Galvantula (Analysis)

#1
QC Checked: 2/2
GP Checked: 2/2


Galvantula

[Overview]

<p>With its fantastic Electric / Bug typing, Galvantula can hit a large portion of the metagame for super effective damage, making it a quality team member. However, weaknesses to common Rock- and Fire-type attacks keep Galvantula from achieving its full potential. Galvantula's ability, Compoundeyes, lets it utilize STAB Thunder with near-perfect accuracy.</p>

[SET]
name: Standard
move 1: Thunder
move 2: Bug Buzz
move 3: Hidden Power Ice
move 4: Protect
item: Focus Sash / Life Orb
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With its two STAB moves, Galvantula has nearly all the coverage it needs. Thunder hits Flying-types such as Tornadus, while Bug Buzz hits Hydregion, Whimsicott, and Musharna, all common Pokemon. Hidden Power Ice helps Galvantula deal with Landorus, who otherwise resists its STAB moves. Protect is used in the last slot, as it is, after all, the Swiss Army knife of VGC. With Protect, Galvantula can hide from potential OHKOes, and allow its partner to get rid of the threat. Protect can also be used to stall out Trick Room.</p>

[ADDITIONAL COMMENTS]

<p>Timid allows Galvantula to Speed tie with the musketeer trio. Focus Sash lets Galvantula take a hit and KO back, which is especially useful against Tornadus. Life Orb gives it a greatly needed boost, but if used as a lead, Galvantula is generally better off with a Focus Sash. Galvantula needs as much Speed and Special Attack as it can get, so the EV spread is optimized for that.</p>

<p>Galvantula benefits from Tailwind support, as it allows Galvantula to outspeed and KO Tornadus. For this, Whimsicott and Tornadus are good partners. Anything that can take down Terrakion helps Galvantula out a lot, since Terrakion counters Galvantula. Musharna can hit Terrakion with STAB Psychic, and also give Galvantula Helping Hand support.</p>

[Other Options]

<p>Sucker Punch can get a super effective hit on Ghost-types, but even with maximum Attack investment it can barely 2HKO Chandelure. Electroweb allows Galvantula to support the rest of its team by lowering the foe's Speed stat, but its power drop is significant. Discharge could be utilized along with a Ground-type to hit both targets, but Thunder has more power and the same paralysis rate. Galvantula receives Thunder Wave, but Thunder has a 30% paralysis rate which is usually good enough. Galvantula recieves the ability Unnerve, which negates the opponent's berry, and could be useful if the opponent has a Wacan Berry, or if Galvantula's partner needs to take out a threat which has a type-resist berry. If Unnerve is used, however, Thunderbolt needs to take the place of Thunder because of the loss of accuracy.</p>

[Checks and Counters]

<p>Scarf Terrakion 2HKOes Galvantula with Rock Slide (and OHKOes without Focus Sash). In Trick Room, Gigalith 2HKOes Galvantula with Rock Slide (again, an OHKO without Focus Sash). Tornadus and Thundurus with Hidden Power Flying outspeed and OHKO Galvantula without Focus Sash, but Galvantula can KO them back if it has Tailwind support.</p>
 

Huy

INSTANT BALLS
is a Forum Moderator Alumnusis a Live Chat Contributor Alumnus
#2
It's speed and typing most definitely help it out in this metagame. I found it rather effective and netting a Super Effective hit in most battles

QC Approved: 1/2
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
#4
Galvantula speed ties with the musketeers; They both have base 108 speed. If you're using hidden power ice, use the 31/30/30/31/31/31 IV spread (30 attack and defense.)
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
#8
a choice scarf with a modest nature 2hkos the faster genies with thunder and ohkos landorus with hp ice (correct me if i'm wrong). if you were to mention this somewhere, energy ball is the best over protect (to hit terrakion / seismatoad / stuff harder than thunder).

also
<The trio of Terrakion, Cobalion, and Virizion are hard counters to Galvantula, taking anything it can throw at them and Terrakion can OHKO back with Rock Slide.>

galvantula resists both of cobalion's stabs and it can 2hko virizion with timid and winning the second speed tie, but if virizion has hp rock, it will have a 30 speed iv. so virizion can't really KO galvantula ._.

also mention unnerve somewhere, it's really amazing for the spider and its teammate so that type-resist berries can't activate.
 
#9
STAB Thunder hits Terrakion harder than Energy Ball; Seismitoad is literally the only Pokemon that is hit harder by Energy Ball than by Thunder/HP Ice/Bug Buzz
 
#20
Deletions
Additions / Corrections
Comments

[Overview]

<p>With its fantastic Electric / Bug typing, Galvantula can hit a large portion of the metagame for super effective damage, making it a quality team member. However, common weaknesses to common Rock-, Fire-, and Flying-type attacks keep Galvantula from utilizing its full potential. Galvantula's ability, Compoundeyes, lets it utilize a STAB Thunder with little worry about missing near-perfect accuracy.</p>

[SET]
name: Electric Bug Standard
move 1: Thunder
move 2: Bug Buzz
move 3: Hidden Power Ice
move 4: Protect
nature: Timid / Modest
item: Focus Sash / Life Orb
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With its two STAB moves, Galvantula has nearly all the coverage it needs. Thunder hits Flying-types such as Tornadus, while Bug Buzz hits Hydregion, Whimsicott, and Musharna, all common Pokemon. Hidden Power Ice helps it Galvantula to deal with Landorus, whom otherwise resists its STAB moves. Protect is used in the last slot, as it is, after all, the Swiss Army Knife of VGC. With Protect, Galvantula can hide from potential OHKOs, and allow its partner to get rid of the threat. Protect can also be used to stall out Trick Room.</p>

[ADDITIONAL COMMENTS]

<p>Timid allows Galvantula to Speed tie with the trio of Terrakion, Virizion, and Cobalion. Focus Sash lets Galvantula take a hit and KO back, which is especially useful in the case of Tornadus. Life Orb gives it a greatly needed boost, but if leading used as a lead, Galvantula is generally better off with a Focus Sash. Galvantula needs as much Speed and Special Attack as it can get, so the EV spread is optimized for that.</p>

<p>Galvantula benefits from Tailwind support, being able to outspeed and KO Tornadus. For this, Whimsicott and Tornadus are good partners. Anything that can take down Terrakion helps Galvantula out a lot, with since Terrakion counters Galvantula. Musharna can hit Terrakion with STAB Psychic, and also give Galvantula Helping Hand support.</p>

<p>Unnerve could be used as an alternative to Compoundeyes, rendering the opponent's berries ineffective. If Unnerve is used, however, then Thunderbolt should replace Thunder because you lose out on Compoundeyes's accuracy boost.

[Other Options]

<p>Sucker Punch can get a super effective hit on Ghost-types, but even with maximum Attack, it can barely 2HKO Chandelure, and that would take away from Galvantula's Special Attack. Electroweb allows Galvantula to support the rest of the its team by lowering the foe's Speed stat, but its power drop is significant. Discharge could be utilized along with a Ground-type to hit both targets, but Thunder has more power and the same paralysis rate. Galvantula receives Thunder Wave, but Thunder has a 30% paralysis rate which is usually good enough. Galvantula recieves the ability Unnerve, which could be useful if the opponent has a Wacan Berry, or if your Galvantula's partner needs to take out a threat which has a type-resist berry. If Unnerve is used, however, Thunderbolt needs to take Thunders the place of Thunder because of the loss of accuracy.</p>

[Checks and Counters]

<p>Scarf Terrakion 2HKOes Galvantula with Rock Slide (and OHKOes without Focus Sash). In Trick Room, Gigalith 2HKOes Galvantula with Rock Slide (again, a OHKO without Focus Sash). Tornadus and Thundurus with Hidden Power Flying outspeed and OHKO Galvantula without Focus Sash, but Galvantula can KO them back.</p>




GP 1 / 2
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#21
Amateur GP Check
(I'm doing this on top of Calm Pokemasters)
Add
Remove


[Overview]

<p>With its fantastic Electric / Bug typing, Galvantula can hit a large portion of the metagame for super effective damage, making it a quality team member. However, weaknesses to common Rock-, Fire-, and Flying-type attacks keep Galvantula from utilizing its full potential. Galvantula's ability, : Compoundeyes, lets it utilize STAB Thunder with near-perfect accuracy.</p>

[SET]
name: Standard
move 1: Thunder
move 2: Bug Buzz
move 3: Hidden Power Ice
move 4: Protect
nature: Timid / Modest
item: Focus Sash / Life Orb
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With its two STAB moves, Galvantula has nearly all the coverage it needs. Thunder hits Flying-types such as Tornadus, while Bug Buzz hits Hydregion, Whimsicott, and Musharna, all common Pokemon. Hidden Power Ice helps Galvantula to deal with Landorus, who otherwise resists its STAB moves. Protect is used in the last slot, as it is, after all, the Swiss Army Knife of VGC. With Protect, Galvantula can hide from potential OHKOs, and allow its partner to get rid of the threat. Protect can also be used to stall out Trick Room.</p>

[ADDITIONAL COMMENTS]

<p>Timid allows Galvantula to Speed tie with the trio of Terrakion, Virizion, and Cobalion. Focus Sash lets Galvantula take a hit and KO back, which is especially useful in the case of Tornadus. Life Orb gives it a greatly needed boost, but if used as a lead, Galvantula is generally better off with a Focus Sash. Galvantula needs as much Speed and Special Attack as it can get, so the EV spread is optimized for that.</p>

<p>Galvantula benefits from Tailwind support, being able to outspeed and KO Tornadus. For this, Whimsicott and Tornadus are good partners. Anything that can take down Terrakion helps Galvantula out a lot, since Terrakion counters Galvantula. Musharna can hit Terrakion with STAB Psychic, and also give Galvantula Helping Hand support.</p>

<p>Unnerve could be used as an alternative to Compoundeyes, rendering the opponent's berries ineffective. If Unnerve is used, however, then Thunderbolt should replace Thunder because you lose out on Compoundeyes's accuracy boost.

[Other Options]

<p>Sucker Punch can get a super effective hit on Ghost-types, but even with maximum Attack, it can barely 2HKO Chandelure, and that would take away investment from Galvantula's Special Attack. Electroweb allows Galvantula to support the rest of its team by lowering the foe's Speed stat, but its power drop is significant. Discharge could be utilized along with a Ground-type to hit both targets, but Thunder has more power and the same paralysis rate. Galvantula receives Thunder Wave, but as stated above, Thunder has a 30% paralysis rate which that is usually good enough. Galvantula recieves receives the ability Unnerve, which could be useful if the opponent has a Wacan Berry, or if Galvantula's partner needs to take out a threat which has a type-resist berry. If Unnerve is used, however, Thunderbolt needs to take the place of Thunder because of the loss of accuracy.</p>

[Checks and Counters]

<p>Scarf Terrakion 2HKOes Galvantula with Rock Slide (and OHKOes without Focus Sash). In Trick Room, Gigalith also 2HKOes Galvantula with Rock Slide (again, a OHKO without Focus Sash). Tornadus and Thundurus with Hidden Power Flying outspeed and OHKO Galvantula without Focus Sash, but Galvantula can KO them back.</p>
Good job on the whole. Well done!

(I hope this gets a stamp...)
 
#22
Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>With its fantastic Electric / Bug typing, Galvantula can hit a large portion of the metagame for super effective damage, making it a quality team member. However, weaknesses to common Rock-, Fire-, and Flying-type attacks keep Galvantula from achieving its full potential. Galvantula's ability, Compoundeyes, lets it utilize STAB Thunder with near-perfect accuracy.</p>

[SET]
name: Standard
move 1: Thunder
move 2: Bug Buzz
move 3: Hidden Power Ice
move 4: Protect
nature: Timid / Modest
item: Focus Sash / Life Orb
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With its two STAB moves, (comma) Galvantula has nearly all the coverage it needs. Thunder hits Flying-types such as Tornadus, while Bug Buzz hits Hydregion, Whimsicott, and Musharna, all common Pokemon. Hidden Power Ice helps Galvantula deal with Landorus, who otherwise resists its STAB moves. Protect is used in the last slot, as it is, after all, the Swiss Army knife of VGC. With Protect, Galvantula can hide from potential OHKOs, and allow its partner to get rid of the threat. Protect can also be used to stall out Trick Room.</p>

[ADDITIONAL COMMENTS]

<p>Timid allows Galvantula to Speed tie with the musketeer trio of Terrakion, Virizion, and Cobalion. Focus Sash lets Galvantula take a hit and KO back, which is especially useful against Tornadus. Life Orb gives it a greatly needed boost, but if used as a lead, Galvantula is generally better off with a Focus Sash. Galvantula needs as much Speed and Special Attack as it can get, so the EV spread is optimized for that.</p>

<p>Galvantula benefits from Tailwind support, as it allows it to outspeed and KO Tornadus. For this, Whimsicott and Tornadus are good partners. Anything that can take down Terrakion helps Galvantula out a lot, since Terrakion counters Galvantula. Musharna can hit Terrakion with STAB Psychic, and also give Galvantula Helping Hand support.</p>

<p>Unnerve could be used as an alternative to Compoundeyes, rendering the opponent's berries ineffective. If Unnerve is used, however, then Thunderbolt should replace Thunder because you lose out on Compoundeyes's accuracy boost.

[Other Options]

<p>Sucker Punch can get a super effective hit on Ghost-types, but even with maximum Attack investment it can barely 2HKO Chandelure, and that would take away from Galvantula's Special Attack. Electroweb allows Galvantula to support the rest of its team by lowering the foe's Speed stat, but its power drop is significant. Discharge could be utilized along with a Ground-type to hit both targets, but Thunder has more power and the same paralysis rate. Galvantula receives Thunder Wave, but Thunder has a 30% paralysis rate which is usually good enough. Galvantula recieves the ability Unnerve, which could be useful if the opponent has a Wacan Berry, or if Galvantula's partner needs to take out a threat which has a type-resist berry. If Unnerve is used, however, Thunderbolt needs to take the place of Thunder because of the loss of accuracy.</p>

[Checks and Counters]

<p>Scarf Terrakion 2HKOes Galvantula with Rock Slide (and OHKOes without Focus Sash). In Trick Room, Gigalith 2HKOes Galvantula with Rock Slide (again, an OHKO without Focus Sash). Tornadus and Thundurus with Hidden Power Flying outspeed and OHKO Galvantula without Focus Sash, but Galvantula can KO them back if it has Tailwind support.</p>


(2/2)
 
#25
You still have it written that it's weak to Flying-type (second sentence) and you're missing a </p> tag at the end of the 3rd "Additional Comments" paragraph.