Fusion Moves - [Fusion Evolution Companion Project]

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slaking.gif
sandslash.gif
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Name: Karmic Retribution (Retaliate + Stone Edge)
New Type:
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Classification:
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Base Power: 90
Accuracy: 80%
Power Points: 5 (Maximum is 8)
Effect: Power doubles and will always crit if an ally fainted last turn. This move will hit ghosts
Target: Adjacent Target
This move will make sure the opponent has a bad time! KR will make this thing a revenge killer that might break this metagame's bones!

Please tell me if I am doing this wrong.
Stone Edge can't be used because Sandslash isn't a Rock-Type tho.
 
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Name: Terrible Fate (Bulldoze + Tickle)
New Type:
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Classification:
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Base Power: 60
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Lowers targets' Attack, Defense, and Speed by one stage each.
Z-Effect: 120 BP
Target: All Adjacent

Because Sans has this smug grin like the Happy Mask Salesman of The Legend of Zelda: Majora's Mask. The move is basically an improved version of Bulldoze but Normal-type.
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Name: Antihero Burst (Aura Sphere + Sucker Punch)
New Type:
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Classification:
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Base Power: 70
Accuracy: ---
Power Points: 5 (max 8)
Effect: Priority +1. Fails if target acts first or is not using an attacking move.
Z-Effect: 140 BP
Target: Single Adjacent

Basically a special Sucker Punch, which gives specially oriented sets more powerful priority.
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Name: Sludgy Sap (Giga Drain + Sludge Bomb)
New Type:
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Classification:
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Base Power: 75
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User gains HP equal to 1/2 damage dealt.
Z-Effect: 140 BP
Target: Single Adjacent

Because Sceptilite causes Sceptilusaur to lose STAB on Giga Drain (and, as per the rules, the Fusion Move cannot be Dragon-type).
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manectric.gif
Name: Ding Dong Ditch (Beat Up + Volt Switch)
New Type:
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Classification:
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Base Power: ???
Accuracy: 100%
Power Points: 10 (max 16)
Effect: All party members join in the attack. BP for any given strike = (party member's base Special Attack) / 10 + 5. User is switched out afterwards.
Z-Effect: 100 BP
Target: Single Adjacent

Gives Houndectric a momentum-gaining move with no immunities, although the damage output depends largely on the rest of the team.
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Name: From the Bowels (Boomburst + Fire Blast)
New Type:
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Classification:
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Base Power: 140
Accuracy: 85%
Power Points: 5 (max 8)
Effect: 10% chance to burn targets. Sound-based move.
Z-Effect: 200 BP
Target: All Adjacent

"So for death metal, you want to scream from the bowels of your lungs. The bowels!" - Strong Bad, 2006
Almost a Fire-type counterpart of Boomburst, only less accurate but with a chance to burn.
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salamence.gif
Name: Briny Drake (Brine + Dragon Dance)
New Type:
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Classification:
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Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: If user is below half HP, raises Attack and Speed by two stages each. Otherwise, raises Attack and Speed by one stage each.
Z-Effect: Resets stat drops
Target: Self

Takes the concept of Brine, which primarily involves the target being at half HP, and combines it with Dragon Dance. Can come in handy if Gyaramence needs to take a hit or two before or in the process of setting up.
 
Learned By: Sans
Name: Get Dunked On (Bulldoze+Encore)
New Type: Normal
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Forces opponent into using their last move used for 3 turns
Target: 1 opponent
I don't like Undertale but the temptation to make this joke was too strong. It's basically Encore but it deals damage.
 
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Name: Backslash (Aura Sphere+Night Slash)
New Type: Dark
Classification: Physical
Base Power: 80
Accuracy: --
Power Points: 20
Effect: Never misses. Has an increased critical hit ratio.
Target: One opponent
sceptile.gif
venusaur.gif

Name: Sleepy Sap (Sleep Power+Sludge Bomb)
New Type: Grass
Classification: Special
Base Power: 75
Accuracy: 100%
Power Points: 10
Effect: Deals damage, has a 30% chance of putting the target to sleep.
Target: One Opponent
houndoom.gif
manectric.gif

Name: Circuit Break (Overheat+Volt Switch)
New Type: Electric
Classification: Special
Base Power: 110
Accuracy: 95%
Power Points: 10
Effect: Deals damage and switches the user out. The incoming Pokemon has its higher attacking stat reduced by one stage.
Target: All opponents
exploud.gif
houndoom.gif

Name: Fire Beats (Uproar+Fire Blast)
New Type: Fire
Classification: Special
Base Power: 100
Accuracy: 95%
Power Points: 10
Effect: Deals damage for 3 turns, with a 30% chance of burning each Pokemon damaged each turn. Pokemon cannot fall asleep while Fire Beats is in effect.
Target: All opponents
gyarados.gif
salamence.gif

Name: Dragon Drop (Bounce+Dragon Rush)
New Type: Flying
Classification: Physical
Base Power: 100
Accuracy: 100%
Power Points: 10
Effect: Flies up high on the first turn, then descends on the target to deal damage with a 30% chance of paralyzing it and a 20% chance of making it flinch
Target: One opponent
 
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Name: Hard Reset (Rapid Spin+Earthquake)
New Type: Ground
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 25
Effect: Deals damage and removes all hazards from the field
Target: All opponents

Slaking does not have rapid spin, so this move is invalid.
 
Slaking does not have rapid spin, so this move is invalid.
"When fusing moves, each move must match at least one type of the original parents. So if you fuse Flamethrower with Hydro Pump, one of the parents has to be Fire and one has to be Water. The new move must be one of the original types. With the Flamethrower / Hydro Pump example, it must be either Fire or Water. Any effects of the new move should be related in some way to the originals. For example, for Flamethrower / Hydro Pump it wouldn't make sense to add a chance to Flinch, but incorporating a burn or the high base power of Hydro Pump is acceptable.

So it is valid.
 
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"When fusing moves, each move must match at least one type of the original parents. So if you fuse Flamethrower with Hydro Pump, one of the parents has to be Fire and one has to be Water. The new move must be one of the original types. With the Flamethrower / Hydro Pump example, it must be either Fire or Water. Any effects of the new move should be related in some way to the originals. For example, for Flamethrower / Hydro Pump it wouldn't make sense to add a chance to Flinch, but incorporating a burn or the high base power of Hydro Pump is acceptable.

So it is valid.
Eeeeh...
Tagging G-Luke for confirmation. I'm pretty sure it has to be from the moveset of each parents individually
 
"When fusing moves, each move must match at least one type of the original parents. So if you fuse Flamethrower with Hydro Pump, one of the parents has to be Fire and one has to be Water. The new move must be one of the original types. With the Flamethrower / Hydro Pump example, it must be either Fire or Water. Any effects of the new move should be related in some way to the originals. For example, for Flamethrower / Hydro Pump it wouldn't make sense to add a chance to Flinch, but incorporating a burn or the high base power of Hydro Pump is acceptable.

So it is valid.

The wording is kinda off, but in layman's terms - the move that the parent uses for move fusion has to match its typing, so Sandslash can only give Ground moves, and Slaking Normal moves. That's the way Eevee General intended it to be, and that's how it will stay.
 
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Name: Dirty Escape (Nasty Plot + Volt Switch)
New Type: Dark
Classification: Special
Base Power: 70 (Z 140)
Accuracy: 100%
Power Points: 32
Effect: User pivots out. Replacement gets +2 in Special Attack
Target: One foe

Screw Baton Pass.

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Name: Sword Swipe (Iron Tail + Night Slash)
New Type: Steel
Classification: Physical
Base Power: 90 (Z 180)
Accuracy: 100
Power Points: 24
Effect: High Critical Hit ratio
Target: One foe

Lucasol is extremamly weak to Fairy, so this coverage helps a lot

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Name: Roar of the Sun (Sunny Day + Hypper Voice)
New Type: Fire
Classification: Special
Base Power: 90 (Z 180)
Accuracy: 100
Power Points: 32
Effect: Sets up Sunny Day
Target: Adjecent foes

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Name: Toxic Seeds (Leech Seed + Toxic)
New Type: Grass
Classification: Status
Base Power: ---
Accuracy: 90%, perfect accuracy if user is Poison Type
Power Points: 32
Effect: Puts seeds on the foe that deal more damage, as well as recovering your hp, every turn (So basically Leech Seed but with it's damage increasing)
Target: One foe
Z-Effect: Def +1 but let's be real, you'll use one of the megas.


I ain't giving Sans anything cause I don't play the game so I can't reference
I also am not submitting for Gyaramence cause that thing's too good already
 
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Name: Quick Tease (Taunt + Vacuum Wave)
Typing: Dark
Classification: Special
Base Power: 40 (Z-Power: 100)
Accuracy: 100%
Power Points: 48
Effect: +1 Priority. Taunts the target the turn after its used.
Target: Adjacent Foe

sceptile.gif
venusaur.gif

Filler is filler
Name: Knock Out Blade (Sleep Powder + Leaf Blade)
Typing: Grass
Classification: Physical
Base Power: 90
Accuracy: 90%
Power Points: 24
Effect: 40% Chance to put foe to sleep.
Target: Any Adjacent Foe

gyarados.gif
salamence.gif

Name: Dragon Storm (Hurricane + Dragon Claw)
Typing: Dragon
Classification: Special
Base Power: 110
Accuracy: 70%
Power Points: 16
Effect: 30% chance to confuse foe. Hits flying foes for double damage. Doesn't check accuracy in Rain, reduced to 50% in Sun.
Target: All Adjacent Foes

sandslash.gif
slaking.gif

Why you no learn Spikes Bruh?
Name: Dirt Nap (Slack Off + Sand Attack)
Typing: Ground
Classification: Status
Base Power: -
Power Points: 16
Effect: Heals 50% of max HP. Heals 33% more HP in a sandstorm.
Target: Self

Its a Shore Up clone.
 
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Name: Rising Air Current (Rain Dance+Twister)
New Type:
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Classification:
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Base Power: --
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Summons a weaker version of Delta Stream, doing everything Delta Stream does, except that it CAN be replaced by all weathers.
Target: Self
I know what your thinking, how can Rain Dance and Twister form such a move? Well, I was thinking in the more broad sense as Twister is basically a weakened hurricane or typhoon. So I took that idea plus the weather ability of Rain Dance to make this.
The move has to be either Dragon or Water type since the parent moves are these types (Doesn't matter much because of it being Status, but still)
 
The Reptile Mr. Querty the someone colourcodedchaos Ludicrousity

Could at least two of you submit? I wanted to open voting but subs are low this round.

Also I see that I need to make this clearer. The fusion move has to be one of the parents typing, not fusion. So Gyaramence having a Fusion Move with the typing being either Water, Dragon or Flying is allowed, since either Gyarados or Salamence is part Flying as long as they give a Flying type attack. Another example is Krook-Z. Its fusion move is Dark type, even though it Normal/Ground. Thats because Krookodile is Dark type and provided Pursuit as one of the moves to be fused.
 
Well since no one else is posting, might as well open oting. Same as before,no voting for your own submissions.
 
Sans: G-Luke
Lucasol: AquaticPanic
Sceptilusaur: G-Luke
Houndectric: AquaticPanic
Exdoom: AquaticPanic
Gyaramence: G-Luke (I'm assuming accuracy is supposed to be 70%, but it's not listed)

On the subject of coding Fusion Moves, how many have been coded, and where can the code be found? I wouldn't mind taking it upon myself to do the rest.

I tried going through the first 20-ish on my own, but I just can't think of how to code Cactus Sting. My best guess is that it's supposed to be a move that damages the target, lowers its Speed, and inflicts a one-turn Leech Seed effect on the opponent, but I'm lost on how to code that.
 
Yh votes

Sans: Mygavolt
Lucasol: Bigrob8917, Mygavolt
Sceptilusaur: Mygavolt, AquaticPanic
Houndectric: Mygavolt, AquaticPanic, Dr_Dinosaur
Exdoom: AquaticPanic
Gyaramence: Mygavolt
 
Sans: G-Luke, Mygavolt
Lucasol: G-Luke, AquaticPanic, Mygavolt
Sceptilusaur: Mygavolt, Dr_Dinosaur, AquaticPanic
Houndectric: AquaticPanic, Mygavolt
Exdoom: Dr_Dinosaur
Gyaramence: Bigrob8917, Dr_Dinosaur, Mygavolt
 
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Sans: G-Luke, Mygavolt
Lucasol: G-Luke

Will update this later. I don't even know if I'm allowed to vote I didn't even do anything
As far as I know you can vote regardless of subbimiting or not

Sans: Hourai
Gyramence: G-Luke (Get those ties ongoing)
Houndectric: Dr Dino
Sceptilesaur: Mygavolt
Exdoom: Mygavolt


Still deciding Lucasol
 
Vote/Bump combo move!

Sans: G-Luke
Lucasol: Mygavolt
Houndectric: Mygavolt
Sceptilisaur: Mygavolt
Exdoom: Bigrob8917
 
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