Fusion Evolution V3 (Voting Phase)

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Ditto / Sandile

Doublade / Groudon
Sharpedo / Kyurem-Black
Medicham / Magearna
Lunala / Camerupt

Ditto / Oricorio-Sensu
Lycanroc-Midnight / Darkrai
Guzzlord / Toxapex
Delibird / Dedenne
Cosmog / Marill
Magearna / Incineroar

Pawniard / Meditite
Octillery / Xurkitree

Mew / Skarmory
Entei / Zygarde

Marshadow / Charizard
Kabutops / Azumarill
Cinccino / Deoxys-Attack
Cutiefly / Lugia
Regice / Necrozma

One vote count coming right up! I'm ending voting in 5 hours, so get your votes in now!
 
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Ditto / Sandile
Doublade / Groudon
Sharpedo / Kyurem-Black
Medicham / Magearna
Lunala / Camerupt
Ditto / Oricorio-Sensu
Lycanroc-Midnight / Darkrai
Guzzlord / Toxapex
Delibird / Dedenne
Cosmog / Marill
Magearna / Incineroar
Pawniard / Meditite
Octillery / Xurkitree
Cutiefly / Lugia
Mew / Skarmory


lol
 
Tbh dialcatty should be renamed to "Clock Cat" :P
nah

just you wait until Ditty comes in and starts fucking over FE UU

Looks like you wanted Dialcatty to be constant top tier and will do anything to not a ban into it to happens shall it deems to broken.
I wouldn't do this if I had any strong feelings on voting atm but since I don't I may as well preserve it a little bit

Sorry if it annoys you, I can understand why :P
 
Voting's closed! Congrats to the winners!

Ditto / Sandile
Doublade / Groudon
Sharpedo / Kyurem-Black
Medicham / Magearna
Lunala / Camerupt
Ditto / Oricorio-Sensu
Lycanroc-Midnight / Darkrai
Guzzlord / Toxapex
Delibird / Dedenne
Cosmog / Marill
Magearna / Incineroar
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Welp. There goes my winning streak.

Also reminder to everyone: Use Hypnosis on Darkrai fusions. Dark Void will fail as of Gen 7.

Gotta say I love these two Ditto Fusions.
 
Now, Guzzpex is here.
Guzzpex.png
Guzzpex Shiny.png

Code:
{ num: species: "Guzzpex",
types: ["Dark", "Poison"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 136, atk: 82, def: 122, spa: 75, spd: 117, spe: 38},
abilities: {0: "Merciless Beast"},
heightm: 3.1,
weightkg: 451.25,
color: "Blue",
eggGroups: ["Undiscovered"], }
 
MEMES SHALL CONQUER THE EARTH

Code:
{ num:
species: "Dedede",
types: ["Ice", "Electric"],
genderRatio: "M: 0.5, F: 0.5",
baseStats: {hp: 66, atk: 66, def: 61, spa: 83, spd: 66, spe: 98},
abilities: {0: "Royal Strength"},
heightm: 0.55,
weightkg: 9.1,
color: "Red",
eggGroups: ["Field"], }
Buff Dedede (Dedede) @ Life Orb / Choice Band
Ability: Royal Strength
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Punch
- Ice Shard
- Wild Charge / Thunder Punch
- U-Turn

le physical attacker. Life Orb or Choice Band since using a Berry won't increase its damage like with Special sets and it doesn't really care about bulk. not Choice Scarf since it outspeeds half 99% of the meta anyway.

King D-Mind (Dedede) @ Sitrus Berry / Tamato Berry
Ability: Royal Strength
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam / Blizzard
- Thunderbolt / Thunder
- Volt Switch
- Rapid Spin / Nuzzle

le special attacker. Berries since those boost its Special Attack, Speed and bulk. Whether you use Sitrus or Tamato depends mostly on if you think you'll have to deal with Pidgeot fusions or other accuracy-boosters that can restore your berry.
 
Here we go!

Code:
{ num: species: "Dark Hunter",
types: ["Rock", "Dark"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 78, atk: 123, def: 83, spa: 105, spd: 83, spe: 114},
abilities: {0: "Night Terror"},
heightm: 1.3,
weightkg: 37.75,
color: "Red",
eggGroups: ["Undiscovered"], }
 
:3

Code:
{ num: species: "Cosmill",
types: ["Psychic", "Fairy"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 56, atk: 44, def: 40, spa: 44, spd: 40, spe: 38},
abilities: {0: "Godlike Powers"},
heightm: 0.2,
weightkg: 1,
color: "Blue",
eggGroups: ["Undiscovered"], }
 

Challenge accepted Zyentei
Parents: Parasect, Gliscor
Shared egg group: Bug
Offspring name: Parascor
New type: Grass / Ground
New base stats:
67 / 95 / 102 / 62 / 77 / 62
New ability and desc: Hyper Skin (Dry Skin + Hyper Cutter, Moves of the Fire or Water type cannot be used on this Pokémon)
Notable moves: Spore, Stealth Rock, Roost, Bullet Seed, Earthquake, U-Turn, Aromatherapy, Leech Seed, Knock Off, Tailwind
Role identification: Crafted purely for Zyentei, but has use outside of that too, thanks to the ability. It can use it to help it's team against certain Fire and Water mons. Also has some spectacular support moves like Spore and Stealth Rock on top of recovery in Roost. Though the power is quite lacking.



Screw Dialcatty (and Ditty to some extent)
Parents: Reshiram, Camerupt
Shared egg group: DNA
Offspring name: Reshirupt
New type: Fire / Ground
New base stats:
95 (+10) / 110 / 95 (+10) / 127 / 97 / 80 (+15)
New ability and desc: Turbo Armor (Turboblaze + Magma Armor; This Pokémon completely ignores abilities affecting it and the opponent's as well)
Notable moves: Hyper Voice, Focus Blast, Earth Power, Ancient Power, Shadow Ball, Flash Cannon, Fusion Flare, Blue Flare, Psychic, Dragon Pulse, Draco Meteor, Stealth Rock, Rock Polish, Roost (ok seriously. Why does Reshiram get this again?)
Role identification: Yay no more worries of Abilities messing you over. Fire / Ground has good coverage and Blue Flare will hit hard. Also has some interesting coverage moves, access to Stealth Rock and recovery in Roost, and a sweeping option in Rock Polish.



Screw Dad (Ditto / Sandile)
Parents: Zekrom, Seaking
Shared egg group: DNA
Offspring name: Zeaking
New type: Electric / Water
New base stats:
95 (+5) / 127 (+6) / 97 (+5) / 110 (+18) / 95 (+5) / 80 (+1)
New ability and desc: Tera Veil (Teravolt + Water Veil; This Pokémon completely ignores abilities affecting it and the opponent's as well)
Notable moves: Return, Poison Jab, Drill Run, Rock Slide, Stone Edge, Megahorn, Waterfall, Fusion Bolt, Bolt Strike, Zen Headbutt, Dragon Claw, Outrage, Crunch, Knock Off, Agility, Roost (again, how does Zekrom even use this?)
Role identification: The physical variant. This one is mostly the same as Reshirupt, but without a Double Weakness, lack of Stealth Rock, and a bit more coverage. This one has Agility instead of Rock Polish.



And then this random guy:
Parents: Simisage, Lycanroc
Shared egg group: Field
Offspring name: Lycansage
New type: Grass / Rock
New base stats:
75 / 106 / 64 / 76 / 64 / 106
New ability and desc: Grow Rush (Overgrow + Sand Rush; Boosts the power of Grass and Rock* type moves by 1.5* and doubles speed, but only while the Pokémon is above 1/3 HP)
Notable moves: Return, Low Kick, Superpower, Gunk Shot, Rock Slide, Stone Edge, Shadow Claw, Fire Fang, Seed Bomb, Bullet Seed, Thunder Fang, Crunch, Knock Off, Accelerock, Sucker Punch, Swords Dance, Rock Polish
Role identification: What's otherwise mediocre stats becomes something strong thanks to the ability. It even gets STAB priority and a STAB combo with good coverage. Though Steel-Types are good to use against this due to no power boost on Fighting coverage. Once it drops to 1/3 HP, it's done for, so avoid that ok?

*(This is legal because Sandstorm is a Rock-Type weather and Sand Rush activates in Sandstorm)


Resubs:


Cause who doesn't want any-type Wonder Guard?
Parents: Arceus, Shedinja
Shared egg group: DNA
Offspring name: Arinja
New type: Normal / Bug
New base stats:
60 / 125 (+20) / 82 / 75 / 75 / 100 (+20)
New ability and desc: Any-Type Guard (Multitype + Wonder Guard; Both effects combined)
Notable moves: I don't even have a clue what kind of crap this would run...
Role identification: Well, it's any-type Wonder Guard. Sounds really broken, but keep in mind it's gonna die to any attack due to only being hit super-effectively, and the Stealth Rock Weakness. Due to this, I just crapped the boosts on the offensive stats. Just do what you want with it ok?
 
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Resubs:


Parents: Stantler/Liepard
Shared egg group: Field
Offspring name: Catdeer
New type: Normal/Dark
New base stats: 79/102/66/97/68/106
New ability and desc: Tricky Glare (Intimidate+Prankster) - +1 priority in status moves. If the opposing Pokemon attempts to use status moves, the move will fail and their attack will drop by 1 stage.
Notable moves: Fake Out, Sucker Punch, Play Rough, Nasty Plot, Taunt, Hone Claws, Pursuit, Assist, Me First, Hypnosis, Work Up, Toxic, Shadow Claw, U-Turn, Calm Mind, Jump Kick, Return, Imprison, Thunder Wave, Embargo, Thunderbolt, Shadow Ball, Energy Ball, Night Slash, Return, Copycat, Foul Play, Megahorn, Zen Headbutt, Encore, Earthquake, Psyshock, Yawn
Role Identification: A Pokemon that can both lower stats and spread some status before it goes down. I'd personally use z-crystals on Catdeer, specifically Z-Me First or Z-Copycat. A bit of a niche and gimmicky Pokemon, but it would probably be fun to toy around with.



Parents: Dialga /Beautifly
Shared egg group: DNA
Offspring name: Diafly
New type: Steel / Bug
New base stats: 80/ 115 / 85 / 145 / 75 / 78 (+20 Atk, +20 Sp Atk)
New ability and desc: Butterfly Effect (Swarm+Pressure) - Bug-type moves are increased by 1.5x when the user is under 1/3 HP, and any moves the opponent makes when Diafly is under 1/3 HP use 2 PP instead of 1.
Notable moves: Bug Buzz, Quiver Dance, Giga Drain, Stealth Rock, Whirlwind, Toxic, Shadow Ball, Sunny Day, Solar Beam, Psychic, Infestation, U-turn, Rest, Sleep Talk, Flash Cannon, Aura Sphere, Overheat, Fire Blast, Flamethrower, Rain Dance, Thunder, Thunderbolt, Silver Wind, Trick Room, Earthquake, Hidden Power, Bulk Up, Ice Beam, Thunder Wave, Bulldoze, Return
Role Identification: There are so many things Diafly could be. An all-around special attacker. Its attack stat is also good enough for a mixed set. It can be a scummy setup set with Stealth Rock + Whirlwind or you can pair Infestation+Toxic for a real nuisance. And don't get me started on how good it'd be in Trick Room...


New:


Parents: Solgaleo/Stufful
Shared egg group: DNA
Offspring name: Soulful
New type: Steel/Fighting
New base stats: 114 (+10)/126 (+20)/79/79/75 (+5)/79 (+5)
New ability and desc: Solidify (Full Metal Body+Fluffy) - Other Pokemon can not reduce this Pokemon's stats. Immunity to fire-type moves.
Notable moves: Sunsteel Strike, Morning Sun, Toxic, Earthquake, Flare Blitz, Flame Charge, Trick Room, Gyro Ball, Zen Headbutt, Wild Charge, Thunder Wave, Stone Edge, Rock Slide, Aerial Ace, Brick Break, Bulk Up, Crunch, Return, Force Palm, Ice Punch, Payback, Superpower, Work Up, Thunder Punch, Swords Dance
Role Identification: I had to make a fusion with one of my favorite Alolan Pokemon (Stufful), but that's besides the point. Use Swords Dance a few times in conjunction with Trick Room and start decimating the opposition.



Parents: Lunala/Wigglytuff
Shared egg group: DNA
Offspring name: Natal
New type: Ghost/Normal
New base stats: 149 (+10)/92/67/131 (+20)/79/81 (+10)
New ability and desc: Competitive Shield (Shadow Shield+Competitive) - At maximum HP, damage taken by moves is reduced by half. If one of Natal's stats is lowered, their Special Attack rises by 2 stages.
Notable moves: Copycat, Charge Beam, Dazzling Gleam, Flamethrower, Grass Knot, Heal Bell, Hyper Voice, Incinerate, Ice Beam, Psychic, Shadow Ball, Thunderbolt, Thunder, Thunder Wave, Toxic, Tri Attack, Calm Mind, Cosmic Power, Focus Blast, Moonblast, Moongeist Beam, Night Daze, Roost, Solar Beam, Trick Room, Will-O-Wisp
Role Identification: An excellent Special Attacker with astounding HP and a great ability. Has one weakness that can be patched up using Dazzling Gleam or Moonblast, and a plethora of other moves of various types.



Parents: Necrozma/Gengar
Shared egg group: DNA
Offspring name: Necrogar
New type: Psychic/Ghost
New base stats: 79/96 (+10)/81/149 (+20)/82/105 (+10)
New ability and desc: Sabotage (Prism Armor+Cursed Body) - Super Effective damage on this Pokemon is reduced by 1/4. Additionally, if a Super Effective move is used against this Pokemon, there is a 30% chance of the opponent's move being disabled.
Notable moves: Calm Mind, Stored Power, Moonlight, Rock Polish, Iron Defense, Light Screen, Morning Sun, Dark Pulse, Power Gem, Psychic, Psyshock, Reflect, Smart Strike, X-Scissor, Trick Room, Thunder Wave, Substitute, Shadow Ball, Sludge Wave, Focus Blast, Rest, Curse, Energy Ball, Explosion, Giga Drain, Hex, Hypnosis, Infestation, Taunt, Telekinesis, Toxic, Will-O-Wisp, Venoshock, Torment, Snatch, Sucker Punch
Role Identification: Awesome Special Attack and decent speed, coupled with a great ability. I mean, it's still greviously weak to Dark and Ghost, but the ability lessens the impact considerably. Weakness Policy is probably a good option.



Parents: Arceus/Nosepass
Shared egg group: DNA
Offspring name: Nose God
New type: Normal/Rock
New base stats: 75/103 (+20)/133 (+5)/88 (+5)/110 (+5)/80 (+5)
New ability and desc: Type Trap (Multitype+Magnet Pull) - Prevents Pokemon from leaving the battle arena if they are the same type as the Plate/Z-Crystal Nose God is holding.
Notable moves: Stealth Rock, Thunder Wave, Volt Switch, Power Gem, Earthquake, Explosion, Fire Punch, Ice Punch, Magnet Rise, Rock Polish, Rock Slide, Stone Edge, Aerial Ace, Brick Break, Dragon Claw, Extreme Speed, Return, Hone Claws, Iron Defense, Judgement, Iron Head, Payback, Punishment, Retaliate, Shadow Claw, Shadow Force, Swords Dance, Waterfall, X-Scissor, Zen Headbutt
Role Identification: I really just wanted to fuse something with a nose. But that ability can come in handy, plus it gets a good set of moves.



Parents: Ninetales/Shiftry
Shared egg group: Field
Offspring name: Shiftales
New type: Fire/Grass
New base stats: 92/98/78/96/90/100
New ability and desc: Nyoom (Drought+Chlorophyll ) - The two abilities combined
Notable moves: Knock Off, Sucker Punch, Defog, Leaf Storm, Aerial Ace, Brick Break, Dark Pulse, Energy Ball, Fake Out, Focus Blast, Giga Drain, Grass Knot, Leaf Blade, Leech Seed, Power-Up Punch, Quick Attack, Seed Bomb, Shadow Ball, Solar Beam, Swords Dance, Synthesis, Toxic, X-Scissor, Nasty Plot, Fire Blast, Flamethrower, Psyshock, Calm Mind, Flame Charge, Flare Blitz, Substitute, Will-O-Wisp, Zen Headbutt, Hex
Role Identification: Heat Rock + Shiftales= 8 turns of gotta go fast.



Parents: Swellow/Kyurem-Black
Shared egg group: DNA
Offspring name: Swellum-Black
New type: Flying/Ice
New base stats: 93/148 (+20)/80/113 (+15)/70/115 (+5)
New ability and desc: All In (Scrappy+Teravolt ) - All type immunities of the opposing Pokemon are suppressed.
Notable moves: Boomburst, U-Turn, Heat Wave, Air Slash, Aerial Ace, Brave Bird, Defog, Return, Quick Attack, Tailwind, Toxic, Work Up, Baton Pass, Pursuit, Ice Beam, Fusion Bolt, Roost, Earth Power, Ancient Power, Dragon Claw, Dragon Pulse, Draco Meteor, Glaciate, Focus Blast, Hyper Voice, Iron Head, Rock Slide, Shadow Ball, Shadow Claw, Signal Beam, Zen Headbutt
Role Identification: A better Scrappy user that ignores all immunities of a Pokemon.
 
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Resubs:

Yvel won't stay suppressed for long, Heroes...
DNA Donors: Mightyena / Yveltal
Offspring Name: Mighty Yvel
New Type: Dark
Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def)
New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power.
Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost, (Z-)Me First
Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....


Banana Blaster
DNA Donors: Tropius / Celesteela
Offspring Name: Tropisteela
New Type: Flying/Steel
Base Stats: 100/90/104/90/104/56 (+2 HP, +11 Def, +10 SpD, +1 SpA, +6 Atk)
New Ability: Stat Harvesting (Harvest + Beast Boost) - When this Pokemon uses it's berry, it has a 50% chance to immediately re-gain it's berry. Every time this happens, this Pokemon's highest non-HP stat goes up by 1. The chance goes up to 100% in the sun. Berries cannot be harvested twice in one turn.
Notable Moves: Flash Cannon, Heavy Slam, Air Slash, Roost, Leech Seed, Defog, Flamethrower, Fire Blast, Giga Drain, Toxic, Dragon Dance, Leaf Blade, Swords Dance, Earthquake, Acrobatics, Stone Edge, Flame Charge, Curse, Autotomize
Role Identification: This thing is whatever you want it to be, thanks to balanced stats, a nice movepool on all fronts, and a versatile ability in Stat Harvesting. Want a physical or special wall? BAM, 100/104/104 bulk, Leech Seed, Roost, Defog, and Toxic with the option of using an Occa Berry or Wacan Berry to pretty much get rid of a weakness. Want a special sweeper? BAM, Autotomize, STAB Flash Cannon and Air Slash, as well as Grass, Fire, and Dragon coverage with the option of a healing berry to make setup easier and get a stat boost, or a stat boosting berry to stack boosts. How about a physical attacker? BAM, Dragon Dance OR Curse, STAB Strong Heavy Slam, STAB Acrobatics (a bit gimmicky but eh), as well as useful Fire, Ground, Rock, Normal, and Grass coverage. So, basically, it's the jack of all trades, master of none.... or some, idk.



New kids on the block:


Stop trying to hit me and hit me!
DNA Donors: Golett / Sigilyph
Offspring Name: Sigilett
New Type: Ground/Psychic
Base Stats: 85/66/75/69/75/66 (+20 HP, +10 Def, +10 SpD)
New Ability: Wonder Veil (No Guard + Wonder Skin) - All moves used against this Pokemon that have accuracy checks are 50% accurate.
Notable Moves: Stealth Rock, Roost, Toxic, Thunder Wave, Tailwind, Calm Mind, Cosmic Power, Stored Power, Magic Coat, Trick, Psycho Shift, Whirlwind, Curse, a bunch of offensive coverage but this thing is passive af lol
Role Identification: The Wonders of Wonder Veil make this little thing a HUGE pain to deal with. It's bulk may be bad, but good luck actually hitting it to take advantage of that fact. Thanks to being able to dodge a lot of things, Sigilett can use it's time to Toxic Stall, Set up rocks, cripple or phaze sweepers, or maybe even setup and sweep with Cosmic Power + Calm Mind + Stored Power. So, at long last, Barry's ultimate strategy can come into fruition!


Look-Look at-at this-this Mega-Mega!
DNA Donors: Meganium / Latias
Offspring Name: Latium-Mega
New Type: Grass/Dragon
Base Stats: 100/81/110/101/115/95 (+20 HP, +15 Def, +5 SpA)
New Ability: Remedial Petals (Leaf Guard + Levitate) - This Pokemon cannot be inflicted with a status condition.
Notable Moves: Giga Drain, Draco Meteor, Energy Ball, Leech Seed, Stun Spore, Reflect, Light Screen, Roost/Recover, Thunder Wave, Surf, Ice Beam, Thunderbolt, Dragon Dance, Swords Dance, Calm Mind, Trick, Magic Coat, Outrage, Earthquake, Aromatherapy, Stored Power, Defog, Wish
Role Identification: A nice bulky Pokemon with reliable recovery, immunity to Toxic, ability to Aromatherapy and WishPass, and not to mention other utility options like Leech Seed, Stun Spore, Defog, Magic Coat, Screens, and Trick. An offensive set isn't out of the question, either, though that may be better with the Mega-Mega.


DNA Donors: Meganium / Mega Latias
Offspring Name: Latium-Mega-Mega
New Type: Grass/Dragon
Base Stats: 100/101/140/131/135/95
New Ability: Levitate
Notable Moves: See above list (more emphasis on Aromatherapy)
Role Identification: Trade in your status immunity for a disgusting amount of bulk at an impressive 100/140/135, which perfect for a Calm Mind set to run through teams with, or even defensive set with all of the options previously mentioned.


Only the sheerest of forces
Parents: Armaldo / Kingler
Shared Egg Group: Water 3
Offspring Name: King Aldo
New Type: Rock/Water
Base Stats: 75/137/117/70/75/70
New Ability: Overwhelm (Battle Armor + Sheer Force) - This Pokemon's moves do 1.33x more damage if they have a secondary effect or a high critical hit chance. However, these moves will never have their secondary effect activate or land a critical hit. Negates Life Orb recoil.
Notable Moves: Stone Edge, Crabhammer, X-Scissor, Brick Break, Superpower, Aqua Jet, Swords Dance, Natural Gift, Rapid Spin, Stealth Rock, Agility, Superpower, Knock Off, Blizzard, Body Slam, Rock Slide, Earthquake
Role Identification: You know how Kingler has Sheer Force, a great ability, but only has Rock Slide to effectively use it with? Yeah, say hello to Overwhelm boosted Crabhammer. It's glorious, ain't it? But wait, there's more! It's also gets STAB Overwhelm-boosted Stone Edge, as if it didn't cause enough destruction already with it's good 137 Attack. With setup options in both Agility and Swords Dance, as well as Curse, King Aldo can get out of control late game quite easily. Also, it gets Stealth Rock and Rapid Spin for bulkier support sets if you wish to do that, though it's typing hurts it more there.


Hey, remember Gen 6 Talonflame?
DNA Donors: Klefki / Porygon-Z
Offspring Name: Klef-Z
New Type: Normal/Fairy
Base Stats: 81/80/80/117/81/102 (+10 SpA, +10 HP, +20 Spe)
New Ability: Familiar Maneuvering (Prankster + Adaptability) - This Pokemon's STAB moves have +1 priority
Notable Moves: Tri Attack, Dazzling Gleam, Nasty Plot, (Z-)Conversion, Ice Beam, Thunderbolt, Psychic, Psyshock, Trick/Switcheroo, Magic Coat, Foul Play, Signal Beam, Shadow Ball, Rest, Sleep Talk, Discharge, Thunder Wave, Recover, Spikes, Flash Cannon, Calm Mind
Role Identification: Mastering it's STAB attacks, Klef-Z is a great revenge killer with good 117 Special Attack and priority on it's STABs of Tri Attack and Dazzling Gleam. But, with Familiar Maneuvering, Klef-Z is really more than meets the eye. Here are some of the things you can do with it:
- Specs or Nasty Plot with STABs and coverage as a revenger
- RestTalk Calm Mind or Calm Mind + Recover + Substitute. Recover, Sleep Talk, and Substitute all get priority
- Z-Conversion gives you +1 to all stats ad changes what type you get priority on.
- Defensive with priority Recover
- Level 1 Pain Split shenanigans?

Overall, a cool Pokemon with a good amount of fun options. Kinda like Talonflame, but the PTSD hasn't kicked in yet.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Strictly Resubs this time!



The setter.
DNA Donors: Dusknoir and Zygarde
Offspring: Noir Guard
Typing:

Stats: 96/113/130/73/120/70
(+20 HP +13 Atk +2 Def +5 SpD)
Ability and Desc: (Aura Break + Pressure) - Persistent: Applying its pressure on the field, field moves that are not extended by an item have an additional 2 turns.
Notable Moves: Trick Room, Glare, Will O Wisp, Shadow Sneak, Thousand Arrows, Thousand Waves, Extreme Speed, Curse, Rest, Coil, Dragon Dance, Haze, Core Enforcer, Toxic, Dragon Tail
Role Description: If any of you have played CAP, you know this ability single handly makes Trick Room not only a viable, but dominating playstyle. This is what Trick Room teams need to make them the potent threat they are, and Noir Guard brings this to Fusion Evolution! Noir Guard has a rather unique movepool, that while is balls on most mons, gives Noir Guard almost everything it needs to succeed. Thanks to having near perfect coverage with Thousand Arrows alone, it frees up its movesolts to support the team however it can, via setting Trick Room, spreading status, phazing and Hazing.



The physical breaker.
DNA Donors: Hoopa-Unbound and Granbull
Offspring: Granpa-Unbound
Typing:

Stats: 85/160/70/130/97/62
(+20 Atk +3 Def +15 SpA +2 SpD)
Ability and Desc: Houdini - If the user lacks an item, it steals the opponent's on switchin.
Notable Moves: Knock Off, Play Rough, Close Combat, Earthquake, Gunk Shot, Drain Punch, Elemental Punches, Nasty Plot, Dark Pulse, Dazzling Gleam, Fire Blast/Overheat, Focus Blast, Thunder(bolt), Trick Room
Role Description: Stitch98 made a TR setter. I made the abuser. It hits hard asf with its 160 Atk. Choice Band, Nasty Plot and LO mixed sets are completely terrifying under TR. Even without Trick Room, Granpa can tear up slow defensive and balanced teams with ease.



Damn this thing ROCKS.
DNA Donors: Diancie and Wishiwashi
Offspring: Wishiancie
Typing:

Stats: 50/130/140/140/145/44 - Diamond Form
50/18/23/28/29/54 - Carbon Form
(+3 HP +10 Atk +20 SpA +3 SpD +4 Spe)
Ability and Desc: (Schooling+Clear Body) - Crystalization: Immune to all stat drops. When HP drops below 25%, reverts to Carbon form.
Notable Moves: Diamond Storm, Hydro Pump, Waterfall, Power Gem, Moonblast, Trick Room, Explosion, Earthquake, Earth Power, Ice Beam, U-Turn, Stealth Rock, Scald, Heal Bell, Calm Mind, Rock Polish
Role Description: A powerful mixed attacker under Trick Room, Wishiancie combines the rather barren movepools of its Donors and get enough tools to be a menace to most teams it faces. Wishiancie's mixed stats and ok bulk makes it simultaneously be able to threaten physical and special tanks and walls. Careful and watch its HP however, as if it drops too low its bye bye for Wishiancie.


DNA Donors: Wishiwashi and Diancie
Offspring: Wishiancie-Mega
Typing: Rock/Water
Stats: 50/190/100/200/100/104
Ability: Magic Bounce




Damn imagine the kids...
Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish
Typing:

Stats: 79/122/65/92/65/103 (+10 to all)
Ability and Desc: (Dazzling + Speed Boost) - Bedazzled: Both effects combined.
Notable Moves: Swords Dance, Psychic Fangs, Waterfall, Aqua Jet, Ice Fang, Destiny Bond, Earthquake
Role Description: Sharpish is potentially one of the most threatening sweepers, due to its fantastic ability Bedazzled, which not only raises its speed stat by one each stage, but also grants it with an immunity to priority, which makes it significantly hard to revengekill. A powerful sweeper in its own right, it even has a potent Mega Evolution.


Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish-Mega
Typing:

Stats: 79/142/95/108/80/113
Ability: Strong Jaw
Notable Moves: Everything + Crunch
Role Description: After snatching a Speed Boost or two, Sharpish can Mega Evolve into Mega Sharpish and go to town with Strong Jaw Psychic Fangs! After a Swords Dance boost, nothing is standing in its way.



This forecast calls for clear skies
Parents: Altaria and Drampa
Shared Egg Group: Dragon
Offspring: Drampalt
Typing:

Stats: 86/75/97/112/108/68
Ability and Desc: (Natural Cure + Cloud Nine) - Clear Skies: This mon removes ALL weather conditions upon switchin.
Notable Moves: Roost, Calm Mind, Toxic, Dragon Pulse, Draco Meteor, Heal Bell, Fire Blast, Hurricane, Thunder(bolt), Ice Beam, Moonblast
Role Description: Finally! How Cloud Nine should work!! With Clear Skies, Drampalt has an invaluable niche in anti weather, by removing it comoletely! Stop Swiftswimmers in their tracks, shut down Solar Power wallbreakers, and in general kick the butt outta most weather teams. And if you think crapping on weather teams is its only niche, hope it doesn't mega!


Parents: Altaria and Drampa
Shared Egg Group: Dragon
Offspring: Mega Drampalt
Typing:

Stats: 86/115/117/152/108/68
Ability: Pixilate
Notable Moves: All of the above + Hyper Voice
Role Description: Mega Drampalt may not shut down weather, but its better at doing everything else that its base form could do and more. What is more? Firing off Pixilate boosted STAB Hyper Voice off of its 152 special attack, with potential Calm Mind boosts under its belt.



What!?! A Tapu Fusion NOT based on Terrains?
DNA Donors: Tapu Fini and Clefable
Offspring: Fablefin
Typing:

Stats: 85/72/106/100/125/80
(+3 HP +12 Def +5 SpA +15 SpD +8 Spe)
Ability and Desc: Misty Mind: This mon ignores the stat changes of opponents when taking or doing damage. It is also immune to status ailiments and confusion.
Notable Moves: Moonblast, Calm Mind, Moonlight, Softboiled, Taunt, Nature's Fury, Substitute, Defog, Toxic, Scald, Fire Blast, Ice Beam, Thunder Wave, Stealth Rock, Haze, Encore
Role Description: The Unaware wall that FE stall has yearned for! Fablefin is a potent wall with a wide and useful movepool, capable of disrupting any and all means of offensive play on a team. Nature's Fury + Taunt also makes it a potent stallbreaker. Fablefin is in general a super amazing wall with massive role compression.



Dragon Powers!! We need the versatility!
Parents: Kommo-O and Hydreigon
Shared egg group: Dragon
Offspring name: Komodreigon
New type:

New base stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, Sky Uppercut, Dark Pulse, Thunderbolt, Surf, Taunt, Roost, Bulk Up
Role identification: Its a better Hydreigon. Komodreigon is a beast that shits on walls like its parents and is sooo versatile its disgusting. Autotomize sets, Choice sets, AoA sets, Swords Dance and Dragon Dance sets and even gimmicky Belly Drum sets are just a taste of Komodreigon's talent. It can lure in and beat most of its counters with the appropriate coverage. Its also a bonus to be immune to all Ground attacks, random Boombursts, other Clanging Scales, and Hyper Voices from Pixilating Fairies, which are very common.



The Sun sweeper we deserve
DNA Donors: Sandslash-Alola and Groudon
Offspring: Don Slash
Typing:

Stats: 90/140/140/62/86/80
(+15 Atk +10 Def +9 SpD +3 HP +3 Spe)
Ability and Desc: (Slush Rush + Drought) Solar Rush - Chlorophyll Clone
Notable Moves: Precipice Blades, Earthquake, Swords Dance, Rock Polish, Iron Head, Icicle Crash, Stone Edge, Rapid Spin, Fire Punch
Role Description: Extremely potent sun sweeper with a interesting typing for Sun abuse. It also packs Rapid Spin to clear hazards for Fire types.
 
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Oh, bother.
Parents: Skitty and Dialga
Shared egg group: DNA
Offspring name: Ditty
New type: Normal/Steel
New base stats: 75/97/82/97/67/90 (+15 Attack, +5 Sp.Atk, +20 Speed) (BST: 508)
New ability and desc: Normalized Enemy (Normalize + Pressure) - The opponent's moves are all normal-type.
Notable moves: Everything Dialcatty has, as far as I can tell.
Role identification: In case something happens to everyone's least favourite clock cat Dialcatty, here's a nerfed version so I can continue to annoy people across the world by forcing them to run ability suppression. If nothing happens to Dialcatty, Ditty can enjoy a fruitful life in FE UU. Unless it gets quickbanned from there, but in that case it might be one of the first BL mons, and that's an achievement of a sort, right?


I'll be perfectly honest here: This fusion wasn't made for any sort of competitive power. I just thought that a cupcake kitten sounded really cute. That being said, it's not as bad as I thought...
Parents: Skitty and Slurpuff
Shared egg group: Fairy
Offspring name: Puffy
New type: Normal/Fairy
New base stats: 76/72/75/70/65/71 (BST: 429)
New ability and desc: Sugar Rush (Normalize + Unburden) - If this Pokemon has a Normal-type move, the power of its normal type moves and its speed are both doubled.
Notable moves: Return, Frustration, Fake Out, Play Rough, Sucker Punch, Aromatherapy, Cotton Guard, Double Edge
Role identification: Not only is it really cute, but if you remove all Rock, Steel and Ghost type pokemon from the opposing team it can deal serious damage. Unfortunately, that's way easier said than done, so Puffy's chance at viability is slim. Puffy's chance of being adorable, however, is 100%, so it should still be appreciated.


Only just got reminded you can make Slaking fusions so have this
Parents: Slaking and Lopunny
Shared egg group: Field
Offspring name: Slapunny
New type: Normal
New base stats: 117/128/102/84/90/112
New ability and desc: Tricky Shield (Truant + Limber) - This Pokemon is immune to paralysis. Every other turn, it becomes immune to every status effect except paralysis instead. With every immunity switch, it is cured of whatever it is now immune to.
Notable moves: High Jump Kick, Return/Frustration, Double Edge, Bulk Up, Earthquake, Ice Punch, Thunder Punch, Fire Punch, Fake Out, Encore, Healing Wish, Quick Attack, Drain Punch, Last Resort, Heal Bell, Rest, Slack Off, Pursuit, Play Rough, Gunk Shot, Rock Slide
Role identification: Fairly good stats all around if you ignore special attack, and an absolutely massive movepool full of physical attacking moves and support moves such as Healing Wish and Encore. It can use Rest well as it can cure itself of the sleep instantly, however it can only use it on half its turns. In fact, it practically just cures all statuses near instantly. However, while this form has some cool features, the mega is where it gets really powerful.

Mega Slapunny
New type:
Normal/Fighting
New base stats: 117/188/112/84/90/142
New ability and desc: Scrappy
Role identification: Amazing offensive stats paired with good bulk, an amazing movepool and the inability for foes to resist its STABS through typing. What else is there to say?
 
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resubs:

I bet you'll have trouble finding something to resist this STAB coverage. Especially not Dialcatty.
Parents: Entei + Zygarde
Shared egg group: DNA
Offspring name: Zyntei
New type: Fire/Ground
New base stats: 111/127(+20)/103/85/85/117(+20) (628)
New ability and desc: G-Break (Pressure + Aura Break) Negates Pressure-based abilities* (even ones that don't effect PP), uses no PP during turns where the effect of a Pressure-based ability would normally affect it
Notable moves: Thousand Arrows, Sacred Fire, Extreme Speed, Coil, Dragon Dance
Role identification: Arrows!Ground and Fire are unresisted by type and have very few things that resist both by ability either. This makes Zyntei a very potent attacker for obvious reasons. But on top of that, G-Break allows it to check or counter almost all abusers of Pressure-based abilities in the tier - it can still use items against Harem (as if that's not getting quickbanned lmao), can hit Dialcatty super-effectively, takes a lot less damage from Fear-Roh, can strike Deoxurk at full power and pretty much destroys DIO.

*Only ones that directly effect Zyntei, attack used by it, or attacks against it. Light Speed is not negated, neither is Vexing Valor, Compression's secondary effects are negated but its form change is not, and does not negate these abilities when they are used against allies. In the case of Time Stop, attacking a 'mon with G-Break is treated the same as using a protection move. Takes priority over Overwhelming Presence.

Sample Set:
Zyntei @ Life Orb / Firium Z
Ability: G-Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Thousand Arrows
- Extreme Speed
- Dragon Dance

A basic sweeping set pretty much. Zyntei's use isn't very complicated, nor is what moves it wants to run.



Setting a weather and then mega evolving into an abuser of said weather is always a fun time.
Parents: Swampert + Tyranitar
Shared egg group: Monster
Offspring name: Tyrampert
New type: Water/Dark
New base stats: 110/132/110/100/105/70 (627)
New ability and desc: Hydro Stream (Torrent + Sand Stream): Summons Rain (Water-type weather) upon switchin for 5 turns, 8 with Damp Rock
Notable moves: Waterfall, Aqua Tail, Crunch, Earthquake, Stone Edge, Rock Slide, Avalanche, Hammer Arm, Thunder Punch, Iron Head, Dragon Claw, Brick Break, Stealth Rock, Dragon Dance
Role identification: A powerful Rain setter that can do a massive amount of damage with its Water attacks, tank a good amount of hits, and doesn't have shabby power for other moves... But if you wanna see something REALLY stupid, scroll down.


Parents: Swampert-Mega + Tyranitar
Offspring name: Mega Tyrampert S
New type: Water/Dark
New base stats: 110/172/130/110/125/80 (727)
New ability and desc: Swift Swim
Notable moves: Waterfall, Aqua Tail, Crunch, Earthquake, Stone Edge, Rock Slide, Ice Punch, Thunder Punch, Iron Head, Dragon Claw, Brick Break
Role identification: There we go. A self-sufficient, and incredibly powerful, Swift Swim abuser. Very little can resist all of its onslaught. However, it can only use its base form to set rain once - after that, it's just a powerful tank rather than a hugely destructive sweeper.

Sample Set:
Tyrampert @ Swampertite
Ability: Hydro Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Earthquake
- Stone Edge

Set up Rain, Mega Evolve, then sweep. Waterfall and Crunch are STAB, EdgeQuake is good coverage.


Parents: Swampert + Tyranitar-Mega
Offspring name: Mega Tyrampert T
New type: Water/Dark
New base stats: 110/162/150/100/125/80
New ability and desc: Sand Stream
Notable moves: no
Role identification: NOT THIS FAR DOWN SCROLL BACK UP


New:

Dunking can always choose an attack. That's much cooler than it sounds.
Parents: Dunsparce + Slaking
Shared egg group: Field
Offspring name: Dunking
New type: Normal
New base stats: 135/125/95/90/75/82 (BST: 602)
New ability and desc: Work Ethic (Run Away + Truant): Cannot be stopped from selecting and using a move (unless it is switching). See below for full implications
Notable moves: Giga Impact, Focus Punch, Coil, Rest, Stealth Rock, Earthquake, Night Slash,
Role identification: Dunking does whatever the fuck it wants. Literally. Its ability allows it to always select and use a move, giving it a lot of weird niche bullshit it can pull, but most importantly, it can use Giga Impact and Focus Punch with no gear of wasting turns and can select any move even with a Choice item. This makes its mediocre-on-paper stats actually much better. However, while Dunking can always use any move it has, that doesn't mean said moves have to actually be effective: it's still subject to immunities, and its pebbles can still be blocked by Magic Bounce.

Implications of Work Ethic:
Ignores recharge turns
Ignores the only-one-move restriction of Choice Band, Choice Specs, Choice Scarf, and Encore
Can act while flinched, frozen or asleep, or suffering from full paralysis or immobilized by love
Can use Rest while sleeping, can use Sleep Talk and Snore while awake
Healing moves are not blocked by Heal Block
Status moves are not prevented by Taunt or Assault Vest
Can use the same move multiple times in a row under Torment
Ignores the RNG bullshit of the fusion move Confound

Sample Set:
Dunking @ Choice Band
Ability: Work Ethic
EVs: 252 HP / 252 Atk / 4 Def
- Giga Impact
- Focus Punch
- Rest
- Night Slash

Having a Choice Band boost without the normal limitations combined with having a 150 BP STAB and a 150 BP coverage move makes Dunking incredibly powerful, even if its Attack is "just" 125. Rest provides incredible recovery, being able to heal all of Dunking's HP with its only drawback being negated by Work Ethic. Night Slash rounds out the set by letting Dunking hit Ghosts.


My death is only the beginning...
Parents: Pyukumuku + Guzzlord
Shared egg group: DNA
Offspring name: Pyukuzzlord
New type: Water/Dark
New base stats: 159(+20)/100(+20)/91/63/91/24 (BST 528)
New ability and desc: Boosts Out (Upon being KOed, damages the opponent by the same amount of HP that the user had before the hit (if KOed by a direct attack), then boosts the next Pokemon in's stats depending on Pyukuzzlord's HP percentage before fainting and own boosts*
Notable moves: Memento | Recover, Curse, Dragon Tail, Toxic, Crunch
Role identification: Wall some shit, and once you finally go down, power up the next teammate... or just suicide with Memento. That works too. Has some offensive presence as well, so it's not completely exploitable.

Boosts Out chart:
0%-15% - Highest non-HP stat by 1
16%-30% - Highest and second highest non-HP stat by 1
31%-45% - Highest non-HP stat by 2 and second highest non-HP stat by 1
46%-100% - Highest non-HP stat by 2, second and third highest non-HP stat by 1
If Pyukuzzlord had any boosts before fainting, use the next stat boost level (unless already at max)


Clefable's heavy-duty upgrade.
Parents: Clefable + Togekiss
Shared egg group: Fairy
Offspring name: Togefable
New type: Fairy
New base stats: 100/70/94/117/112/80 (573)
New ability and desc: Magic Grace (Magic Guard + Serene Grace): Unaffected by indirect damage or the secondary effects of moves. The secondary effect chances of the user's own moves are doubled.
Notable moves: Moonblast, Roost, Calm Mind, Nasty Plot, Flamethrower, Thunder Wave, Stealth Rock, Defog, Air Slash, Knock Off, Ice Beam, Aura Sphere, Shadow Ball
Role identification: Basically a better Clefable, albeit without the option to run Unaware. It's also a great hazard clearer due to being immune to indirect damage.



Oddly enough, Mega sets will ideally want to get a KO in base form.
Parents: Honchkrow + Aerodactyl
Shared egg group: Flying
Offspring name: Honchdactyl
New type: Dark/Flying
New base stats: 100/125/68/92/73/110 (568)
New ability and desc: Chutzpah (Moxie + Rock Head): Does not take recoil damage (except via Life Orb). Upon KOing an opponent or being hit by a recoil/crash move, attack rises by 1.
Notable moves: Brave Bird, Crunch, Sucker Punch, Pursuit, Stone Edge, Earthquake, Iron Head, Aqua Tail, Stone Edge
Role identification: Can revenge-kill a weakened threat to nab a boost and try to sweep from there, but it's best to go Mega if you aren't confident you can KO what's in front of you.


Parents: Honchkrow + Aerodactyl-Mega
Offspring name: Honchdactyl-Mega
Mega type: Dark/Flying
Mega base stats: 100/155/88/102/93/130 (668)
Mega ability: Tough Claws
Notable moves: Crunch, Brave Bird, Drill Peck, Sucker Punch, Pursuit, Iron Head, Aqua Tail, Ice Fang, Thunder Fang
Role identification: An Aerodactyl fusion that, behold, has good attack and dual STABs! In addition, it can nab a semi-Moxie boost pre-mega for even more power!



Even if the foes can weather the weather, there's a question as to whether they can weather Casteus' attacks.
Parents: Arceus + Castform
Shared egg group: DNA
Offspring name: Casteus
New type: Normal
New base stats: 100/100/100/100/100/110 (610 BST) (+15 Speed, +5 everything else)
New ability and desc: Multicast (Multitype + Forecast): First type is determined by held plate or Z-crystal, second type is determined by weather*. 1.2x boost to moves of the type that matches the weather**. Cannot be removed or copied from Casteus.
Notable moves: haha wow WAY too many to list here
Role identification: A weather 'mon that's very versatile and powerful. While its second type is based on what weather you run, its first type can be selected with plates, letting Casteus adjust its type towards the team's needs. Basically has to be used on weather teams, though, since it's basically outclassed by Kecleus otherwise.

* Plate type is based on which type that plate boosts, none makes first type Normal. Weather type is Fire in Sun, Water in Rain, Ice in Hail and Rock in Sand - no secondary type if there's no weather.
**to match the plate boost


Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
 
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This slate’s looking hella tight

Reserving Pupitar/Giratina, Palkia/Monferno, Probopass/Mespirit, Zygarde/Heracross, Vivillon/Magearna and Ferrothorn/Nihilego
 
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