gale v gold flash gogogo

titles r hard

Gale
436.png

Tin Tin | Bronzor (M)
________________________

[Nature]

Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Levitate / Heatproof / Heavy Metal

Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
[Stats]
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-) (-10% evasion)
Size Class: 1
Weight Class: 4 (5 Heavy Metal)
Base Rank Total: 11

[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]

Level Up ( 12 / 16 )
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7)

Egg ( 0 / 0 )
None

Prev Gens (Tutor / TM / HM) ( 7 / 10 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) |

Gen 6 TM/HM/Tutor ( 10 / 37 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4)
147.png

Shenron Gohan | Dratini (M)
_______________________________

Shenron Gohan is the last living dragon of Shenron's family line. He doesn't have the power to bestow any wishes yet and needs to be taken care of. He was found by Sher Khan, while he was on his quest to the center of the earth in search of the fire bird; where Sher Khan found Shenron Gohan in a hurt state. Shenron hasn't opened up to anyone and remains quite all the time.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Dragon


Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Shed Skin

Shed Skin (✓)
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13​

[Counters]
EC: 1 | 9
AC: 1 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 11 / 14 )
Wrap(11,4) | Leer(0,4) | Thunder Wave(0,7) | Twister(7/11,2) | Dragon Rage(10F,4) | Slam (8,5) | Agility(0,7) | Aqua Tail(9,7) | Dragon Dance(0,6) | Outrage(15,7) | Dragon Tail(9,4) |

Egg ( 5 / 9 )
Aqua Jet(4,4) | Dragon Pulse(12,6) | Extreme Speed(8,6) | Haze(0,6) | Iron Tail(10,7) |

Prev Gens (Tutor / TM / HM) ( 3 / 20 )
Endure(0,15) | Skull Bash(13,8) | Icy Wind(6,5)

Gen 6 TM/HM/Tutor ( 9 / 31 )
Rest(+12,15) | Sleep Talk(3 + m) | Fire Blast(11, 8) | Thunder(11,8) | Blizzard(11,8) | Protect(0,7+d/2.5) | Substitute(0,12) | Facade(14,8) | Double Team(4*C) |​
Nohface.png

Face/Off | Nohface (M)
_______________________________

Face/Off was found by Fletchner in a Mysterious Encounter, during a shoot in the pokestar studios. The Director John Woo and Co-Stars John Travolta and Nicolas cage were frightened by this creature who had come into the studio and asked Fletchner to get rid of him. Fletchner comforted the scared Nohface and named him after the movie series.​

[Nature]
Jolly (+15% Speed, +5% Accuracy, -1 SpA)​

[Type]
Ghost/Steel

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

[Abilities]
Levitate

Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

[Stats]
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13​

[Counters]
EC: 5/6
MC: 0
AC: 4/5
KOC: 0​

[Attacks] (20/78)

Level Up (11/16)
Scratch(4,3) | Iron Defense (0,6) | Lick(7,2) | Odor Sleuth(0,6) | Faint Attack(6,4) | Shadow Sneak(7,3) | Curse(0,26) | Metal Burst(D*1.25, 5 + D/3) | Fake Out(4,4) | Revenge(6/12,8) | Perish Song(0,15)

Egg (5/8)
Flail(20,13) | Foul Play(10,7) | Meteor Mash(12,6) | Phantom Force(12,11) | Psycho Shift(0,7)

Tutor/Prev Gen TM/HM(3/8)
Magic Coat(0,10) | Pain Split(+H | -D, 6+D) | Endure(0,15) |

TM/HM(8/45)
Substitute(0,12) | Taunt(0,10) | Torment(0,10) | Protect(0,7+D/2.5) | Dig(8,10) | Will-o-wisp(0,7) | Gyro Ball(5+Spdiff/10[Max 15],6) | Trick Room(0,10) |
Goid
Spr_5b_287.png

Kong (Slakoth) (M)
Nature: Hasty
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Truant

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+15% speed, +5% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/9
MC: 0
AC: 1/5

Moves (20/???):

Scratch (*)
Yawn (*)
Encore (*)
Slack Off (*)
Feint Attack (*)
Amnesia (*)
Covet
Chip Away
Counter

Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)

Protect (*)
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)
Aerial Ace
S0L1D G0LD sends [automatic-ish]
Gale Wing Srock sends and orders
S0L1D G0LD orders
 
Shenron Gohan | Dratini (M) #Exp Share

Skull Bash ~ Wrap ~ Skull Bash

IF Encore, use Outrage
IF P/E, use Substitute(15 HP) first instance, and Chill Second instance.
 
Gale
147.png

Dratini @ EXP Share
HP:
90
EN: 100
Stats: 3/2/3/2/43 2/1 13
Ability: Shed Skin
Other: -10% Evasion
-
Goid
Spr_5b_287.png

Slakoth @ EXP Share
HP:
90
EN: 100
Stats: 2/1/2/2/35 1/2 12
Ability: Truant
Other: +5% Accuracy​
Drat SBash -8 EN
crit 6635
(13 + 4.5 - 1.5) = 16
Slak Counter -14 EN
16 * 1.5 = 24

Drat Wrap -4 EN
crit 9954
(3 + 4.5 - 1.5) = 6
Slak Chip Away -4 EN
crit 4488
(7 + 3 + 3 - 3) = 10
Drat: 56/88
Slak [Wrap, -2 HP]: 66/82

Drat SBash -8 EN
crit 82 y
(13 + 3 + 4.5 - 1.5) = 19
Slak Counter -15.5 EN
19 * 1.5 = 28.5
Slak [Wrap, -2 HP]
Gale
147.png

Dratini @ EXP Share
HP:
27
EN: 80
Stats: 3/2/3/2/43 2/1 13
Ability: Shed Skin
Other: -10% Evasion, +2 Def
-
Goid
Spr_5b_287.png

Slakoth @ EXP Share
HP:
45
EN: 66
Stats: 2/1/2/2/35 1/2 12
Ability: Truant
Other: +5% Accuracy, Wrapped (2a), Sluggish​
S0L1D G0LD
 
Last edited:
Chip Away - Return - Chip Away
If Endure is used and you are not Sluggish, use Encore that action.
If Dratini has Double Team clones when you would act, use Aerial Ace that action, but not consecutively.
 
These orders don't tie as Skull Bash is charge up move Gold :(
Skull Bash ~ Skull Bash ~ COMBO(Skull Bash + Skull Bash)

n_n I am afraid of that Slakoth
Skull Bash ~ Rest ~ Sleep Talk(Wrap, Skull Bash, Facade, Fire Blast)
 
Last edited:
Gale
147.png

Dratini @ EXP Share
HP:
27
EN: 80
Stats: 3/2/3/2/43 2/1 13
Ability: Shed Skin
Other: -10% Evasion, +2 Def
-
Goid
Spr_5b_287.png

Slakoth @ EXP Share
HP:
45
EN: 66
Stats: 2/1/2/2/35 1/2 12
Ability: Truant
Other: +5% Accuracy, Wrapped (2a), Sluggish​
Slak Chip Away -4 EN
crit 5001
(7 + 3 + 3 - 3) = 10
Drat SBash -12 EN
crit 4012
(13 + 4.5 - 1.5) = 16
Drat: 17/68
Slak [Wrap, -2 HP]: 27/62

Drat Rest -15 EN
3a
Slak Return -6 EN
crit 2854
((8 + 2) + 3 + 3 - 3) = 13
Drat [Rest, +12]: 16/53
Slak [Wrap, -2]: 25/56

Slak Chip Away -4 EN
crit 4956
(7 + 3 + 3 - 3) = 10
Drat Sleep Talk -3 EN
roll d4: 4 Fire Blast -8 EN
crit 9075
efct 787 y
(11 + 4.5 - 3) = 12.5

Gale
147.png

Dratini @ EXP Share
HP:
18
EN: 42
Stats: 3/2/3/2/43 2/1 13
Ability: Shed Skin
Other: -10% Evasion, +1 Def, Resting (1a)
-
Goid
Spr_5b_287.png

Slakoth @ EXP Share
HP:
10
EN: 52
Stats: 2/1/2/2/35 1/2 12
Ability: Truant
Other: +5% Accuracy, Burned​
Gale Wing Srock

...and cause I forgot, Shed Skin: 8390 [n]

Also this:

<GoId> You need to rng fire blast hitting Slakoth
<GoId> In me vs Gale
<Vrin> shit
<Vrin> uh
<Vrin> 7628
<Vrin> ot
<Vrin> it* is fine
<GoId> Alright, thanks
<GoId> Also, although it doesn't matter now, wrap needed an accuracy check round 1
<Vrin> ill roll for that then too
<Vrin> 3268
<Vrin> also fine

None of this changes anything.
 
Last edited:
Alas, the problem with Slakoth is that it can't use moves consecutively :/ . Or when it would be sluggish. Also, I'm burned :p.

These orders don't tie as Skull Bash is charge up move Gold :(
Skull Bash ~ Skull Bash ~ COMBO(Skull Bash + Skull Bash)

10 (Chip Away) + 10 (Chip Away) + 5 (Return) = 25; fails to ko, Dratini would've enko'd.

Gg

Also, vrin, you forgot Dratini's defense boosts.


Body Slam - Chip Away - Body Slam

Vigoroth here I come!
 
Fixed the def.
Gale
147.png

Dratini @ EXP Share
HP:
18
EN: 42
Stats: 3/2/3/2/43 2/1 13
Ability: Shed Skin
Other: -10% Evasion, +2 Def, Resting (1a)
-
Goid
Spr_5b_287.png

Slakoth @ EXP Share
HP:
10
EN: 52
Stats: 2/1/2/2/35 1/2 12
Ability: Truant
Other: +5% Accuracy, Burned​
Slak BSlam -5 EN
crit 9427
(CEILING(7 + (2 / 2.5)) + 3 + 3 - 3 - 3) - (2 * 2) = 4
Drat [Rest, +12]: 26/42
Slak [Burn, -2]: 8/47

Drat SBash -12 EN
Slak Chip Away -4 EN
crit 9789
(7 + 3 + 3 - 3) = 10
Drat SBash
crit 3831
(13 + 4.5 - 1.5) = 16
RIP Slak
Prizes
Both Trainers:
1 CC
Slakoth: 2+1 MC, 1 EC
Dratini: 2+1 MC, 1 EC, 1 AC, 1 KOC
Vrin: 3 UC
 
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