Return, Double-Edge, Body Slam, Dig, Draco Meteor, Dragon Claw, Dragon Tail, Facade, Fire Blast, Flamethrower, Gyro Ball, Hammer Arm, Heavy Slam, Poison Jab, Shadow Claw, Thief
Notable Pica Items and Effects: Assault Vest (Normal effect + 1.5x Defense), Life Orb (1.5x power on moves, but badly poisoned), Choice Band/Specs/Scarf (Normal effects, but you aren't locked into one move anymore), Leftovers (Normal effect + 1.3x SpDef), Focus Sash (survives anything- even statuses at 1 HP, then induces the same effects as Rest. Once per battle), Eviolite (Normal effects + Defense and SpDef raised by one when contacted), Rocky Helmet (Same affect + Attack raised by one when hit with a rock moves, immunity to rock), Flame/Toxic Orb (Guts boost)
Role Identification: Hello satan! Shucklord has really good stats aside from its speed, but it gets access to Power Trick, allowing it to either be a bulky staller, or a trick room sweeper, with access to Shell Smash, Stone Edge, Earthquake, Steamroller, Bug Bite, Sludge Wave, Sludge Bomb, and more! On the stall side, it has Substitute, Toxic, Rest, and Sleep Talk. With Pica, anything you put on this thing will work for it, whether it be a Focus Sash to screw over wallbreakers, Eviolite, Assault Vest, or Leftovers for more stall, Rocky Helmet for chip damage and an immunity to one of its weaknesses, Toxic or Flame orb for a guts boost, Choice items to be even more powerful, or even Life Orb to get even more power without the risk of Choice items. In short, Shucklord is a monstrous behemoth that can either stall or sweep (with trick room up), with an ability that can boost this thing in crazy ways to help either set.
 
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Voting starts tommorow at 3 pm EST, so wrap up submissions please.
I have an idea for a fusion, but it involves Rotom. Do I need to make a fusion for each form of it? Or do I only need to make one? (If you're curious, I want to fuse Gengar and Rotom-Frost so that it's an Electric/Poison type with Ground coverage in Blizzard)
 

G-Luke

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I have an idea for a fusion, but it involves Rotom. Do I need to make a fusion for each form of it? Or do I only need to make one? (If you're curious, I want to fuse Gengar and Rotom-Frost so that it's an Electric/Poison type with Ground coverage in Blizzard)
Blizzard is an Ice type attack, not a Ground type. And yes, you only need to make one. Be mindful it is a DNA fusion however, and not a regular one, as Rotoms are genderless.

And btw hit up Fusion moves while your at it.
 
Blizzard is an Ice type attack, not a Ground type. And yes, you only need to make one. Be mindful it is a DNA fusion however, and not a regular one, as Rotoms are genderless.

And btw hit up Fusion moves while your at it.
I had meant that Ice beats Ground, but thanks. I already knew it had to be a DNA fusion, but again, thanks!
 

TMan87

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Last one. Boomburst is all I needed. :P




Parents: Exploud + Salazzle
Shared egg group: Monster
Offspring name: Explodz
New type: Poison/Fire
New base stats: 96/87/71/111/76/102
New ability and desc: Swear Proof - Immune to Sound moves and being Poisoned and badly Poisoned.
Notable moves: Sludge Bomb, Will-O-Wisp, Boomburst, Overheat, Flamethrower, Surf, Shadow Ball, Extrasensory, Fire Blast, Focus Blast, Ice Beam, Dragon Pulse, Nasty Plot.
Role identification: Explodz is well, scarfy. Slap your favorite scarf on there, and Boomburst away until your opponent is either deaf or doomed. It's actually not that powerful, but it has an amazingly diverse moveset and able to hit a lot of things. Switch-in predictions are gonna have to be something your good at if your going to play Explodz. I guess you can also have Focus Sash + Nasty Plot but I'm not too sure how'd that play out. It's ability, Swear Proof, also prevents any other Explodz from Boombursting it as well as any Toxic things your opponent's might want to use and prevents it from taking Poison Spikes Poison, giving another O.K.-ish resin to run a Focus Sash. Not the best Pokémon, but definitely a powerful Boombursting Pokémon for sure. One last thing, Choice Specs might not be bad either to just pull off an insanely powerful Boomburst, maybe if your have a Sticky Web setup on the opponent's side.
It can't be Poison/Fire, since it needs one typing from each parent.
 

G-Luke

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Last one. Boomburst is all I needed. :P




Parents: Exploud + Salazzle
Shared egg group: Monster
Offspring name: Explodz
New type: Poison/Fire
New base stats: 96/87/71/111/76/102
New ability and desc: Swear Proof - Immune to Sound moves and being Poisoned and badly Poisoned.
Notable moves: Sludge Bomb, Will-O-Wisp, Boomburst, Overheat, Flamethrower, Surf, Shadow Ball, Extrasensory, Fire Blast, Focus Blast, Ice Beam, Dragon Pulse, Nasty Plot.
Role identification: Explodz is well, scarfy. Slap your favorite scarf on there, and Boomburst away until your opponent is either deaf or doomed. It's actually not that powerful, but it has an amazingly diverse moveset and able to hit a lot of things. Switch-in predictions are gonna have to be something your good at if your going to play Explodz. I guess you can also have Focus Sash + Nasty Plot but I'm not too sure how'd that play out. It's ability, Swear Proof, also prevents any other Explodz from Boombursting it as well as any Toxic things your opponent's might want to use and prevents it from taking Poison Spikes Poison, giving another O.K.-ish resin to run a Focus Sash. Not the best Pokémon, but definitely a powerful Boombursting Pokémon for sure. One last thing, Choice Specs might not be bad either to just pull off an insanely powerful Boomburst, maybe if your have a Sticky Web setup on the opponent's side.
Typing is wrong. Also, Poison types are normally immune to toxic damage by virtue of its typing, that that ability is rather niche.

Can someone fix my Rotengar entry? I'm on mobile, so I can't do much. By fix, I mean to bold all of the text and add the Rotom-Frost GIF.
Done
 

DNA Donors: Granbull / Kartana
Offspring name: Kartanbull
New Type: Steel/Fairy
Base Stats: 85/151/113/60/46/97 (+10 HP, +10 Defense, +20 Speed from DNA Donor Boost)
New ability and desc: Subdue (Intimidate + Beast Boost) - Lowers the opponent's highest stat by one, and boosts that same stat by one on yourself upon switch-in.
Notable Moves: Play Rough, Earthquake, Leaf Blade, Superpower, Close Combat, Outrage, Crunch, Stone Edge, Rock Slide, Iron Tail, Sacred Sword, X-Scissor, Brick Break, Night Slash, Swords Dance, Counter, Smart Strike
Role Identification: Kartanbull has an outstanding 151 Attack, and an alright 97 Speed, tying with Solgaleo and Lunala. It also has a nice 113 Defense, which combined with its 85 HP, physical moves, even super effective ones will likely be unable to OHKO Kartanbull, and allows it to strike back with Earthquake, Play Rough, of Leaf Blade to destroy the foe if it outspeeds Kartanbull. If bulky enough while holding either a Figy Berry or Sitrus Berry, it could potentially destroy any physical attackers with Counter! Even against physical walls (Which most likely have Defense as their highest stat), Subdue makes them easier to handle without switching out. And that doesn't even consider Subdue giving YOU a Defense boost as well! If you feel up to the task, you could even make it a full on bulky attacker with max SpDef and a helpful nature and assault vest as well as max Attack! It also has Iron Tail as good STAB damage. If you're scared of missing, Smart Strike is the way to go. In short, Kartanbull is a fast physical sweeper with decent bulk and an ability that can hinder anything it switches into while boosting itself at the same time, and has a lot of room for creativity.




DNA Donors: Gengar / Rotom-Frost
Offspring name: Rotengar-Frost
New Type: Electric/Poison
Base Stats: 75/65/90/118/100/103 (+20 HP, +6 Defense, +9 SpDef, +5 Speed for DNA Donor Boost)
New ability and desc: Corrupted Gravity (Cursed Body + Levitate) - If opponent uses a Ground move, it will have no effect on this Pokémon, unless opponent has Mold Breaker or otherwise. If attacked there is a 33% chance of the attacking move being disabled and the opponent to be under the affect of Telekinesis for three turns.
Notable Moves: Blizzard, Sludge Bomb, Focus Blast, Will-O-Wisp, Toxic, Thunder Wave, Thunderbolt, Shadow Ball, Volt Switch, Hypnosis, Hex
Role Identification: We have a Pokémon that has a really good defensive typing, only being weak to Psychic. Not only that, but Gengar gives Rotengar access to Shadow Ball, easily able to annihilate them if Rotengar out-speeds it. At the same time, it has decent 75/90/100 bulk, and with Corrupted Gravity, Rotengar-Frost can be extremely annoying and powerful with moves like Hypnosis, Focus Blast, and Blizzard. It can even use Will-O-Wisp and Hex for massive damage! If it can out-speeds the opponent and Corrupted Gravity activates, Hypnosis will let you go hog wild on the opponent while they can't do anything about it barring clerics. It can also easily carry momentum with Volt Switch. It can also be a special sweeper, with Blizzard, Sludge Bomb, and Thunderbolt. In summary, Rotengar is extremely versatile and can either sweep, stall, or support VoltTurn cores depending on the situation.



Parents: Sylveon + Raichu-Alola
Shared egg group: Field
Offspring name: Sylvaichu-Alola
New type: Fairy/Electric
New base stats: 88/85/68/113/118/95
New ability and desc: Hug Magnet (Cute Charm + Surge Surfer) - In Electric Terrain, opponents facing this Pokémon will have the urge to hug Sylvaichu-Alola 33% of the time, unless the opponent is a Fairy type. If the opponent hugs Sylvaichu-Alola, the opponent will not move and Sylvaichu-Alola will get a Life Orb boost for that turn, but will also lose 10% of its maximum health. Speed also doubles under Electric Terrain even if the ability itself doesn't activate.
Notable moves: Moonblast, Thunderbolt, Surf, Psychic, Psyshock, Grass Knot, Focus Blast, Volt Switch, Thunder Wave, Rain Dance, Thunder, Calm Mind, Shadow Ball, Electric Terrain, Rest
Role Identification: Sylvaichu-Alola has a great Special Attack at 113, decent Special Defense at 118, and has a nice speed of 95, not even considering its ability. Combined with Hug Magnet, this thing is a force to be reckoned with. If you set up Electric Terrain turn one, and you're holding a Life Orb already, you have easy opportunities to sweep! At the same time, you could switch Sylvaichu-Alola in when something like Tapu Koko sets it up already, allowing you to run a Specs set in order to obliterate everything! It also has Volt Switch in case something that could ruin its day (Like a Special wall or physical sweeper) comes along. Its great Special Attack combined with Hug Magnet (If you are lucky), STAB Moonblast and Thunderbolt, and coverage moves like Surf and Psychic, and you have a nice Glass Cannon Special Sweeper!
I've added the other two fusions I have made to this post, so check them out if you please! Please give me feedback if you want. I'd appreciate it!
 

AquaticPanic

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#PARPLIVES
Parents: Hitmontop + Pangoro
Shared egg group: Human-Like
Offspring name: Oompah
New type: Fighting/Dark
New base stats: 83/120/97/62/101/74 (BST: 537)
New ability and desc: Parp Souls (Technician + Mould Breaker): Doubles the base power of moves with 60BP or less. If these moves hit multiple times, they instead gain a 33% boost to base power, but are also guaranteed to hit 5 times - regardless of however many times was the previous maximum.
Notable moves: Triple Kick, Pursuit, Dual Chop, Bulldoze, Rock Tomb, Aerial Ace, Payback, Karate Chop, Quick Attack, Feint, Swords Dance, Agility, Bulk Up
Role Identification: Lock up your daughters, lock up your wives, lock up your brass bands, and run for your lives: Oompah carries the spirit of Parp's broken ability with it to a frightening degree. Triple Kick becomes monstrous, Pursuit becomes outright hateful, and Bulldoze and Rock Tomb turn into better versions of good old EdgeQuack. There's other options too - Karate Chop's increased crit chance makes it a better version of Cross Chop, Payback can be very useful for fighting faster foes if you think you can take the hit, and Quick Attack and Feint are useful priority moves if you want to hit stuff before it can hit you despite your mediocre Speed. There's also useful options for boosting, too: Swords Dance can make those boosted moves pop off with terrifying power, while Agility can alleviate your Speed stat's insufficiencies. Bulk Up is also an option, allowing you to bolster your Defence and lash out with some boosted attacks on the next turn. In this 'mon, Parp lives on.
That hability makes no sense. How did you make Skill Link (A boosted one, for that matter) come out of Mold Breaker???
 
That hability makes no sense. How did you make Skill Link (A boosted one, for that matter) come out of Mold Breaker???
The key part of the ability was making stuff that only hit two or three times hit five - which ignores the original limitations of the move, and "ignoring limiting factors" is a fairly pivotal aspect of the Mould Breaker ability. Combined with Technician, which specifically boosts low-BP moves like multi-hit moves, I felt like it was an interesting way to make a cool fusion ability that focused on multi-hit moves.

Also, it's ability. Why are you sticking an h in it?
 

G-Luke

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Finally, here is the complete voting list
Now voting has begun.


For newbies, vote for your ten favourite fusions like how Ive done mine. No specific order, and you can vote for your own fusions.

Buzzwole / Forrestress
Kingler / Archeops
Golisopod / Kabutops
Bewear / Alolan Persian
Arcanine / Bewear
Diancie / Pheromosa
Garchomp / Hydreigon
Tapu Koko / Charizard
Tapu Bulu / Zygarde
Lycanroc / Infernape

Happy voting!!!
 
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Granbull / Kartana
Gengar / Rotom-Frost
Sylveon / Raichu-Alola
Charizard / Meloetta
Tapu Fini / Tangrowth
Lapras / Pyukumuku
Nihelego / Gardevoir
Tapu Lele / Malamar
Bouffalant / Dugtrio-Alola
Kyurem / Sunkern


Also, is this Pet Mod playable by chance? I want to actually use these fusions!
 
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