Hi everybody. This is my first RMT, and in this case, it is a standard Gen IV NU team. The goal of this team is to be a balanced offensive team based around Specs Espeon. I have been very successful using this team in UU, and even sometimes in OU
Now, Here's the team:
Jumpluff @ Leftovers
Jolly (+Spd, -SAtk)
Chlorophyll
252 HP, 4 Def, 252 Spd
Sleep Powder
Encore
Stun Spore
U-Turn
God, I love this thing. This has been the most effective anti-lead i've ever used. The idea behind it is to put the opponent's lead or switch in to sleep with Jumpluff's blistering speed. Then you stun other team members after sleep clause activates, encore to mess up anything that tries to set up on you, and U-Turn to get the hell out of there and do decent damage. Overall, this thing does a great job at stopping other leads from setting up rocks or statusing my team.
Ninetales @ Leftovers
Timid (+Spd, -Atk)
Flash Fire
68 HP, 220 SAtk, 220 Spd
Energy Ball
Fire Blast/Flamethrower
Nasty Plot
Hidden Power Rock
Ninetales has many roles on my team. She can be my late game sweeper, absorb some special hits, and is the second part to my Fire-Water-Grass core. She has great synergy with jumpluff, as she can come in and nab a flash fire boost from a flamethrower aimed at jumpluff. Her moveset here gives perfect type coverage. Nasty Plot is to boost her decent special attack to tremendous levels. Fire Blast is the prefered option, as its sheer power cannot be turned down. However, flamethrower is also here if you prefer accuracy. Energy Ball and Hidden Power Rock are given for coverage.
Espeon @ Choice Specs
Timid (+Spd, -Atk)
Synchronize
252 SAtk, 4 SDef, 252 Spd
Psychic
Signal Beam
Hidden Power Ground
Trick
Ahhh, Espeon. You have yet to fail me. You have an extreme 130 Base Special Attack and 110 Speed, and a respectable 95 SpDef. This thing is an absolute monster, and with that said, still remains to be amazingly cute. I have swept whole UU teams with it. Espeon with Specs rips anything that doesnt resist it to shreds with its STAB Psychic. Signal Beam and Hidden Power provide excellent coverage. Trick has helped me win some OU matches with this team, as Blissey, Skarmory, and Physical Sweepers do not enjoy receiving specs and getting little to no benefit from it. Espeon helps get me through those tough times.
Poliwrath @ Leftovers
Adamant (+Atk, -SAtk)
Water Absorb
252 HP, 4 Def, 252 Atk,
Substitute
Focus Punch
Waterfall
Ice Punch/Encore
Poliwrath can due just about anything. It can play offensive, defensive, and support roles. This set mixes its offensive prowess with its good defenses. He also completes my Fire-Water-Grass core. To make it even better, he gets a phenomenal ability in Water Absorb. This set is a standard SubPunch set. Sub+Punch are a necessity. Waterfall for a powerful secondary STAB. Ive been running Ice Punch, but Ive rarely used it, so Im considering running Encore over it to just generally annoy. Please provide feedback on that
Haunter @ Life Orb
Timid (+Spd, -Atk)
Levitate
4 Def, 252 SpAtk, 252 Spd
Pain Split
Substitute
Shadow Ball
Thunderbolt
Haunter is a new addition to my team, taking the spot that formerly belonged to Skuntank. This Haunter is a standard SubSplit set. Haunter is kind of like an odd wallbreaker. He can use his low HP stat and Pain Split to do immense damage to enemy walls. Substitute is there to protect him from status and powerful attacks, as his defenses are extremely poor. Haunter also has an excellent Base 115 Special Attack, so he can also do major damage to enemies. Shadow Ball is Haunter's main STAB, while Thunderbolt is a powerful attack with decent coverage. Life Orb amplifies Haunters power. Haunter has proven to be more useful than Skuntank, and he is a good addition to this team
Regice @ Leftovers
Calm (+SpDef, -Atk)
Clear Body
252 HP, 252 Def, 4 SpDef
Charge Beam
Ice Beam
Rest
Sleep Talk
Regice is my Mixed wall, though it has a much higher SpDef. Regice has been extremely valuable to my team. It holds the team together when there is an opponent that is tough to handle. It even has a nifty base 100 SpAtk to go along with those defenses. Despite it being a wall, this thing can sweep. Once it gets off a Charge Beam or two, it can begin to attack at immense power, or rest off the damage. It just seems to never die. I highly recommend people use this pokemon in NU and even UU, despite its mediocre defensive typing and Stealth Rock weakness.
Former Team Members:
Skuntank @ Life Orb
Naive (+Spd, -SpDef) or Naughty (+Atk, -SpDef)
Aftermath
220 Atk, 32 SAtk, 252 Spd
Crunch
Explosion
Hidden Power Ground
Sucker Punch
Skuntank was my mixed wallbreaker, and he does a great job at it. The natures and EV's may look a little strange, but that's because I run Hidden Power Ground. Many physically defensive Steel types (I'm looking at you, Steelix) like to come in on Skuntank and try to wall him, but I just proceed to leave a huge dent in them with Hidden Power. The rest of the moveset is pretty standard. Sucker Punch for powerful priority, Crunch is if I dont feel like dealing with Sucker Punch mindgames, and Explosion to go out with a boom! He was replaced by SubSplit Haunter because of my fighting weakness, not much synergy with the team, and he ended up being death fodder a lot of the time.
This team has been very fun to use. Ive had some great wins with it, and its been a successful team. I'm gonna miss this team going into gen V, as espeon has gained a lot of usage and power thanks to is DW ability, Magic Mirror. Anyways, thanks for reading, and suggest any changes I can make in movepools, items, or pokemon.