Reserving Pelipper / Oricorio (Pa'u), Terrakion / Gallade, Dexys-def/Guzzlord, Hoopa-U/Sharpedo, Minior/Bastiodon, Carracosta/Malamar and Manectric / Cryogonal
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I don't see it on the list.Pretty sure Minior + Steelix has been done ;~;
i did it once but it didn't win so imo you should be allowed to submit itI don't see it on the list.
I'm like, 99% sure you can't submit the same fusion in consecutive slates, so... Shewt, Grequa and Cosmill are illegal subsResubmitted fusions:
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DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:
New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (+20 Atk +20 Spe) (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Shadow Claw, Shadow Sneak, Zen Headbutt, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Will-O-Wisp, Taunt
Role Identification: Shewt is an okay physical attacker. Its niche over other physical attackers is its immunity to 4 types (Normal and Fighting thanks to its Ghost typing, Dark and Ghost thanks to its ability). This allows Shewt to switch in on many attacks or even wall some offensive Pokemon. However it has got no bulk, so most neutral attacks can OHKO it.
Shewt @ Life Orb / Ghostium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Zen Headbutt
- Drain Punch / Shadow Sneak
With this set you can boost Shewt's Attack with Swords Dance and possibly sweep.
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DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:
New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Shadow Claw, Shadow Sneak, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance
Role Identification: Shewt-Mega-X is a terrifying physical sweeper. With 200 Attack, great STAB combo that hits almost everything at least neutrally, Swords Dance and even a STAB priority attack Shewt-Mega-X can destroy bulkier teams and give some trouble to offense as well. However it is quite frail and its ability is usually useless, but nobody is perfect.
Shewt @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Drain Punch
- Shadow Sneak
A simple Swords Dance set that threatens especially stall and balance teams.
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DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:
New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Shadow Ball, Psychic, Psystrike, Aura Sphere, Focus Blast, Fire Blast, Ice Beam, Thunderbolt, Shadow Sneak, Calm Mind
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the ability to use special attacks and that little bit of extra Speed, you can use this one.
Shewt @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Shadow Ball
- Aura Sphere / Focus Blast
- Shadow Sneak
An all-out attacker set. Psychic and Shadow Ball are STABs, Fighting coverage is mandatory to hit Dark types and Shadow Sneak can finish off some weakened faster foes.
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Parents: Greninja / Araquanid
Shared egg group: Water 1
Offspring name: Grequa
New type:
New base stats: 80 HP / 92 Atk / 89 Def / 86 SpA / 111 SpD / 92 Spe (BST: 550)
New ability and desc: Huge Bubble (Torrent + Water Bubble) - This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved. When it has 1/3 or less of its max HP, its Water power is 3x instead of 2x.
Notable moves: Hydro Pump, Liquidation, Water Shuriken, Scald, Leech Life, U-turn, Ice Beam, Spikes, Toxic Spikes, Taunt
Role Identification: Grequa is an extremely powerful attacker that can run both physical and special sets. Thanks to Huge Bubble it is almost impossible to switch in on his Water attacks (especially when he has below 1/3 of his HP). And even if some bulky Grass Pokemon tried to check Grequa, it risks getting killed by his Bug STAB attacks. Grequa's Speed is only mediocre but he has got a strong priority attack in Water Shuriken to remedy this.
Grequa @ Choice Specs
Ability: Fragile Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Water Shuriken
- Ice Beam / Scald
- U-turn
A special set that can destroy slower bulkier teams. Water Shuriken is good against offense and allows him to revenge kill some faster foes.
Grequa @ Choice Band
Ability: Fragile Bubble
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Leech Life
- U-Turn
- Spikes / Toxic Spikes
A physical set that doesn't hit as hard as the special one but can use Grequa's Bug STAB. There isn't really a good attack that could fit in the last moveslot, so Spikes or Toxic Spikes are recommended. They can be easily stacked since Grequa forces so many switches.
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DNA donors: Cosmog / Marill
Offspring name: Cosmill
New type:
New base stats: 56 HP / 44 Atk / 40 Def / 44 SpA / 40 SpD / 38 Spe (+20 Atk +20 SpA) (BST: 262)
New ability and desc: Godlike Powers (Unaware + Huge Power) - All of this Pokemon's stats are doubled.
Notable moves: Play Rough, Superpower, Knock Off, Belly Drum, Z-Belly Drum, Encore
Role Identification: Cosmill is a really strong and fast attacker thanks to its broken ability. Although Cosmill's offensive stats are mixed, it must always go physical because it has got no special STAB attack. In case you were wondering, its Attack reaches 374 if jolly (410 if adamant) and its Speed reaches 384 if jolly (350 if adamant). That's pretty good.
Cosmill @ Sitrus Berry / Fairium Z
Ability: Godlike Powers
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Encore
- Belly Drum
- Play Rough
- Superpower / Knock Off
This set utilizes Encore to safely set up Belly Drum and attempt to sweep.
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Parents: Volbeat / Sableye
Shared egg group: Human-Like
Offspring name: Beatle
New type:
New base stats: 67 HP / 84 Atk / 85 Def / 66 SpA / 85 SpD / 77 Spe (BST: 464)
New ability and desc: Irritating Pest (Swarm + Prankster) - This Pokemon's Bug-type moves have their priority increased by 1.
Notable moves: Bug Buzz, Tail Glow, Dark Pulse, Roost, Power Gem, U-turn, Will-O-Wisp, Taunt, Knock Off
Role Identification: Beatle has a bad defensive typing and low stats, but he has a niche in Irritating Pest, which gives his Bug-type moves +1 priority. Beatle's terrible Special Attack becomes quite scary after a Tail Glow boost and then he can sweep weakened teams with priority Bug Buzz.
Beatle @ Insect Plate / Buginium Z
Ability: Irritating Pest
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Bug Buzz
- Dark Pulse / Power Gem
- Roost
A late game cleaner set. You can use Dark Pulse as a secondary STAB attack or you can use Power Gem to hit Fire and Flying Pokemon.
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Parents: Volbeat / Sableye-Mega
Shared egg group: Human-Like
Offspring name: Beatle-Mega
New type:
New base stats: 67 HP / 94 Atk / 135 Def / 86 SpA / 135 SpD / 47 Spe (BST: 564)
New ability and desc: Magic Bounce
Notable moves: Bug Buzz, Tail Glow, Dark Pulse, Roost, Power Gem, U-turn, Will-O-Wisp, Taunt, Knock Off
Role Identification: Mega Beatle is much bulkier than the regular one, he is a bit stronger too and he has a nice ability in Magic Bounce. However his Bug-type moves don't have priority anymore.
Beatle-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Tail Glow
- Roost
- Dark Pulse
- Will-O-Wisp / Thunderbolt
An offensive set that utilizes Tail Glow to break holes in teams.
Beatle-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Roost
- Will-O-Wisp
- U-turn
A defensive pivot set that bounces entry hazards away, annoys foes with Knock Off and Will-O-Wisp and provides slow U-turn for teammates.
New fusions:
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Parents: Gumshoos / Absol
Shared egg group: Field
Offspring name: Aboos
New type:
New base stats: 86 HP / 130 Atk / 70 Def / 75 SpA / 70 SpD / 70 Spe (BST: 501)
New ability and desc: Bully (Justified + Super Luck) - This Pokemon's Attack is 1.5x and its Dark-type moves always result in a critical hit.
Notable moves: Knock Off, Sucker Punch, Pursuit, Return, Quick Attack, Superpower, Play Rough, Earthquake, Swords Dance, Will-O-Wisp, Taunt, U-turn
Role Identification: Aboos is an extremely strong physical attacker. He will OHKO or 2HKO the foe most of the time with his Knock Off. He has got access to Sucker Punch to kill faster opponents, Pursuit to trap slower opponents and Swords Dance to sweep or wallbreak. However Aboos is really slow and frail so it kinda relies on Sucker Punch.
Aboos @ Black Glasses
Ability: Bully
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit
- Swords Dance
Basically all you need is Dark attacks.
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Parents: Gumshoos / Absol-Mega
Shared egg group: Field
Offspring name: Aboos-Mega
New type:
New base stats: 86 HP / 150 Atk / 70 Def / 115 SpA / 70 SpD / 110 Spe (BST: 601)
New ability and desc: Magic Bounce
Notable moves: Knock Off, Sucker Punch, Pursuit, Return, Quick Attack, Superpower, Play Rough, Earthquake, Swords Dance, Will-O-Wisp, Taunt, U-turn
Role Identification: Regular Aboos is much stronger than the Mega form, but Aboos-Mega is much faster. It can keep hazards away with Magic Bounce too.
Aboos @ Black Glasses
Ability: Bully
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit / Return / Superpower
- Swords Dance
For Aboos, you're supposed to fuse one ability from each Pokemon, not two from the same one.Resubmitted fusions:
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DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:
New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (+20 Atk +20 Spe) (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Shadow Claw, Shadow Sneak, Zen Headbutt, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Will-O-Wisp, Taunt
Role Identification: Shewt is an okay physical attacker. Its niche over other physical attackers is its immunity to 4 types (Normal and Fighting thanks to its Ghost typing, Dark and Ghost thanks to its ability). This allows Shewt to switch in on many attacks or even wall some offensive Pokemon. However it has got no bulk, so most neutral attacks can OHKO it.
Shewt @ Life Orb / Ghostium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Zen Headbutt
- Drain Punch / Shadow Sneak
With this set you can boost Shewt's Attack with Swords Dance and possibly sweep.
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DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:
New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Shadow Claw, Shadow Sneak, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance
Role Identification: Shewt-Mega-X is a terrifying physical sweeper. With 200 Attack, great STAB combo that hits almost everything at least neutrally, Swords Dance and even a STAB priority attack Shewt-Mega-X can destroy bulkier teams and give some trouble to offense as well. However it is quite frail and its ability is usually useless, but nobody is perfect.
Shewt @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Drain Punch
- Shadow Sneak
A simple Swords Dance set that threatens especially stall and balance teams.
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DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:
New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Shadow Ball, Psychic, Psystrike, Aura Sphere, Focus Blast, Fire Blast, Ice Beam, Thunderbolt, Shadow Sneak, Calm Mind
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the ability to use special attacks and that little bit of extra Speed, you can use this one.
Shewt @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Shadow Ball
- Aura Sphere / Focus Blast
- Shadow Sneak
An all-out attacker set. Psychic and Shadow Ball are STABs, Fighting coverage is mandatory to hit Dark types and Shadow Sneak can finish off some weakened faster foes.
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Parents: Greninja / Araquanid
Shared egg group: Water 1
Offspring name: Grequa
New type:
New base stats: 80 HP / 92 Atk / 89 Def / 86 SpA / 111 SpD / 92 Spe (BST: 550)
New ability and desc: Huge Bubble (Torrent + Water Bubble) - This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved. When it has 1/3 or less of its max HP, its Water power is 3x instead of 2x.
Notable moves: Hydro Pump, Liquidation, Water Shuriken, Scald, Leech Life, U-turn, Ice Beam, Spikes, Toxic Spikes, Taunt
Role Identification: Grequa is an extremely powerful attacker that can run both physical and special sets. Thanks to Huge Bubble it is almost impossible to switch in on his Water attacks (especially when he has below 1/3 of his HP). And even if some bulky Grass Pokemon tried to check Grequa, it risks getting killed by his Bug STAB attacks. Grequa's Speed is only mediocre but he has got a strong priority attack in Water Shuriken to remedy this.
Grequa @ Choice Specs
Ability: Fragile Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Water Shuriken
- Ice Beam / Scald
- U-turn
A special set that can destroy slower bulkier teams. Water Shuriken is good against offense and allows him to revenge kill some faster foes.
Grequa @ Choice Band
Ability: Fragile Bubble
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Leech Life
- U-Turn
- Spikes / Toxic Spikes
A physical set that doesn't hit as hard as the special one but can use Grequa's Bug STAB. There isn't really a good attack that could fit in the last moveslot, so Spikes or Toxic Spikes are recommended. They can be easily stacked since Grequa forces so many switches.
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DNA donors: Cosmog / Marill
Offspring name: Cosmill
New type:
New base stats: 56 HP / 44 Atk / 40 Def / 44 SpA / 40 SpD / 38 Spe (+20 Atk +20 SpA) (BST: 262)
New ability and desc: Godlike Powers (Unaware + Huge Power) - All of this Pokemon's stats are doubled.
Notable moves: Play Rough, Superpower, Knock Off, Belly Drum, Z-Belly Drum, Encore
Role Identification: Cosmill is a really strong and fast attacker thanks to its broken ability. Although Cosmill's offensive stats are mixed, it must always go physical because it has got no special STAB attack. In case you were wondering, its Attack reaches 374 if jolly (410 if adamant) and its Speed reaches 384 if jolly (350 if adamant). That's pretty good.
Cosmill @ Sitrus Berry / Fairium Z
Ability: Godlike Powers
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Encore
- Belly Drum
- Play Rough
- Superpower / Knock Off
This set utilizes Encore to safely set up Belly Drum and attempt to sweep.
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Parents: Volbeat / Sableye
Shared egg group: Human-Like
Offspring name: Beatle
New type:
New base stats: 67 HP / 84 Atk / 85 Def / 66 SpA / 85 SpD / 77 Spe (BST: 464)
New ability and desc: Irritating Pest (Swarm + Prankster) - This Pokemon's Bug-type moves have their priority increased by 1.
Notable moves: Bug Buzz, Tail Glow, Dark Pulse, Roost, Power Gem, U-turn, Will-O-Wisp, Taunt, Knock Off
Role Identification: Beatle has a bad defensive typing and low stats, but he has a niche in Irritating Pest, which gives his Bug-type moves +1 priority. Beatle's terrible Special Attack becomes quite scary after a Tail Glow boost and then he can sweep weakened teams with priority Bug Buzz.
Beatle @ Insect Plate / Buginium Z
Ability: Irritating Pest
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Bug Buzz
- Dark Pulse / Power Gem
- Roost
A late game cleaner set. You can use Dark Pulse as a secondary STAB attack or you can use Power Gem to hit Fire and Flying Pokemon.
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Parents: Volbeat / Sableye-Mega
Shared egg group: Human-Like
Offspring name: Beatle-Mega
New type:
New base stats: 67 HP / 94 Atk / 135 Def / 86 SpA / 135 SpD / 47 Spe (BST: 564)
New ability and desc: Magic Bounce
Notable moves: Bug Buzz, Tail Glow, Dark Pulse, Roost, Power Gem, U-turn, Will-O-Wisp, Taunt, Knock Off
Role Identification: Mega Beatle is much bulkier than the regular one, he is a bit stronger too and he has a nice ability in Magic Bounce. However his Bug-type moves don't have priority anymore.
Beatle-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Tail Glow
- Roost
- Dark Pulse
- Will-O-Wisp / Thunderbolt
An offensive set that utilizes Tail Glow to break holes in teams.
Beatle-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Roost
- Will-O-Wisp
- U-turn
A defensive pivot set that bounces entry hazards away, annoys foes with Knock Off and Will-O-Wisp and provides slow U-turn for teammates.
New fusions:
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Parents: Gumshoos / Absol
Shared egg group: Field
Offspring name: Aboos
New type:
New base stats: 86 HP / 130 Atk / 70 Def / 75 SpA / 70 SpD / 70 Spe (BST: 501)
New ability and desc: Bully (Justified + Super Luck) - This Pokemon's Attack is 1.5x and its Dark-type moves always result in a critical hit.
Notable moves: Knock Off, Sucker Punch, Pursuit, Return, Quick Attack, Superpower, Play Rough, Earthquake, Swords Dance, Will-O-Wisp, Taunt, U-turn
Role Identification: Aboos is an extremely strong physical attacker. He will OHKO or 2HKO the foe most of the time with his Knock Off. He has got access to Sucker Punch to kill faster opponents, Pursuit to trap slower opponents and Swords Dance to sweep or wallbreak. However Aboos is really slow and frail so it kinda relies on Sucker Punch.
Aboos @ Black Glasses
Ability: Bully
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit
- Swords Dance
Basically all you need is Dark attacks.
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Parents: Gumshoos / Absol-Mega
Shared egg group: Field
Offspring name: Aboos-Mega
New type:
New base stats: 86 HP / 150 Atk / 70 Def / 115 SpA / 70 SpD / 110 Spe (BST: 601)
New ability and desc: Magic Bounce
Notable moves: Knock Off, Sucker Punch, Pursuit, Return, Quick Attack, Superpower, Play Rough, Earthquake, Swords Dance, Will-O-Wisp, Taunt, U-turn
Role Identification: Regular Aboos is much stronger than the Mega form, but Aboos-Mega is much faster. It can keep hazards away with Magic Bounce too.
Aboos @ Black Glasses
Ability: Bully
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit / Return / Superpower
- Swords Dance
There's already a Cloyster/Cradily fusion in the Hall of Fame. I should know, I came up with it. =]Parents: Cradily & Cloyster
Shared egg group: Water 3
Offspring name: Radster
New type: Grass/Water
New base stats: 78/98/148/93/86/66 (569)
New ability and desc: Strom Link (Skill Link + Strom Drain) Both Combine
Notable moves: Giga Drain, Amnesia, Curse, Recover, Stealth Rock, Earthquake, Sludge Bomb/Wave, Spikes, Toxic Spikes, Icicle Crash, Avalanche, Rapid Spin, Icicle Spear, Rock Blast, Ice Beam, Explosion, Surf, Shell Smash, Hydro Pump
Role identification: With a typing similar to Ludocolo and access to one of the best set up moves in the game, Radster is a neat pokemon. Even though there is no STAB multi-hit move in its inventory, it still can dish out a lot of damage if you want to go on that route. Radster is one of the few pokemon to learn Stealth Rock, Spikes, Toxic Spikes, and Rapid Spin.
Where did you pull not checking accuracy/evasion with Cloyster/Minior?
Less of a Parp, more of a bzzzt.DNA Donors: Cloyster + Minior
Offspring name: Mirliton
New Type: Rock/Ice
Base Stats: Onion Forme: 55/77/160 (+20)/72/72/85 (+20) (BST: 521)
Kazoo Forme: 55/160/77/72/72/145 (BST: 581)
New ability and desc: Chayote Ugly (Skill Link + Shields Down): This Pokémon enters its Kazoo Forme when below 50% HP. While in Kazoo Forme, its multi-strike moves always hit for the maximum number of times and ignore accuracy and evasion. While in Onion forme, this Pokémon is immune to major status effects and cannot be damaged or affected by multi-strike moves.
Notable Moves: Rock Blast, Icicle Spear, Earthquake, Ice Shard, Shell Smash
Role Identification: What do you get when you cross two of the most prominent Shell Smash sweepers in the game? This. An absolutely titanic Attack stat combined with an ability that grants it two 125 BP STAB moves is pretty damned insane, and as an attacking typing, Rock/Ice is pretty stellar. Of course, as Aurorus will tell you, defensively the typing is a big plate of arse and chips. However, having a solid physical defence means it can abuse items that other Shell Smashers really can't, such as Weakness Policy, thanks directly to that ridiculously useless defensive typing! With additional access to Earthquake and a very high speed in Kazoo Forme, all you really need to watch out for is priority like Mach and/or Bullet Punch. And oh look! It has STAB Priority of its own! How convenient. =]
My dolorimeter exploded...Parents: Dragalge + Araquanid
Shared egg group: Water 1
Offspring name: Neuralgia
New type: Bug/Dragon
New base stats: 76/82/101/83/137/53 (BST: 532)
New ability and desc: STABbing Pains (Adaptability + Water Bubble): Incoming Bug-, Dragon-, Fire-, and Water-type attacks deal 50% less damage to this Pokémon. This Pokémon gains STAB on Water-type attacks. This Pokémon's STAB attacks gain +100% Base Power before STAB is applied.
Notable moves: Draco Meteor, Hydro Pump, Hidden Power Bug (yeah, this is the only special Bug-type move it gets, sue me), Sludge Bomb, Thunderbolt, Frost Breath, Dragon Pulse, Shadow Ball, Focus Blast, Outrage, Leech Life, Liquidation, Gunk Shot, Dragon Tail, Play Rough, Iron Tail, Toxic Spikes, Rain Dance
Role Identification: Absolute holy terror. 83 base Special Attack might not sound like much - because it isn't - but combine that with a STAB Draco Meteor and an ability that is frankly ridiculously strong, and you have the perfect recipe for a hellish sweeper. While that brutal Draco Meteor is certainly the most obvious selling point, though, Neuralgia has other weapons in its arsenal. STAB Leech Life is a 160 BP STAB move that heals for 50%, so anything neutral to Bug is giving you a huge chunk of your HP back. STAB Outrage is able to smash down walls in fairly short order, as well as force a switch to a Fairy-type, and STAB Hydro Pump is equally evil. It also has subtler options, too; Liquidation can lower the defences of physical walls, and it has some nasty synergies with Toxic Spikes and STAB Dragon Tail - you'll be going last anyway, so you might as well make the most of it. Additionally, Bug/Dragon is a pretty decent defensive typing, and one that is only improved by newfound neutrality to Dragon-type attacks and boosted resistances to Fire-, Water-, and Bug-type moves: combine it with some highly creditable defensive stats, especially on the Special side, and you have a bulky attacker par excellence. Even its dreadful Speed means it can find utility on Trick Room teams. Whatever you need it to do, this pain will be a killer. =]
Shewt and Grequa are illegal, but you are allowed to resubmit something right after, so Cosmill IS legal this time. (Also idk why I didn't say this earlier lol)I'm like, 99% sure you can't submit the same fusion in consecutive slates, so... Shewt, Grequa and Cosmill are illegal subs
inb4 sash + metal burst dialcatty nukes Zyntei into the sun
I bet you'll have trouble finding something to resist this STAB coverage. Especially not Dialcatty.
Parents: Entei + Zygarde
Shared egg group: DNA
Offspring name: Zyntei
New type: Fire/Ground
New base stats: 111/127(+20)/103/85/85/117(+20) (628)
New ability and desc: G-Break (Pressure + Aura Break) Negates Pressure-based abilities* (even ones that don't effect PP), uses no PP during turns where the effect of a Pressure-based ability would normally affect it
Notable moves: Thousand Arrows, Sacred Fire, Extreme Speed, filler
Role identification: Arrows!Ground and Fire are unresisted by type and have very few things that resist both by ability either. This makes Zyntei a very potent attacker for obvious reasons. But on top of that, G-Break allows it to check or counter almost all abusers of Pressure-based abilities in the tier - it can still use items against Harem (as if that's not getting quickbanned lmao), can hit Dialcatty super-effectively, takes a lot less damage from Fear-Roh, can strike Deoxurk at full power and pretty much destroys DIO.
*Only ones that directly effect Zyntei, attack used by it, or attacks against it. Light Speed is not negated, neither is Vexing Valor, Compression's secondary effects are negated but its form change is not, and does not negate these abilities when they are used against allies. In the case of Time Stop, attacking a 'mon with G-Break is treated the same as using a protection move. Takes priority over Overwhelming Presence.
Really not sure there's enough of a place to get the ignoring of immunities from here. Neither ability ignores actual type immunities. If it ignored ability-based immunities I'd be much more on board, but this isn't right.DNA: Kyurem-White & Noctowl
Shared egg group: DNA
Offspring name: Kyurowl-Day
New type: Dragon / Normal
New base stats: 132 / 85 / 70 / 148 / 98 / 82 (+20 HP, SpA)
New ability and desc: Turboblaze + Tinted Lens (Turbo Lens): This pokemon's moves ignores resists and immunities. Doubles the power of the move if it ignores a resist or immunity
Notable moves: School PC, will add later. Getting PC back today.
Role identification: Spam Hyper Voice + Dragon Pulse, with Roost for recovery. Other moves are up to you, but take a pick from Heat Wave, Moonblast, Psychic, Shadow Ball, Ice Beam, Focus Blast, Fusion Flare, Earth Power, Flash Cannon and Signal Beam.
Looking at that fusion now, I can see a small issue with how the ability was made.There's already a Cloyster/Cradily fusion in the Hall of Fame. I should know, I came up with it. =]
no thanksOn the subject of weird abilities, can we retcon the sandy castform stuff? It's just out of nowhere.
i mean that would kinda be a single-use set against a single mon thoinb4 sash + metal burst dialcatty nukes Zyntei into the sun
oh and if Zyntei isn't scarfed or is affected by webs then a scarf Dialcatty can run the incredible WATER PULSE to murder it (actually really doubt that does enough damage but oh well)
but this is a pretty good counter, although i feel like the notable moves section should mention DDance and Coil because they're pretty useful on this.
we don't have to get rid of all stretches, just remove the sandy castforms and maybe prune some other stuff later.no thanks
honestly if we're gonna change every stretch in the abilities we'd basically have to change 99% of the fusions
i mean that would kinda be a single-use set against a single mon tho
the ddance and coil point is a good point tho
also fun fact i didn't even originally intend Zyntei to be a counter to Dialcatty, it just happened when I made its ability-
that's exactly what someone who would remove all stretches would say lmaowe don't have to get rid of all stretches, just remove the sandy castforms and maybe prune some other stuff later.
well I think it's better than doing nothing.that's exactly what someone who would remove all stretches would say lmao
no not reallywell I think it's better than doing nothing.