Fusion Moves - [Fusion Evolution Companion Project]

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Not exactly sure according to previous posts if I still can, but I have nothing else to do :/

Learned By: Klazor
Name: Silver Gear (Silver Wind + Shift Gear)
New Type: Steel
Classification: physical
Base Power: 50
Accuracy: 85%
Power Points: 10
Effect: 70% chance to raise speed 2 stages and attack 1 stage.
Target: 1 Target

It's like, Charge Beam, but, better. :P
We've moved on from that slate for quite a while from now

Also this mod is dead anyways
 
Okay, so, it has been way too long ever since anyone from the concil of this mod even dropped by here. So I think it's safe to assume this was forgotten.

Does anyone here have any idea of a way to not let this mod die? Beggining with probably making a new concil since the current just disappeared. Is anyone who is following this discussion interested in helping to support the mod?
 
I should of never allowed this Pet Mod to die.... I assumed as more of the guys stopped viewing this thread I could think that this could die peacefully. But no more. If it takes three of us... Every single fusion shall have a fusion move!!!

That aside, here are a couple more subs from me and voting can actually commence.

Learned By: Peatran
Name: Deafening Wind (Metal Sound + Hurricane)
Typing: Flying
Classification: Special
Base Power: 110
Accuracy: 70%
Power Points: 10 (Max 16)
Effect: Hits all mons on field and has a 40% to harshly drop Special Defence stats. Sound based.
Target: Everything

Painfully strong attack for Peatran to shred apart teams. Also not bad if it was in a Doubles meta.

Learned By: Bastioking
Name: Dyke Burst (Surf + Metal Burst)
Typing: Water
Classification: Special
Base Power: -
Accuracy: -
Power Points: 10 (Max 16)
Effect: Hits for 1.5 the damage taken this turn. Fails if moved first
Target: 1 Foe
Gives this thing a hard hitting attack if one dares strikes it.

Learned By: Houndlion
Name: Renegade Blade (Sucker Punch + Sacred Sword)
New Type: Dark
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 5 [MAX 8]
Effect: Ignores Defence boosts and hits foe with a quick Strike. Fails if user moves before it, uses a Status move or if the foe's ability is Justified.
Target: Single foe
Strong priority since Sucker Punch got nerfed. Could be useful.

Learned By: Aegilene
Name: Shadow Shift (Shift Gear + Shadow Sneak)
New Type: Ghost
Classification: Status
Base Power: --
Accuracy: --
Power Points: 15 (Max 24)
Effect: +1 Priority. Boosts speed and attack by one stage. Fails if opponent moves before it.
Target: User
Really good set up move, but can be risky at times if a random scarfer smashes it.

COMMENCE VOTING!!!!
 
Votes
Sablemimez: me, Exploudit, AquaticPanic
Aegilene: me, FlameUser64, Exploudit
Loppeye: FlameUser64, Exploudit
Houndlion: me, AquaticPanic, FlameUser64
Bastioking: AquaticPanic, Exploudit
Peatran: Exploudit, me

Guys lets support this.
 
Sablemimez: G-Luke (It's your fusion afterall, nothing more fair then this)
Houdlion: Exploudit, AquaticPanic, G-Luke
Loppeye: Exploudite, FlameUser64, AquaticPanic
Aegilene: Expludit, FlameUser64, G-Luke
Bastioking: AquaticPanic, G-Luke, Exploudit
Peatran: AquaticPanic, G-Luke, Exploudit
 
Hm, I've scrolled to the past pages, seems like every move from page 11 onward has to be added to the archieve

Sorry for Double Post btw
 
Votes
Sablemimez: me, Exploudit, AquaticPanic
Aegilene: me, FlameUser64, Exploudit
Loppeye: FlameUser64, Exploudit
Houndlion: me, AquaticPanic, FlameUser64
Bastioking: AquaticPanic, Exploudit
Peatran: Exploudit, me

Guys lets support this.
If you want someone to help carry this on and support this, I'm available. (By this I mean part of the council)

Sablemimez: G-Luke
Aegilene: G-Luke, Aquatic Panic, Ludicrousity
Loppeye: Aquatic Panic, Exploudit,
Houndlion: AquaticPanic, Ludicrousity, G-Luke
Bastioking: AquaticPanic, Exploudit, G-Luke
Peatran: AquaticPanic Dr Dinosaur, AquaticPanic, G-Luke
 
Last edited:
I was very busy yesterday so I couldn't vote, I'm still on mobile rn, but I'll edit my votes in when I can :)

Sablemimez: AquaticPanic
Houdlion: AquaticPanic, FlameUser64, Ludicrousity
Loppeye: Me
Aegilene: Me, Ludicrousity, FlameUser64
Bastioking: AquaticPanic, Me
Peatran: Dr_Dinosaur, G-Luke

G-Luke Here are my votes ^^
 
Last edited:
Sablemimez: G-Luke, AquaticPanic
Aegilene: Aquatic Panic, G-Luke, Exploudit
Loppeye: FlameUser64, Exploudit, Aquatic Panic
Houndlion: Ludicrousity, AquaticPanic, FlameUser64
Bastioking: AquaticPanic, Exploudit, G-Luke
Peatran: G-Luke
 
Sablemimez: Exploudit, AquaticPanic, Ludicrousity
Aegilene: Exploudit, Ludicrousity, G-Luke
Houndlion: G-Luke, Ludicrousity, AquaticPanic
Loppeye: Exploudit, FlameUser64, AquaticPanic
Bastioking: G-Luke, Exploudit, AquaticPanic
Peatran: AquaticPanic, Dr_Dinosaur, G-Luke
 
Voting is over

sableye.gif
mr_mime.gif

Name: Torturing Slumber (Hypnosis + Nightmare)
New Type: Ghost
Classification: Status
Accuracy: 70
Power Points: 16
Effect: Puts target to sleep and nightmares it
Target: One foe
Z-Move: -1 Speed

Name: Playful Grace (Payback + Dazzling Gleam)
Typing: Fairy
Classification: Special
Base Power: 50
Power Points: 10 (Max 16)
Effect: Doubles in power if it moves after foe, or if the foe switches in.
Target: 1 Foe

genesect.gif
aegislash.gif

Name: U-Shield (U-turn + King Shield)
New Type: Bug
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10 (16)
Effect: +4 Priority. The user protects itself from damage. If any Pokémon makes direct contact, the user is switched out
Target: User
Z-U-Shield: Reset user's stats

cobalion.gif
houndoom.gif

Name: Downgrade Kick (Snarl + Double Kick)
New Type: Dark
Classification: Special
Base Power: 55
Accuracy: 100
Power Points: 24
Effect: Hits twice. Each hit has a 100% chance of lowering foe's Special Attack.
Target: All Oponents

sableye.gif
lopunny.gif

Name: Fake Spite (Fake Out + Spite)
New Type: Ghost
Classification: Physical
Base Power: 40
Accuracy: 100
Power Points: 10 (16)
Effect: +3 Priority. Causes opponent to flinch. Reduces the PP of the move the target would use unless it switches out. It only works the first turn the user is on battle
Target: Single opponent

bastiodon.gif
slowking.gif

Name: Wave Crash (Water Pulse + Rock Blast)
New Type: Water
Classification: Special
Base Power: 40
Accuracy: 100
Power Points: Max 24
Effect: Hits 2 to 5 times. Each hit has a 20% confusion chance
Target: One Foe

Name: Scalding Burst (Scald + Metal Burst)
New Type: Water
Classification: Special
Base Power: --
Accuracy: 100
Power Points: 10 (16)
Effect: Damages the last Pokemon to hit the user with 100% of the damage inflicted on the user. Always burns the target
Target: Last Pokemon to hit the user

pidgeot.gif
heatran.gif

Learned By: Peatran
Name: Deafening Wind (Metal Sound + Hurricane)
Typing: Flying
Classification: Special
Base Power: 110
Accuracy: 70%
Power Points: 10 (Max 16)
Effect: Hits all mons on field and has a 40% to harshly drop Special Defence stats. Sound based.
Target: Everything

Here is the new slate!!

manaphy.gif
tyranitar.gif

DNA Donors: Manaphy / Tyranitar
Offspring Name: Manatar
New typing: Water/Dark
New base stats: 100/117/105/117/100/100 (BST 639, SpA + 20, Spe +20)
New ability and desc: Hydro Stream: Summons rain upon switch in for 5 turns, 8 with Damp rock. (This is a different ability to Drizzle in the same way that Pure Power is a different ability to Huge Power).
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: A storm is brewing. At the forefront, we have Manatar, a second rain setter for the OU tier, meaning that rain teams no longer have to rely solely on Politoed for passive rain setting. Furthermore, Manatar outclasses Politoed in every stat, bar Special Defence which it ties on, and surpasses it in movepool as well, allowing it to run offensive or defensive sets far greater than Politoed ever could have dreamed (bar Perish Song, I suppose). Manatar's offensive potential is great on both the Physical and Special sides, with moves such as Waterfall, Crunch, Pursuit, Hydro Pump, Scald and Dark Pulse for STAB (the Water moves of which are incredibly powerful in Rain) and a plethora of coverage moves, as well as Tail Glow, Rock Polish and Dragon Dance for set-up moves, boosted by solid 117/117/100 offences and 100/105/100 bulk. Speaking of which, this good level of bulk can allow Manatar to use a defensive set to increase its longevity and to be able to set rain many times throughout the game. The final, most notable tool in this pseudo-Drizzler's repertoire is U-Turn, which allows it to switch in, set rain, and then switch back out while gaining momentum for its team, making it exceptional on a rain team, allowing it support its team in more than just setting rain. Manatar works well with many other fusions, including SpartanMalice's Azumarill/Swampert, as well as other Swampertite fusions. It also helps Cofagreelix and Mega Aggrosaur V, who after abilities and in rain, are completely neutral to Fire-type attacks, relieving them of one of their weakness and allowing them to wall better than ever before. Other fusions, such as Joltlord, simply appreciate the boost to their Water-type attacks. This Pokemon is the start of a perfect storm of fusions, ready to take the meta by storm.

Mega Manatar (Tyranitarite)
New typing:
Water/Dark
New base stats: 100/147/145/117/120/110 (BST 739)
New ability and desc: Sand Stream but it's not even Rock-Type
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: Kind of missing the point of the original fusion, but it has good stats all round, making its set-up offensive sets even more impressive than ever. Can work as a sand-setter for use with Sand Rush Excadrill and the like. OR NOW FOR STOUDRILL, AH, WINK WINK NUDGE NUDGE

blastoise.gif
aurorus.gif

Parents: Aurorus/Blastoise
Shared Egg Group: Monster
Offspring Name: Aurortoise
New typing: Water/Ice
New base stats: 111/90/96/102/108/78 (BST 585)
New ability and desc: Hydrate: Turns Normal-type moves into Water-type moves and powers them up (EDIT: By 1.33x, sorry for any confusion).
Notable Moves: Hyper Voice, Ice Beam, Freeze Dry, Thunderbolt, Aura Sphere, Dark Pulse, Rapid Spin, Fake Out, Toxic, Scald
Role identification: As a new kind of -ate user, Aurortoise has a unique niche, the ability to user a rain-boosted, Hydrate STAB Hyper Voice, something that's far from easy to tank, especially off a respectable 102 Special Attack Stat. It also gets this massive boost applied Fake Out and Rapid Spin, allowing it to revenge kill opponents in Rain and actually maybe deal damage while clearing hazards if you're lucky, with a decent 90 in Attack. Also, it can only be spin-blocked by Pokemon with Water Absorb/Storm Drain etc. Thanks to Aurorus, it also gets access to Boltbeam, boosting its coverage massively, as well as with its other coverage moves from Blastoise. Although its 78 Speed is a let down, It has nice 111/96/108 bulk to help it take damage as well as deal it, giving it survivabilty. While some may call these stats "average", what's that to a Pokemon with an -ate ability, semi-STAB BoltBeam and Rapid Spin?

blastoise-mega.gif

Mega Aurortosie (Blastoisite)
Offspring Name:
Mega Aurortoise
New typing: Water/Ice
New base stats: 111/110/116/152/118/78 (BST 685)
New ability: Mega Launcher
Notable Moves: Hydro Pump, Ice Beam, Freeze Dry, Thunderbolt, Aura Sphere, Dark Pulse, Rapid Spin, Fake Out, Toxic, Scald
Role identification: Mega Aurortoise is quite different from it's base form. While it loses out on Hydrate Hyper Voice, it gets massive stat boosts and a rain-boosted STAB Hydro Pump off a 152 Special Attack stat is still going to hurt a lot. It still has Rapid Spin and BoltBeam, so it maintains its good coverage and utility, and Mega Launcher gives Dark Pulse and Aura Sphere a chance to shine. It gets much improved bulk, now at 111/116/118, making 78 Speed much more justifiable. All together, Mega Aurortoise, while losing out on its unique ability, gains a lot of other buffs making it as powerful a tank as its base form, if not more so and, if paired with Manatar, more than capable of nuking entire unprepared teams single-handedly.

metagross.gif
pinsir.gif

DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Bug
New base stats: 72/150/115/75/80/97(+20 Attack, +20 Speed)
New ability and desc: Breaker - This pokemon's attacks aren't hindered by stat boosts, drops or abilities.
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: Boasting one of the best types in the game, Metsir functions differently from Scizor and Escavalier. Although it also has access to Swords Dance and Bullet Punch, Bulk Up gives it an alternate route. Alternatively, Close Combat offers amazing coverage and doesn't hinder defenses like Superpower. But the real differences are in the megas..

metagross-mega.gif

DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Bug
New base stats: 72/160/135/95/100/137(+20 Attack, +20 Speed)
New ability and desc: Tough Claws
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: A much faster, slightly less bulkier Mega Scizor with a variety of options to go for in SD, Bulk Up, Rock Polish, etc.

metagross.gif

DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Flying
New base stats: 72/180/135/85/90/117(+20 Attack, +20 Speed)
New ability and desc: Aerilate
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: Swords Dance. Aerilate. Explosion. 180 attack. All you need. The great typing helps. Or if you don't want to destroy yourself just run Double-Edge/Mash/CC/Swords Dance. A beast of a pokemon.

clefable.gif
registeel.gif

DNA Donors: Clefable / Registeel
Offspring: Fablesteel
New Typing: Fairy / Steel
New Stats: 100 / 72 / 120 / 103 / 120 / 55 (+13 HP, +9 Defense, +18 Special Attack)
New Ability and Desc: Bodyguard (Magic Guard + Clear Body): Grants immunity to moves that would lower this Pokemon's stats.
Notable Moves: Stealth Rock, Wish, Moonlight, Thunder Wave, Heal Bell, Knock Off, Moonblast, Flash Cannon, Fire Blast
Role Description: A way better Clefable in nearly every way. Bodyguard ignores moves such as Defog, Shadow Ball, Focus Blast, Earth Power, Crunch, Play Rough, Psychic, and Moonblast. Sets hazards (again: can't be Defogged), acts as a cleric, overall a nuisance and solid wall.

hoopa.gif
audino.gif

DNA Donors: Hoopa + Audino
Shared Egg Group: N/A
Offspring Name: Houdini
New Typing: Ghost/Normal
New Base Stats: 106/85/93/110/108/60 (+15 HP, +20 Def, +5 SpA) [BST: 562]
New Ability and Desc: Magician + Regenerator = Hammer Space: If its item is used or lost during battle, the item will regenerate after it switches out.
Notable Moves: Shadow Ball, Hyper Voice, Psychic, Hyperspace Hole, Grass Knot, Dazzling Gleam, Draining Kiss, Foul Play, Knock Off, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt, Thunder Wave, Toxic, Taunt, Encore, Calm Mind, Nasty Plot, Wish, Heal Bell, Healing Wish, Reflect, Light Screen, Trick, Nasty Plot, Calm Mind, Yawn, Destiny Bond
Role Identification: Houdini is a potent cleric with good defensive typing, a lot of support options and enough Special Attack to keep it from being totally passive (or Foul Play works just as well). Its ability gives it pretty reliable pseudo-recovery in the form of infinite Sitrus Berries (one for each time you switch in). And if that's not enough for you, take a look at its mega evolution...

Shared Egg Group: N/A
Offspring Name: Mega Houdini
New Typing: Ghost/Fairy
New Base Stats: 106/85/133/130/148/60 [BST: 662]
New Ability: Hammer Space --> Healer
Notable Moves: Shadow Ball, Hyper Voice, Psychic, Hyperspace Hole, Grass Knot, Dazzling Gleam, Draining Kiss, Foul Play, Knock Off, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt, Thunder Wave, Toxic, Taunt, Encore, Calm Mind, Nasty Plot, Wish, Heal Bell, Healing Wish, Reflect, Light Screen, Trick, Nasty Plot, Calm Mind, Yawn, Destiny Bond
Role Identification: You know Mega Audino's Calm Mind sweeping set that's barely threatening outside of NU? Yeah, in the hands of Mega Houdini, it's actually kind of scary, thanks to its beefed up Special Attack stat, its powerful secondary STAB that gives it nearly unresisted coverage, and its even better bulk. Draining Kiss is actually a pretty reliable way to recover HP coming off of 130 SpA, but outside of that, there's always Wish.

shaymin-sky.gif
pidgeot.gif

DNA Donors: Shaymin-Sky + Pidgeot
Offspring name: Shot
New Type: Grass / Flying
Base Stats: 103 / 100 / 75 / 105 / 75 / 120 (+ 9 HP, +9 Atk, +5 SpA, +3 SpD, +6 Speed)
New ability and desc: Serene Eyes - Moves with secondary effect chances have their accuracy doubled.
Notable Moves: Seed Flare, Hurricane, Heat Wave, Roost, Swords Dance, Aromatherapy, Giga Drain, Seed Bomb, Leech Seed, Toxic, Brave Bird, U-turn
Role Identification: Shot appears to be an average pokemon with a great ability, at first. Its mega is where it really shines. However it does have a nifty typing and ability, and a great speed tier of 120 to start with in its base form. Choice Specs 100 SpA hits a little harder than 165 SpA, and its attacking moves all have one-sided No Guard. So it doesn't have to eat up your mega slot. It can also justify having to run a physical set with Swords Dance, and has nifty utility with U-turn. The mega does have its benefits though.

[Mega Shot]

shaymin-sky.gif

DNA Donors: Shaymin-Sky + Pidgeot
Offspring name: Shot
New Type: Grass / Flying
Base Stats: 103 / 100 / 80 / 170 / 85 / 140 (+ 12 HP, +9 Atk, +10 SpA, +3 SpD, +6 Speed)
New ability and desc: No Guard
Notable Moves: Seed Flare, Hurricane, Heat Wave, Roost, Swords Dance, Aromatherapy, Giga Drain, Leech Seed, Toxic, Brave Bird, U-turn, Grasswhistle
Role Identification: Remember how annoying Whimsicott was in No Guard Galaxy? This doesn't have Prankster, but it has 140 speed (fast but not fast enough to beat Magmozam, Archedactyl and the like who can easily dispatch it) - in addition to that it has a whopping 165 SpA, which is impressive in its own right (Gorecanion without a mega stone has 140 SpA, Porylure has 148, Shaymizard Mega Y has 164 with Drought, and most of all Magmozam has 180 SpA and 141 Spe and is not 4x weak to priority - so this fits right in with all the powerful things in the meta) - when you combine that with the fact that it can abuse Seed Flare and Hurricane, it is amazing. This works quite similarly to Darkrai - frail (for a mega) but not too frail, speed, has a sleep move lacking in immunities (apart from Soundproof - and yes Insomnia/Vital Spirit block it too, but they also block Dark Void), and has two powerful attacks. So what does it lack that Darkrai had? Nasty Plot. Shot's only boosting moves are Swords Dance and Work Up, one of which boost its weaker stat - something maybe its base form could appreciate more and Work Up is... well, would you use Work Up? Apart from this Shot also has a 4x weaknesses to Ice Shard and is vulnerable to stealth rock. I believe all these along with the fact that there are several powerful pokemon in this meta (listed above in brackets) should balance it out.

Have fun submitting, it should end Sunday!!
 
Here's a free template
Learned By:
Name:
New Type:
Classification:
Base Power:
Accuracy:
Power Points:
Effect:
Target:

Name: Boiling Torrent (Pursuit + Scald)
New Type: Water.png
Classification: Physical.png
Base Power: 40 (Z-Power 100)
Accuracy: 100%
Power Points: 24
Effect: Doubles power and Burn the foe if foe is switching out (Hits before the target switches)
Target: One foe


Name: Pulse Freezer (Water Pulse + Freeze Dry)
New Type: Ice.png
Classification: Special.png
Base Power: 80 (Z-Power 160)
Accuracy: 100%
Power Points: 24
Effect: 10% to confuse. If foe is Water-Type, hits for Super-Effective damage and 100% Confuse chance. Pusle Move (Gets boosted by Mega Launcher)
Target: One foe



Name: Dimensional Scissor (X-Scissor + Psyshock)
New Type: Bug.png
Classification: Physical.png (Contact)
Base Power: 80 (Z-Power 160)
Accuracy: 100%
Power Points: 16
Effect: Hits foe based on foe's Special Defense
Target: One Foe


Name: Charming Cannon (Flash Cannon + Charm)
New Type: Steel.png
Classification: Special.png
Base Power: 80 (Z-Power 140, +1 Defense)
Accuracy: 100%
Power Points: 32
Effect: 50% of lowering foe's attack by one stage
Target: One foe


Name: Spectral Thief Shadow Psyche (Psych Up + Shadow Ball)
New Type: Ghost.png
Classification: Special.png
Base Power: 80 (Z-Power 185, Steals boosts before attacking)
Accuracy: 100%
Power Points: 16
Effect: Steal target's boosts and deals damage
Target: One Foe


Name: Cutting Seeds (Air Cutter + Bullet Seed)
New Type: Grass.png
Classification: Special.png
Base Power: 25 (Z-Power 140 + High Crit ratio)
Accuracy: 100%
Power Points: 48
Effect: Hits 2-5 times, each hit has a higher chance to crit
Target: Adjecent foes

If anyone wats to, here you can find the Type Sprites and here the Category Sprites
 
Learned By: Houdini
Name: Wizard Shift (Trick+Refresh)
New Type:
Normal.png

Classification:
Status.png

Base Power: --
Accuracy: 100%
Power Points: 10 (16 max)
Effect: Transfers the user's status effect onto the opponent, and switches their items.
Target: Anyone adjacent to user
It's basically Psycho Shift and Trick combined.
 
~Zaph is in the hooooouse!~

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Learned By: Auratoise
Name: Liquid Frost (Scald + Ice Beam)
New Type:
Water.png

Classification:
Special.png

Base Power: 80 (Z-Power 155)
Accuracy: 100%
Power Points: 15
Effect: 30% chance to freeze the opponent.
Target: One Foe
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Learned By: Manatar
Name: Eclipse Cannon (Dark Pulse + Surf)
New Type:
Dark.png

Classification:
Special.png

Base Power: 90 (Z-Power 170)
Accuracy: 100%
Power Points: 10
Effect: 10% flinch chance. Power doubles if the target used Phantom Force.
Target: All
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Learned By: Shot
Name: Nature's Blessing (Aromatherapy + Roost)
New Type:
Grass.png

Classification:
Status.png

Base Power: --
Accuracy: --
Power Points: 5
Effect: Heals the user's HP and status conditions. Removes Grass typing for the remainder of the turn. (Z-Power: Removes stat drops in addition to the aforementioned effects)
Target: User
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Learned By: Metsir
Name: Puppet Strings (Telekinesis + String Shot)
New Type:
Psychic.png

Classification:
Status.png

Base Power: --
Accuracy: 100%
Power Points: 20
Effect: Makes all moves hit the target for 3 turns. Target's Speed is lowered by 1 stage until the effect wears off. (Z-Power: Raises Speed by 1 in addition to the aforementioned effects)
Target: One Foe
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Learned By: Houdini
Name: Tulpa Summons (Substitute + Rest)
New Type:
Psychic.png

Classification:
Status.png

Base Power: --
Accuracy: --
Power Points: 10
Effect: The user falls asleep, heals 25% of their max HP, and summons a substitute. The substitute will disappear once it has taken enough damage. The user will wake up in 2 turns. (Z-Power: Removes stat drops in addition to the aforementioned effects)
Target: User
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Learned By: Fablesteel
Name: Satellstrike
New Type:
Steel.png

Classification:
Special.png

Base Power: 90 (Z-Power 170)
Accuracy: 100
Power Points: 15
Effect: 30% to lower the target's Sp.Def by 1 stage.
Target: One Foe
 
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~Zaph is in the hooooouse!~

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Learned By: Auratoise
Name: Conductive Fluid (Scald + Thunderbolt)
New Type:
Water.png

Classification:
Special.png

Base Power: 85 (Z-Power 155)
Accuracy: 100%
Power Points: 15
Effect: 30% chance to paralyze the opponent. Wakes up the user if asleep (y'know, like Electric Terrain?)
Target: One Foe
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Learned By: Manatar
Name: Hit-and-Run (U-Turn + Pursuit)
New Type:
Dark.png

Classification:
Physical.png

Base Power: 70 (Z-Power 140)
Accuracy: 100%
Power Points: 20
Effect: Switches out the user. If the opponent switches, increases in power by 50% and has +7 priority. Otherwise, +0 priority.
Target: One Foe
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Learned By: Shot
Name: Nature's Blessing (Aromatherapy + Roost)
New Type:
Grass.png

Classification:
Special.png

Base Power: --
Accuracy: --
Power Points: 5
Effect: Heals the user's HP and status conditions. Removes Grass typing for the remainder of the turn. (Z-Power: Removes stat drops in addition to the aforementioned effects)
Target: User

Will update soon!
The moves used have to be the same type of the Parents. So you can't use Tbolt nor U-Turn.
 
Learned By: Shot
Name: Seed Storm (Seed Flare + Hurricane)
New Type: Grass
Classification: Special
Base Power: 110
Accuracy: 70%
Power Points: 16 Max
Effect: 100% chance to lower the target's Sp. Def stage by 1. 30% chance to confuse target.
Target: One foe


Learned By: Aurotoise
Name: Aurora Cannon
New Type: Ice
Classification: Special
Base Power: 140
Accuracy: 100%
Power Points: 8 Max
Effect: Less power as user'a HP decreases. When at half health or less and using this attack, lowers foe(s) attack by 2 stages.
Target: All adjacent opposing Pokémon.
 
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Ok. Submissions are supposed to end Tommorow at the same time as Fusion Evolution, but submissions are very low this slate, so I'll extend it to Sunday same time. In the meantime please contribute. Ill submit for mons getting no or little love.

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Learned By: Houdini
Name: Corrupt (Spite + Encore)
New Type: Ghost
Classification: Status
Base Power: -
Accuracy: 100%
Power Points: 10 (Max 16)
Effect: Locks opponent into its last used move for five turns. Strips said move of 2 additional PP whenever its used while corrupted.
Target: Any Target.

A nice way to stall out threats and prevent from becoming setup bait. Especially since its mega is absent.

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Learned By: Fablesteel
Name: Pixie Paw (Charm + Metal Claw
New Type: Fairy
Classification: Physical
Base Power: 50
Accuracy: 90%
Power Points: 35 (Max 56)
Effect: Deals damage and Lowers target's attack by two stages.
Target: Any foe.

Its like Nuzzle, but worse. Also craps on physical attackers.

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Learned By: Manatar
Name: Beach Bash (Stone Edge + Scald)
New Type: Water
Classification: Physical
Base Power: 100
Accuracy: 80%
Power Points: 5 (Max 8)
Effect: Deals damage and has a 30% chance to leave a burn
Target: One Target

Strong Water STAB for physical sets I guess.

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Learned By: Aurutoise
Name: Cryo Pump (Ice Beam + Hydro Pump)
New Type: Ice
Classification: Special
Base Power: 110
Accuracy: 85%
Power Points: 5 (Max 8)
Effect: Deals damage and a 10% chance to freeze foe.
Target: one
 
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I would love to help, but I don't exactly have any ideas for this slate. I will lurk around this Pet Mod until I do, but I do want to help!
 
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