The Rules said:Haha, I wasn't on IRC when the rules were decided.
G0LD's team:

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 4/6
MC: 0
AC: 4/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Hail
Ice Beam (*)
Protect
Rain Dance
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Volt Switch
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge

Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Swift Swim
Rain Dish
Own Tempo (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 0
AC: 3/5
Moves:
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball
Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)
Toxic
Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Grass Knot
Substitute
Surf
Bullet Seed
Endure

Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA Locked)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Ice Beam (*)
Earthquake (*)
Flamethrower (*)
Scald
Grass Knot (*)
Trick Room
Bide
Endure
Evasun's team:

Honedge [M] [Sharpshotless]
Types: Steel/Ghost
Abilities:
No Guard
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-15%, -10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 2/9
MC: 3
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Sacred Sword
Iron Head
Egg
Destiny Bond
Wide Guard
TM/HM
Toxic
Hidden Power Water
Protect
Substitute
Facade
Brick Break
Gyro Ball
Shadow Claw
Rock Slide
Tutor
Other
S0L1D G0LD
Evasun_