Gastrodon (Defensive)

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[SET]
name: Defensive
move 1: Earth Power
move 2: Ice Beam
move 3: Scald / Recover
move 4: Protect / Recover
item: Sitrus Berry / Leftovers
ability: Storm Drain
nature: Modest / Quiet
evs: 204 HP / 140 Def / 100 SpA / 60 SpD
ivs: 27 Spe

[SET COMMENTS]
Moves
========

Earth Power is Gastrodon's most powerful STAB move. Ice Beam grants excellent super effective coverage and complements Earth Power well, as together, they hit almost every Pokemon at least neutrally. Scald provides a secondary STAB option and has a good chance to burn foes. Recover can be used either in place of or alongside Protect and increases Gastrodon's longevity. Protect shields Gastrodon, granting its partner a turn to react to the foes.

Set Details
========

Sitrus Berry is used to further increase Gastrodon's longevity and prevent a number of 2HKOs, such as from Terrakion's Close Combat. However, due to Item Clause, Leftovers is a good alternative if Sitrus Berry is held by another teammate, as Gastrodon's bulk grants it sufficient opportunities to rack up recovery. A Modest nature is chosen because it boosts Gastrodon's Special Attack, maximizing its damage output. Using a Quiet nature and 0 Speed IVs is an alternative that can help Gastrodon either function on or counter Trick Room teams, as its Speed is already very low. The given HP and Defense EVs prevent Gastrodon from being OHKOed by Adamant Mega Salamence's Double-Edge, the Special Attack EVs allow Gastrodon to OHKO 4 HP Mega Salamence with Ice Beam, and the remaining EVs are placed into Special Defense for added bulk. 27 Speed IVs are used to underspeed minimum Speed Aegislash and OHKO it after it has changed to Blade forme.

Usage Tips
========

Unlike more offensive variants, this Gastrodon can defend teammates with Storm Drain for extended periods. When not defending a teammate, however, unless aiming for a Scald burn, avoid staying in to use weak neutral attacks, as Gastrodon's damage output is fairly underwhelming. In fact, barring an excessive number of boosts, don't be overly concerned about losing boosts gained from Storm Drain if Gastrodon needs to switch out, as its damage output isn't too impressive regardless. Without Recover, Gastrodon is generally best kept in the back, ready to switch into predicted Water-type moves, and when using Recover, Gastrodon can work as a late-game wincon thanks to its bulk and lack of weaknesses.

Team Options
========

Gastrodon's Storm Drain protects Fire-types such as Heatran, Talonflame, and Blaziken from Water-type moves, and they can threaten the Grass-types that hit Gastrodon super effectively. In return, Gastrodon can KO Rock- and Ground-types that threaten Fire-types with its super effective STAB moves. Rock-types such as Tyranitar, Terrakion, and Aerodactyl are also protected from Water-type moves, and Gastrodon can also deal with Ground-types that threaten them. Ground-types such as Landorus-T, Excadrill, and Mega Camerupt, despite sharing a typing with Gastrodon, equally appreciate the protection from Water-type moves. Mega Camerupt is particularly notable, as it's 4x weak to Water. Physical attackers such as Mega Kangaskhan, Mega Salamence, and Mega Mawile appreciate being defended against Scald burns, and Gastrodon can also use Ice Beam against common Intimidate users such as Landorus-T and Salamence. Psychic-type Trick Room setters such as Cresselia, Gardevoir, and Gothitelle can set up the field condition for Gastrodon on Trick Room teams, and they can often threaten opposing Grass-types, as many of them have a secondary Poison typing.
 
Last edited:
Posted with permission from Ksh13. A Defensive Gastrodon set to be added to, and potentially become the main set of, the existing analysis. Don't comment on the lack of Overview, Other Options , and Checks and Counters for this reason.
 
Last edited:

Tricking

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World Defender
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[SET]
name: Defensive
move 1: Earth Power
move 2: Ice Beam
move 3: Scald / Recover
move 4: Protect / Recover
item: Sitrus Berry / Leftovers
ability: Storm Drain
nature: Modest / Quiet
evs: 204 HP / 140 Def / 100 SpA / 60 SpD
ivs: 0 Atk / 27 Spe

[SET COMMENTS]
Moves
========


Earth Power is Gastrodon's hardest most hard-hitting STAB move. Ice Beam grants excellent super-effective coverage and compliments complements Earth Power well, as together they hit together almost every Pokemon at least neutrally. Scald provides a secondary STAB option, (RC) and has a good chance to burn foes. Recover can be used either in place of, or alongside, (RC) Protect, and improves increases Gastrodon's longevity. Protect shields Gastrodon, granting its teammate partner a turn to react to the foes.

Set Details
========


Sitrus Berry is used to further improve increase Gastrodon's longevity bulk and prevent a number of 2HKOs, such as Terrakion's Close Combat. However, Leftovers is a good alternative if Sitrus Berry is in competition on held by another teammate because of the Item Clause, as Gastrodon's bulk grants it sufficient opportunity to rack up recovery. A Special Attack boosting Nature, Modest, Modest nature is chosen because it boosts Gastrodon's highest stat and is therefore the most efficient. Using a Quiet Nature nature and 0 Speed IVs is an alternative that can help Gastrodon function either as a counter to, or in tandem with, (RC) Trick Room, since as its Speed is naturally already very low. The given HP and Defense EVs prevent Gastrodon from being OHKOed by Adamant Mega Salamence's Double-Edge, the Special Attack EVs allow Gastrodon to OHKO 4 HP Mega Salamence with Ice Beam, and the remaining EVs are placed into Special Defense. 0 Attack IVs are used to minimize Foul Play and confusion damage, while 27 Speed IVs are used to underspeed be outsped by and KO minimum Speed Aegislash and OHKO it after it has changed to Blade-forme.

Usage Tips
========


Unlike more offensive variants, this Gastrodon can stay on the field longer to defend teammates with Storm Drain for extended periods. When not defending a teammate however, unless fishing for a Scald burn, avoid staying in to use weak neutral attacks, since as Gastrodon's damage is fairly underwhelming. In fact, barring an excessive number of boosts, don't be overly concerned about losing boosts gained from Storm Drain if you need to switch out, since as Gastrodon's damage output isn't too impressive regardless. When not using Without Recover, Gastrodon is generally best brought in the back, ready to switch into predicted Water-type moves, whereas when using Recover, Gastrodon can work as a late-game win condition wincon thanks to its bulk and lack of weaknesses.

Team Options
========


Fire-types like such as Heatran, Talonflame, and Blaziken are defended against Water-types moves thanks to Storm Drain, and can threaten the Grass-types that hit Gastrodon super-effectively. In return, Gastrodon can KO the Rock- and Ground-types which that threaten them Fire-types with its their super effective STAB moves. Rock-types like such as Tyranitar, Terrakion and, (AC) Aerodactyl are also defended against Water-type moves, and Gastrodon can threaten deal with the Ground-types that threaten them back. Ground-types like such as Landorus-T, Excadrill, and Mega Camerupt, while sharing a typing with Gastrodon, are equally defended against Water-type moves. Mega Camerupt is particularly notable as it's 4x weak to Water-type moves. Physical attackers like such as Mega Kangaskhan, Mega Salamence, (AC) and Mega Mawile appreciate being defended against Scald burns, and Gastrodon can also use Ice Beam against common Intimidate users such as Landorus-T and Salamence. Psychic-type Trick Room setters like such as Cresselia, Gardevoir, (AC) and Gothitelle can set up the field condition for Gastrodon on Trick Room teams, and can often threaten opposing Grass-types, which commonly also have a secondary Poison typing.
 

Empress

Don't waffle or you'll get pancaked
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Tricking add Tricking remove
Snobalt add Snobalt remove
[SET]
name: Defensive
move 1: Earth Power
move 2: Ice Beam
move 3: Scald / Recover
move 4: Protect / Recover
item: Sitrus Berry / Leftovers
ability: Storm Drain
nature: Modest / Quiet
evs: 204 HP / 140 Def / 100 SpA / 60 SpD
ivs: 0 Atk / 27 Spe

[SET COMMENTS]
Moves
========


Earth Power is Gastrodon's hardest hitting most powerful STAB move. Ice Beam grants excellent super-(RH) effective coverage and compliments complements Earth Power well, as together, (AC) they hit almost every Pokemon at least neutrally. Scald provides a secondary STAB option, (RC) and has a good chance to burn foes. Recover can be used either in place of, (RC) or alongside, (RC) Protect, (RC) and improves increases Gastrodon's longevity. Protect shields Gastrodon, granting its teammate partner a turn to react to the foes.

Set Details
========


Sitrus Berry is used to further improve increase Gastrodon's longevity bulk and prevent a number of 2HKOs, such as Terrakion's Close Combat. However, due to Item Clause, Leftovers is a good alternative if Sitrus Berry is in competition on held by another teammate because of the Item Clause, as Gastrodon's bulk grants it sufficient opportunity to rack up recovery. A Special Attack boosting Nature, Modest, Modest nature is chosen because it boosts Gastrodon's highest stat and is therefore the most efficient Special Attack, maximizing its damage output. Using a Quiet Nature nature and 0 Speed IVs is an alternative that can help Gastrodon either function on or either as a counter to, or in tandem with, (RC) Trick Room teams, since as its Speed is naturally already very low. The given HP and Defense EVs prevent Gastrodon from being OHKOed by Adamant Mega Salamence's Double-Edge, the Special Attack EVs allow Gastrodon to OHKO 4 HP Mega Salamence with Ice Beam, and the remaining EVs are placed into Special Defense for added bulk. 0 Attack IVs are used to minimize Foul Play and confusion damage, while 27 Speed IVs are used to underspeed be outsped by and KO minimum Speed Aegislash and OHKO it after it has changed to Blade-(RH) forme.

Usage Tips
========


Unlike more offensive variants, this Gastrodon can stay on the field longer to defend teammates with Storm Drain for extended periods. When not defending a teammate, (AC) however, unless fishing aiming for a Scald burn, avoid staying in to use weak neutral attacks, since as Gastrodon's damage is fairly underwhelming. In fact, barring an excessive number of boosts, don't be overly concerned about losing boosts gained from Storm Drain if you Gastrodon needs to switch out, since Gastrodon's as its damage output isn't too impressive regardless. When not using Without Recover, Gastrodon is generally best brought kept in the back, ready to switch into predicted Water-type moves, and when using Recover, Gastrodon can work as a late-game win condition wincon thanks to its bulk and lack of weaknesses.

Team Options
========


Fire-types like such as Heatran, Talonflame, and Blaziken are defended against protected from Water-types moves thanks to Gastrodon's Storm Drain, and they can threaten the Grass-types that hit Gastrodon super-(RH) effectively. In return, Gastrodon can KO the Rock- and Ground-types which that threaten them Fire-types with its super effective STAB moves. Rock-types like such as Tyranitar, Terrakion, (AC) and Aerodactyl are also defended against protected from Water-type moves, and Gastrodon can threaten also deal with the Ground-types that threaten them back. Ground-types like such as Landorus-T, Excadrill, and Mega Camerupt, while despite sharing a typing with Gastrodon, are equally appreciate the protection from defended against Water-type moves. Mega Camerupt is particularly notable, (AC) as it's 4x weak to Water. Physical attackers like such as Mega Kangaskhan, Mega Salamence, (AC) and Mega Mawile appreciate being defended against Scald burns, and Gastrodon can also use Ice Beam against common Intimidate users such as Landorus-T and Salamence. Psychic-type Trick Room setters like such as Cresselia, Gardevoir, (AC) and Gothitelle can set up the field condition for Gastrodon on Trick Room teams, and they can often threaten opposing Grass-types, which commonly also as many of them have a secondary Poison typing.
A definite improvement, Tricking! Still be wary of the details, and don't be afraid to change phrasing entirely should that make it sound better or be more correct.
GP 1/2
 
Tricking add Tricking remove
Snobalt add Snobalt remove
[SET]
name: Defensive
move 1: Earth Power
move 2: Ice Beam
move 3: Scald / Recover
move 4: Protect / Recover
item: Sitrus Berry / Leftovers
ability: Storm Drain
nature: Modest / Quiet
evs: 204 HP / 140 Def / 100 SpA / 60 SpD
ivs: 0 Atk / 27 Spe

[SET COMMENTS]
Moves
========


Earth Power is Gastrodon's hardest hitting most powerful STAB move. Ice Beam grants excellent super-(RH) effective coverage and compliments complements Earth Power well, as together, (AC) they hit almost every Pokemon at least neutrally. Scald provides a secondary STAB option, (RC) and has a good chance to burn foes. Recover can be used either in place of, (RC) or alongside, (RC) Protect, (RC) and improves increases Gastrodon's longevity. Protect shields Gastrodon, granting its teammate partner a turn to react to the foes.

Set Details
========


Sitrus Berry is used to further improve increase Gastrodon's longevity bulk and prevent a number of 2HKOs, such as Terrakion's Close Combat. However, due to Item Clause, Leftovers is a good alternative if Sitrus Berry is in competition on held by another teammate because of the Item Clause, as Gastrodon's bulk grants it sufficient opportunity to rack up recovery. A Special Attack boosting Nature, Modest, Modest nature is chosen because it boosts Gastrodon's highest stat and is therefore the most efficient Special Attack, maximizing its damage output. Using a Quiet Nature nature and 0 Speed IVs is an alternative that can help Gastrodon either function on or either as a counter to, or in tandem with, (RC) Trick Room teams, since as its Speed is naturally already very low. The given HP and Defense EVs prevent Gastrodon from being OHKOed by Adamant Mega Salamence's Double-Edge, the Special Attack EVs allow Gastrodon to OHKO 4 HP Mega Salamence with Ice Beam, and the remaining EVs are placed into Special Defense for added bulk. 0 Attack IVs are used to minimize Foul Play and confusion damage, while 27 Speed IVs are used to underspeed be outsped by and KO minimum Speed Aegislash and OHKO it after it has changed to Blade-(RH) forme.

Usage Tips
========


Unlike more offensive variants, this Gastrodon can stay on the field longer to defend teammates with Storm Drain for extended periods. When not defending a teammate, (AC) however, unless fishing aiming for a Scald burn, avoid staying in to use weak neutral attacks, since as Gastrodon's damage is fairly underwhelming. In fact, barring an excessive number of boosts, don't be overly concerned about losing boosts gained from Storm Drain if you Gastrodon needs to switch out, since Gastrodon's as its damage output isn't too impressive regardless. When not using Without Recover, Gastrodon is generally best brought kept in the back, ready to switch into predicted Water-type moves, and when using Recover, Gastrodon can work as a late-game win condition wincon thanks to its bulk and lack of weaknesses.

Team Options
========


Fire-types like such as Heatran, Talonflame, and Blaziken are defended against protected from Water-types moves thanks to Gastrodon's Storm Drain, and they can threaten the Grass-types that hit Gastrodon super-(RH) effectively. In return, Gastrodon can KO the Rock- and Ground-types which that threaten them Fire-types with its super effective STAB moves. Rock-types like such as Tyranitar, Terrakion, (AC) and Aerodactyl are also defended against protected from Water-type moves, and Gastrodon can threaten also deal with the Ground-types that threaten them back. Ground-types like such as Landorus-T, Excadrill, and Mega Camerupt, while despite sharing a typing with Gastrodon, are equally appreciate the protection from defended against Water-type moves. Mega Camerupt is particularly notable, (AC) as it's 4x weak to Water. Physical attackers like such as Mega Kangaskhan, Mega Salamence, (AC) and Mega Mawile appreciate being defended against Scald burns, and Gastrodon can also use Ice Beam against common Intimidate users such as Landorus-T and Salamence. Psychic-type Trick Room setters like such as Cresselia, Gardevoir, (AC) and Gothitelle can set up the field condition for Gastrodon on Trick Room teams, and they can often threaten opposing Grass-types, which commonly also as many of them have a secondary Poison typing.
A definite improvement, Tricking! Still be wary of the details, and don't be afraid to change phrasing entirely should that make it sound better or be more correct.
GP 1/2
Implemented. Thanks!
 

Lumari

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TFP Leader
unbold headers please and ty :>

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Defensive
move 1: Earth Power
move 2: Ice Beam
move 3: Scald / Recover
move 4: Protect / Recover
item: Sitrus Berry / Leftovers
ability: Storm Drain
nature: Modest / Quiet
evs: 204 HP / 140 Def / 100 SpA / 60 SpD
ivs: 0 Atk / 27 Spe

[SET COMMENTS]
Moves
========


Earth Power is Gastrodon's most powerful STAB move. Ice Beam grants excellent super effective coverage and complements Earth Power well, as together, they hit almost every Pokemon at least neutrally. Scald provides a secondary STAB option and has a good chance to burn foes. Recover can be used either in place of or alongside Protect and increases Gastrodon's longevity. Protect shields Gastrodon, granting its partner a turn to react to the foes.

Set Details
========


Sitrus Berry is used to further increase Gastrodon's longevity and prevent a number of 2HKOs, such as from Terrakion's Close Combat. However, due to Item Clause, Leftovers is a good alternative if Sitrus Berry is held by another teammate, as Gastrodon's bulk grants it sufficient opportunity opportunities to rack up recovery. A Modest nature is chosen because it boosts Gastrodon's Special Attack, maximizing its damage output. Using a Quiet nature and 0 Speed IVs is an alternative that can help Gastrodon either function on or counter Trick Room teams, as its Speed is already very low. The given HP and Defense EVs prevent Gastrodon from being OHKOed by Adamant Mega Salamence's Double-Edge, the Special Attack EVs allow Gastrodon to OHKO 4 HP Mega Salamence with Ice Beam, and the remaining EVs are placed into Special Defense for added bulk. 0 Attack IVs are used to minimize Foul Play and confusion damage, while (standard) 27 Speed IVs are used to be outsped by underspeed minimum Speed Aegislash and OHKO it after it has changed to Blade forme.

Usage Tips
========


Unlike more offensive variants, this Gastrodon can defend teammates with Storm Drain for extended periods. When not defending a teammate, however, unless aiming for a Scald burn, avoid staying in to use weak neutral attacks, as Gastrodon's damage output is fairly underwhelming. In fact, barring an excessive number of boosts, don't be overly concerned about losing boosts gained from Storm Drain if Gastrodon needs to switch out, as its damage output isn't too impressive regardless. Without Recover, Gastrodon is generally best kept in the back, ready to switch into predicted Water-type moves, and when using Recover, Gastrodon can work as a late-game wincon thanks to its bulk and lack of weaknesses.

Team Options
========


Gastrodon's Storm Drain protects Fire-types such as Heatran, Talonflame, and Blaziken are protected from Water-type moves thanks to Gastrodon's Storm Drain, and they can threaten the Grass-types that hit Gastrodon super effectively. In return, Gastrodon can KO Rock- and Ground-types that threaten Fire-types with its super effective STAB moves. Rock-types such as Tyranitar, Terrakion, and Aerodactyl are also protected from Water-type moves, and Gastrodon can also deal with Ground-types that threaten them. Ground-types such as Landorus-T, Excadrill, and Mega Camerupt, despite sharing a typing with Gastrodon, equally appreciate the protection from Water-type moves. Mega Camerupt is particularly notable, as it's 4x weak to Water. Physical attackers such as Mega Kangaskhan, Mega Salamence, and Mega Mawile appreciate being defended against Scald burns, and Gastrodon can also use Ice Beam against common Intimidate users such as Landorus-T and Salamence. Psychic-type Trick Room setters such as Cresselia, Gardevoir, and Gothitelle can set up the field condition for Gastrodon on Trick Room teams, and they can often threaten opposing Grass-types, as many of them have a secondary Poison typing.
 
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