G.B.S.F.G.I.
Hello Smogon. Welcome to my second OU RMT. Well I've been using this team for quite some time now, and of course I'm really happy with it right now. Most of the times this team loses really is against Stall or due to my poor decisions. Anyway, I've been thinking about shifting some Pokemon around, configuring movesets, etc etc , so yeah, I've decided to post it up here.
At a Glance
I don't really know what to say here, lets get on with the individual analysis(or whatever you call them).
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The Anti-Lead
Gallade
Item: Life Orb
Ability: Steadfast
EVs: 248 HP/252 Atk/8 Spd
Adamant nature
- Shadow Sneak
- Zen Headbutt
- Earthquake
- Ice Punch
Gallade opens the show. Seriously, this is one hell of an anti-lead. As you may notice, this set is different from the one posted on-site, as it is specially configured to defeat the most commonly used leads of today, which include Infernape, Azelf, Aerodactyl, Machamp, Metagross, Jirachi, Tyranitar, Roserade, Heatran, and Dragonite to name some. And of course, no one expects it to be packing the said moves so the Machamps/Metagross will never switch out.
Moves/EVs
Zen Headbutt is lovely STAB, and I simply love it when it OHKO'es those pesky Machamp leads which are everywhere. I could go for Psycho Cut but with it I lose the 100% chance of an OHKO on Machamp. Earthquake is a more reliable option for Infernape, and also deals with Metagross and Jirachi who otherwise wall this set. Ice Punch is for 2 Pokemon, mainly -- Gliscor and Dragonite, who can give me some trouble otherwise. Last but definitely not the least is Shadow Sneak, providing Gallade with much needed priority to take Ninjasks and Infernapes and Aerodactyls out.
Changes being considered
Primarily, Leaf Blade. It gives me a strong neutral attack to hit Azelf and assures a KO on Swampert. I could put it over Earthquake but I seriously hate Metagross. I could also put it over Ice Punch but I prefer Gliscor out of the match as soon as I see it, and Gliscors love to switch in on me.
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Next up, is the physical wall, the "glue", the pivot, whatever you want to call it.
Forretress
Item: Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Relaxed nature
- Gyro Ball
- Stealth Rock
- Explosion
- Rapid Spin
The fortress of the team. He replaces Bronzong, since he essentially does the same thing, only better. In addition to walling every non-fire type physical hit in the game, he can set up rocks, as well as Spin away the opponent's so that my Gyarados has a happier time switching in and out. The 4x Fire weakness doesn't really hurt much since Fire Punches still can't OHKO, and Fire moves in general are resisted by 4 of my 6 Pokemon. ScarfTran=ideal switch-in opportunities for Gyarados and Infernape.
Moves/EVs
Gyro Ball nicely complements Forry's low speed(of course I'm using 0 Sped IVs) and can KO things like Gengar, or severely dent the other fast, fragile Pokemon. Explosion is almost a necessity, while Stealth Rock is for... setting up Stealth rock? Rapid Spin is awesome, and Forretress is amazingly sturdy(from the physical side) so it can usually both SR and Rapid Spin before exploding.
Up next is one of my favorite revenge-killers in OU, which happens to sport one of the most interesting type combinations in the PokeWorld, namely:
Flygon
Item: Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature
- U-turn
- Earthquake
- Outrage
- Thunderpunch
Yup, you guessed it. Flygon is an exceptional revenge-killer. He's one of the best scouts around, and the immunity to Thunder Wave(and therefore, any type of paralysis in OU) only adds to its qualities. Along with being an effective scout, it also provides much needed Ground and Electric immunity to the team, as well as functioning as the one-stop counter to Gyarados and Tyranitar.
I won't add a moves section since everyone knows about them :p
I love Starfish :3
Starmie
Item: Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature
- Trick
- Surf
- Ice Beam
- Thunderbolt(suggested by ginganinja)
Starmie, the mysterious Pokemon. Talk about versatility. With a solid base 100 Special Attack and electrifying base 115 speed, Starmie can be a devastating sweeper. However, its use in this team is more than just that. With a TrickScarf set, Starmie can be very dangerous, as common switch-ins like Blissey can be rendered useless if tricked a scarf. Furthermore, if Starmie happens to nab a Life Orb from something that switches in, its gonna be hard time for the opponent. However, really, this Starmie is primarily a check for Flygon, and Trick can really help Infernape and Gyarados switch in and set up.
Moves/EVs
Trick, as said before, is for crippling walls. Surf is lovely STAB, Ice Beam if for the Dragons and the Grasses, Thunderbolt covers other Waters. With the given EVs and Modest Nature, Starmie has just enough speed to outpace Jolly Flygon, which means its dead before it can U-Turn.
Changes being considered
HP Fire is a consideration, to KO Scizor and Magnezone.
Well, the next guy means some serious business. He is the renowned wall breaker of the tier, and can decimate any team after setting up. Got that right, here's presenting...
Infernape
Item: Life Orb
Ability: Blaze
EVs: 252 Atk/252 Spd/4 SDef
Timid nature
-Nasty Plot
-Flamethrower
-Grass Knot
-Vacuum Wave
Infernape, who replaces Magnezone. He'll most likely come in on a choiced Pursuit/Bullet Punch and set up, then proceed to sweep the floor with his blazing ability(oh Gawd puns) to punch holes in the opponent's team. He's one of my most valuable Pokemon, and usually come out late game unless its an emergency. Thanks everyone for suggesting this Pokemon!(lol i sound leik a n00b)
Moves/EVs
Nasty Plot is the crux of this set.Flamethrower is an excellent STAB move , while Grass Knot is fuck over Swampert and KO Vaporeon and Gyarados after a Nasty Plot. Vacuum Wave is priority(Infernape is still a little slow), for at +2, it deals with Scarf Tar and ScarfTran.
Changes being considered
Close Combat, for Bissey.
And now, for the only really "scary" Pokemon in the game, its time for:
Gyarados
Item: Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/184 Spd/96 Def
Adamant nature
-Taunt
-Dragon Dance
-Waterfall
-Return
Ahh.... Gyarados. Gyarados is a fantastic set-up sweeper, although not necessary meant for the late game(even though its listed last). This Gyarados totally wrecks phazers like Skarmory and Swampert, turning them into helpless set-up fodder. In fact, after Intimidate, it has withstood even Jirachi's Thunderpunch(maybe its EVs were messed up or something, idk).
Yeah.. thats it.
Moves/EVs
Seriously now why do I need to explain Standard movesets ripped off from the site itself Okay, so Taunt is the core move, things like Skarmory/Swampert/Slowbro are always switching in at the sight of Gyarados, and Taunt renders them mostly useless against him. Dragon Dance is why Gyarados is even used, and Waterfall is STAB. Now, unless GameFreak gives it some awesome Flying STAB, the last moveslot is always going to be a headache to decide. I went with Return only because of the better accuracy, Stone Edge sucks balls. And don't even mention Bounce.
Well, so like, thats it. Rate, hate, steal, tear it apart. I'll be posting up the threat list later today.
yeah, i suck at titles.
Hello Smogon. Welcome to my second OU RMT. Well I've been using this team for quite some time now, and of course I'm really happy with it right now. Most of the times this team loses really is against Stall or due to my poor decisions. Anyway, I've been thinking about shifting some Pokemon around, configuring movesets, etc etc , so yeah, I've decided to post it up here.
At a Glance
I don't really know what to say here, lets get on with the individual analysis(or whatever you call them).
------------
The Anti-Lead
Gallade
Item: Life Orb
Ability: Steadfast
EVs: 248 HP/252 Atk/8 Spd
Adamant nature
- Shadow Sneak
- Zen Headbutt
- Earthquake
- Ice Punch
Gallade opens the show. Seriously, this is one hell of an anti-lead. As you may notice, this set is different from the one posted on-site, as it is specially configured to defeat the most commonly used leads of today, which include Infernape, Azelf, Aerodactyl, Machamp, Metagross, Jirachi, Tyranitar, Roserade, Heatran, and Dragonite to name some. And of course, no one expects it to be packing the said moves so the Machamps/Metagross will never switch out.
Moves/EVs
Zen Headbutt is lovely STAB, and I simply love it when it OHKO'es those pesky Machamp leads which are everywhere. I could go for Psycho Cut but with it I lose the 100% chance of an OHKO on Machamp. Earthquake is a more reliable option for Infernape, and also deals with Metagross and Jirachi who otherwise wall this set. Ice Punch is for 2 Pokemon, mainly -- Gliscor and Dragonite, who can give me some trouble otherwise. Last but definitely not the least is Shadow Sneak, providing Gallade with much needed priority to take Ninjasks and Infernapes and Aerodactyls out.
Changes being considered
Primarily, Leaf Blade. It gives me a strong neutral attack to hit Azelf and assures a KO on Swampert. I could put it over Earthquake but I seriously hate Metagross. I could also put it over Ice Punch but I prefer Gliscor out of the match as soon as I see it, and Gliscors love to switch in on me.
Azelf: Shadow Sneak is a 2HKO.
Aerodactyl: Ice Punch, Ko with Shadow Sneak.
Infernape: Earthquake, KO with Shadow Sneak.
Swampert: Switch to Gyarados, set up.
Metagross: You know it already.
Jirachi: See above.
Machamp: Zen Headbutt OHKOs, never misses coz of No Guard.
Roserade: !@#$% Sleep Powder sux. Anyway, switch to someone(usually Bronzong) to take the sleep, switch back, Ice Punch and SS for the kill. Not a great strategy I know, but seriously thats the best I can do(or so I think...)
Ninjask: Tricky. This is where the lack of Taunt really hurts. Ice Punch is what I usually choose. If it doesn't Sub, its gone, if it does, I just go on Shadow Sneaking. But no one really uses it anyway.
Heatran: Earthquake.
Tyranitar: Earthquake.
Gliscor: Ice Punch.
Dragonite: Ice Punch.
Hippowdon: Switch to Starmie.
Aerodactyl: Ice Punch, Ko with Shadow Sneak.
Infernape: Earthquake, KO with Shadow Sneak.
Swampert: Switch to Gyarados, set up.
Metagross: You know it already.
Jirachi: See above.
Machamp: Zen Headbutt OHKOs, never misses coz of No Guard.
Roserade: !@#$% Sleep Powder sux. Anyway, switch to someone(usually Bronzong) to take the sleep, switch back, Ice Punch and SS for the kill. Not a great strategy I know, but seriously thats the best I can do(or so I think...)
Ninjask: Tricky. This is where the lack of Taunt really hurts. Ice Punch is what I usually choose. If it doesn't Sub, its gone, if it does, I just go on Shadow Sneaking. But no one really uses it anyway.
Heatran: Earthquake.
Tyranitar: Earthquake.
Gliscor: Ice Punch.
Dragonite: Ice Punch.
Hippowdon: Switch to Starmie.
------------
Next up, is the physical wall, the "glue", the pivot, whatever you want to call it.
Forretress
Item: Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Relaxed nature
- Gyro Ball
- Stealth Rock
- Explosion
- Rapid Spin
The fortress of the team. He replaces Bronzong, since he essentially does the same thing, only better. In addition to walling every non-fire type physical hit in the game, he can set up rocks, as well as Spin away the opponent's so that my Gyarados has a happier time switching in and out. The 4x Fire weakness doesn't really hurt much since Fire Punches still can't OHKO, and Fire moves in general are resisted by 4 of my 6 Pokemon. ScarfTran=ideal switch-in opportunities for Gyarados and Infernape.
Moves/EVs
Gyro Ball nicely complements Forry's low speed(of course I'm using 0 Sped IVs) and can KO things like Gengar, or severely dent the other fast, fragile Pokemon. Explosion is almost a necessity, while Stealth Rock is for... setting up Stealth rock? Rapid Spin is awesome, and Forretress is amazingly sturdy(from the physical side) so it can usually both SR and Rapid Spin before exploding.
------------
Up next is one of my favorite revenge-killers in OU, which happens to sport one of the most interesting type combinations in the PokeWorld, namely:
Flygon
Item: Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature
- U-turn
- Earthquake
- Outrage
- Thunderpunch
Yup, you guessed it. Flygon is an exceptional revenge-killer. He's one of the best scouts around, and the immunity to Thunder Wave(and therefore, any type of paralysis in OU) only adds to its qualities. Along with being an effective scout, it also provides much needed Ground and Electric immunity to the team, as well as functioning as the one-stop counter to Gyarados and Tyranitar.
I won't add a moves section since everyone knows about them :p
------------
I love Starfish :3
Starmie
Item: Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature
- Trick
- Surf
- Ice Beam
- Thunderbolt(suggested by ginganinja)
Starmie, the mysterious Pokemon. Talk about versatility. With a solid base 100 Special Attack and electrifying base 115 speed, Starmie can be a devastating sweeper. However, its use in this team is more than just that. With a TrickScarf set, Starmie can be very dangerous, as common switch-ins like Blissey can be rendered useless if tricked a scarf. Furthermore, if Starmie happens to nab a Life Orb from something that switches in, its gonna be hard time for the opponent. However, really, this Starmie is primarily a check for Flygon, and Trick can really help Infernape and Gyarados switch in and set up.
Moves/EVs
Trick, as said before, is for crippling walls. Surf is lovely STAB, Ice Beam if for the Dragons and the Grasses, Thunderbolt covers other Waters. With the given EVs and Modest Nature, Starmie has just enough speed to outpace Jolly Flygon, which means its dead before it can U-Turn.
Changes being considered
HP Fire is a consideration, to KO Scizor and Magnezone.
------------
Well, the next guy means some serious business. He is the renowned wall breaker of the tier, and can decimate any team after setting up. Got that right, here's presenting...
Infernape
Item: Life Orb
Ability: Blaze
EVs: 252 Atk/252 Spd/4 SDef
Timid nature
-Nasty Plot
-Flamethrower
-Grass Knot
-Vacuum Wave
Infernape, who replaces Magnezone. He'll most likely come in on a choiced Pursuit/Bullet Punch and set up, then proceed to sweep the floor with his blazing ability(oh Gawd puns) to punch holes in the opponent's team. He's one of my most valuable Pokemon, and usually come out late game unless its an emergency. Thanks everyone for suggesting this Pokemon!(lol i sound leik a n00b)
Moves/EVs
Nasty Plot is the crux of this set.Flamethrower is an excellent STAB move , while Grass Knot is fuck over Swampert and KO Vaporeon and Gyarados after a Nasty Plot. Vacuum Wave is priority(Infernape is still a little slow), for at +2, it deals with Scarf Tar and ScarfTran.
Changes being considered
Close Combat, for Bissey.
------------
And now, for the only really "scary" Pokemon in the game, its time for:
Gyarados
Item: Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/184 Spd/96 Def
Adamant nature
-Taunt
-Dragon Dance
-Waterfall
-Return
Ahh.... Gyarados. Gyarados is a fantastic set-up sweeper, although not necessary meant for the late game(even though its listed last). This Gyarados totally wrecks phazers like Skarmory and Swampert, turning them into helpless set-up fodder. In fact, after Intimidate, it has withstood even Jirachi's Thunderpunch(maybe its EVs were messed up or something, idk).
Yeah.. thats it.
Moves/EVs
Seriously now why do I need to explain Standard movesets ripped off from the site itself Okay, so Taunt is the core move, things like Skarmory/Swampert/Slowbro are always switching in at the sight of Gyarados, and Taunt renders them mostly useless against him. Dragon Dance is why Gyarados is even used, and Waterfall is STAB. Now, unless GameFreak gives it some awesome Flying STAB, the last moveslot is always going to be a headache to decide. I went with Return only because of the better accuracy, Stone Edge sucks balls. And don't even mention Bounce.
------------
Well, so like, thats it. Rate, hate, steal, tear it apart. I'll be posting up the threat list later today.