
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Bullet Seed
Circle Throw
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Night Slash
Outrage
Psycho Cut
Reversal
Rock Tomb
Rock Slide
Smack Down
Stone Edge
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wild Charge
X-Scissor
Zen Headbutt
Special
Dream Eater
Earth Power
Focus Blast
Future Sight
Hydro Pump
Infestation
Mirror Coat
Psychic
Solar Beam
Surf
Other
Agility
Confuse Ray
Copycat
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Helping Hand
Light Screen
Magic Coat
Quick Guard
Reflect
Rest
Roost
Safeguard
Sketch x 42
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Synthesis
Thunder Wave
Transform
Toxic
Wish

Clefairy (Meenu) Female
Type: Fairy
Nature: Quite (+1 SpA, -Spe, -10% Evasion)
Abilities: Cute Charm / Magic Guard / Friend Guard (LOCKED)
Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 30 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 8/9
MC: 0
AC: 4/5
Attacks:
Level Up:
After You
Healing Wish
Disarming Voice
Pound
Growl
Encore
Sing
Double Slap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Charm
Sweet Kiss
Copycat
Magical Leaf
Moonlight
Moonblast
Meteor Mash
Egg:
Heal Pulse
Misty Terrain
Aromatherapy
Wish
Mimic
Event moves for Clefable: Hypnosis
Event moves for Cleffa: Dizzy Punch, Petal Dance, Scary Face, Swift
TM & Tutor:
Psyshock
Ice Beam
Solar Beam
Protect
Flamethrower
Dazzling Gleam
Dig
Thunderbolt
Shadow Ball
Bounce
Drain Punch
Signal Beam
Snatch
Prev Gen TM & Tutor:
Endure
Counter

*Sprite by @S0L1D G01D
Sirius | Lucario (M)
_______________________________
Sirius is a fun loving guy who is focused and steady in stride but likes to play pranks on those whom he doesn't like. He is the friend who is always there when you need him and would stand by your side against all odds. Fletchner found him in Kings Cross Station when he was invited to visit Hogwarts by Hagrid, the gamekeeper, as the latter was interested in pokemon; and wanted to know about the flying fire bird that Fletchner always talks about.
[Nature]
Hasty (+15% Speed, +12% Accuracy, -1 Def)
[Type]
Fighting/Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
[Abilities]
Steadfast / Inner Focus / Justified / Adaptability (Mega)
Steadfast (✓) (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [UnLocked] (Passive, MoldBreaker affects - No)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability [Mega] (Passive, MoldBreaker affects - No)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Steadfast (✓) (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [UnLocked] (Passive, MoldBreaker affects - No)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability [Mega] (Passive, MoldBreaker affects - No)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+) (+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+) ( +19% Accuracy )
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+) (+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+) ( +19% Accuracy )
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
MC: 0
AC: 5/5
KOC: 0
[Attacks] [58/x]
Level Up(21/25)
Quick Attack(4,3) | Endure(15) | Foresight(6) | Counter(D*1.5, 6+D/2) | Force Palm(9,4) | Feint(4,4) | Reversal(23,12) | Copycat(2+m) | Screech(6) | Extreme Speed (8,6) | Dragon Pulse(9,7) | Close Combat(15,7) | Aura Sphere(11,5) | Detect(7+D/2.5) | Metal Claw(5,4) | Power Up Punch (7,3) | Swords Dance (5) | Metal Sound (5) | Bone Rush(3*h,7) | Heal Pulse (+20, 14) | Me First(m*1.5, c*1.25) |
Egg/Tutor/Prev Gen TM / Event (11/20)
Blaze Kick(9,7) | Crunch(8,6) | Follow Me(9) | High Jump Kick(16,7) | Vacuum Wave(7,3) | Agility(7) | Circle Throw(7+tw/2,4) | Bullet Punch(4,4) | Mud-Slap(4, 4+acc) | Sky Uppercut(12,5) | Bonemerang (5*2, 7)
TM/HM (30/59)
Rock Slide(8,6) | Earthquake(10,7) | Poison Jab(8,6) | Substitute(12) | Rock Tomb(6,4) | Hyper Beam(15,10) | Dual Chop(8,6) | Helping Hand(2x, 4+BAP/2) | Ice Punch (8,6) | Zen Headbutt(8,6) | Low Kick(tw+6,tw-2) | Iron Tail (10,7) | Rock Smash(4,3) | Shadow Claw(7,5) | Roar(7) | Thunder Punch(8,6) | Payback(10,7) | Focus Blast(15,7) | Focus Punch(18,9) | Flash Cannon(11,5) | Magnet Rise(6) | Iron Defense(7) | Bulk Up(6) | Dig(8,10) | Brick Break(8,6) | Drain Punch(11,11) | Stone Edge(10,7) | Hidden Power(6,4) [Ground] | Psychic(6+tw, 5+tw/2) | Role Play(7) |

Queen Chrysalis | Cupra (F)
_______________________________
Queen Chrysalis is a changeling and thus a shape-shifter capable of taking many forms. Many believed that she didn't survive the fall from Canterlot. However, she landed face first on the ground below and survived @_@
Fletchner found her and treated her, she has changed into a bug pokemon and is trying to find the shining armor, before she could take on Canterlot and later, the whole of Equestria.
[Nature]
Quite (+1 SpA, -10% Evasion)
[Type]
Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Shield Dust / Keen Eye
Shield Dust (Passive, MoldBreaker affects - Yes)
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye (Passive, MoldBreaker affects - Yes)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Illusion (Passive, MoldBreaker affects - No) [Locked]
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[Counters]
EC: 4/9
MC: 0
AC: 2/5
KOC: 0
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Wish
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Feint
Megahorn
Wing Attack
TM Moves:
Psychic
Shadow Ball
Protect
Infestation
Substitute
Psyshock
Hidden Power (Fire)
Rest
Sleep Talk
Double Team
Dream Eater
Move Tutors:
Electroweb
Magic Coat
Skill Swap
Helping Hand
Trick
Gale Wing Srock
VirajVora
I ref