

At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy
Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
NA/5/0
Attacks: 90(95)/617
Aerial Ace
Agility
Ancient Power
Bide
Blizzard
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Conversion
Conversion2
Dazzling Gleam
Dig
Disable
Dive
Dragon Pulse
Dragon Tail
Drain Punch
Earthquake
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fissure
Focus Energy
Focus Punch
Forest's Curse
Foul Play
Gastro Acid
Guillotine
Heal Bell
Heat Wave
Helping Hand
Hex
High Jump Kick
Hydro Pump
Ice Beam
Icy Wind
Imprison
Light Screen
Lock-On
Low Kick
Knock Off
Magic Coat
Mat Block
Me First
Metal Burst
Mirror Coat
Moonblast
Muddy Water
Pain Split
Perish Song
Protect
Psybeam
Razor Wind
Recover
Reflect
Reflect Type
Refresh
Relic Song
Rock Blast
Rock Slide
Sheer Cold
Shock Wave
Sketch x5
Skill Swap
Skull Bash
Sky Drop
Snatch
Soak
Sucker Punch
Surf
Tail Glow
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Waterfall
Wide Guard
Will-O-Wisp

Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Psychic/Fighting
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Steadfast / Justified
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 24 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) |
Egg ( 8 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) |
Prev Gens (Tutor / TM / HM) & Event ( 18 / 33 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) |
Gen 6 TM/HM ( 27 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) |

Taggie | Fidgit (F)
________________________
Fidgit loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Poison/Ground
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Persistent / Vital Spirit / Prankster
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 24 / 27 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sticky Web(0,10) | Heal Block(0,10) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6) | Comet Punch | Helping Hand | Magic Room | Wonder Room | Circle Throw | Wide Guard | Rototiller | Earthpower(9,7) | Me First (m*1.5, m*1.25) | Gravity(0,10) |
Egg ( 9 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5) | Stealth Rock(-3<<12<<+3,12) | Spikes (12/18/24,8) | Acid Spray(7,4) | Venom Drench (0,7) |
Prev Gens (Tutor / TM / HM) ( 11 / 20 )
Endure(0,15) | Skill Swap(0,7/s) | Icy Wind(6,5) | Telekinesis(0,7) | Ally Switch(0,5) | Drill Run(11,5) | Snatch(4+m) | Mud-Slap(4,4+ad) | Gastro Acid(0,5) | Ominous Wind(6,4) | Natural Gift(10,7) |
Gen 6 TM/HM ( 21 / 32 )
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6) | Double Team(0,4*c) | Reflect (0,10) | Earthquake (13,7) | Rock Slide (8,6) | Dig (11,9) | Smack Down (5,4) | Light Screen(0,10) | Rest(0,15) | Sleep Talk(0,3+m) | Poison Jab(11,5) | Venoshock(7/13,7) | Toxic(0,7) | U-turn(7,5) | Fling(5-17,3-9) | Facade(14/7,8/5) | Stone Edge(10,8) |

Yamamoto | Snorlax (M)
________________________
Yamamoto is silent, soft spoken and bulky as an elephant. He likes to munch on anything he likes and always keeps something to eat along with him. He doesn't like to share food and is stingy with anything edible, but he doesn't mind sharing everything that his stomach wouldn't digest. Sher Khan found him near a bin, outside a restaurant, looking for food; when he was on a trip to Japan.
[Nature]
Quite (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Immunity / Thick Fat / Gluttony
Immunity - (Passive, MoldBreaker affects - Yes) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (UnLocked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Immunity - (Passive, MoldBreaker affects - Yes) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (UnLocked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
[Stats]
HP: 130
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Total: 23
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Total: 23
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 22 / 31 )
Last Resort(17,8) | Snatch(4+m) | Lick(4,3) | Metronome(7+m) | Odor Sleuth(0,5) | Tackle(8,2) | Defense Curl(0,4) | Amnesia(0,7) | Chip Away(10,5) | Recycle(0,6) | Screech(0,5) | Body Slam(12,5) | Stockpile(0,7) | Fling(7,4) | Headbutt(10,4) | Belly Drum (0,29) | Yawn(0,6) | Rest (0,15) | Sleep Talk(2+m) | Heavy Slam(4+2*wd,11) | Giga Impact(21,12) | Crunch (8,6)
Egg ( 5 / 10 )
Counter (P*1.5,6+p/2) | Curse(0,6) | Self-Destruct(23,14) | Whirlwind(0,6) | Zen Headbutt (8,6)
Tutor ( 5 / 21 )
Gunk Shot(12,8) | Icy Wind(6,5) | Super Power(12,8) | Seed Bomb(8,6) | Mud-Slap(4,4+ad) |
Prev Gen TM/HM/Event ( 7 / 23 )
Endure (0,15) | Whirlpool (12,5) | Bide(d*1.75,5+d/2), | Skull Bash(16,7) | Focus Punch (15,10) | Water Gun(4,3) | Pay Day(7,2) |
TM/HM ( 17 / 37 )Tutor ( 5 / 21 )
Gunk Shot(12,8) | Icy Wind(6,5) | Super Power(12,8) | Seed Bomb(8,6) | Mud-Slap(4,4+ad) |
Prev Gen TM/HM/Event ( 7 / 23 )
Endure (0,15) | Whirlpool (12,5) | Bide(d*1.75,5+d/2), | Skull Bash(16,7) | Focus Punch (15,10) | Water Gun(4,3) | Pay Day(7,2) |
Solar Beam(12,8) | Frustration(13,6) | Earthquake(10,7) | Protect(7+d/2.5) | Rock Slide(8,6) | Ice Beam(9,7) | Brick Break(8,6) | Facade(17/10,8/5) | Fire Blast(11,8) | Shadow Ball(8,6) | Surf(9,7) | Psychic(6+tw,5+tw/2) | Substitute(0,11) | Smack Down(5,4) | Wild Charge(13,9) | Retaliate(14,8) | Thunder(11,8) |
Gale Wing Srock
Avnomke
I