Hello all, this is a GBU Doubles RMT. It can also work for VGC'12, but that metagame's over so it's now just GBU. This team I literally put together in 20 minutes, but it's doing surprisingly well in PO. I took inspiration from standard goodstuff, sandstorm, and FEAR. So without further ado here is the team. The Team... ___________ Escavalier Ability: Swarm Nature: Brave Item: Occa Berry 144 HP/ 252 Atk/ 60 Def/ 52 SpDef ~Iron Head~ ~Megahorn~ ~Flail~ ~Protect~ This may seem like a standard Escavalier until you reach the bottom half of it's moveset. I know what the official VGC'12 Smogon page says for it, (that it should use Double-Edge), but I feel like that's a wasted moveslot. It's not gonna do much anyway, and chances are Flail will be better due to it's power based on HP. Obviously if Escavalier is up against a Metagross I'll use Megahorn, but other types that resist the two moves, I'll have a chance to pull of a successful Flail. It does'nt give recoil, so that's another plus over Double-Edge. The Ev is spread out to better cover it's defensive areas. Swarm and Occa Berry, is to make Megahorn a very threatening move to any Cresselia, due to Swarm of course, and the likleness that it will be brought down to 1/3 HP, with Occa. Escavalier also serves as a great counter to Trick Room, because base 20 speed is almost bottom of the barrel. Why is it on this team though? o Low Speed (Trick Room Counter) o Great Attack o Ability to switch into Draco Meteors o 1 weakness Tyranitar Ability: Sand Stream Nature: Brave Item: Iron Ball 100 HP/ 200 Atk/ 208 Def ~Fling~ ~Rock Slide~ ~Fire Punch~ ~Protect~ This , by no means, is a standard Tyranitar. Sand Stream sure, but everything else, besides Rock Slide and Protect, is completely different. Fling, why Fling? Well, after contemplating the, "Elimination of opposing weather method", I could'nt find a way for Tyranitar to be slower than Iron Ball Politoed. So, I gave it Iron Ball too. I know it leaves it open to the dreaded fighting type moves, but then this take us into the EV spread. 208 into Defense. It is to help with fighting type moves, which are by and large, physical. Let's talk more about Fling. It usually OHKO's most Cresselia's, you know, with STAB in all, and it's a pretty powerful move all together. Fire Punch is to give my team some much needed fire type coverage, and is good for OHKOing non-Occa Scizor, plus it has the element of surprise. Rock Slide is standard, and I believe needs no explanation. As well as Protect. Hitmontop Ability: Technician Nature: Adamant Item: Dark Gem 44 HP/ 252 Atk/ 152 Def/ 60 SpDef ~Fake Out~ ~Mach Punch~ ~Sucker Punch~ ~Detect~ A standard priority Hitmontop. I chose priority over CC/Fight Gem because of Aron's Endeavor, plus most expect CC so a Mach Punch finish might come as a surprise. Sucker Punch is good for those ghost types, who think that they can stop Endeavor, and Dark gem almost guarantees a OHKO against most ghost types, the only two I can think of off the top of my head that would survive, are Cofagrigus, and Dusknoir. Froslass Ability: Snow Cloak Nature: Timid Item: Ghost Gem 4 HP/ 252 SpAtk/ 252 Speed ~Ice Shard~ ~Shadow Ball~ ~Blizzard~ ~Substitute~ I know what' your thinkin' ; "WTF FROSLASS!" Well yes, there are a few reasons I chose Froslass. First off, it's one of the few Pokemon on my team that are fast and have a good chance of out-speeding most threats, such as Latios (I know they're tied, but with a 31 IV, you know, it has a chance.), Garchomp, Hydreigon, and some others. It has a standard Ev set, so let's move on to the moveset. Ice Shard is also to help with Aron's Endeavor, and to finish off low HP Pokemon. Shadow Ball is it's main attacking move, and hits Cresselia hard especially hard with Ghost gem. Blizzard is good in hail, which is a good time to mention that this Froslass is mostly meant to be a counter to hail. Blizzard is not resisted by Abomasnow, or Mamoswine, so it works there, or I can hope for it to hit another mon, if needed on other occasions. Substitute > Protect for strategy reasons, it's fast so it can pull it off. Garchomp Ability: Sand Veil Nature: Jolly Item: Bright Powder 4 HP/ 252 Atk/ 252 Speed ~Rock Slide~ ~Dragon Claw~ ~Earthquake~ ~Protect~ I hate this Pokemon. This set ^^^^^^^^^^ cost me top cut at Philly do to stupid hax, so I hope it'll work the same magic for me. It is a standard Garchomp, which is meant to be used in conjunction with Tyranitar. Not much else to say... Aron Ability: Sturdy Nature: Quirky Item: Berry Juice 0 Ev's ~Toxic~ ~Endeavor~ ~Sleep Talk~ ~Protect~ It is standard FEAR Aron, I chose Quirky nature because it is my favorite nature, and it really does'nt matter. Toxic is to wear down those ghost types, while Protect/stalling. Sleep Talk is for the off chance of a Spore from Amoonguss, or Breloom. Protect is extra useful with Aron so it can make your opponent potentially waste a turn. This Pokemon can be paired with Hitmontop, or Froslass, more so Hitmontop, because of Fake Out, and the higher power of Mach Punch, over Ice Shard.